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43 lines
1.4 KiB
Java
43 lines
1.4 KiB
Java
package emu.grasscutter.command.commands;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.Player;
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import java.util.List;
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@Command(label = "changescene", usage = "changescene <scene id>",
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description = "Changes your scene", aliases = {"scene"}, permission = "player.changescene")
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public final class ChangeSceneCommand implements CommandHandler {
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@Override
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public void execute(Player sender, List<String> args) {
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if (sender == null) {
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CommandHandler.sendMessage(null, "Run this command in-game.");
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return;
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}
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if (args.size() < 1) {
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CommandHandler.sendMessage(sender, "Usage: changescene <scene id>");
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return;
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}
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try {
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int sceneId = Integer.parseInt(args.get(0));
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if (sceneId == sender.getSceneId()) {
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CommandHandler.sendMessage(sender, "You are already in that scene");
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return;
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}
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boolean result = sender.getWorld().transferPlayerToScene(sender, sceneId, sender.getPos());
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CommandHandler.sendMessage(sender, "Changed to scene " + sceneId);
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if (!result) {
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CommandHandler.sendMessage(sender, "Scene does not exist");
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}
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} catch (Exception e) {
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CommandHandler.sendMessage(sender, "Usage: changescene <scene id>");
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}
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}
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}
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