package emu.grasscutter.data.excels; import java.util.List; import emu.grasscutter.data.GameResource; import emu.grasscutter.data.ResourceType; import lombok.Getter; @ResourceType(name = "BlossomRefreshExcelConfigData.json") public class BlossomRefreshExcelConfigData extends GameResource { private int id; // Map details @Getter private long nameTextMapHash; @Getter private long descTextMapHash; @Getter private String icon; @Getter private String clientShowType; // BLOSSOM_SHOWTYPE_CHALLENGE, BLOSSOM_SHOWTYPE_NPCTALK // Refresh details @Getter private String refreshType; // Leyline blossoms, magical ore outcrops @Getter private int refreshCount; // Number of entries to spawn at refresh (1 for each leyline type for each city, 4 for magical ore for each city) @Getter private String refreshTime; // Server time-of-day to refresh at @Getter private RefreshCond[] refreshCondVec; // AR requirements etc. @Getter private int cityId; @Getter private int blossomChestId; // 1 for mora, 2 for exp @Getter private Drop[] dropVec; // Unknown details // @Getter private int reviseLevel; // @Getter private int campUpdateNeedCount; // Always 1 if specified @Override public int getId() { return id; } public static class Drop { @Getter int dropId; @Getter int previewReward; } public static class RefreshCond { @Getter String type; @Getter List param; } }