package emu.grasscutter.server.event.game; import emu.grasscutter.game.player.Player; import emu.grasscutter.server.event.types.GameEvent; import emu.grasscutter.server.game.GameSession; public final class PlayerCreationEvent extends GameEvent { private final GameSession session; private Class playerClass; public PlayerCreationEvent(GameSession session, Class playerClass) { this.session = session; this.playerClass = playerClass; } public GameSession getSession() { return this.session; } public void setPlayerClass(Class playerClass) { this.playerClass = playerClass; } public Class getPlayerClass() { return this.playerClass; } }