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-De-hardcode elemental orb values -De-hardcode exp items -Change ShopChest format (temporary, drop system overhaul will replace it entirely) -Food healing actually uses Ability data for real HP amounts
28 lines
749 B
Java
28 lines
749 B
Java
package emu.grasscutter.data.excels;
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import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.ResourceType;
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import emu.grasscutter.game.props.ServerBuffType;
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import lombok.Getter;
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@ResourceType(name = "BuffExcelConfigData.json")
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@Getter
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public class BuffData extends GameResource {
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private int groupId;
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private int serverBuffId;
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private float time;
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private boolean isPersistent;
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private ServerBuffType serverBuffType;
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private String abilityName;
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private String modifierName;
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@Override
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public int getId() {
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return this.serverBuffId;
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}
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public void onLoad() {
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this.serverBuffType = this.serverBuffType != null ? this.serverBuffType : ServerBuffType.SERVER_BUFF_NONE;
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}
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}
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