Magix 9e5b57a043
Merge unstable into development (#2173)
* Remove more scene synchronized

* Fix worktop options not appearing

* Format code [skip actions]

* Fix delay with server tasks

* Format code [skip actions]

* Fully fix fairy clock (#2146)

* Fix scene transition

* fully fix fairy clock

* Re-add call to `Player#updatePlayerGameTime`

* Format code [skip actions]

* Initialize the script loader in `ResourceLoader#loadAll`

* Fix region removal checking

* Format code [skip actions]

* Use Lombok's `EqualsAndHashCode` for comparing scene regions

* Format code [skip actions]

* Move 'invalid gather object' to `trace`

* Add more information to the 'unknown condition handler' message

* Move invalid ability action to trace

* Make `KcpTunnel` public

* Validate the NPC being talked to

* Format code [skip actions]

* NPCs are not spawned server side; change logic to handle it

* Format code [skip actions]

* unload scene when there are no players (#2147)

* unload scene when there are no players

* Update src/main/java/emu/grasscutter/game/world/Scene.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

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Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Check if a command should be copied or HTTP should be used

* Lint Code [skip actions]

* Fix character names rendering incorrectly

* Add basic troubleshooting command

* Implement handbook teleporting

also a few formatting changes and sort data by logical sense

* Fix listener `ConcurrentModificationException` issue

* Add color change to `Join the Community!`

* Lint Code [skip actions]

* Make clickable buttons appear clickable

* Remove 'Mechanicus' entities from the list of entities

* Format code [skip actions]

* Fix going back returning a blank screen

* Implement entity spawning

* Add setting level to entity card

* Add support for 'plain text' mode

* Make descriptions of objects scrollable

* Lint Code [skip actions]

* Format code [skip actions]

* Change the way existing hooks work

* Format code [skip actions]

* Upgrade Javalin to 5.5.0 & Fix project warnings

* Upgrade logging libraries

* Fix gacha mappings static file issue

* Add temporary backwards compatability for `ServerHelper`

* Format code [skip actions]

* Remove artifact signatures from VCS

* Fix forge queue data protocol definition

* Run `spotlessApply`

* Format code [skip actions]

* Download data required for building artifacts

* Add call for Facebook logins

* Add the wiki page as a submodule

* Format code [skip actions]

* Update translation (#2150)

* Update translation

* Update translation

* Separate the dispatch and game servers (pt. 1)

gacha is still broken, handbook still needs to be done

* Format code [skip actions]

* Separate the dispatch and game servers (pt. 2)

this commit fixes the gacha page

* Add description for '/troubleshoot'

* Set default avatar talent level to 10

* Separate the dispatch and game servers (pt. 3)

implement handbook across servers!

* Format code [skip actions]

* Update GitHub Actions to use 'download-file' over 'wget'

* Gm handbook lmao (#2149)

* Fix font issue

* Fix avatars

* Fix text overflow in commands

* Fix virtualized lists and items page 😭😭

* magix why 💀

* use hover style in all minicards

* button

* remove console.log

* lint

* Add icons

* magix asked

* Fix overflow padding issue

* Fix achievement text overflow

* remove icons from repo

* Change command icon

* Add the wiki page as a submodule

* total magix moment

* fix text overflow in commands

* Fix discord button

* Make text scale on Minicard

* import icons and font from another source

* Add hover effects to siebar buttons

* move font and readme to submodule repo

* Make data folder a submodule

* import icons and font from data submodule

* Update README.md

* total magix moment

* magix moment v2

* submodule change

* Import `.webp` files

* Resize `HomeButton`

* Fix 'Copy Command' reappearing after changing pages

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Co-authored-by: KingRainbow44 <kobedo11@gmail.com>

* Lint Code [skip actions]

* Download data for the build, not for the lint

* format imports

this is really just to see if build handbook works kek

* Implement proper handbook authentication (pt. 1)

* Implement proper handbook authentication (pt. 2)

* Format code [skip actions]

* Add quest data dumping for the handbook

* Change colors to fit _something suitable_

* Format code [skip actions]

* Fix force pushing to branches after linting

* Fix logic of `SetPlayerPropReq`

* Move more group loading to `trace`

* Add handbook IP authentication in hybrid mode

* Fix player level up not displaying on the client properly

* Format code [skip actions]

* Fix game time locking

* Format code [skip actions]

* Update player properties

* Format code [skip actions]

* Move `warn`s for groups to `debug`

* Fix player pausing

* Move more logs to `trace`

* Use `removeItemById` for deleting items via quests

* Clean up logger more

* Pause in-game time when the world is paused

* Format code [skip actions]

* More player property documentation

* Multi-threaded resource loading

* Format code [skip actions]

* Add quest widgets

* Add quests page (basic impl.)

* Add/fix colors

also fix tailwind

* Remove banned packets

client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted

* Re-add `BeginCameraSceneLookNotify`

* Fix being unable to attack (#2157)

* Add `PlayerOpenChestEvent`

* Add methods to get players from the server

* Add static methods to register an event handler

* Add `PlayerEnterDungeonEvent`

* Remove legacy documentation from `PlayerMoveEvent`

* Add `PlayerChatEvent`

* Add defaults to `Position`

* Clean up `.utils`

* Revert `Multi-threaded resource loading`

* Fix changing target UID when talking to the server

* Lint Code [skip actions]

* Format code [skip actions]

* fix NPC talk triggering main quest in 46101 (#2158)

Make it so that only talks where the param matches the talkId are checked.

* Format code [skip actions]

* Partially fix Chasing Shadows (#2159)

* Partially fix Chasing Shadows

* Go ahead and move it before the return before Magix tells me to.

* Format code [skip actions]

* Bring back period lol (#2160)

* Disable SNI for the HTTPS server

* Add `EntityCreationEvent`

* Add initial startup message

this is so the server appears like its preparing to start

* Format code [skip actions]

* Enable debug mode for plugin loggers if enabled for the primary logger

* Add documentation about `WorldAreaConfigData`

* Make more fields in excels accessible

* Remove deprecated fields from `GetShopRsp`

* Run `spotlessApply` on definitions

* Add `PlayerEnterAreaEvent`

* Optimize event calls

* Fix event invokes

* Format code [skip actions]

* Remove manual autofinish for main quests. (#2162)

* Add world areas to the textmap cache

* Format code [skip actions]

* Don't overdefine variables in extended classes (#2163)

* Add dumper for world areas

* Format code [skip actions]

* instantiate personalLineList (#2165)

* Fix protocol definitions

thank you Nazrin! (+ hiro for raw definitions)

* Fix the background color leaking from the character widget

* Change HTML spacing to 2 spaces

* Implement hiding widgets

* Change scrollbar to a vibrant color

* Add _some_ scaling to the home buttons and its text

* Build the handbook with Gradle

* Fix the 'finer details' with the handbook UI

* Lint Code [skip actions]

* Fix target destination for the Gradle-built handbook

* Implement fetching a player across servers & Add a chainable JsonObject

useful for plugins! might be used in grasscutter eventually

* Fix GitHub actions

* Fix event calling & canceling

* Run `spotlessApply`

* Rename fields (might be wrong)

* Add/update all/more protocol definitions

* Add/update all/more protocol definitions

* Remove outdated packet

* Fix protocol definitions

* Format code [skip actions]

* Implement some lua variables for less console spam (#2172)

* Implement some lua variables for less console spam

* Add GetHostQuestState

This fixes some chapter 3 stuff.

* Format code [skip actions]

* Fix merge import

* Format code [skip actions]

* Fully fix fairy clock for real this time (#2167)

* Fully fix fairy clock For real this time

* Make it so relogging keeps the time lock state.

* Refactor out questLockTime

* Per Hartie, the client packet needs to be changed too

* Update src/main/java/emu/grasscutter/game/world/World.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java

* Remove all code not needed to get clock working

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Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Implement a proper ability system (#2166)

* Apply fix `21dec2fe`

* Apply fix `89d01d5f`

* Apply fix `d900f154`

this one was already implemented; updated to use call from previous commit

* Ability changing commit

TODO: change info to debug

* Remove use of deprecated methods/fields

* Temp commit v2
(Adding LoseHP and some fixes)

* Oopsie

* Probably fix monster battle

* Fix issue with reflecting into fields

* Fix some things

* Fix ability names for 3.6 resources

* Improve logging

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Co-authored-by: StartForKiller <jesussanz2003@gmail.com>

* Format code [skip actions]

* Add system for sending messages between servers

* Format some code

* Remove protocol definitions from Spotless

* Default debug to false; enable with `-debug`

* Implement completely useless global value copying

* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID

* Add properties to `AbilityModifier`

* Change the way HTML is served after authentication

* Use thread executors to speed up the database loading process

* Format code [skip actions]

* Add system for setting handbook address and port

* Lint Code [skip actions]

* Format code [skip actions]

* Fix game-related data not saving

* Format code [skip actions]

* Fix handbook server details

* Lint Code [skip actions]

* Format code [skip actions]

* Use the headers provided by a context to get the IP address

should acknowledge #1975

* Format code [skip actions]

* Move more logs to `trace`

* Format code [skip actions]

* more trace

* Fix something and implement weapon entities

* Format code [skip actions]

* Fix `EntityWeapon`

* Remove deprecated API & Fix resource checking

* Fix unnecessary warning for first-time setup

* Implement handbook request limiting

* Format code [skip actions]

* Fix new avatar weapons being null

* Format code [skip actions]

* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met

* Load activity config on server startup

* Require plugins to specify an API version and match with the server

* Add default open state ignore list

* Format code [skip actions]

* Quick fix for questing, needs more investigation
This would make the questing work again

* Remove existing hack for 35303

* Fix ignored open states from being set

* Format code [skip actions]

* fix the stupidest bug ive ever seen

* Optimize player kicking on server close

* Format code [skip actions]

* Re-add hack to fix 35303

* Update GitHub actions

* Format code [skip actions]

* Potentially fix issues with regions

* Download additional handbook data

* Revert "Potentially fix issues with regions"

This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82.

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Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 23:48:16 -04:00

214 lines
5.6 KiB
Java

package emu.grasscutter.game.props;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import java.util.HashMap;
import java.util.Map;
import java.util.stream.Stream;
public enum ActionReason {
None(0),
QuestItem(1),
QuestReward(2),
Trifle(3),
Shop(4),
PlayerUpgradeReward(5),
AddAvatar(6),
GadgetEnvAnimal(7),
MonsterEnvAnimal(8),
Compound(9),
Cook(10),
Gather(11),
MailAttachment(12),
CityLevelupReturn(15),
CityLevelupReward(17),
AreaExploreReward(18),
UnlockPointReward(19),
DungeonFirstPass(20),
DungeonPass(21),
ChangeElemType(23),
FetterOpen(25),
DailyTaskScore(26),
DailyTaskHost(27),
RandTaskHost(28),
Expedition(29),
Gacha(30),
Combine(31),
RandTaskGuest(32),
DailyTaskGuest(33),
ForgeOutput(34),
ForgeReturn(35),
InitAvatar(36),
MonsterDie(37),
Gm(38),
OpenChest(39),
GadgetDie(40),
MonsterChangeHp(41),
SubfieldDrop(42),
PushTipsReward(43),
ActivityMonsterDrop(44),
ActivityGather(45),
ActivitySubfieldDrop(46),
TowerScheduleReward(47),
TowerFloorStarReward(48),
TowerFirstPassReward(49),
TowerDailyReward(50),
HitClientTrivialEntity(51),
OpenWorldBossChest(52),
MaterialDeleteReturn(53),
SignInReward(54),
OpenBlossomChest(55),
Recharge(56),
BonusActivityReward(57),
TowerCommemorativeReward(58),
TowerSkipFloorReward(59),
RechargeBonus(60),
RechargeCard(61),
RechargeCardDaily(62),
RechargeCardReplace(63),
RechargeCardReplaceFree(64),
RechargePlayReplace(65),
MpPlayTakeReward(66),
ActivityWatcher(67),
SalesmanDeliverItem(68),
SalesmanReward(69),
Rebate(70),
McoinExchangeHcoin(71),
DailyTaskExchangeLegendaryKey(72),
UnlockPersonLine(73),
FetterLevelReward(74),
BuyResin(75),
RechargePackage(76),
DeliveryDailyReward(77),
CityReputationLevel(78),
CityReputationQuest(79),
CityReputationRequest(80),
CityReputationExplore(81),
OffergingLevel(82),
RoutineHost(83),
RoutineGuest(84),
TreasureMapSpotToken(89),
TreasureMapBonusLevelReward(90),
TreasureMapMpReward(91),
Convert(92),
OverflowTransform(93),
ActivityAvatarSelectionReward(96),
ActivityWatcherBatch(97),
HitTreeDrop(98),
GetHomeLevelupReward(99),
HomeDefaultFurniture(100),
ActivityCond(101),
BattlePassNotify(102),
PlayerUseItem(1001),
DropItem(1002),
WeaponUpgrade(1011),
WeaponPromote(1012),
WeaponAwaken(1013),
RelicUpgrade(1014),
Ability(1015),
DungeonStatueDrop(1016),
OfflineMsg(1017),
AvatarUpgrade(1018),
AvatarPromote(1019),
QuestAction(1021),
CityLevelup(1022),
UpgradeSkill(1024),
UnlockTalent(1025),
UpgradeProudSkill(1026),
PlayerLevelLimitUp(1027),
DungeonDaily(1028),
ItemGiving(1030),
ForgeCost(1031),
InvestigationReward(1032),
InvestigationTargetReward(1033),
GadgetInteract(1034),
SeaLampCiMaterial(1036),
SeaLampContributionReward(1037),
SeaLampPhaseReward(1038),
SeaLampFlyLamp(1039),
AutoRecover(1040),
ActivityExpireItem(1041),
SubCoinNegative(1042),
BargainDeduct(1043),
BattlePassPaidReward(1044),
BattlePassLevelReward(1045),
TrialAvatarActivityFirstPassReward(1046),
BuyBattlePassLevel(1047),
GrantBirthdayBenefit(1048),
AchievementReward(1049),
AchievementGoalReward(1050),
FirstShareToSocialNetwork(1051),
DestroyMaterial(1052),
CodexLevelupReward(1053),
HuntingOfferReward(1054),
UseWidgetAnchorPoint(1055),
UseWidgetBonfire(1056),
UngradeWeaponReturnMaterial(1057),
UseWidgetOneoffGatherPointDetector(1058),
UseWidgetClientCollector(1059),
UseWidgetClientDetector(1060),
TakeGeneralReward(1061),
AsterTakeSpecialReward(1062),
RemoveCodexBook(1063),
OfferingItem(1064),
UseWidgetGadgetBuilder(1065),
EffigyFirstPassReward(1066),
EffigyReward(1067),
ReunionFirstGiftReward(1068),
ReunionSignInReward(1069),
ReunionWatcherReward(1070),
SalesmanMpReward(1071),
ActionReasionAvatarPromoteReward(1072),
BlessingRedeemReward(1073),
ActionMiracleRingReward(1074),
ExpeditionReward(1075),
TreasureMapRemoveDetector(1076),
MechanicusDungeonTicket(1077),
MechanicusLevelupGear(1078),
MechanicusBattleSettle(1079),
RegionSearchReward(1080),
UnlockCoopChapter(1081),
TakeCoopReward(1082),
FleurFairDungeonReward(1083),
ActivityScore(1084),
ChannellerSlabOneoffDungeonReward(1085),
FurnitureMakeStart(1086),
FurnitureMakeTake(1087),
FurnitureMakeCancel(1088),
FurnitureMakeFastFinish(1089),
ChannellerSlabLoopDungeonFirstPassReward(1090),
ChannellerSlabLoopDungeonScoreReward(1091),
HomeLimitedShopBuy(1092),
HomeCoinCollect(1093);
private static final Int2ObjectMap<ActionReason> map = new Int2ObjectOpenHashMap<>();
private static final Map<String, ActionReason> stringMap = new HashMap<>();
static {
Stream.of(values())
.forEach(
e -> {
map.put(e.getValue(), e);
stringMap.put(e.name(), e);
});
}
private final int value;
ActionReason(int value) {
this.value = value;
}
public static ActionReason getTypeByValue(int value) {
return map.getOrDefault(value, None);
}
public static ActionReason getTypeByName(String name) {
return stringMap.getOrDefault(name, None);
}
public int getValue() {
return value;
}
}