mirror of
https://github.com/Grasscutters/Grasscutter.git
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124 lines
5.3 KiB
Java
124 lines
5.3 KiB
Java
package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.CombatInvocationsNotifyOuterClass.CombatInvocationsNotify;
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import emu.grasscutter.net.proto.CombatInvokeEntryOuterClass.CombatInvokeEntry;
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import emu.grasscutter.net.proto.EntityMoveInfoOuterClass.EntityMoveInfo;
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import emu.grasscutter.net.proto.EvtBeingHitInfoOuterClass.EvtBeingHitInfo;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
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import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
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import emu.grasscutter.net.proto.PlayerDieTypeOuterClass;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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@Opcodes(PacketOpcodes.CombatInvocationsNotify)
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public class HandlerCombatInvocationsNotify extends PacketHandler {
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private float cachedLandingSpeed = 0;
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private long cachedLandingTimeMillisecond = 0;
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private boolean monitorLandingEvent = false;
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@Override
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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CombatInvocationsNotify notif = CombatInvocationsNotify.parseFrom(payload);
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for (CombatInvokeEntry entry : notif.getInvokeListList()) {
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switch (entry.getArgumentType()) {
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case COMBAT_EVT_BEING_HIT:
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// Handle damage
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EvtBeingHitInfo hitInfo = EvtBeingHitInfo.parseFrom(entry.getCombatData());
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session.getPlayer().getAttackResults().add(hitInfo.getAttackResult());
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break;
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case ENTITY_MOVE:
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// Handle movement
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EntityMoveInfo moveInfo = EntityMoveInfo.parseFrom(entry.getCombatData());
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GameEntity entity = session.getPlayer().getScene().getEntityById(moveInfo.getEntityId());
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if (entity != null) {
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// Move player
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MotionInfo motionInfo = moveInfo.getMotionInfo();
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entity.getPosition().set(motionInfo.getPos());
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entity.getRotation().set(motionInfo.getRot());
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entity.setLastMoveSceneTimeMs(moveInfo.getSceneTime());
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entity.setLastMoveReliableSeq(moveInfo.getReliableSeq());
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MotionState motionState = motionInfo.getState();
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entity.setMotionState(motionState);
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session.getPlayer().getStaminaManager().handleCombatInvocationsNotify(session, moveInfo, entity);
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// TODO: handle MOTION_FIGHT landing which has a different damage factor
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// Also, for plunge attacks, LAND_SPEED is always -30 and is not useful.
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// May need the height when starting plunge attack.
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// MOTION_LAND_SPEED and MOTION_FALL_ON_GROUND arrive in different packets.
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// Cache land speed for later use.
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if (motionState == MotionState.MOTION_LAND_SPEED) {
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cachedLandingSpeed = motionInfo.getSpeed().getY();
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cachedLandingTimeMillisecond = System.currentTimeMillis();
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monitorLandingEvent = true;
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}
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if (monitorLandingEvent) {
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if (motionState == MotionState.MOTION_FALL_ON_GROUND) {
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monitorLandingEvent = false;
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handleFallOnGround(session, entity, motionState);
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}
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}
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}
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break;
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default:
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break;
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}
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session.getPlayer().getCombatInvokeHandler().addEntry(entry.getForwardType(), entry);
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}
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}
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private void handleFallOnGround(GameSession session, GameEntity entity, MotionState motionState) {
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// People have reported that after plunge attack (client sends a FIGHT instead of FALL_ON_GROUND) they will die
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// if they talk to an NPC (this is when the client sends a FALL_ON_GROUND) without jumping again.
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// A dirty patch: if not received immediately after MOTION_LAND_SPEED, discard this packet.
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// 200ms seems to be a reasonable delay.
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int maxDelay = 200;
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long actualDelay = System.currentTimeMillis() - cachedLandingTimeMillisecond;
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Grasscutter.getLogger().trace("MOTION_FALL_ON_GROUND received after " + actualDelay + "/" + maxDelay + "ms." + (actualDelay > maxDelay ? " Discard" : ""));
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if (actualDelay > maxDelay) {
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return;
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}
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float currentHP = entity.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
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float maxHP = entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
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float damageFactor = 0;
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if (cachedLandingSpeed < -23.5) {
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damageFactor = 0.33f;
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}
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if (cachedLandingSpeed < -25) {
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damageFactor = 0.5f;
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}
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if (cachedLandingSpeed < -26.5) {
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damageFactor = 0.66f;
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}
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if (cachedLandingSpeed < -28) {
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damageFactor = 1f;
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}
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float damage = maxHP * damageFactor;
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float newHP = currentHP - damage;
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if (newHP < 0) {
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newHP = 0;
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}
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if (damageFactor > 0) {
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Grasscutter.getLogger().debug(currentHP + "/" + maxHP + "\tLandingSpeed: " + cachedLandingSpeed +
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"\tDamageFactor: " + damageFactor + "\tDamage: " + damage + "\tNewHP: " + newHP);
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} else {
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Grasscutter.getLogger().trace(currentHP + "/" + maxHP + "\tLandingSpeed: 0\tNo damage");
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}
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entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, newHP);
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entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
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if (newHP == 0) {
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session.getPlayer().getStaminaManager().killAvatar(session, entity, PlayerDieTypeOuterClass.PlayerDieType.PLAYER_DIE_FALL);
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}
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cachedLandingSpeed = 0;
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}
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}
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