2022-04-19 02:06:58 -07:00

450 lines
19 KiB
Java

package emu.grasscutter.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.data.def.AvatarData;
import emu.grasscutter.data.def.AvatarSkillDepotData;
import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.World;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.EntityItem;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.inventory.GenshinItem;
import emu.grasscutter.game.inventory.Inventory;
import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
import emu.grasscutter.utils.Position;
import java.util.LinkedList;
import java.util.List;
/**
* A container for player-related commands.
*/
public final class PlayerCommands {
@Command(label = "give", aliases = {"g", "item", "giveitem"},
usage = "Usage: give [player] <itemId|itemName> [amount]")
public static class GiveCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
int target, item, amount = 1;
switch(args.size()) {
default:
CommandHandler.sendMessage(player, "Usage: give <player> <itemId|itemName> [amount]");
return;
case 1:
try {
item = Integer.parseInt(args.get(0));
target = player.getAccount().getPlayerId();
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(player, "Invalid item id.");
return;
}
break;
case 2:
try {
target = Integer.parseInt(args.get(0));
if(Grasscutter.getGameServer().getPlayerById(target) == null) {
target = player.getId(); amount = Integer.parseInt(args.get(1));
item = Integer.parseInt(args.get(0));
} else {
item = Integer.parseInt(args.get(1));
}
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(player, "Invalid item or player ID.");
return;
}
break;
case 3:
try {
target = Integer.parseInt(args.get(0));
if(Grasscutter.getGameServer().getPlayerById(target) == null) {
CommandHandler.sendMessage(player, "Invalid player ID."); return;
}
item = Integer.parseInt(args.get(1));
amount = Integer.parseInt(args.get(2));
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(player, "Invalid item or player ID.");
return;
}
break;
}
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerById(target);
if(targetPlayer == null) {
CommandHandler.sendMessage(player, "Player not found."); return;
}
ItemData itemData = GenshinData.getItemDataMap().get(item);
if(itemData == null) {
CommandHandler.sendMessage(player, "Invalid item id."); return;
}
this.item(targetPlayer, itemData, amount);
}
/**
* give [player] [itemId|itemName] [amount]
*/
@Override public void execute(List<String> args) {
if(args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: give <player> <itemId|itemName> [amount]");
return;
}
try {
int target = Integer.parseInt(args.get(0));
int item = Integer.parseInt(args.get(1));
int amount = 1; if(args.size() > 2) amount = Integer.parseInt(args.get(2));
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerById(target);
if(targetPlayer == null) {
CommandHandler.sendMessage(null, "Player not found."); return;
}
ItemData itemData = GenshinData.getItemDataMap().get(item);
if(itemData == null) {
CommandHandler.sendMessage(null, "Invalid item id."); return;
}
this.item(targetPlayer, itemData, amount);
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid item or player ID.");
}
}
private void item(GenshinPlayer player, ItemData itemData, int amount) {
GenshinItem genshinItem = new GenshinItem(itemData);
if(itemData.isEquip()) {
List<GenshinItem> items = new LinkedList<>();
for(int i = 0; i < amount; i++) {
items.add(genshinItem);
} player.getInventory().addItems(items);
player.sendPacket(new PacketItemAddHintNotify(items, ActionReason.SubfieldDrop));
} else {
genshinItem.setCount(amount);
player.getInventory().addItem(genshinItem);
player.sendPacket(new PacketItemAddHintNotify(genshinItem, ActionReason.SubfieldDrop));
}
}
}
@Command(label = "drop", aliases = {"d", "dropitem"},
usage = "Usage: drop <itemId|itemName> [amount]",
execution = Command.Execution.PLAYER)
public static class DropCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if(args.size() < 1) {
CommandHandler.sendMessage(player, "Usage: drop <itemId|itemName> [amount]");
return;
}
try {
int item = Integer.parseInt(args.get(0));
int amount = 1; if(args.size() > 1) amount = Integer.parseInt(args.get(1));
ItemData itemData = GenshinData.getItemDataMap().get(item);
if(itemData == null) {
CommandHandler.sendMessage(player, "Invalid item id."); return;
}
if (itemData.isEquip()) {
float range = (5f + (.1f * amount));
for (int i = 0; i < amount; i++) {
Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2));
EntityItem entity = new EntityItem(player.getWorld(), player, itemData, pos, 1);
player.getWorld().addEntity(entity);
}
} else {
EntityItem entity = new EntityItem(player.getWorld(), player, itemData, player.getPos().clone().addY(3f), amount);
player.getWorld().addEntity(entity);
}
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(player, "Invalid item or player ID.");
}
}
}
@Command(label = "givechar", aliases = { "givec" }, usage = "Usage: givechar <playerId> <avatarId> [level]")
public static class GiveCharCommand implements CommandHandler {
@Override public void execute(GenshinPlayer player, List<String> args) {
int target, avatarID, level = 1, ascension = 1;
if(args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: givechar <player> <avatarId> [level]");
return;
}
switch(args.size()) {
default:
CommandHandler.sendMessage(null, "Usage: givechar <player> <avatarId> [level]");
return;
case 1:
try {
avatarID = Integer.parseInt(args.get(0));
target = player.getAccount().getPlayerId();
} catch (NumberFormatException ignored) {
// TODO: Parse from avatar name using GM Handbook.
CommandHandler.sendMessage(player, "Invalid avatar id.");
return;
}
break;
case 2:
try {
target = Integer.parseInt(args.get(0));
if(Grasscutter.getGameServer().getPlayerById(target) == null) {
target = player.getId(); level = Integer.parseInt(args.get(1));
avatarID = Integer.parseInt(args.get(0));
} else {
avatarID = Integer.parseInt(args.get(1));
}
} catch (NumberFormatException ignored) {
// TODO: Parse from avatar name using GM Handbook.
CommandHandler.sendMessage(player, "Invalid avatar or player ID.");
return;
}
break;
case 3:
try {
target = Integer.parseInt(args.get(0));
if(Grasscutter.getGameServer().getPlayerById(target) == null) {
CommandHandler.sendMessage(player, "Invalid player ID."); return;
}
avatarID = Integer.parseInt(args.get(1));
level = Integer.parseInt(args.get(2));
} catch (NumberFormatException ignored) {
// TODO: Parse from avatar name using GM Handbook.
CommandHandler.sendMessage(player, "Invalid avatar or player ID.");
return;
}
break;
}
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerById(target);
if(targetPlayer == null) {
CommandHandler.sendMessage(null, "Player not found."); return;
}
AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarID);
if(avatarData == null) {
CommandHandler.sendMessage(null, "Invalid avatar id."); return;
}
// Calculate ascension level.
if (level <= 40) {
ascension = (int)Math.ceil(level / 20);
} else if (level > 20) {
ascension = (int)Math.ceil(level / 10) - 3;
}
GenshinAvatar avatar = new GenshinAvatar(avatarID);
avatar.setLevel(level);
avatar.setPromoteLevel(ascension);
// This will handle stats and talents
avatar.recalcStats();
targetPlayer.addAvatar(avatar);
}
@Override
public void execute(List<String> args) {
if(args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: givechar <player> <itemId|itemName> [amount]");
return;
}
try {
int target = Integer.parseInt(args.get(0));
int avatarID = Integer.parseInt(args.get(1));
int level = 1; if(args.size() > 2) level = Integer.parseInt(args.get(2));
int ascension = 1;
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerById(target);
if(targetPlayer == null) {
CommandHandler.sendMessage(null, "Player not found."); return;
}
AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarID);
if(avatarData == null) {
CommandHandler.sendMessage(null, "Invalid avatar id."); return;
}
// Calculate ascension level.
if (level <= 40) {
ascension = (int)Math.ceil(level / 20);
} else if (level > 20) {
ascension = (int)Math.ceil(level / 10) - 3;
}
GenshinAvatar avatar = new GenshinAvatar(avatarID);
avatar.setLevel(level);
avatar.setPromoteLevel(ascension);
// This will handle stats and talents
avatar.recalcStats();
targetPlayer.addAvatar(avatar);
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid item or player ID.");
}
}
}
@Command(label = "spawn", execution = Command.Execution.PLAYER,
usage = "Usage: spawn <entityId|entityName> [level] [amount]")
public static class SpawnCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if(args.size() < 1) {
CommandHandler.sendMessage(null, "Usage: spawn <entityId|entityName> [amount]");
return;
}
try {
int entity = Integer.parseInt(args.get(0));
int level = 1; if(args.size() > 1) level = Integer.parseInt(args.get(1));
int amount = 1; if(args.size() > 2) amount = Integer.parseInt(args.get(2));
MonsterData entityData = GenshinData.getMonsterDataMap().get(entity);
if(entityData == null) {
CommandHandler.sendMessage(null, "Invalid entity id."); return;
}
float range = (5f + (.1f * amount));
for (int i = 0; i < amount; i++) {
Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2));
EntityMonster monster = new EntityMonster(player.getWorld(), entityData, pos, level);
player.getWorld().addEntity(monster);
}
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid item or player ID.");
}
}
}
@Command(label = "killall",
usage = "Usage: killall [sceneId]")
public static class KillAllCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
World world = player.getWorld();
world.getEntities().values().stream()
.filter(entity -> entity instanceof EntityMonster)
.forEach(entity -> world.killEntity(entity, 0));
}
@Override
public void execute(List<String> args) {
if(args.size() < 1) {
CommandHandler.sendMessage(null, "Usage: killall [sceneId]"); return;
}
try {
int sceneId = Integer.parseInt(args.get(0));
CommandHandler.sendMessage(null, "Killing all monsters in scene " + sceneId);
// TODO: Implement getting worlds by scene ID.
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid scene id.");
}
}
}
@Command(label = "resetconst", aliases = {"resetconstellation"},
usage = "Usage: resetconst [all]", execution = Command.Execution.PLAYER)
public static class ResetConstellationCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if(args.size() > 0 && args.get(0).equalsIgnoreCase("all")) {
player.getAvatars().forEach(this::resetConstellation);
player.dropMessage("Reset all avatars' constellations.");
} else {
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
if(entity == null)
return;
GenshinAvatar avatar = entity.getAvatar();
this.resetConstellation(avatar);
player.dropMessage("Constellations for " + avatar.getAvatarData().getName() + " have been reset. Please relog to see changes.");
}
}
private void resetConstellation(GenshinAvatar avatar) {
avatar.getTalentIdList().clear();
avatar.setCoreProudSkillLevel(0);
avatar.recalcStats();
avatar.save();
}
}
@Command(label = "godmode",
usage = "Usage: godmode", execution = Command.Execution.PLAYER)
public static class GodModeCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
player.setGodmode(!player.inGodmode());
player.dropMessage("Godmode is now " + (player.inGodmode() ? "enabled" : "disabled") + ".");
}
}
@Command(label = "sethealth", aliases = {"sethp"},
usage = "Usage: sethealth <hp>", execution = Command.Execution.PLAYER)
public static class SetHealthCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if(args.size() < 1) {
CommandHandler.sendMessage(null, "Usage: sethealth <hp>"); return;
}
try {
int health = Integer.parseInt(args.get(0));
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
if(entity == null)
return;
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, health);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
player.dropMessage("Health set to " + health + ".");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid health value.");
}
}
}
@Command(label = "clearartifacts", aliases = {"clearart"},
usage = "Usage: clearartifacts", execution = Command.Execution.PLAYER)
public static class ClearArtifactsCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
Inventory playerInventory = player.getInventory();
playerInventory.getItems().values().stream()
.filter(item -> item.getItemType() == ItemType.ITEM_RELIQUARY)
.filter(item -> item.getLevel() == 1 && item.getExp() == 0)
.filter(item -> !item.isLocked() && !item.isEquipped())
.forEach(item -> playerInventory.removeItem(item, item.getCount()));
}
}
}