package emu.grasscutter.server.packet.recv; import emu.grasscutter.game.GenshinPlayer.SceneLoadState; import emu.grasscutter.net.packet.Opcodes; import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.packet.PacketHandler; import emu.grasscutter.server.game.GameSession; import emu.grasscutter.server.packet.send.PacketEnterSceneDoneRsp; import emu.grasscutter.server.packet.send.PacketPlayerTimeNotify; import emu.grasscutter.server.packet.send.PacketScenePlayerLocationNotify; import emu.grasscutter.server.packet.send.PacketWorldPlayerLocationNotify; import emu.grasscutter.server.packet.send.PacketWorldPlayerRTTNotify; @Opcodes(PacketOpcodes.EnterSceneDoneReq) public class HandlerEnterSceneDoneReq extends PacketHandler { @Override public void handle(GameSession session, byte[] header, byte[] payload) throws Exception { // Finished loading session.getPlayer().setSceneLoadState(SceneLoadState.LOADED); // Done session.send(new PacketEnterSceneDoneRsp(session.getPlayer())); session.send(new PacketPlayerTimeNotify(session.getPlayer())); // Probably not the right place // Spawn player in world session.getPlayer().getScene().spawnPlayer(session.getPlayer()); // Spawn other entites already in world session.getPlayer().getScene().showOtherEntities(session.getPlayer()); // Locations session.send(new PacketWorldPlayerLocationNotify(session.getPlayer().getWorld())); session.send(new PacketScenePlayerLocationNotify(session.getPlayer().getScene())); session.send(new PacketWorldPlayerRTTNotify(session.getPlayer().getWorld())); // Reset timer for sending player locations session.getPlayer().resetSendPlayerLocTime(); } }