package emu.grasscutter.server.packet.recv; import emu.grasscutter.game.entity.EntityAvatar; import emu.grasscutter.game.entity.EntityMonster; import emu.grasscutter.game.entity.GameEntity; import emu.grasscutter.game.props.FightProperty; import emu.grasscutter.net.packet.Opcodes; import emu.grasscutter.net.packet.PacketHandler; import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.proto.SceneEntityDrownReqOuterClass.SceneEntityDrownReq; import emu.grasscutter.server.game.GameSession; import emu.grasscutter.server.packet.send.PacketSceneEntityDrownRsp; @Opcodes(PacketOpcodes.SceneEntityDrownReq) public class HandlerSceneEntityDrownReq extends PacketHandler { @Override public void handle(GameSession session, byte[] header, byte[] payload) throws Exception { SceneEntityDrownReq req = SceneEntityDrownReq.parseFrom(payload); GameEntity entity = session.getPlayer().getScene().getEntityById(req.getEntityId()); if (entity == null || !(entity instanceof EntityMonster || entity instanceof EntityAvatar)) { return; } entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0); // TODO: make a list somewhere of all entities to remove per tick rather than one by one session.getPlayer().getScene().killEntity(entity, 0); session .getPlayer() .getScene() .broadcastPacket(new PacketSceneEntityDrownRsp(req.getEntityId())); } }