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-De-hardcode elemental orb values -De-hardcode exp items -Change ShopChest format (temporary, drop system overhaul will replace it entirely) -Food healing actually uses Ability data for real HP amounts
134 lines
5.2 KiB
Java
134 lines
5.2 KiB
Java
package emu.grasscutter.game.combine;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.DataLoader;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.common.ItemParamData;
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import emu.grasscutter.data.excels.CombineData;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.net.proto.RetcodeOuterClass;
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import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
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import emu.grasscutter.server.game.BaseGameSystem;
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import emu.grasscutter.server.game.GameServer;
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import emu.grasscutter.server.packet.send.PacketCombineFormulaDataNotify;
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import emu.grasscutter.server.packet.send.PacketCombineRsp;
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import emu.grasscutter.server.packet.send.PacketReliquaryDecomposeRsp;
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import emu.grasscutter.utils.Utils;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import java.util.ArrayList;
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import java.util.List;
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public class CombineManger extends BaseGameSystem {
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private final static Int2ObjectMap<List<Integer>> reliquaryDecomposeData = new Int2ObjectOpenHashMap<>();
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public CombineManger(GameServer server) {
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super(server);
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}
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public static void initialize() {
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// Read the data we need for strongbox.
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try {
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DataLoader.loadList("ReliquaryDecompose.json", ReliquaryDecomposeEntry.class).forEach(entry -> {
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reliquaryDecomposeData.put(entry.getConfigId(), entry.getItems());
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});
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Grasscutter.getLogger().debug("Loaded {} reliquary decompose entries.", reliquaryDecomposeData.size());
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}
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catch (Exception ex) {
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Grasscutter.getLogger().error("Unable to load reliquary decompose data.", ex);
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}
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}
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public boolean unlockCombineDiagram(Player player, int combineId) {
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if (!player.getUnlockedCombines().add(combineId)) {
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return false; // Already unlocked
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}
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// Tell the client that this diagram is now unlocked and add the unlocked item to the player.
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player.sendPacket(new PacketCombineFormulaDataNotify(combineId));
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return true;
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}
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public CombineResult combineItem(Player player, int cid, int count) {
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// check config exist
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if (!GameData.getCombineDataMap().containsKey(cid)) {
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player.getWorld().getHost().sendPacket(new PacketCombineRsp());
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return null;
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}
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CombineData combineData = GameData.getCombineDataMap().get(cid);
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if (combineData.getPlayerLevel() > player.getLevel()) {
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return null;
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}
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// consume items
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List<ItemParamData> material = new ArrayList<>(combineData.getMaterialItems());
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material.add(new ItemParamData(202, combineData.getScoinCost()));
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boolean success = player.getInventory().payItems(material, count, ActionReason.Combine);
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// abort if not enough material
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if (!success) {
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player.sendPacket(new PacketCombineRsp(RetcodeOuterClass.Retcode.RET_ITEM_COMBINE_COUNT_NOT_ENOUGH_VALUE));
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}
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// make the result
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player.getInventory().addItem(combineData.getResultItemId(),
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combineData.getResultItemCount() * count);
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CombineResult result = new CombineResult();
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result.setMaterial(List.of());
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result.setResult(List.of(new ItemParamData(combineData.getResultItemId(),
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combineData.getResultItemCount() * count)));
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// TODO lucky characters
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result.setExtra(List.of());
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result.setBack(List.of());
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return result;
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}
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public synchronized void decomposeReliquaries(Player player, int configId, int count, List<Long> input) {
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// Check if the configId is legal.
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List<Integer> possibleDrops = reliquaryDecomposeData.get(configId);
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if (possibleDrops == null) {
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player.sendPacket(new PacketReliquaryDecomposeRsp(Retcode.RET_RELIQUARY_DECOMPOSE_PARAM_ERROR));
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return;
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}
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// Check if the number of input items matches the output count.
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if (input.size() != count * 3) {
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player.sendPacket(new PacketReliquaryDecomposeRsp(Retcode.RET_RELIQUARY_DECOMPOSE_PARAM_ERROR));
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return;
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}
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// Check if all the input reliquaries actually are in the player's inventory.
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for (long guid : input) {
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if (player.getInventory().getItemByGuid(guid) == null) {
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player.sendPacket(new PacketReliquaryDecomposeRsp(Retcode.RET_RELIQUARY_DECOMPOSE_PARAM_ERROR));
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return;
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}
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}
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// Delete the input reliquaries.
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for (long guid : input) {
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player.getInventory().removeItem(guid);
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}
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// Generate outoput reliquaries.
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List<Long> resultItems = new ArrayList<>();
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for (int i = 0; i < count; i++) {
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int itemId = Utils.drawRandomListElement(possibleDrops);
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GameItem newReliquary = new GameItem(itemId, 1);
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player.getInventory().addItem(newReliquary);
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resultItems.add(newReliquary.getGuid());
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}
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// Send packet.
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player.sendPacket(new PacketReliquaryDecomposeRsp(resultItems));
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}
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}
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