mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-06-01 13:09:40 +08:00
* Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
214 lines
5.6 KiB
Java
214 lines
5.6 KiB
Java
package emu.grasscutter.game.props;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.stream.Stream;
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public enum ActionReason {
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None(0),
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QuestItem(1),
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QuestReward(2),
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Trifle(3),
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Shop(4),
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PlayerUpgradeReward(5),
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AddAvatar(6),
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GadgetEnvAnimal(7),
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MonsterEnvAnimal(8),
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Compound(9),
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Cook(10),
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Gather(11),
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MailAttachment(12),
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CityLevelupReturn(15),
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CityLevelupReward(17),
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AreaExploreReward(18),
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UnlockPointReward(19),
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DungeonFirstPass(20),
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DungeonPass(21),
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ChangeElemType(23),
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FetterOpen(25),
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DailyTaskScore(26),
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DailyTaskHost(27),
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RandTaskHost(28),
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Expedition(29),
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Gacha(30),
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Combine(31),
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RandTaskGuest(32),
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DailyTaskGuest(33),
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ForgeOutput(34),
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ForgeReturn(35),
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InitAvatar(36),
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MonsterDie(37),
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Gm(38),
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OpenChest(39),
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GadgetDie(40),
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MonsterChangeHp(41),
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SubfieldDrop(42),
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PushTipsReward(43),
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ActivityMonsterDrop(44),
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ActivityGather(45),
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ActivitySubfieldDrop(46),
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TowerScheduleReward(47),
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TowerFloorStarReward(48),
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TowerFirstPassReward(49),
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TowerDailyReward(50),
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HitClientTrivialEntity(51),
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OpenWorldBossChest(52),
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MaterialDeleteReturn(53),
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SignInReward(54),
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OpenBlossomChest(55),
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Recharge(56),
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BonusActivityReward(57),
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TowerCommemorativeReward(58),
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TowerSkipFloorReward(59),
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RechargeBonus(60),
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RechargeCard(61),
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RechargeCardDaily(62),
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RechargeCardReplace(63),
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RechargeCardReplaceFree(64),
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RechargePlayReplace(65),
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MpPlayTakeReward(66),
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ActivityWatcher(67),
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SalesmanDeliverItem(68),
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SalesmanReward(69),
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Rebate(70),
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McoinExchangeHcoin(71),
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DailyTaskExchangeLegendaryKey(72),
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UnlockPersonLine(73),
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FetterLevelReward(74),
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BuyResin(75),
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RechargePackage(76),
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DeliveryDailyReward(77),
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CityReputationLevel(78),
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CityReputationQuest(79),
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CityReputationRequest(80),
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CityReputationExplore(81),
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OffergingLevel(82),
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RoutineHost(83),
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RoutineGuest(84),
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TreasureMapSpotToken(89),
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TreasureMapBonusLevelReward(90),
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TreasureMapMpReward(91),
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Convert(92),
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OverflowTransform(93),
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ActivityAvatarSelectionReward(96),
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ActivityWatcherBatch(97),
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HitTreeDrop(98),
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GetHomeLevelupReward(99),
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HomeDefaultFurniture(100),
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ActivityCond(101),
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BattlePassNotify(102),
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PlayerUseItem(1001),
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DropItem(1002),
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WeaponUpgrade(1011),
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WeaponPromote(1012),
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WeaponAwaken(1013),
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RelicUpgrade(1014),
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Ability(1015),
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DungeonStatueDrop(1016),
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OfflineMsg(1017),
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AvatarUpgrade(1018),
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AvatarPromote(1019),
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QuestAction(1021),
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CityLevelup(1022),
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UpgradeSkill(1024),
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UnlockTalent(1025),
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UpgradeProudSkill(1026),
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PlayerLevelLimitUp(1027),
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DungeonDaily(1028),
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ItemGiving(1030),
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ForgeCost(1031),
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InvestigationReward(1032),
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InvestigationTargetReward(1033),
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GadgetInteract(1034),
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SeaLampCiMaterial(1036),
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SeaLampContributionReward(1037),
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SeaLampPhaseReward(1038),
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SeaLampFlyLamp(1039),
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AutoRecover(1040),
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ActivityExpireItem(1041),
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SubCoinNegative(1042),
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BargainDeduct(1043),
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BattlePassPaidReward(1044),
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BattlePassLevelReward(1045),
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TrialAvatarActivityFirstPassReward(1046),
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BuyBattlePassLevel(1047),
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GrantBirthdayBenefit(1048),
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AchievementReward(1049),
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AchievementGoalReward(1050),
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FirstShareToSocialNetwork(1051),
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DestroyMaterial(1052),
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CodexLevelupReward(1053),
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HuntingOfferReward(1054),
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UseWidgetAnchorPoint(1055),
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UseWidgetBonfire(1056),
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UngradeWeaponReturnMaterial(1057),
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UseWidgetOneoffGatherPointDetector(1058),
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UseWidgetClientCollector(1059),
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UseWidgetClientDetector(1060),
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TakeGeneralReward(1061),
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AsterTakeSpecialReward(1062),
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RemoveCodexBook(1063),
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OfferingItem(1064),
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UseWidgetGadgetBuilder(1065),
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EffigyFirstPassReward(1066),
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EffigyReward(1067),
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ReunionFirstGiftReward(1068),
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ReunionSignInReward(1069),
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ReunionWatcherReward(1070),
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SalesmanMpReward(1071),
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ActionReasionAvatarPromoteReward(1072),
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BlessingRedeemReward(1073),
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ActionMiracleRingReward(1074),
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ExpeditionReward(1075),
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TreasureMapRemoveDetector(1076),
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MechanicusDungeonTicket(1077),
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MechanicusLevelupGear(1078),
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MechanicusBattleSettle(1079),
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RegionSearchReward(1080),
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UnlockCoopChapter(1081),
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TakeCoopReward(1082),
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FleurFairDungeonReward(1083),
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ActivityScore(1084),
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ChannellerSlabOneoffDungeonReward(1085),
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FurnitureMakeStart(1086),
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FurnitureMakeTake(1087),
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FurnitureMakeCancel(1088),
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FurnitureMakeFastFinish(1089),
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ChannellerSlabLoopDungeonFirstPassReward(1090),
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ChannellerSlabLoopDungeonScoreReward(1091),
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HomeLimitedShopBuy(1092),
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HomeCoinCollect(1093);
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private static final Int2ObjectMap<ActionReason> map = new Int2ObjectOpenHashMap<>();
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private static final Map<String, ActionReason> stringMap = new HashMap<>();
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static {
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Stream.of(values())
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.forEach(
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e -> {
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map.put(e.getValue(), e);
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stringMap.put(e.name(), e);
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});
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}
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private final int value;
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ActionReason(int value) {
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this.value = value;
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}
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public static ActionReason getTypeByValue(int value) {
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return map.getOrDefault(value, None);
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}
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public static ActionReason getTypeByName(String name) {
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return stringMap.getOrDefault(name, None);
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}
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public int getValue() {
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return value;
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}
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}
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