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102 lines
2.2 KiB
Java
102 lines
2.2 KiB
Java
package emu.grasscutter.data.def;
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import java.util.ArrayList;
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import java.util.List;
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import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.ResourceType;
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import emu.grasscutter.data.common.FightPropData;
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import emu.grasscutter.data.common.ItemParamData;
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@ResourceType(name = "ProudSkillExcelConfigData.json")
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public class ProudSkillData extends GameResource {
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private int ProudSkillId;
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private int ProudSkillGroupId;
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private int Level;
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private int CoinCost;
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private int BreakLevel;
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private int ProudSkillType;
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private String OpenConfig;
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private List<ItemParamData> CostItems;
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private List<String> FilterConds;
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private List<String> LifeEffectParams;
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private FightPropData[] AddProps;
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private float[] ParamList;
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private long[] ParamDescList;
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private long NameTextMapHash;
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@Override
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public int getId() {
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return ProudSkillId;
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}
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public int getProudSkillGroupId() {
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return ProudSkillGroupId;
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}
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public int getLevel() {
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return Level;
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}
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public int getCoinCost() {
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return CoinCost;
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}
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public int getBreakLevel() {
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return BreakLevel;
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}
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public int getProudSkillType() {
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return ProudSkillType;
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}
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public String getOpenConfig() {
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return OpenConfig;
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}
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public List<ItemParamData> getCostItems() {
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return CostItems;
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}
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public List<String> getFilterConds() {
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return FilterConds;
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}
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public List<String> getLifeEffectParams() {
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return LifeEffectParams;
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}
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public FightPropData[] getAddProps() {
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return AddProps;
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}
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public float[] getParamList() {
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return ParamList;
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}
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public long[] getParamDescList() {
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return ParamDescList;
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}
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public long getNameTextMapHash() {
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return NameTextMapHash;
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}
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@Override
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public void onLoad() {
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if (this.getOpenConfig() != null & this.getOpenConfig().length() > 0) {
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this.OpenConfig = "Avatar_" + this.getOpenConfig();
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}
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// Fight props
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ArrayList<FightPropData> parsed = new ArrayList<FightPropData>(getAddProps().length);
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for (FightPropData prop : getAddProps()) {
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if (prop.getPropType() != null && prop.getValue() != 0f) {
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prop.onLoad();
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parsed.add(prop);
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}
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}
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this.AddProps = parsed.toArray(new FightPropData[parsed.size()]);
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}
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}
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