mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-05-12 06:56:02 +08:00
* Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
1516 lines
62 KiB
Java
1516 lines
62 KiB
Java
// Generated by the protocol buffer compiler. DO NOT EDIT!
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// source: ScenePlayBattleResultNotify.proto
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package emu.grasscutter.net.proto;
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public final class ScenePlayBattleResultNotifyOuterClass {
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private ScenePlayBattleResultNotifyOuterClass() {}
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public static void registerAllExtensions(
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com.google.protobuf.ExtensionRegistryLite registry) {
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}
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public static void registerAllExtensions(
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com.google.protobuf.ExtensionRegistry registry) {
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registerAllExtensions(
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(com.google.protobuf.ExtensionRegistryLite) registry);
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}
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public interface ScenePlayBattleResultNotifyOrBuilder extends
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// @@protoc_insertion_point(interface_extends:ScenePlayBattleResultNotify)
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com.google.protobuf.MessageOrBuilder {
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/**
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* <code>uint32 play_type = 2;</code>
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* @return The playType.
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*/
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int getPlayType();
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/**
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* <code>bool is_win = 5;</code>
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* @return The isWin.
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*/
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boolean getIsWin();
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/**
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* <code>repeated .ScenePlayBattleSettleRewardInfo settle_reward_info_list = 1;</code>
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*/
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java.util.List<emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfo>
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getSettleRewardInfoListList();
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/**
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* <code>repeated .ScenePlayBattleSettleRewardInfo settle_reward_info_list = 1;</code>
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*/
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emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfo getSettleRewardInfoList(int index);
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/**
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* <code>repeated .ScenePlayBattleSettleRewardInfo settle_reward_info_list = 1;</code>
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*/
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int getSettleRewardInfoListCount();
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/**
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* <code>repeated .ScenePlayBattleSettleRewardInfo settle_reward_info_list = 1;</code>
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*/
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java.util.List<? extends emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfoOrBuilder>
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getSettleRewardInfoListOrBuilderList();
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/**
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* <code>repeated .ScenePlayBattleSettleRewardInfo settle_reward_info_list = 1;</code>
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*/
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emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfoOrBuilder getSettleRewardInfoListOrBuilder(
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int index);
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/**
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* <code>uint32 play_id = 9;</code>
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* @return The playId.
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*/
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int getPlayId();
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/**
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* <code>uint32 cost_time = 13;</code>
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* @return The costTime.
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*/
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int getCostTime();
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/**
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* <code>repeated .ScenePlayBattleSettlePlayerInfo settle_player_info_list = 7;</code>
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*/
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java.util.List<emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfo>
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getSettlePlayerInfoListList();
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/**
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* <code>repeated .ScenePlayBattleSettlePlayerInfo settle_player_info_list = 7;</code>
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*/
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emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfo getSettlePlayerInfoList(int index);
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/**
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* <code>repeated .ScenePlayBattleSettlePlayerInfo settle_player_info_list = 7;</code>
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*/
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int getSettlePlayerInfoListCount();
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/**
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* <code>repeated .ScenePlayBattleSettlePlayerInfo settle_player_info_list = 7;</code>
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*/
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java.util.List<? extends emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfoOrBuilder>
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getSettlePlayerInfoListOrBuilderList();
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/**
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* <code>repeated .ScenePlayBattleSettlePlayerInfo settle_player_info_list = 7;</code>
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*/
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emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfoOrBuilder getSettlePlayerInfoListOrBuilder(
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int index);
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}
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/**
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* <pre>
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* CmdId: 4371
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* Obf: IAFOMGBNGAF
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* </pre>
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*
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* Protobuf type {@code ScenePlayBattleResultNotify}
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*/
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public static final class ScenePlayBattleResultNotify extends
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com.google.protobuf.GeneratedMessageV3 implements
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// @@protoc_insertion_point(message_implements:ScenePlayBattleResultNotify)
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ScenePlayBattleResultNotifyOrBuilder {
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private static final long serialVersionUID = 0L;
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// Use ScenePlayBattleResultNotify.newBuilder() to construct.
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private ScenePlayBattleResultNotify(com.google.protobuf.GeneratedMessageV3.Builder<?> builder) {
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super(builder);
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}
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private ScenePlayBattleResultNotify() {
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settleRewardInfoList_ = java.util.Collections.emptyList();
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settlePlayerInfoList_ = java.util.Collections.emptyList();
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}
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@java.lang.Override
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@SuppressWarnings({"unused"})
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protected java.lang.Object newInstance(
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UnusedPrivateParameter unused) {
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return new ScenePlayBattleResultNotify();
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}
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@java.lang.Override
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public final com.google.protobuf.UnknownFieldSet
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getUnknownFields() {
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return this.unknownFields;
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}
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private ScenePlayBattleResultNotify(
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com.google.protobuf.CodedInputStream input,
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com.google.protobuf.ExtensionRegistryLite extensionRegistry)
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throws com.google.protobuf.InvalidProtocolBufferException {
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this();
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if (extensionRegistry == null) {
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throw new java.lang.NullPointerException();
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}
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int mutable_bitField0_ = 0;
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com.google.protobuf.UnknownFieldSet.Builder unknownFields =
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com.google.protobuf.UnknownFieldSet.newBuilder();
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try {
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boolean done = false;
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while (!done) {
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int tag = input.readTag();
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switch (tag) {
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case 0:
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done = true;
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break;
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case 10: {
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if (!((mutable_bitField0_ & 0x00000001) != 0)) {
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settleRewardInfoList_ = new java.util.ArrayList<emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfo>();
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mutable_bitField0_ |= 0x00000001;
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}
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settleRewardInfoList_.add(
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input.readMessage(emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfo.parser(), extensionRegistry));
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break;
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}
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case 16: {
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playType_ = input.readUInt32();
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break;
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}
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case 40: {
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isWin_ = input.readBool();
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break;
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}
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case 58: {
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if (!((mutable_bitField0_ & 0x00000002) != 0)) {
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settlePlayerInfoList_ = new java.util.ArrayList<emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfo>();
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mutable_bitField0_ |= 0x00000002;
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}
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settlePlayerInfoList_.add(
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input.readMessage(emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfo.parser(), extensionRegistry));
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break;
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}
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case 72: {
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playId_ = input.readUInt32();
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break;
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}
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case 104: {
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costTime_ = input.readUInt32();
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break;
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}
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default: {
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if (!parseUnknownField(
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input, unknownFields, extensionRegistry, tag)) {
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done = true;
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}
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break;
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}
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}
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}
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} catch (com.google.protobuf.InvalidProtocolBufferException e) {
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throw e.setUnfinishedMessage(this);
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} catch (java.io.IOException e) {
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throw new com.google.protobuf.InvalidProtocolBufferException(
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e).setUnfinishedMessage(this);
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} finally {
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if (((mutable_bitField0_ & 0x00000001) != 0)) {
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settleRewardInfoList_ = java.util.Collections.unmodifiableList(settleRewardInfoList_);
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}
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if (((mutable_bitField0_ & 0x00000002) != 0)) {
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settlePlayerInfoList_ = java.util.Collections.unmodifiableList(settlePlayerInfoList_);
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}
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this.unknownFields = unknownFields.build();
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makeExtensionsImmutable();
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}
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}
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public static final com.google.protobuf.Descriptors.Descriptor
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getDescriptor() {
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return emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.internal_static_ScenePlayBattleResultNotify_descriptor;
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}
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@java.lang.Override
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protected com.google.protobuf.GeneratedMessageV3.FieldAccessorTable
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internalGetFieldAccessorTable() {
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return emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.internal_static_ScenePlayBattleResultNotify_fieldAccessorTable
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.ensureFieldAccessorsInitialized(
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emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify.class, emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify.Builder.class);
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}
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public static final int PLAY_TYPE_FIELD_NUMBER = 2;
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private int playType_;
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/**
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* <code>uint32 play_type = 2;</code>
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* @return The playType.
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*/
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@java.lang.Override
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public int getPlayType() {
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return playType_;
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}
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public static final int IS_WIN_FIELD_NUMBER = 5;
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private boolean isWin_;
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/**
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* <code>bool is_win = 5;</code>
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* @return The isWin.
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*/
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@java.lang.Override
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public boolean getIsWin() {
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return isWin_;
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}
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public static final int SETTLE_REWARD_INFO_LIST_FIELD_NUMBER = 1;
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private java.util.List<emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfo> settleRewardInfoList_;
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/**
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* <code>repeated .ScenePlayBattleSettleRewardInfo settle_reward_info_list = 1;</code>
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*/
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@java.lang.Override
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public java.util.List<emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfo> getSettleRewardInfoListList() {
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return settleRewardInfoList_;
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}
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/**
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* <code>repeated .ScenePlayBattleSettleRewardInfo settle_reward_info_list = 1;</code>
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*/
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@java.lang.Override
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public java.util.List<? extends emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfoOrBuilder>
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getSettleRewardInfoListOrBuilderList() {
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return settleRewardInfoList_;
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}
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/**
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* <code>repeated .ScenePlayBattleSettleRewardInfo settle_reward_info_list = 1;</code>
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*/
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@java.lang.Override
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public int getSettleRewardInfoListCount() {
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return settleRewardInfoList_.size();
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}
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/**
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* <code>repeated .ScenePlayBattleSettleRewardInfo settle_reward_info_list = 1;</code>
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*/
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@java.lang.Override
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public emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfo getSettleRewardInfoList(int index) {
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return settleRewardInfoList_.get(index);
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}
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/**
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* <code>repeated .ScenePlayBattleSettleRewardInfo settle_reward_info_list = 1;</code>
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*/
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@java.lang.Override
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public emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfoOrBuilder getSettleRewardInfoListOrBuilder(
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int index) {
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return settleRewardInfoList_.get(index);
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}
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public static final int PLAY_ID_FIELD_NUMBER = 9;
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private int playId_;
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/**
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* <code>uint32 play_id = 9;</code>
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* @return The playId.
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*/
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@java.lang.Override
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public int getPlayId() {
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return playId_;
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}
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public static final int COST_TIME_FIELD_NUMBER = 13;
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private int costTime_;
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/**
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* <code>uint32 cost_time = 13;</code>
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* @return The costTime.
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*/
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@java.lang.Override
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public int getCostTime() {
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return costTime_;
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}
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public static final int SETTLE_PLAYER_INFO_LIST_FIELD_NUMBER = 7;
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private java.util.List<emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfo> settlePlayerInfoList_;
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettlePlayerInfo settle_player_info_list = 7;</code>
|
|
*/
|
|
@java.lang.Override
|
|
public java.util.List<emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfo> getSettlePlayerInfoListList() {
|
|
return settlePlayerInfoList_;
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettlePlayerInfo settle_player_info_list = 7;</code>
|
|
*/
|
|
@java.lang.Override
|
|
public java.util.List<? extends emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfoOrBuilder>
|
|
getSettlePlayerInfoListOrBuilderList() {
|
|
return settlePlayerInfoList_;
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettlePlayerInfo settle_player_info_list = 7;</code>
|
|
*/
|
|
@java.lang.Override
|
|
public int getSettlePlayerInfoListCount() {
|
|
return settlePlayerInfoList_.size();
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettlePlayerInfo settle_player_info_list = 7;</code>
|
|
*/
|
|
@java.lang.Override
|
|
public emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfo getSettlePlayerInfoList(int index) {
|
|
return settlePlayerInfoList_.get(index);
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettlePlayerInfo settle_player_info_list = 7;</code>
|
|
*/
|
|
@java.lang.Override
|
|
public emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfoOrBuilder getSettlePlayerInfoListOrBuilder(
|
|
int index) {
|
|
return settlePlayerInfoList_.get(index);
|
|
}
|
|
|
|
private byte memoizedIsInitialized = -1;
|
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@java.lang.Override
|
|
public final boolean isInitialized() {
|
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byte isInitialized = memoizedIsInitialized;
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if (isInitialized == 1) return true;
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if (isInitialized == 0) return false;
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|
|
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memoizedIsInitialized = 1;
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return true;
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}
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@java.lang.Override
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public void writeTo(com.google.protobuf.CodedOutputStream output)
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|
throws java.io.IOException {
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for (int i = 0; i < settleRewardInfoList_.size(); i++) {
|
|
output.writeMessage(1, settleRewardInfoList_.get(i));
|
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}
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if (playType_ != 0) {
|
|
output.writeUInt32(2, playType_);
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}
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if (isWin_ != false) {
|
|
output.writeBool(5, isWin_);
|
|
}
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for (int i = 0; i < settlePlayerInfoList_.size(); i++) {
|
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output.writeMessage(7, settlePlayerInfoList_.get(i));
|
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}
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if (playId_ != 0) {
|
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output.writeUInt32(9, playId_);
|
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}
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if (costTime_ != 0) {
|
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output.writeUInt32(13, costTime_);
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}
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unknownFields.writeTo(output);
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}
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@java.lang.Override
|
|
public int getSerializedSize() {
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|
int size = memoizedSize;
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|
if (size != -1) return size;
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|
|
|
size = 0;
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for (int i = 0; i < settleRewardInfoList_.size(); i++) {
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size += com.google.protobuf.CodedOutputStream
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.computeMessageSize(1, settleRewardInfoList_.get(i));
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}
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if (playType_ != 0) {
|
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size += com.google.protobuf.CodedOutputStream
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.computeUInt32Size(2, playType_);
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}
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if (isWin_ != false) {
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size += com.google.protobuf.CodedOutputStream
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.computeBoolSize(5, isWin_);
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}
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for (int i = 0; i < settlePlayerInfoList_.size(); i++) {
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size += com.google.protobuf.CodedOutputStream
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.computeMessageSize(7, settlePlayerInfoList_.get(i));
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}
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if (playId_ != 0) {
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size += com.google.protobuf.CodedOutputStream
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.computeUInt32Size(9, playId_);
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}
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if (costTime_ != 0) {
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size += com.google.protobuf.CodedOutputStream
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.computeUInt32Size(13, costTime_);
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}
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size += unknownFields.getSerializedSize();
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memoizedSize = size;
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|
return size;
|
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}
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|
|
|
@java.lang.Override
|
|
public boolean equals(final java.lang.Object obj) {
|
|
if (obj == this) {
|
|
return true;
|
|
}
|
|
if (!(obj instanceof emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify)) {
|
|
return super.equals(obj);
|
|
}
|
|
emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify other = (emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify) obj;
|
|
|
|
if (getPlayType()
|
|
!= other.getPlayType()) return false;
|
|
if (getIsWin()
|
|
!= other.getIsWin()) return false;
|
|
if (!getSettleRewardInfoListList()
|
|
.equals(other.getSettleRewardInfoListList())) return false;
|
|
if (getPlayId()
|
|
!= other.getPlayId()) return false;
|
|
if (getCostTime()
|
|
!= other.getCostTime()) return false;
|
|
if (!getSettlePlayerInfoListList()
|
|
.equals(other.getSettlePlayerInfoListList())) return false;
|
|
if (!unknownFields.equals(other.unknownFields)) return false;
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|
return true;
|
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}
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@java.lang.Override
|
|
public int hashCode() {
|
|
if (memoizedHashCode != 0) {
|
|
return memoizedHashCode;
|
|
}
|
|
int hash = 41;
|
|
hash = (19 * hash) + getDescriptor().hashCode();
|
|
hash = (37 * hash) + PLAY_TYPE_FIELD_NUMBER;
|
|
hash = (53 * hash) + getPlayType();
|
|
hash = (37 * hash) + IS_WIN_FIELD_NUMBER;
|
|
hash = (53 * hash) + com.google.protobuf.Internal.hashBoolean(
|
|
getIsWin());
|
|
if (getSettleRewardInfoListCount() > 0) {
|
|
hash = (37 * hash) + SETTLE_REWARD_INFO_LIST_FIELD_NUMBER;
|
|
hash = (53 * hash) + getSettleRewardInfoListList().hashCode();
|
|
}
|
|
hash = (37 * hash) + PLAY_ID_FIELD_NUMBER;
|
|
hash = (53 * hash) + getPlayId();
|
|
hash = (37 * hash) + COST_TIME_FIELD_NUMBER;
|
|
hash = (53 * hash) + getCostTime();
|
|
if (getSettlePlayerInfoListCount() > 0) {
|
|
hash = (37 * hash) + SETTLE_PLAYER_INFO_LIST_FIELD_NUMBER;
|
|
hash = (53 * hash) + getSettlePlayerInfoListList().hashCode();
|
|
}
|
|
hash = (29 * hash) + unknownFields.hashCode();
|
|
memoizedHashCode = hash;
|
|
return hash;
|
|
}
|
|
|
|
public static emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify parseFrom(
|
|
java.nio.ByteBuffer data)
|
|
throws com.google.protobuf.InvalidProtocolBufferException {
|
|
return PARSER.parseFrom(data);
|
|
}
|
|
public static emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify parseFrom(
|
|
java.nio.ByteBuffer data,
|
|
com.google.protobuf.ExtensionRegistryLite extensionRegistry)
|
|
throws com.google.protobuf.InvalidProtocolBufferException {
|
|
return PARSER.parseFrom(data, extensionRegistry);
|
|
}
|
|
public static emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify parseFrom(
|
|
com.google.protobuf.ByteString data)
|
|
throws com.google.protobuf.InvalidProtocolBufferException {
|
|
return PARSER.parseFrom(data);
|
|
}
|
|
public static emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify parseFrom(
|
|
com.google.protobuf.ByteString data,
|
|
com.google.protobuf.ExtensionRegistryLite extensionRegistry)
|
|
throws com.google.protobuf.InvalidProtocolBufferException {
|
|
return PARSER.parseFrom(data, extensionRegistry);
|
|
}
|
|
public static emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify parseFrom(byte[] data)
|
|
throws com.google.protobuf.InvalidProtocolBufferException {
|
|
return PARSER.parseFrom(data);
|
|
}
|
|
public static emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify parseFrom(
|
|
byte[] data,
|
|
com.google.protobuf.ExtensionRegistryLite extensionRegistry)
|
|
throws com.google.protobuf.InvalidProtocolBufferException {
|
|
return PARSER.parseFrom(data, extensionRegistry);
|
|
}
|
|
public static emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify parseFrom(java.io.InputStream input)
|
|
throws java.io.IOException {
|
|
return com.google.protobuf.GeneratedMessageV3
|
|
.parseWithIOException(PARSER, input);
|
|
}
|
|
public static emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify parseFrom(
|
|
java.io.InputStream input,
|
|
com.google.protobuf.ExtensionRegistryLite extensionRegistry)
|
|
throws java.io.IOException {
|
|
return com.google.protobuf.GeneratedMessageV3
|
|
.parseWithIOException(PARSER, input, extensionRegistry);
|
|
}
|
|
public static emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify parseDelimitedFrom(java.io.InputStream input)
|
|
throws java.io.IOException {
|
|
return com.google.protobuf.GeneratedMessageV3
|
|
.parseDelimitedWithIOException(PARSER, input);
|
|
}
|
|
public static emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify parseDelimitedFrom(
|
|
java.io.InputStream input,
|
|
com.google.protobuf.ExtensionRegistryLite extensionRegistry)
|
|
throws java.io.IOException {
|
|
return com.google.protobuf.GeneratedMessageV3
|
|
.parseDelimitedWithIOException(PARSER, input, extensionRegistry);
|
|
}
|
|
public static emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify parseFrom(
|
|
com.google.protobuf.CodedInputStream input)
|
|
throws java.io.IOException {
|
|
return com.google.protobuf.GeneratedMessageV3
|
|
.parseWithIOException(PARSER, input);
|
|
}
|
|
public static emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify parseFrom(
|
|
com.google.protobuf.CodedInputStream input,
|
|
com.google.protobuf.ExtensionRegistryLite extensionRegistry)
|
|
throws java.io.IOException {
|
|
return com.google.protobuf.GeneratedMessageV3
|
|
.parseWithIOException(PARSER, input, extensionRegistry);
|
|
}
|
|
|
|
@java.lang.Override
|
|
public Builder newBuilderForType() { return newBuilder(); }
|
|
public static Builder newBuilder() {
|
|
return DEFAULT_INSTANCE.toBuilder();
|
|
}
|
|
public static Builder newBuilder(emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify prototype) {
|
|
return DEFAULT_INSTANCE.toBuilder().mergeFrom(prototype);
|
|
}
|
|
@java.lang.Override
|
|
public Builder toBuilder() {
|
|
return this == DEFAULT_INSTANCE
|
|
? new Builder() : new Builder().mergeFrom(this);
|
|
}
|
|
|
|
@java.lang.Override
|
|
protected Builder newBuilderForType(
|
|
com.google.protobuf.GeneratedMessageV3.BuilderParent parent) {
|
|
Builder builder = new Builder(parent);
|
|
return builder;
|
|
}
|
|
/**
|
|
* <pre>
|
|
* CmdId: 4371
|
|
* Obf: IAFOMGBNGAF
|
|
* </pre>
|
|
*
|
|
* Protobuf type {@code ScenePlayBattleResultNotify}
|
|
*/
|
|
public static final class Builder extends
|
|
com.google.protobuf.GeneratedMessageV3.Builder<Builder> implements
|
|
// @@protoc_insertion_point(builder_implements:ScenePlayBattleResultNotify)
|
|
emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotifyOrBuilder {
|
|
public static final com.google.protobuf.Descriptors.Descriptor
|
|
getDescriptor() {
|
|
return emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.internal_static_ScenePlayBattleResultNotify_descriptor;
|
|
}
|
|
|
|
@java.lang.Override
|
|
protected com.google.protobuf.GeneratedMessageV3.FieldAccessorTable
|
|
internalGetFieldAccessorTable() {
|
|
return emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.internal_static_ScenePlayBattleResultNotify_fieldAccessorTable
|
|
.ensureFieldAccessorsInitialized(
|
|
emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify.class, emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify.Builder.class);
|
|
}
|
|
|
|
// Construct using emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify.newBuilder()
|
|
private Builder() {
|
|
maybeForceBuilderInitialization();
|
|
}
|
|
|
|
private Builder(
|
|
com.google.protobuf.GeneratedMessageV3.BuilderParent parent) {
|
|
super(parent);
|
|
maybeForceBuilderInitialization();
|
|
}
|
|
private void maybeForceBuilderInitialization() {
|
|
if (com.google.protobuf.GeneratedMessageV3
|
|
.alwaysUseFieldBuilders) {
|
|
getSettleRewardInfoListFieldBuilder();
|
|
getSettlePlayerInfoListFieldBuilder();
|
|
}
|
|
}
|
|
@java.lang.Override
|
|
public Builder clear() {
|
|
super.clear();
|
|
playType_ = 0;
|
|
|
|
isWin_ = false;
|
|
|
|
if (settleRewardInfoListBuilder_ == null) {
|
|
settleRewardInfoList_ = java.util.Collections.emptyList();
|
|
bitField0_ = (bitField0_ & ~0x00000001);
|
|
} else {
|
|
settleRewardInfoListBuilder_.clear();
|
|
}
|
|
playId_ = 0;
|
|
|
|
costTime_ = 0;
|
|
|
|
if (settlePlayerInfoListBuilder_ == null) {
|
|
settlePlayerInfoList_ = java.util.Collections.emptyList();
|
|
bitField0_ = (bitField0_ & ~0x00000002);
|
|
} else {
|
|
settlePlayerInfoListBuilder_.clear();
|
|
}
|
|
return this;
|
|
}
|
|
|
|
@java.lang.Override
|
|
public com.google.protobuf.Descriptors.Descriptor
|
|
getDescriptorForType() {
|
|
return emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.internal_static_ScenePlayBattleResultNotify_descriptor;
|
|
}
|
|
|
|
@java.lang.Override
|
|
public emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify getDefaultInstanceForType() {
|
|
return emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify.getDefaultInstance();
|
|
}
|
|
|
|
@java.lang.Override
|
|
public emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify build() {
|
|
emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify result = buildPartial();
|
|
if (!result.isInitialized()) {
|
|
throw newUninitializedMessageException(result);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
@java.lang.Override
|
|
public emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify buildPartial() {
|
|
emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify result = new emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify(this);
|
|
int from_bitField0_ = bitField0_;
|
|
result.playType_ = playType_;
|
|
result.isWin_ = isWin_;
|
|
if (settleRewardInfoListBuilder_ == null) {
|
|
if (((bitField0_ & 0x00000001) != 0)) {
|
|
settleRewardInfoList_ = java.util.Collections.unmodifiableList(settleRewardInfoList_);
|
|
bitField0_ = (bitField0_ & ~0x00000001);
|
|
}
|
|
result.settleRewardInfoList_ = settleRewardInfoList_;
|
|
} else {
|
|
result.settleRewardInfoList_ = settleRewardInfoListBuilder_.build();
|
|
}
|
|
result.playId_ = playId_;
|
|
result.costTime_ = costTime_;
|
|
if (settlePlayerInfoListBuilder_ == null) {
|
|
if (((bitField0_ & 0x00000002) != 0)) {
|
|
settlePlayerInfoList_ = java.util.Collections.unmodifiableList(settlePlayerInfoList_);
|
|
bitField0_ = (bitField0_ & ~0x00000002);
|
|
}
|
|
result.settlePlayerInfoList_ = settlePlayerInfoList_;
|
|
} else {
|
|
result.settlePlayerInfoList_ = settlePlayerInfoListBuilder_.build();
|
|
}
|
|
onBuilt();
|
|
return result;
|
|
}
|
|
|
|
@java.lang.Override
|
|
public Builder clone() {
|
|
return super.clone();
|
|
}
|
|
@java.lang.Override
|
|
public Builder setField(
|
|
com.google.protobuf.Descriptors.FieldDescriptor field,
|
|
java.lang.Object value) {
|
|
return super.setField(field, value);
|
|
}
|
|
@java.lang.Override
|
|
public Builder clearField(
|
|
com.google.protobuf.Descriptors.FieldDescriptor field) {
|
|
return super.clearField(field);
|
|
}
|
|
@java.lang.Override
|
|
public Builder clearOneof(
|
|
com.google.protobuf.Descriptors.OneofDescriptor oneof) {
|
|
return super.clearOneof(oneof);
|
|
}
|
|
@java.lang.Override
|
|
public Builder setRepeatedField(
|
|
com.google.protobuf.Descriptors.FieldDescriptor field,
|
|
int index, java.lang.Object value) {
|
|
return super.setRepeatedField(field, index, value);
|
|
}
|
|
@java.lang.Override
|
|
public Builder addRepeatedField(
|
|
com.google.protobuf.Descriptors.FieldDescriptor field,
|
|
java.lang.Object value) {
|
|
return super.addRepeatedField(field, value);
|
|
}
|
|
@java.lang.Override
|
|
public Builder mergeFrom(com.google.protobuf.Message other) {
|
|
if (other instanceof emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify) {
|
|
return mergeFrom((emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify)other);
|
|
} else {
|
|
super.mergeFrom(other);
|
|
return this;
|
|
}
|
|
}
|
|
|
|
public Builder mergeFrom(emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify other) {
|
|
if (other == emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify.getDefaultInstance()) return this;
|
|
if (other.getPlayType() != 0) {
|
|
setPlayType(other.getPlayType());
|
|
}
|
|
if (other.getIsWin() != false) {
|
|
setIsWin(other.getIsWin());
|
|
}
|
|
if (settleRewardInfoListBuilder_ == null) {
|
|
if (!other.settleRewardInfoList_.isEmpty()) {
|
|
if (settleRewardInfoList_.isEmpty()) {
|
|
settleRewardInfoList_ = other.settleRewardInfoList_;
|
|
bitField0_ = (bitField0_ & ~0x00000001);
|
|
} else {
|
|
ensureSettleRewardInfoListIsMutable();
|
|
settleRewardInfoList_.addAll(other.settleRewardInfoList_);
|
|
}
|
|
onChanged();
|
|
}
|
|
} else {
|
|
if (!other.settleRewardInfoList_.isEmpty()) {
|
|
if (settleRewardInfoListBuilder_.isEmpty()) {
|
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settleRewardInfoListBuilder_.dispose();
|
|
settleRewardInfoListBuilder_ = null;
|
|
settleRewardInfoList_ = other.settleRewardInfoList_;
|
|
bitField0_ = (bitField0_ & ~0x00000001);
|
|
settleRewardInfoListBuilder_ =
|
|
com.google.protobuf.GeneratedMessageV3.alwaysUseFieldBuilders ?
|
|
getSettleRewardInfoListFieldBuilder() : null;
|
|
} else {
|
|
settleRewardInfoListBuilder_.addAllMessages(other.settleRewardInfoList_);
|
|
}
|
|
}
|
|
}
|
|
if (other.getPlayId() != 0) {
|
|
setPlayId(other.getPlayId());
|
|
}
|
|
if (other.getCostTime() != 0) {
|
|
setCostTime(other.getCostTime());
|
|
}
|
|
if (settlePlayerInfoListBuilder_ == null) {
|
|
if (!other.settlePlayerInfoList_.isEmpty()) {
|
|
if (settlePlayerInfoList_.isEmpty()) {
|
|
settlePlayerInfoList_ = other.settlePlayerInfoList_;
|
|
bitField0_ = (bitField0_ & ~0x00000002);
|
|
} else {
|
|
ensureSettlePlayerInfoListIsMutable();
|
|
settlePlayerInfoList_.addAll(other.settlePlayerInfoList_);
|
|
}
|
|
onChanged();
|
|
}
|
|
} else {
|
|
if (!other.settlePlayerInfoList_.isEmpty()) {
|
|
if (settlePlayerInfoListBuilder_.isEmpty()) {
|
|
settlePlayerInfoListBuilder_.dispose();
|
|
settlePlayerInfoListBuilder_ = null;
|
|
settlePlayerInfoList_ = other.settlePlayerInfoList_;
|
|
bitField0_ = (bitField0_ & ~0x00000002);
|
|
settlePlayerInfoListBuilder_ =
|
|
com.google.protobuf.GeneratedMessageV3.alwaysUseFieldBuilders ?
|
|
getSettlePlayerInfoListFieldBuilder() : null;
|
|
} else {
|
|
settlePlayerInfoListBuilder_.addAllMessages(other.settlePlayerInfoList_);
|
|
}
|
|
}
|
|
}
|
|
this.mergeUnknownFields(other.unknownFields);
|
|
onChanged();
|
|
return this;
|
|
}
|
|
|
|
@java.lang.Override
|
|
public final boolean isInitialized() {
|
|
return true;
|
|
}
|
|
|
|
@java.lang.Override
|
|
public Builder mergeFrom(
|
|
com.google.protobuf.CodedInputStream input,
|
|
com.google.protobuf.ExtensionRegistryLite extensionRegistry)
|
|
throws java.io.IOException {
|
|
emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify parsedMessage = null;
|
|
try {
|
|
parsedMessage = PARSER.parsePartialFrom(input, extensionRegistry);
|
|
} catch (com.google.protobuf.InvalidProtocolBufferException e) {
|
|
parsedMessage = (emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify) e.getUnfinishedMessage();
|
|
throw e.unwrapIOException();
|
|
} finally {
|
|
if (parsedMessage != null) {
|
|
mergeFrom(parsedMessage);
|
|
}
|
|
}
|
|
return this;
|
|
}
|
|
private int bitField0_;
|
|
|
|
private int playType_ ;
|
|
/**
|
|
* <code>uint32 play_type = 2;</code>
|
|
* @return The playType.
|
|
*/
|
|
@java.lang.Override
|
|
public int getPlayType() {
|
|
return playType_;
|
|
}
|
|
/**
|
|
* <code>uint32 play_type = 2;</code>
|
|
* @param value The playType to set.
|
|
* @return This builder for chaining.
|
|
*/
|
|
public Builder setPlayType(int value) {
|
|
|
|
playType_ = value;
|
|
onChanged();
|
|
return this;
|
|
}
|
|
/**
|
|
* <code>uint32 play_type = 2;</code>
|
|
* @return This builder for chaining.
|
|
*/
|
|
public Builder clearPlayType() {
|
|
|
|
playType_ = 0;
|
|
onChanged();
|
|
return this;
|
|
}
|
|
|
|
private boolean isWin_ ;
|
|
/**
|
|
* <code>bool is_win = 5;</code>
|
|
* @return The isWin.
|
|
*/
|
|
@java.lang.Override
|
|
public boolean getIsWin() {
|
|
return isWin_;
|
|
}
|
|
/**
|
|
* <code>bool is_win = 5;</code>
|
|
* @param value The isWin to set.
|
|
* @return This builder for chaining.
|
|
*/
|
|
public Builder setIsWin(boolean value) {
|
|
|
|
isWin_ = value;
|
|
onChanged();
|
|
return this;
|
|
}
|
|
/**
|
|
* <code>bool is_win = 5;</code>
|
|
* @return This builder for chaining.
|
|
*/
|
|
public Builder clearIsWin() {
|
|
|
|
isWin_ = false;
|
|
onChanged();
|
|
return this;
|
|
}
|
|
|
|
private java.util.List<emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfo> settleRewardInfoList_ =
|
|
java.util.Collections.emptyList();
|
|
private void ensureSettleRewardInfoListIsMutable() {
|
|
if (!((bitField0_ & 0x00000001) != 0)) {
|
|
settleRewardInfoList_ = new java.util.ArrayList<emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfo>(settleRewardInfoList_);
|
|
bitField0_ |= 0x00000001;
|
|
}
|
|
}
|
|
|
|
private com.google.protobuf.RepeatedFieldBuilderV3<
|
|
emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfo, emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfo.Builder, emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfoOrBuilder> settleRewardInfoListBuilder_;
|
|
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettleRewardInfo settle_reward_info_list = 1;</code>
|
|
*/
|
|
public java.util.List<emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfo> getSettleRewardInfoListList() {
|
|
if (settleRewardInfoListBuilder_ == null) {
|
|
return java.util.Collections.unmodifiableList(settleRewardInfoList_);
|
|
} else {
|
|
return settleRewardInfoListBuilder_.getMessageList();
|
|
}
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettleRewardInfo settle_reward_info_list = 1;</code>
|
|
*/
|
|
public int getSettleRewardInfoListCount() {
|
|
if (settleRewardInfoListBuilder_ == null) {
|
|
return settleRewardInfoList_.size();
|
|
} else {
|
|
return settleRewardInfoListBuilder_.getCount();
|
|
}
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettleRewardInfo settle_reward_info_list = 1;</code>
|
|
*/
|
|
public emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfo getSettleRewardInfoList(int index) {
|
|
if (settleRewardInfoListBuilder_ == null) {
|
|
return settleRewardInfoList_.get(index);
|
|
} else {
|
|
return settleRewardInfoListBuilder_.getMessage(index);
|
|
}
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettleRewardInfo settle_reward_info_list = 1;</code>
|
|
*/
|
|
public Builder setSettleRewardInfoList(
|
|
int index, emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfo value) {
|
|
if (settleRewardInfoListBuilder_ == null) {
|
|
if (value == null) {
|
|
throw new NullPointerException();
|
|
}
|
|
ensureSettleRewardInfoListIsMutable();
|
|
settleRewardInfoList_.set(index, value);
|
|
onChanged();
|
|
} else {
|
|
settleRewardInfoListBuilder_.setMessage(index, value);
|
|
}
|
|
return this;
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettleRewardInfo settle_reward_info_list = 1;</code>
|
|
*/
|
|
public Builder setSettleRewardInfoList(
|
|
int index, emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfo.Builder builderForValue) {
|
|
if (settleRewardInfoListBuilder_ == null) {
|
|
ensureSettleRewardInfoListIsMutable();
|
|
settleRewardInfoList_.set(index, builderForValue.build());
|
|
onChanged();
|
|
} else {
|
|
settleRewardInfoListBuilder_.setMessage(index, builderForValue.build());
|
|
}
|
|
return this;
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettleRewardInfo settle_reward_info_list = 1;</code>
|
|
*/
|
|
public Builder addSettleRewardInfoList(emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfo value) {
|
|
if (settleRewardInfoListBuilder_ == null) {
|
|
if (value == null) {
|
|
throw new NullPointerException();
|
|
}
|
|
ensureSettleRewardInfoListIsMutable();
|
|
settleRewardInfoList_.add(value);
|
|
onChanged();
|
|
} else {
|
|
settleRewardInfoListBuilder_.addMessage(value);
|
|
}
|
|
return this;
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettleRewardInfo settle_reward_info_list = 1;</code>
|
|
*/
|
|
public Builder addSettleRewardInfoList(
|
|
int index, emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfo value) {
|
|
if (settleRewardInfoListBuilder_ == null) {
|
|
if (value == null) {
|
|
throw new NullPointerException();
|
|
}
|
|
ensureSettleRewardInfoListIsMutable();
|
|
settleRewardInfoList_.add(index, value);
|
|
onChanged();
|
|
} else {
|
|
settleRewardInfoListBuilder_.addMessage(index, value);
|
|
}
|
|
return this;
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettleRewardInfo settle_reward_info_list = 1;</code>
|
|
*/
|
|
public Builder addSettleRewardInfoList(
|
|
emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfo.Builder builderForValue) {
|
|
if (settleRewardInfoListBuilder_ == null) {
|
|
ensureSettleRewardInfoListIsMutable();
|
|
settleRewardInfoList_.add(builderForValue.build());
|
|
onChanged();
|
|
} else {
|
|
settleRewardInfoListBuilder_.addMessage(builderForValue.build());
|
|
}
|
|
return this;
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettleRewardInfo settle_reward_info_list = 1;</code>
|
|
*/
|
|
public Builder addSettleRewardInfoList(
|
|
int index, emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfo.Builder builderForValue) {
|
|
if (settleRewardInfoListBuilder_ == null) {
|
|
ensureSettleRewardInfoListIsMutable();
|
|
settleRewardInfoList_.add(index, builderForValue.build());
|
|
onChanged();
|
|
} else {
|
|
settleRewardInfoListBuilder_.addMessage(index, builderForValue.build());
|
|
}
|
|
return this;
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettleRewardInfo settle_reward_info_list = 1;</code>
|
|
*/
|
|
public Builder addAllSettleRewardInfoList(
|
|
java.lang.Iterable<? extends emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfo> values) {
|
|
if (settleRewardInfoListBuilder_ == null) {
|
|
ensureSettleRewardInfoListIsMutable();
|
|
com.google.protobuf.AbstractMessageLite.Builder.addAll(
|
|
values, settleRewardInfoList_);
|
|
onChanged();
|
|
} else {
|
|
settleRewardInfoListBuilder_.addAllMessages(values);
|
|
}
|
|
return this;
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettleRewardInfo settle_reward_info_list = 1;</code>
|
|
*/
|
|
public Builder clearSettleRewardInfoList() {
|
|
if (settleRewardInfoListBuilder_ == null) {
|
|
settleRewardInfoList_ = java.util.Collections.emptyList();
|
|
bitField0_ = (bitField0_ & ~0x00000001);
|
|
onChanged();
|
|
} else {
|
|
settleRewardInfoListBuilder_.clear();
|
|
}
|
|
return this;
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettleRewardInfo settle_reward_info_list = 1;</code>
|
|
*/
|
|
public Builder removeSettleRewardInfoList(int index) {
|
|
if (settleRewardInfoListBuilder_ == null) {
|
|
ensureSettleRewardInfoListIsMutable();
|
|
settleRewardInfoList_.remove(index);
|
|
onChanged();
|
|
} else {
|
|
settleRewardInfoListBuilder_.remove(index);
|
|
}
|
|
return this;
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettleRewardInfo settle_reward_info_list = 1;</code>
|
|
*/
|
|
public emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfo.Builder getSettleRewardInfoListBuilder(
|
|
int index) {
|
|
return getSettleRewardInfoListFieldBuilder().getBuilder(index);
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettleRewardInfo settle_reward_info_list = 1;</code>
|
|
*/
|
|
public emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfoOrBuilder getSettleRewardInfoListOrBuilder(
|
|
int index) {
|
|
if (settleRewardInfoListBuilder_ == null) {
|
|
return settleRewardInfoList_.get(index); } else {
|
|
return settleRewardInfoListBuilder_.getMessageOrBuilder(index);
|
|
}
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettleRewardInfo settle_reward_info_list = 1;</code>
|
|
*/
|
|
public java.util.List<? extends emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfoOrBuilder>
|
|
getSettleRewardInfoListOrBuilderList() {
|
|
if (settleRewardInfoListBuilder_ != null) {
|
|
return settleRewardInfoListBuilder_.getMessageOrBuilderList();
|
|
} else {
|
|
return java.util.Collections.unmodifiableList(settleRewardInfoList_);
|
|
}
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettleRewardInfo settle_reward_info_list = 1;</code>
|
|
*/
|
|
public emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfo.Builder addSettleRewardInfoListBuilder() {
|
|
return getSettleRewardInfoListFieldBuilder().addBuilder(
|
|
emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfo.getDefaultInstance());
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettleRewardInfo settle_reward_info_list = 1;</code>
|
|
*/
|
|
public emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfo.Builder addSettleRewardInfoListBuilder(
|
|
int index) {
|
|
return getSettleRewardInfoListFieldBuilder().addBuilder(
|
|
index, emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfo.getDefaultInstance());
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettleRewardInfo settle_reward_info_list = 1;</code>
|
|
*/
|
|
public java.util.List<emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfo.Builder>
|
|
getSettleRewardInfoListBuilderList() {
|
|
return getSettleRewardInfoListFieldBuilder().getBuilderList();
|
|
}
|
|
private com.google.protobuf.RepeatedFieldBuilderV3<
|
|
emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfo, emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfo.Builder, emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfoOrBuilder>
|
|
getSettleRewardInfoListFieldBuilder() {
|
|
if (settleRewardInfoListBuilder_ == null) {
|
|
settleRewardInfoListBuilder_ = new com.google.protobuf.RepeatedFieldBuilderV3<
|
|
emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfo, emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfo.Builder, emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.ScenePlayBattleSettleRewardInfoOrBuilder>(
|
|
settleRewardInfoList_,
|
|
((bitField0_ & 0x00000001) != 0),
|
|
getParentForChildren(),
|
|
isClean());
|
|
settleRewardInfoList_ = null;
|
|
}
|
|
return settleRewardInfoListBuilder_;
|
|
}
|
|
|
|
private int playId_ ;
|
|
/**
|
|
* <code>uint32 play_id = 9;</code>
|
|
* @return The playId.
|
|
*/
|
|
@java.lang.Override
|
|
public int getPlayId() {
|
|
return playId_;
|
|
}
|
|
/**
|
|
* <code>uint32 play_id = 9;</code>
|
|
* @param value The playId to set.
|
|
* @return This builder for chaining.
|
|
*/
|
|
public Builder setPlayId(int value) {
|
|
|
|
playId_ = value;
|
|
onChanged();
|
|
return this;
|
|
}
|
|
/**
|
|
* <code>uint32 play_id = 9;</code>
|
|
* @return This builder for chaining.
|
|
*/
|
|
public Builder clearPlayId() {
|
|
|
|
playId_ = 0;
|
|
onChanged();
|
|
return this;
|
|
}
|
|
|
|
private int costTime_ ;
|
|
/**
|
|
* <code>uint32 cost_time = 13;</code>
|
|
* @return The costTime.
|
|
*/
|
|
@java.lang.Override
|
|
public int getCostTime() {
|
|
return costTime_;
|
|
}
|
|
/**
|
|
* <code>uint32 cost_time = 13;</code>
|
|
* @param value The costTime to set.
|
|
* @return This builder for chaining.
|
|
*/
|
|
public Builder setCostTime(int value) {
|
|
|
|
costTime_ = value;
|
|
onChanged();
|
|
return this;
|
|
}
|
|
/**
|
|
* <code>uint32 cost_time = 13;</code>
|
|
* @return This builder for chaining.
|
|
*/
|
|
public Builder clearCostTime() {
|
|
|
|
costTime_ = 0;
|
|
onChanged();
|
|
return this;
|
|
}
|
|
|
|
private java.util.List<emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfo> settlePlayerInfoList_ =
|
|
java.util.Collections.emptyList();
|
|
private void ensureSettlePlayerInfoListIsMutable() {
|
|
if (!((bitField0_ & 0x00000002) != 0)) {
|
|
settlePlayerInfoList_ = new java.util.ArrayList<emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfo>(settlePlayerInfoList_);
|
|
bitField0_ |= 0x00000002;
|
|
}
|
|
}
|
|
|
|
private com.google.protobuf.RepeatedFieldBuilderV3<
|
|
emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfo, emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfo.Builder, emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfoOrBuilder> settlePlayerInfoListBuilder_;
|
|
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettlePlayerInfo settle_player_info_list = 7;</code>
|
|
*/
|
|
public java.util.List<emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfo> getSettlePlayerInfoListList() {
|
|
if (settlePlayerInfoListBuilder_ == null) {
|
|
return java.util.Collections.unmodifiableList(settlePlayerInfoList_);
|
|
} else {
|
|
return settlePlayerInfoListBuilder_.getMessageList();
|
|
}
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettlePlayerInfo settle_player_info_list = 7;</code>
|
|
*/
|
|
public int getSettlePlayerInfoListCount() {
|
|
if (settlePlayerInfoListBuilder_ == null) {
|
|
return settlePlayerInfoList_.size();
|
|
} else {
|
|
return settlePlayerInfoListBuilder_.getCount();
|
|
}
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettlePlayerInfo settle_player_info_list = 7;</code>
|
|
*/
|
|
public emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfo getSettlePlayerInfoList(int index) {
|
|
if (settlePlayerInfoListBuilder_ == null) {
|
|
return settlePlayerInfoList_.get(index);
|
|
} else {
|
|
return settlePlayerInfoListBuilder_.getMessage(index);
|
|
}
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettlePlayerInfo settle_player_info_list = 7;</code>
|
|
*/
|
|
public Builder setSettlePlayerInfoList(
|
|
int index, emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfo value) {
|
|
if (settlePlayerInfoListBuilder_ == null) {
|
|
if (value == null) {
|
|
throw new NullPointerException();
|
|
}
|
|
ensureSettlePlayerInfoListIsMutable();
|
|
settlePlayerInfoList_.set(index, value);
|
|
onChanged();
|
|
} else {
|
|
settlePlayerInfoListBuilder_.setMessage(index, value);
|
|
}
|
|
return this;
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettlePlayerInfo settle_player_info_list = 7;</code>
|
|
*/
|
|
public Builder setSettlePlayerInfoList(
|
|
int index, emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfo.Builder builderForValue) {
|
|
if (settlePlayerInfoListBuilder_ == null) {
|
|
ensureSettlePlayerInfoListIsMutable();
|
|
settlePlayerInfoList_.set(index, builderForValue.build());
|
|
onChanged();
|
|
} else {
|
|
settlePlayerInfoListBuilder_.setMessage(index, builderForValue.build());
|
|
}
|
|
return this;
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettlePlayerInfo settle_player_info_list = 7;</code>
|
|
*/
|
|
public Builder addSettlePlayerInfoList(emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfo value) {
|
|
if (settlePlayerInfoListBuilder_ == null) {
|
|
if (value == null) {
|
|
throw new NullPointerException();
|
|
}
|
|
ensureSettlePlayerInfoListIsMutable();
|
|
settlePlayerInfoList_.add(value);
|
|
onChanged();
|
|
} else {
|
|
settlePlayerInfoListBuilder_.addMessage(value);
|
|
}
|
|
return this;
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettlePlayerInfo settle_player_info_list = 7;</code>
|
|
*/
|
|
public Builder addSettlePlayerInfoList(
|
|
int index, emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfo value) {
|
|
if (settlePlayerInfoListBuilder_ == null) {
|
|
if (value == null) {
|
|
throw new NullPointerException();
|
|
}
|
|
ensureSettlePlayerInfoListIsMutable();
|
|
settlePlayerInfoList_.add(index, value);
|
|
onChanged();
|
|
} else {
|
|
settlePlayerInfoListBuilder_.addMessage(index, value);
|
|
}
|
|
return this;
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettlePlayerInfo settle_player_info_list = 7;</code>
|
|
*/
|
|
public Builder addSettlePlayerInfoList(
|
|
emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfo.Builder builderForValue) {
|
|
if (settlePlayerInfoListBuilder_ == null) {
|
|
ensureSettlePlayerInfoListIsMutable();
|
|
settlePlayerInfoList_.add(builderForValue.build());
|
|
onChanged();
|
|
} else {
|
|
settlePlayerInfoListBuilder_.addMessage(builderForValue.build());
|
|
}
|
|
return this;
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettlePlayerInfo settle_player_info_list = 7;</code>
|
|
*/
|
|
public Builder addSettlePlayerInfoList(
|
|
int index, emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfo.Builder builderForValue) {
|
|
if (settlePlayerInfoListBuilder_ == null) {
|
|
ensureSettlePlayerInfoListIsMutable();
|
|
settlePlayerInfoList_.add(index, builderForValue.build());
|
|
onChanged();
|
|
} else {
|
|
settlePlayerInfoListBuilder_.addMessage(index, builderForValue.build());
|
|
}
|
|
return this;
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettlePlayerInfo settle_player_info_list = 7;</code>
|
|
*/
|
|
public Builder addAllSettlePlayerInfoList(
|
|
java.lang.Iterable<? extends emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfo> values) {
|
|
if (settlePlayerInfoListBuilder_ == null) {
|
|
ensureSettlePlayerInfoListIsMutable();
|
|
com.google.protobuf.AbstractMessageLite.Builder.addAll(
|
|
values, settlePlayerInfoList_);
|
|
onChanged();
|
|
} else {
|
|
settlePlayerInfoListBuilder_.addAllMessages(values);
|
|
}
|
|
return this;
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettlePlayerInfo settle_player_info_list = 7;</code>
|
|
*/
|
|
public Builder clearSettlePlayerInfoList() {
|
|
if (settlePlayerInfoListBuilder_ == null) {
|
|
settlePlayerInfoList_ = java.util.Collections.emptyList();
|
|
bitField0_ = (bitField0_ & ~0x00000002);
|
|
onChanged();
|
|
} else {
|
|
settlePlayerInfoListBuilder_.clear();
|
|
}
|
|
return this;
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettlePlayerInfo settle_player_info_list = 7;</code>
|
|
*/
|
|
public Builder removeSettlePlayerInfoList(int index) {
|
|
if (settlePlayerInfoListBuilder_ == null) {
|
|
ensureSettlePlayerInfoListIsMutable();
|
|
settlePlayerInfoList_.remove(index);
|
|
onChanged();
|
|
} else {
|
|
settlePlayerInfoListBuilder_.remove(index);
|
|
}
|
|
return this;
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettlePlayerInfo settle_player_info_list = 7;</code>
|
|
*/
|
|
public emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfo.Builder getSettlePlayerInfoListBuilder(
|
|
int index) {
|
|
return getSettlePlayerInfoListFieldBuilder().getBuilder(index);
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettlePlayerInfo settle_player_info_list = 7;</code>
|
|
*/
|
|
public emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfoOrBuilder getSettlePlayerInfoListOrBuilder(
|
|
int index) {
|
|
if (settlePlayerInfoListBuilder_ == null) {
|
|
return settlePlayerInfoList_.get(index); } else {
|
|
return settlePlayerInfoListBuilder_.getMessageOrBuilder(index);
|
|
}
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettlePlayerInfo settle_player_info_list = 7;</code>
|
|
*/
|
|
public java.util.List<? extends emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfoOrBuilder>
|
|
getSettlePlayerInfoListOrBuilderList() {
|
|
if (settlePlayerInfoListBuilder_ != null) {
|
|
return settlePlayerInfoListBuilder_.getMessageOrBuilderList();
|
|
} else {
|
|
return java.util.Collections.unmodifiableList(settlePlayerInfoList_);
|
|
}
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettlePlayerInfo settle_player_info_list = 7;</code>
|
|
*/
|
|
public emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfo.Builder addSettlePlayerInfoListBuilder() {
|
|
return getSettlePlayerInfoListFieldBuilder().addBuilder(
|
|
emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfo.getDefaultInstance());
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettlePlayerInfo settle_player_info_list = 7;</code>
|
|
*/
|
|
public emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfo.Builder addSettlePlayerInfoListBuilder(
|
|
int index) {
|
|
return getSettlePlayerInfoListFieldBuilder().addBuilder(
|
|
index, emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfo.getDefaultInstance());
|
|
}
|
|
/**
|
|
* <code>repeated .ScenePlayBattleSettlePlayerInfo settle_player_info_list = 7;</code>
|
|
*/
|
|
public java.util.List<emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfo.Builder>
|
|
getSettlePlayerInfoListBuilderList() {
|
|
return getSettlePlayerInfoListFieldBuilder().getBuilderList();
|
|
}
|
|
private com.google.protobuf.RepeatedFieldBuilderV3<
|
|
emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfo, emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfo.Builder, emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfoOrBuilder>
|
|
getSettlePlayerInfoListFieldBuilder() {
|
|
if (settlePlayerInfoListBuilder_ == null) {
|
|
settlePlayerInfoListBuilder_ = new com.google.protobuf.RepeatedFieldBuilderV3<
|
|
emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfo, emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfo.Builder, emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.ScenePlayBattleSettlePlayerInfoOrBuilder>(
|
|
settlePlayerInfoList_,
|
|
((bitField0_ & 0x00000002) != 0),
|
|
getParentForChildren(),
|
|
isClean());
|
|
settlePlayerInfoList_ = null;
|
|
}
|
|
return settlePlayerInfoListBuilder_;
|
|
}
|
|
@java.lang.Override
|
|
public final Builder setUnknownFields(
|
|
final com.google.protobuf.UnknownFieldSet unknownFields) {
|
|
return super.setUnknownFields(unknownFields);
|
|
}
|
|
|
|
@java.lang.Override
|
|
public final Builder mergeUnknownFields(
|
|
final com.google.protobuf.UnknownFieldSet unknownFields) {
|
|
return super.mergeUnknownFields(unknownFields);
|
|
}
|
|
|
|
|
|
// @@protoc_insertion_point(builder_scope:ScenePlayBattleResultNotify)
|
|
}
|
|
|
|
// @@protoc_insertion_point(class_scope:ScenePlayBattleResultNotify)
|
|
private static final emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify DEFAULT_INSTANCE;
|
|
static {
|
|
DEFAULT_INSTANCE = new emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify();
|
|
}
|
|
|
|
public static emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify getDefaultInstance() {
|
|
return DEFAULT_INSTANCE;
|
|
}
|
|
|
|
private static final com.google.protobuf.Parser<ScenePlayBattleResultNotify>
|
|
PARSER = new com.google.protobuf.AbstractParser<ScenePlayBattleResultNotify>() {
|
|
@java.lang.Override
|
|
public ScenePlayBattleResultNotify parsePartialFrom(
|
|
com.google.protobuf.CodedInputStream input,
|
|
com.google.protobuf.ExtensionRegistryLite extensionRegistry)
|
|
throws com.google.protobuf.InvalidProtocolBufferException {
|
|
return new ScenePlayBattleResultNotify(input, extensionRegistry);
|
|
}
|
|
};
|
|
|
|
public static com.google.protobuf.Parser<ScenePlayBattleResultNotify> parser() {
|
|
return PARSER;
|
|
}
|
|
|
|
@java.lang.Override
|
|
public com.google.protobuf.Parser<ScenePlayBattleResultNotify> getParserForType() {
|
|
return PARSER;
|
|
}
|
|
|
|
@java.lang.Override
|
|
public emu.grasscutter.net.proto.ScenePlayBattleResultNotifyOuterClass.ScenePlayBattleResultNotify getDefaultInstanceForType() {
|
|
return DEFAULT_INSTANCE;
|
|
}
|
|
|
|
}
|
|
|
|
private static final com.google.protobuf.Descriptors.Descriptor
|
|
internal_static_ScenePlayBattleResultNotify_descriptor;
|
|
private static final
|
|
com.google.protobuf.GeneratedMessageV3.FieldAccessorTable
|
|
internal_static_ScenePlayBattleResultNotify_fieldAccessorTable;
|
|
|
|
public static com.google.protobuf.Descriptors.FileDescriptor
|
|
getDescriptor() {
|
|
return descriptor;
|
|
}
|
|
private static com.google.protobuf.Descriptors.FileDescriptor
|
|
descriptor;
|
|
static {
|
|
java.lang.String[] descriptorData = {
|
|
"\n!ScenePlayBattleResultNotify.proto\032%Sce" +
|
|
"nePlayBattleSettleRewardInfo.proto\032%Scen" +
|
|
"ePlayBattleSettlePlayerInfo.proto\"\352\001\n\033Sc" +
|
|
"enePlayBattleResultNotify\022\021\n\tplay_type\030\002" +
|
|
" \001(\r\022\016\n\006is_win\030\005 \001(\010\022A\n\027settle_reward_in" +
|
|
"fo_list\030\001 \003(\0132 .ScenePlayBattleSettleRew" +
|
|
"ardInfo\022\017\n\007play_id\030\t \001(\r\022\021\n\tcost_time\030\r " +
|
|
"\001(\r\022A\n\027settle_player_info_list\030\007 \003(\0132 .S" +
|
|
"cenePlayBattleSettlePlayerInfoB\033\n\031emu.gr" +
|
|
"asscutter.net.protob\006proto3"
|
|
};
|
|
descriptor = com.google.protobuf.Descriptors.FileDescriptor
|
|
.internalBuildGeneratedFileFrom(descriptorData,
|
|
new com.google.protobuf.Descriptors.FileDescriptor[] {
|
|
emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.getDescriptor(),
|
|
emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.getDescriptor(),
|
|
});
|
|
internal_static_ScenePlayBattleResultNotify_descriptor =
|
|
getDescriptor().getMessageTypes().get(0);
|
|
internal_static_ScenePlayBattleResultNotify_fieldAccessorTable = new
|
|
com.google.protobuf.GeneratedMessageV3.FieldAccessorTable(
|
|
internal_static_ScenePlayBattleResultNotify_descriptor,
|
|
new java.lang.String[] { "PlayType", "IsWin", "SettleRewardInfoList", "PlayId", "CostTime", "SettlePlayerInfoList", });
|
|
emu.grasscutter.net.proto.ScenePlayBattleSettleRewardInfoOuterClass.getDescriptor();
|
|
emu.grasscutter.net.proto.ScenePlayBattleSettlePlayerInfoOuterClass.getDescriptor();
|
|
}
|
|
|
|
// @@protoc_insertion_point(outer_class_scope)
|
|
}
|