AnimeGitB d1d39db56c [BREAKING] Item Usage Overhaul
-De-hardcode elemental orb values
-De-hardcode exp items
-Change ShopChest format (temporary, drop system overhaul will replace it entirely)
-Food healing actually uses Ability data for real HP amounts
2022-10-14 00:00:40 +10:30

134 lines
5.2 KiB
Java

package emu.grasscutter.game.combine;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.DataLoader;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.data.excels.CombineData;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.net.proto.RetcodeOuterClass;
import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
import emu.grasscutter.server.game.BaseGameSystem;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.packet.send.PacketCombineFormulaDataNotify;
import emu.grasscutter.server.packet.send.PacketCombineRsp;
import emu.grasscutter.server.packet.send.PacketReliquaryDecomposeRsp;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import java.util.ArrayList;
import java.util.List;
public class CombineManger extends BaseGameSystem {
private final static Int2ObjectMap<List<Integer>> reliquaryDecomposeData = new Int2ObjectOpenHashMap<>();
public CombineManger(GameServer server) {
super(server);
}
public static void initialize() {
// Read the data we need for strongbox.
try {
DataLoader.loadList("ReliquaryDecompose.json", ReliquaryDecomposeEntry.class).forEach(entry -> {
reliquaryDecomposeData.put(entry.getConfigId(), entry.getItems());
});
Grasscutter.getLogger().debug("Loaded {} reliquary decompose entries.", reliquaryDecomposeData.size());
}
catch (Exception ex) {
Grasscutter.getLogger().error("Unable to load reliquary decompose data.", ex);
}
}
public boolean unlockCombineDiagram(Player player, int combineId) {
if (!player.getUnlockedCombines().add(combineId)) {
return false; // Already unlocked
}
// Tell the client that this diagram is now unlocked and add the unlocked item to the player.
player.sendPacket(new PacketCombineFormulaDataNotify(combineId));
return true;
}
public CombineResult combineItem(Player player, int cid, int count) {
// check config exist
if (!GameData.getCombineDataMap().containsKey(cid)) {
player.getWorld().getHost().sendPacket(new PacketCombineRsp());
return null;
}
CombineData combineData = GameData.getCombineDataMap().get(cid);
if (combineData.getPlayerLevel() > player.getLevel()) {
return null;
}
// consume items
List<ItemParamData> material = new ArrayList<>(combineData.getMaterialItems());
material.add(new ItemParamData(202, combineData.getScoinCost()));
boolean success = player.getInventory().payItems(material, count, ActionReason.Combine);
// abort if not enough material
if (!success) {
player.sendPacket(new PacketCombineRsp(RetcodeOuterClass.Retcode.RET_ITEM_COMBINE_COUNT_NOT_ENOUGH_VALUE));
}
// make the result
player.getInventory().addItem(combineData.getResultItemId(),
combineData.getResultItemCount() * count);
CombineResult result = new CombineResult();
result.setMaterial(List.of());
result.setResult(List.of(new ItemParamData(combineData.getResultItemId(),
combineData.getResultItemCount() * count)));
// TODO lucky characters
result.setExtra(List.of());
result.setBack(List.of());
return result;
}
public synchronized void decomposeReliquaries(Player player, int configId, int count, List<Long> input) {
// Check if the configId is legal.
List<Integer> possibleDrops = reliquaryDecomposeData.get(configId);
if (possibleDrops == null) {
player.sendPacket(new PacketReliquaryDecomposeRsp(Retcode.RET_RELIQUARY_DECOMPOSE_PARAM_ERROR));
return;
}
// Check if the number of input items matches the output count.
if (input.size() != count * 3) {
player.sendPacket(new PacketReliquaryDecomposeRsp(Retcode.RET_RELIQUARY_DECOMPOSE_PARAM_ERROR));
return;
}
// Check if all the input reliquaries actually are in the player's inventory.
for (long guid : input) {
if (player.getInventory().getItemByGuid(guid) == null) {
player.sendPacket(new PacketReliquaryDecomposeRsp(Retcode.RET_RELIQUARY_DECOMPOSE_PARAM_ERROR));
return;
}
}
// Delete the input reliquaries.
for (long guid : input) {
player.getInventory().removeItem(guid);
}
// Generate outoput reliquaries.
List<Long> resultItems = new ArrayList<>();
for (int i = 0; i < count; i++) {
int itemId = Utils.drawRandomListElement(possibleDrops);
GameItem newReliquary = new GameItem(itemId, 1);
player.getInventory().addItem(newReliquary);
resultItems.add(newReliquary.getGuid());
}
// Send packet.
player.sendPacket(new PacketReliquaryDecomposeRsp(resultItems));
}
}