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https://github.com/Grasscutters/Grasscutter.git
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Original commits: * Add necessary protos for scene point/area unlocking. * Rename PlayerOpenStateManager to PlayerProgressManager and move data to Player. * Handle unlocking of waypoints. * Add primo rewards for waypoint unlock. * Statue unlocking. * Add statue quest on player login. * I forgor to add an unlock command. * Give EXP as reward, fire quest trigger, make EXP UI show up.
36 lines
1.5 KiB
Java
36 lines
1.5 KiB
Java
package emu.grasscutter.server.packet.send;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.excels.OpenStateData;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.player.PlayerProgressManager;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.OpenStateUpdateNotifyOuterClass.OpenStateUpdateNotify;
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/*
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Must be sent on login for openStates to work
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Tells the client to update its openStateMap for the keys sent. value is irrelevant
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*/
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public class PacketOpenStateUpdateNotify extends BasePacket {
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public PacketOpenStateUpdateNotify(Player player) {
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super(PacketOpcodes.OpenStateUpdateNotify);
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OpenStateUpdateNotify.Builder proto = OpenStateUpdateNotify.newBuilder();
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for (OpenStateData state : GameData.getOpenStateList()) {
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// If the player has an open state stored in their map, then it would always override any default value
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if (player.getOpenStates().containsKey(state.getId())) {
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proto.putOpenStateMap(state.getId(), player.getProgressManager().getOpenState(state.getId()));
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}
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// Otherwise, add the state if it is contained in the set of default open states.
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else if (PlayerProgressManager.DEFAULT_OPEN_STATES.contains(state.getId())) {
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proto.putOpenStateMap(state.getId(), 1);
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}
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}
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this.setData(proto);
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}
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}
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