package emu.grasscutter.server.packet.recv; import emu.grasscutter.net.packet.BasePacket; import emu.grasscutter.net.packet.Opcodes; import emu.grasscutter.net.packet.PacketHandler; import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.proto.SetEntityClientDataNotifyOuterClass.SetEntityClientDataNotify; import emu.grasscutter.server.game.GameSession; @Opcodes(PacketOpcodes.SetEntityClientDataNotify) public class HandlerSetEntityClientDataNotify extends PacketHandler { @Override public void handle(GameSession session, byte[] header, byte[] payload) throws Exception { // Skip if there is no one to broadcast it too if (session.getPlayer().getScene().getPlayerCount() <= 1) { return; } // Make sure packet is a valid proto before replaying it to the other players SetEntityClientDataNotify notif = SetEntityClientDataNotify.parseFrom(payload); BasePacket packet = new BasePacket(PacketOpcodes.SetEntityClientDataNotify, true); packet.setData(notif); session.getPlayer().getScene().broadcastPacket(packet); } }