mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-05-29 11:40:21 +08:00
202 lines
6.3 KiB
Java
202 lines
6.3 KiB
Java
package emu.grasscutter.game.entity;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.excels.GadgetData;
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import emu.grasscutter.game.entity.gadget.*;
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import emu.grasscutter.game.props.EntityIdType;
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import emu.grasscutter.game.props.EntityType;
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import emu.grasscutter.game.props.LifeState;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
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import emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair;
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import emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo;
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import emu.grasscutter.net.proto.EntityClientDataOuterClass.EntityClientData;
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import emu.grasscutter.net.proto.EntityRendererChangedInfoOuterClass.EntityRendererChangedInfo;
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import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
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import emu.grasscutter.net.proto.PropPairOuterClass.PropPair;
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import emu.grasscutter.net.proto.ProtEntityTypeOuterClass.ProtEntityType;
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import emu.grasscutter.net.proto.SceneEntityAiInfoOuterClass.SceneEntityAiInfo;
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import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
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import emu.grasscutter.net.proto.SceneGadgetInfoOuterClass.SceneGadgetInfo;
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import emu.grasscutter.net.proto.VectorOuterClass.Vector;
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import emu.grasscutter.scripts.constants.EventType;
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import emu.grasscutter.scripts.data.SceneGadget;
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import emu.grasscutter.scripts.data.ScriptArgs;
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import emu.grasscutter.server.packet.send.PacketGadgetStateNotify;
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import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
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import emu.grasscutter.utils.Position;
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import emu.grasscutter.utils.ProtoHelper;
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import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
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import lombok.ToString;
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@ToString(callSuper = true)
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public class EntityGadget extends EntityBaseGadget {
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private final GadgetData data;
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private final Position pos;
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private final Position rot;
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private int gadgetId;
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private int state;
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private int pointType;
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private GadgetContent content;
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private SceneGadget metaGadget;
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public EntityGadget(Scene scene, int gadgetId, Position pos) {
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super(scene);
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this.data = GameData.getGadgetDataMap().get(gadgetId);
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this.id = getScene().getWorld().getNextEntityId(EntityIdType.GADGET);
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this.gadgetId = gadgetId;
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this.pos = pos.clone();
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this.rot = new Position();
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}
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public EntityGadget(Scene scene, int gadgetId, Position pos, GadgetContent content) {
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this(scene, gadgetId, pos);
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this.content = content;
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}
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public GadgetData getGadgetData() {
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return data;
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}
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@Override
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public Position getPosition() {
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return this.pos;
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}
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@Override
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public Position getRotation() {
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return this.rot;
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}
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public int getGadgetId() {
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return gadgetId;
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}
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public void setGadgetId(int gadgetId) {
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this.gadgetId = gadgetId;
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}
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public int getState() {
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return state;
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}
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public void setState(int state) {
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this.state = state;
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}
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public void updateState(int state){
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this.setState(state);
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this.getScene().broadcastPacket(new PacketGadgetStateNotify(this, state));
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getScene().getScriptManager().callEvent(EventType.EVENT_GADGET_STATE_CHANGE, new ScriptArgs(state, this.getConfigId()));
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}
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public int getPointType() {
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return pointType;
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}
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public void setPointType(int pointType) {
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this.pointType = pointType;
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}
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public GadgetContent getContent() {
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return content;
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}
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@Deprecated // Dont use!
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public void setContent(GadgetContent content) {
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this.content = this.content == null ? content : this.content;
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}
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public SceneGadget getMetaGadget() {
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return metaGadget;
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}
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public void setMetaGadget(SceneGadget metaGadget) {
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this.metaGadget = metaGadget;
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}
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// TODO refactor
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public void buildContent() {
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if (getContent() != null || getGadgetData() == null || getGadgetData().getType() == null) {
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return;
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}
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EntityType type = getGadgetData().getType();
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GadgetContent content = switch (type) {
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case GatherPoint -> new GadgetGatherPoint(this);
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case Worktop -> new GadgetWorktop(this);
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case RewardStatue -> new GadgetRewardStatue(this);
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case Chest -> new GadgetChest(this);
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default -> null;
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};
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this.content = content;
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}
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@Override
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public Int2FloatOpenHashMap getFightProperties() {
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return null;
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}
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@Override
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public void onCreate() {
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// Lua event
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getScene().getScriptManager().callEvent(EventType.EVENT_GADGET_CREATE, new ScriptArgs(this.getConfigId()));
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}
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@Override
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public void onDeath(int killerId) {
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if(getScene().getChallenge() != null){
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getScene().getChallenge().onGadgetDeath(this);
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}
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getScene().getScriptManager().callEvent(EventType.EVENT_ANY_GADGET_DIE, new ScriptArgs(this.getConfigId()));
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}
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@Override
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public SceneEntityInfo toProto() {
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EntityAuthorityInfo authority = EntityAuthorityInfo.newBuilder()
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.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
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.setRendererChangedInfo(EntityRendererChangedInfo.newBuilder())
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.setAiInfo(SceneEntityAiInfo.newBuilder().setIsAiOpen(true).setBornPos(Vector.newBuilder()))
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.setBornPos(Vector.newBuilder())
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.build();
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SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder()
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.setEntityId(getId())
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.setEntityType(ProtEntityType.PROT_ENTITY_TYPE_GADGET)
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.setMotionInfo(MotionInfo.newBuilder().setPos(getPosition().toProto()).setRot(getRotation().toProto()).setSpeed(Vector.newBuilder()))
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.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
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.setEntityClientData(EntityClientData.newBuilder())
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.setEntityAuthorityInfo(authority)
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.setLifeState(1);
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PropPair pair = PropPair.newBuilder()
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.setType(PlayerProperty.PROP_LEVEL.getId())
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.setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, 1))
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.build();
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entityInfo.addPropList(pair);
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SceneGadgetInfo.Builder gadgetInfo = SceneGadgetInfo.newBuilder()
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.setGadgetId(this.getGadgetId())
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.setGroupId(this.getGroupId())
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.setConfigId(this.getConfigId())
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.setGadgetState(this.getState())
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.setIsEnableInteract(true)
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.setAuthorityPeerId(this.getScene().getWorld().getHostPeerId());
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if (this.getContent() != null) {
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this.getContent().onBuildProto(gadgetInfo);
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}
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entityInfo.setGadget(gadgetInfo);
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return entityInfo.build();
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}
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public void die() {
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getScene().broadcastPacket(new PacketLifeStateChangeNotify(this, LifeState.LIFE_DEAD));
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this.onDeath(0);
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}
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}
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