mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-05-07 20:45:50 +08:00
206 lines
7.7 KiB
Java
206 lines
7.7 KiB
Java
package emu.grasscutter.command.commands;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.game.tower.TowerLevelRecord;
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@Command(label = "setProp", aliases = {"prop"}, usage = {"<prop> <value>"}, permission = "player.setprop", permissionTargeted = "player.setprop.others")
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public final class SetPropCommand implements CommandHandler {
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static enum PseudoProp {
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NONE,
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WORLD_LEVEL,
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TOWER_LEVEL,
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BP_LEVEL,
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GOD_MODE,
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NO_STAMINA,
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UNLIMITED_ENERGY
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}
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static class Prop {
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String name;
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PlayerProperty prop;
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PseudoProp pseudoProp;
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public Prop(PlayerProperty prop) {
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this(prop.toString(), prop, PseudoProp.NONE);
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}
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public Prop(String name) {
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this(name, PlayerProperty.PROP_NONE, PseudoProp.NONE);
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}
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public Prop(String name, PseudoProp pseudoProp) {
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this(name, PlayerProperty.PROP_NONE, pseudoProp);
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}
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public Prop(String name, PlayerProperty prop) {
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this(name, prop, PseudoProp.NONE);
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}
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public Prop(String name, PlayerProperty prop, PseudoProp pseudoProp) {
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this.name = name;
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this.prop = prop;
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this.pseudoProp = pseudoProp;
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}
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}
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Map<String, Prop> props;
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public SetPropCommand() {
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this.props = new HashMap<>();
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// Full PlayerProperty enum that won't be advertised but can be used by devs
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for (PlayerProperty prop : PlayerProperty.values()) {
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String name = prop.toString().substring(5); // PROP_EXP -> EXP
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String key = name.toLowerCase(); // EXP -> exp
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this.props.put(key, new Prop(name, prop));
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}
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// Add special props
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Prop worldlevel = new Prop("World Level", PlayerProperty.PROP_PLAYER_WORLD_LEVEL, PseudoProp.WORLD_LEVEL);
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this.props.put("worldlevel", worldlevel);
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this.props.put("wl", worldlevel);
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Prop abyss = new Prop("Tower Level", PseudoProp.TOWER_LEVEL);
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this.props.put("abyss", abyss);
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this.props.put("abyssfloor", abyss);
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this.props.put("ut", abyss);
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this.props.put("tower", abyss);
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this.props.put("towerlevel", abyss);
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this.props.put("unlocktower", abyss);
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Prop bplevel = new Prop("BP Level", PseudoProp.BP_LEVEL);
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this.props.put("bplevel", bplevel);
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this.props.put("bp", bplevel);
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this.props.put("battlepass", bplevel);
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Prop godmode = new Prop("godmode", PseudoProp.GOD_MODE);
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this.props.put("godmode", godmode);
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this.props.put("god", godmode);
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Prop nostamina = new Prop("nostamina", PseudoProp.NO_STAMINA);
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this.props.put("nostamina", nostamina);
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this.props.put("nostam", nostamina);
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this.props.put("ns", nostamina);
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Prop unlimitedenergy = new Prop("unlimitedenergy", PseudoProp.UNLIMITED_ENERGY);
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this.props.put("unlimitedenergy", unlimitedenergy);
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this.props.put("ue", unlimitedenergy);
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}
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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if (args.size() != 2) {
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sendUsageMessage(sender);
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return;
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}
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String propStr = args.get(0).toLowerCase();
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String valueStr = args.get(1).toLowerCase();
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int value;
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if (!props.containsKey(propStr)) {
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sendUsageMessage(sender);
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return;
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}
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try {
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value = switch (valueStr.toLowerCase()) {
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case "on", "true" -> 1;
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case "off", "false" -> 0;
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case "toggle" -> -1;
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default -> Integer.parseInt(valueStr);
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};
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} catch (NumberFormatException ignored) {
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CommandHandler.sendTranslatedMessage(sender, "commands.execution.argument_error");
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return;
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}
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boolean success = false;
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Prop prop = props.get(propStr);
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success = switch (prop.pseudoProp) {
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case WORLD_LEVEL -> targetPlayer.setWorldLevel(value);
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case BP_LEVEL -> targetPlayer.getBattlePassManager().setLevel(value);
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case TOWER_LEVEL -> this.setTowerLevel(sender, targetPlayer, value);
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case GOD_MODE, NO_STAMINA, UNLIMITED_ENERGY -> this.setBool(sender, targetPlayer, prop.pseudoProp, value);
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default -> targetPlayer.setProperty(prop.prop, value);
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};
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if (success) {
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if (targetPlayer == sender) {
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CommandHandler.sendTranslatedMessage(sender, "commands.generic.set_to", prop.name, valueStr);
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} else {
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String uidStr = targetPlayer.getAccount().getId();
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CommandHandler.sendTranslatedMessage(sender, "commands.generic.set_for_to", prop.name, uidStr, valueStr);
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}
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} else {
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if (prop.prop != PlayerProperty.PROP_NONE) { // PseudoProps need to do their own error messages
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String min = Integer.toString(targetPlayer.getPropertyMin(prop.prop));
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String max = Integer.toString(targetPlayer.getPropertyMax(prop.prop));
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CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.value_between", prop.name, min, max);
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}
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}
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}
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private boolean setTowerLevel(Player sender, Player targetPlayer, int topFloor) {
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List<Integer> floorIds = targetPlayer.getServer().getTowerSystem().getAllFloors();
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if (topFloor < 0 || topFloor > floorIds.size()) {
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String min = Integer.toString(0);
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String max = Integer.toString(floorIds.size());
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CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.value_between", "Tower Level", min, max);
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return false;
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}
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Map<Integer, TowerLevelRecord> recordMap = targetPlayer.getTowerManager().getRecordMap();
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// Add records for each unlocked floor
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for (int floor : floorIds.subList(0, topFloor)) {
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if (!recordMap.containsKey(floor)) {
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recordMap.put(floor, new TowerLevelRecord(floor));
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}
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}
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// Remove records for each floor past our target
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for (int floor : floorIds.subList(topFloor, floorIds.size())) {
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if (recordMap.containsKey(floor)) {
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recordMap.remove(floor);
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}
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}
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// Six stars required on Floor 8 to unlock Floor 9+
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if (topFloor > 8) {
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recordMap.get(floorIds.get(7)).setLevelStars(0, 6); // levelIds seem to start at 1 for Floor 1 Chamber 1, so this doesn't get shown at all
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}
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return true;
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}
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private boolean setBool(Player sender, Player targetPlayer, PseudoProp pseudoProp, int value) {
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boolean enabled = switch (pseudoProp) {
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case GOD_MODE -> targetPlayer.inGodmode();
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case NO_STAMINA -> targetPlayer.getUnlimitedStamina();
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case UNLIMITED_ENERGY -> !targetPlayer.getEnergyManager().getEnergyUsage();
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default -> false;
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};
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enabled = switch (value) {
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case -1 -> !enabled;
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case 0 -> false;
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default -> true;
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};
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switch (pseudoProp) {
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case GOD_MODE:
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targetPlayer.setGodmode(enabled);
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break;
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case NO_STAMINA:
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targetPlayer.setUnlimitedStamina(enabled);
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break;
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case UNLIMITED_ENERGY:
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targetPlayer.getEnergyManager().setEnergyUsage(!enabled);
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break;
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default:
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return false;
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}
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return true;
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}
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}
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