mirror of
https://github.com/Grasscutters/Grasscutter.git
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-De-hardcode elemental orb values -De-hardcode exp items -Change ShopChest format (temporary, drop system overhaul will replace it entirely) -Food healing actually uses Ability data for real HP amounts
77 lines
2.3 KiB
Java
77 lines
2.3 KiB
Java
package emu.grasscutter.data.common;
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import java.util.List;
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import it.unimi.dsi.fastutil.floats.FloatArrayList;
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import it.unimi.dsi.fastutil.objects.Object2FloatArrayMap;
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import it.unimi.dsi.fastutil.objects.Object2FloatMap;
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import lombok.val;
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public class DynamicFloat {
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public static DynamicFloat ZERO = new DynamicFloat(0f);
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public static class StackOp {
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enum Op {CONSTANT, KEY, ADD, SUB, MUL, DIV};
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public Op op;
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public float fValue;
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public String sValue;
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public StackOp(String s) {
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switch (s.toUpperCase()) {
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case "ADD" -> this.op = Op.ADD;
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case "SUB" -> this.op = Op.SUB;
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case "MUL" -> this.op = Op.MUL;
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case "DIV" -> this.op = Op.DIV;
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default -> {
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this.op = Op.KEY;
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this.sValue = s;
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}
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}
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}
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public StackOp(float f) {
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this.op = Op.CONSTANT;
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this.fValue = f;
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}
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}
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private List<StackOp> ops;
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private boolean dynamic = false;
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private float constant = 0f;
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public DynamicFloat(float constant) {
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this.constant = constant;
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}
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public DynamicFloat(String key) {
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this.dynamic = true;
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this.ops = List.of(new StackOp(key));
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}
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public DynamicFloat(List<StackOp> ops) {
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this.dynamic = true;
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this.ops = ops;
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}
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public float get() {
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return this.get(new Object2FloatArrayMap<String>());
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}
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public float get(Object2FloatMap<String> props) {
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if (!dynamic)
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return constant;
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val fl = new FloatArrayList();
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for (var op : this.ops) {
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switch (op.op) {
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case CONSTANT -> fl.push(op.fValue);
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case KEY -> fl.push(props.getOrDefault(op.sValue, 0f));
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case ADD -> fl.push(fl.popFloat() + fl.popFloat());
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case SUB -> fl.push(-fl.popFloat() + fl.popFloat()); // [f0, f1, f2] -> [f0, f1-f2] (opposite of RPN order)
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case MUL -> fl.push(fl.popFloat() * fl.popFloat());
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case DIV -> fl.push((1f/fl.popFloat()) * fl.popFloat()); // [f0, f1, f2] -> [f0, f1/f2]
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}
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}
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return fl.popFloat(); // well-formed data will always have only one value left at this point
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}
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}
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