package emu.grasscutter.server.packet.recv; import emu.grasscutter.net.packet.Opcodes; import emu.grasscutter.net.packet.PacketHandler; import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.proto.TakeBattlePassRewardReqOuterClass; import emu.grasscutter.server.game.GameSession; import emu.grasscutter.server.packet.send.PacketTakeBattlePassRewardRsp; @Opcodes(PacketOpcodes.TakeBattlePassRewardReq) public class HandlerTakeBattlePassRewardReq extends PacketHandler { @Override public void handle(GameSession session, byte[] header, byte[] payload) throws Exception { var req = TakeBattlePassRewardReqOuterClass.TakeBattlePassRewardReq.parseFrom(payload); //due to the list only have one element, so we can use get(0) session.send(new PacketTakeBattlePassRewardRsp(req.getTakeOptionListList() , session)); //update the awardTakenLevel req.getTakeOptionListList().forEach(battlePassRewardTakeOption -> session.getPlayer().getBattlePassManager().updateAwardTakenLevel(battlePassRewardTakeOption.getTag().getLevel())); } }