package emu.grasscutter.server.packet.recv; import emu.grasscutter.game.inventory.GameItem; import emu.grasscutter.game.quest.enums.QuestTrigger; import emu.grasscutter.net.packet.Opcodes; import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.proto.NpcTalkReqOuterClass.NpcTalkReq; import emu.grasscutter.net.packet.PacketHandler; import emu.grasscutter.server.game.GameSession; import emu.grasscutter.server.packet.send.PacketNpcTalkRsp; @Opcodes(PacketOpcodes.NpcTalkReq) public class HandlerNpcTalkReq extends PacketHandler { @Override public void handle(GameSession session, byte[] header, byte[] payload) throws Exception { NpcTalkReq req = NpcTalkReq.parseFrom(payload); // Why are there 2 quest triggers that do the same thing... session.getPlayer().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_COMPLETE_TALK, req.getTalkId()); session.getPlayer().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_FINISH_PLOT, req.getTalkId()); session.send(new PacketNpcTalkRsp(req.getNpcEntityId(), req.getTalkId(), req.getEntityId())); } }