package emu.grasscutter.languages; public final class CNLanguage { public String An_error_occurred_during_game_update = "游æˆ?æ›´æ–°æ—¶å?‘生了错误."; public String Starting_Grasscutter = "正在开å?¯Grasscutter..."; public String Invalid_server_run_mode = "无效的æœ?务器è¿?行模å¼?. "; public String Server_run_mode = "æœ?务器è¿?行模å¼?必须为以下几ç§?之一: 'HYBRID'(æ··å?ˆæ¨¡å¼?), 'DISPATCH_ONLY'(ä»…dispatch模å¼?), 或 'GAME_ONLY'(仅游æˆ?模å¼?). 无法å?¯åЍGrasscutter..."; public String Shutting_down = "正在å?œæ­¢...."; public String Start_done = "加载完æˆ?ï¼?需è¦?指令帮助请输入 \"help\""; public String Dispatch_mode_not_support_command = "ä»…dispatch模å¼?无法使用指令。"; public String Command_error = "命令错误:"; public String Error = "出现错误."; public String Grasscutter_is_free = "Grasscutter是å…?费软件,如果你是花钱买到的,你大概被骗了。主页: https://github.com/Grasscutters/Grasscutter"; public String Game_start_port = "游æˆ?æœ?务器已在端å?£ {port} 上开å?¯ã€‚"; public String Client_connect = "æ?¥è‡ª {address} 的客户端已连接。"; public String Client_disconnect = "æ?¥è‡ª {address} 的客户端已断开。"; public String Client_request = "[Dispatch] 客户端 {ip} 请求: {method} {url}"; public String Not_load_keystore = "[Dispatch] 无法加载è¯?书,正在å°?试默认密ç ?..."; public String Use_default_keystore = "[Dispatch] æˆ?功使用默认密ç ?加载è¯?书. 请考虑将config.json中的KeystorePassword项改为123456."; public String Load_keystore_error = "[Dispatch] 加载è¯?书时出现错误!"; public String Not_find_ssl_cert = "[Dispatch] 未找到SSLè¯?书,正在回滚至基本HTTP。"; public String Welcome = "欢迎使用Grasscutter"; public String Potential_unhandled_request = "[Dispatch] 潜在的未处ç?†è¯·æ±‚: {method} {url}"; public String Client_login_token = "[Dispatch] 客户端 {ip} 正在å°?试使用token登录..."; public String Client_token_login_failed = "[Dispatch] 客户端 {ip} 使用token登录失败。"; public String Client_login_in_token = "[Dispatch] 客户端 {ip} 使用token以 {uid} 的身份登录。"; public String Game_account_cache_error = "游æˆ?账户缓存出现错误。"; public String Wrong_session_key = "会è¯?密钥错误。"; public String Client_exchange_combo_token = "[Dispatch] 客户端 {ip} æˆ?功交æ?¢token。"; public String Client_failed_exchange_combo_token = "[Dispatch] 客户端 {ip} 交æ?¢token失败。"; public String Dispatch_start_server_port = "[Dispatch] Dispatchæœ?务器已在端å?£ {port} 上开å?¯ã€‚"; public String Client_failed_login_account_create = "[Dispatch] 客户端 {ip} 登录失败: 已创建UID为 {uid} 的账户。"; public String Client_failed_login_account_create_failed = "[Dispatch] 客户端 {ip} 登录失败: 创建账户失败。"; public String Client_failed_login_account_no_found = "[Dispatch] Client {ip} 登录失败: 未找到å¸?户。"; public String Client_login = "[Dispatch] 客户端 {ip} 以 {uid} 的身份登录。"; public String Username_not_found = "未找到此用户å??."; public String Username_not_found_create_failed = "未找到此用户å??, 创建失败。."; // Command public String No_command_specified = "未指定命令."; public String Unknown_command = "未知命令: "; public String You_not_permission_run_command = "你没有æ?ƒé™?è¿?行此命令."; public String This_command_can_only_run_from_console = "此命令å?ªèƒ½åœ¨æŽ§åˆ¶å?°è¿?行."; public String Run_this_command_in_game = "请在游æˆ?内è¿?行此命令."; public String Invalid_playerId = "无效的玩家ID."; public String Player_not_found = "未找到此玩家."; public String Player_is_offline = "此玩家已离线."; public String Invalid_item_id = "无效的物å“?ID."; public String Invalid_item_or_player_id = "无效的玩家或物å“?ID."; public String Enabled = "å?¯ç”¨"; public String Disabled = "ç¦?用"; public String No_command_found = "未找到命令."; public String Help = "帮助"; public String Player_not_found_or_offline = "此玩家ä¸?存在或已离线."; public String Invalid_arguments = "无效的å?‚æ•°."; public String Success = "æˆ?功"; public String Invalid_entity_id = "无效的实体ID."; // Help public String Help_usage = " 用法: "; public String Help_aliases = " 别å??: "; public String Help_available_command = " å?¯ç”¨å‘½ä»¤:"; // Account public String Modify_user_account = "修改用户å¸?户"; public String Invalid_UID = "无效的UID."; public String Account_exists = "账户已存在."; public String Account_create_UID = "UID为 {uid} 的账户已创建."; public String Account_delete = "已删除账户."; public String Account_not_find = "账户ä¸?存在."; public String Account_command_usage = "用法: account <用户å??> [uid]"; // Broadcast public String Broadcast_command_usage = "用法: broadcast <消æ?¯>"; public String Broadcast_message_sent = "消æ?¯å·²å?‘é€?."; // ChangeScene public String Change_screen_usage = "用法: changescene <场景id>"; public String Change_screen_you_in_that_screen = "ä½ å·²ç»?在此场景中了"; public String Change_screen = "切æ?¢åˆ°åœºæ™¯ "; public String Change_screen_not_exist = "此场景ä¸?存在。"; // Clear public String Clear_weapons = "已清除 {name} 的武器."; public String Clear_artifacts = "已清除 {name} 的圣é?—物 ."; public String Clear_materials = "已清除 {name} çš„æ??æ–™."; public String Clear_furniture = "已清除 {name} 的摆设."; public String Clear_displays = "已清除 {name} çš„displays."; public String Clear_virtuals = "已清除 {name} çš„virtuals."; public String Clear_everything = "已清除 {name} 的所有物å“?."; // Coop public String Coop_usage = "用法: coop <玩家ID> <房主的玩家ID>"; // Drop public String Drop_usage = "用法: drop <物å“?ID|物å“?å??> [æ•°é‡?]"; public String Drop_dropped_of = "已投掷 {amount} 个 {item}."; // EnterDungeon public String EnterDungeon_usage = "用法: enterdungeon <副本 id>"; public String EnterDungeon_changed_to_dungeon = "已进入副本 "; public String EnterDungeon_dungeon_not_found = "副本ä¸?存在"; public String EnterDungeon_you_in_that_dungeon = "ä½ å·²ç»?在此副本中了。"; // GiveAll public String GiveAll_usage = "用法: giveall [player] [amount]"; public String GiveAll_item = "正在给予所有物å“?..."; public String GiveAll_done = "完æˆ?。"; public String GiveAll_invalid_amount_or_playerId = "无效的数é‡?或玩家ID"; // GiveArtifact public String GiveArtifact_usage = "用法: giveart|gart [玩家] <圣é?—物Id> <主è¯?æ?¡Id> [<副è¯?æ?¡Id>[,<被强化次数>]]... [等级]"; public String GiveArtifact_invalid_artifact_id = "无效的圣é?—物Id."; public String GiveArtifact_given = "已将 {itemId} 给予 {target}."; // GiveChar public String GiveChar_usage = "用法: givechar <角色Id|角色å??> [等级]"; public String GiveChar_given = "将等级为 {level} çš„ {avatarId} 给予 {target}."; public String GiveChar_invalid_avatar_id = "无效的角色ID"; public String GiveChar_invalid_avatar_level = "无效的角色等级."; public String GiveChar_invalid_avatar_or_player_id = "无效的角色ID或玩家ID."; // Give public String Give_usage = "用法: give [玩家å??] <物å“?ID|物å“?å??> [æ•°é‡?] [等级] "; public String Give_refinement_only_applicable_weapons = "精炼å?ªå¯¹æ­¦å™¨æœ‰æ•ˆã€‚"; public String Give_refinement_must_between_1_and_5 = "精炼等级必须在1å’Œ5之间。"; public String Give_given = "已将 {amount} 个 {item} 给与 {target}."; public String Give_given_with_level_and_refinement = "已将 {amount} 个等级为 {lvl}, 精炼 {refinement} çš„ {item} 给予 {target}."; public String Give_given_level = "已将 {amount} 个等级为 {lvl} çš„ {item} 给与 {target}."; // GodMode public String Godmode_status = "现已为 {name} {status} 无敌模å¼? "; // Heal public String Heal_message = "所有角色已被治疗。"; // Kick public String Kick_player_kick_player = "玩家 [{sendUid}:{sendName}] 已踢出 [{kickUid}:{kickName}]"; public String Kick_server_player = "正在踢出玩家 [{kickUid}:{kickName}]"; // Kill public String Kill_usage = "用法: killall [玩家UID] [场景ID]"; public String Kill_scene_not_found_in_player_world = "未在玩家世界中找到此场景"; public String Kill_kill_monsters_in_scene = "å·²æ?€æ­»åœºæ™¯ {id} 中的 {size} å?ªæ€ªç‰©ã€‚ "; // KillCharacter public String KillCharacter_usage = "用法: /killcharacter [玩家Id]"; public String KillCharacter_kill_current_character = "已干掉 {name} 当å‰?的场上角色."; // List public String List_message = "现有 {size} å??玩家在线:"; // Permission public String Permission_usage = "用法: permission <用户å??> <æ?ƒé™?å??>"; public String Permission_add = "æ?ƒé™?已添加。"; public String Permission_have_permission = "此玩家已拥有此æ?ƒé™?!"; public String Permission_remove = "æ?ƒé™?已移除。"; public String Permission_not_have_permission = "此玩家未拥有此æ?ƒé™?!"; // Position public String Position_message = "å??æ ‡: %.3f, %.3f, %.3f\n场景: %d"; // Reload public String Reload_reload_start = "正在é‡?新加载é…?ç½®."; public String Reload_reload_done = "完æˆ?."; // ResetConst public String ResetConst_reset_all = "é‡?置你所有角色的命座。"; public String ResetConst_reset_all_done = "{name} 的命座已被é‡?置。请é‡?新登录。"; // ResetShopLimit public String ResetShopLimit_usage = "用法: /resetshop <玩家id>"; // SendMail public String SendMail_usage = "用法: give [player] [amount]"; public String SendMail_user_not_exist = "ä¸?存在id为 '{id}' 的用户。"; public String SendMail_start_composition = "开始编辑邮件的组æˆ?部分.\n请使用 `/sendmail <标题>` 以继续.\nä½ å?¯ä»¥åœ¨ä»»ä½•时候使用`/sendmail stop` æ?¥å?œæ­¢ç¼–辑."; public String SendMail_templates = "很快就会有邮件模æ?¿äº†......."; public String SendMail_invalid_arguments = "无效的å?‚æ•°.\n用法: `/sendmail <用户Id|all|help> [模æ?¿Id]``"; public String SendMail_send_cancel = "å·²å?–消å?‘é€?邮件。"; public String SendMail_send_done = "å·²å?‘ {name} å?‘é€?邮件!"; public String SendMail_send_all_done = "å·²å?‘所有玩家å?‘é€?邮件!"; public String SendMail_not_composition_end = "邮件组æˆ?部分编辑尚未结æ?Ÿ.\n请使用 `/sendmail {args}` 或 `/sendmail stop` æ?¥å?œæ­¢ç¼–辑"; public String SendMail_Please_use = "请使用 `/sendmail {args}`"; public String SendMail_set_title = "邮件标题已设为 '{title}'.\n使用 '/sendmail <邮件正文>' 以继续."; public String SendMail_set_contents = "邮件的正文如下:\n '{contents}'\n使用 '/sendmail <å?‘é€?者署å??>' 以继续."; public String SendMail_set_message_sender = "邮件的å?‘é€?者已设为 '{send}'.\n使用 '/sendmail <物å“?Id|物å“?å??|finish(结æ?Ÿç¼–辑并å?‘é€?)> [æ•°é‡?] [等级]"; public String SendMail_send = "已将 {amount} 个 {item} (等级 {lvl}) 作为邮件附件.\nä½ å?¯ä»¥ç»§ç»­æ·»åŠ é™„ä»¶ï¼Œä¹Ÿå?¯ä»¥ä½¿ç”¨ `/sendmail finish` æ?¥å?œæ­¢ç¼–辑并å?‘é€?邮件."; public String SendMail_invalid_arguments_please_use = "无效的å?‚æ•° \n 请使用 `/sendmail {args}`"; public String SendMail_title = ""; public String SendMail_message = "<message>"; public String SendMail_sender = "<sender>"; public String SendMail_arguments = "<物å“?Id|物å“?å??|finish(结æ?Ÿç¼–辑并å?‘é€?)> [æ•°é‡?] [等级]"; public String SendMail_error = "错误:无效的编写阶段 {stage}. 需è¦?stacktrace请看æœ?务器命令行."; // SendMessage public String SendMessage_usage = "用法: sendmessage <玩家å??> <消æ?¯>"; public String SenaMessage_message_sent = "å·²å?‘é€?."; // SetFetterLevel public String SetFetterLevel_usage = "用法: setfetterlevel <等级>"; public String SetFetterLevel_fetter_level_must_between_0_and_10 = "设置的好感等级必须ä½?于 0 å’Œ 10 之间。"; public String SetFetterLevel_fetter_set_level = "好感等级已设置为 {level}"; public String SetFetterLevel_invalid_fetter_level = "无效的好感等级。"; // SetStats public String SetStats_usage = "用法: setstats|stats <stat> <value>"; public String SetStats_setstats_help_message = "用法: /setstats|stats <hp(生命值) | mhp(最大生命值) | def(防御力) | atk(攻击) | em(元素精通) | crate(暴击率) | cdmg(暴击伤害)> <数值> 基本属性(æ•´æ•°)"; public String SetStats_stats_help_message = "用法: /stats <er(元素充能) | epyro(ç?«ä¼¤) | ecryo(冰伤) | ehydro(水伤) | eanemo(风伤) | egeo(岩伤) | edend(è?‰ä¼¤) | eelec(雷伤) | ephys(物伤)> <数值> 元素属性(百分比)"; public String SetStats_set_max_hp = "最大生命值已设为 {int}."; public String SetStats_set_max_hp_error = "无效的生命数值."; public String SetStats_set_hp = "生命设置为 {int}."; public String SetStats_set_hp_error = "无效的生命数值."; public String SetStats_set_def = "防御力设置为 {int}."; public String SetStats_set_def_error = "无效的防御力数值."; public String SetStats_set_atk = "攻击力设置为 {int}."; public String SetStats_set_atk_error = "无效的攻击力数值."; public String SetStats_set_em = "元素精通设置为 {int}."; public String SetStats_set_em_error = "无效的元素精通数值."; public String SetStats_set_er = "元素充能设置为 {int}%."; public String SetStats_set_er_error = "无效的元素充能数值."; public String SetStats_set_cr = "暴击率设置为 {int}%."; public String SetStats_set_cr_error = "无效的暴击率数值."; public String SetStats_set_cd = "暴击伤害设置为 {int}%."; public String SetStats_set_cd_error = "无效的暴击伤害数值."; public String SetStats_set_pdb = "ç?«ä¼¤è®¾ç½®ä¸º {int}%."; public String SetStats_set_pdb_error = "无效的ç?«ä¼¤æ•°å€¼."; public String SetStats_set_cdb = "冰伤设置为 {int}%."; public String SetStats_set_cdb_error = "无效的冰伤数值."; public String SetStats_set_hdb = "水伤设置为 {int}%."; public String SetStats_set_hdb_error = "无效的水伤数值."; public String SetStats_set_adb = "风伤设置为 {int}%."; public String SetStats_set_adb_error = "无效的风伤数值."; public String SetStats_set_gdb = "岩伤设置为 {int}%."; public String SetStats_set_gdb_error = "无效的岩伤数值."; public String SetStats_set_edb = "雷伤设置为 {int}%."; public String SetStats_set_edb_error = "无效的雷伤数值."; public String SetStats_set_physdb = "物伤设置为 {int}%."; public String SetStats_set_physdb_error = "无效的物伤数值."; public String SetStats_set_ddb = "è?‰ä¼¤è®¾ç½®ä¸º {int}%."; public String SetStats_set_ddb_error = "无效的è?‰ä¼¤æ•°å€¼."; // SetWorldLevel public String SetWorldLevel_usage = "用法: setworldlevel <level>"; public String SetWorldLevel_world_level_must_between_0_and_8 = "世界等级必须在0-8之间。"; public String SetWorldLevel_set_world_level = "世界等级已设置为 {level}."; public String SetWorldLevel_invalid_world_level = "无效的世界等级."; // Spawn public String Spawn_usage = "用法: spawn <实体ID|实体å??> [æ•°é‡?] [等级(ä»…é™?怪物)]"; public String Spawn_message = "已生æˆ? {amount} 个 {id}."; // Stop public String Stop_message = "正在关闭æœ?务器..."; // Talent public String Talent_usage_1 = "设置技能等级: /talent set <技能ID> <数值>"; public String Talent_usage_2 = "å?¦ä¸€ç§?æ–¹å¼?: /talent <n 或 e 或 q> <数值>"; public String Talent_usage_3 = "获å?–技能ID: /talent getid"; public String Talent_lower_16 = "技能等级应低于16。"; public String Talent_set_atk = "设置普通攻击等级为 {level}."; public String Talent_set_e = "设置元素战技(e技能)等级为 {level}."; public String Talent_set_q = "设置元素爆å?‘(q技能)等级为 {level}."; public String Talent_invalid_skill_id = "无效的技能ID。"; public String Talent_set_this = "技能等级已设为 {level}."; public String Talent_invalid_talent_level = "无效的技能等级。"; public String Talent_normal_attack_id = "普通攻击技能ID {id}."; public String Talent_e_skill_id = "元素战技(e技能)ID {id}."; public String Talent_q_skill_id = "元素爆å?‘(q技能)ID {id}."; // TeleportAll public String TeleportAll_message = "此命令仅在多人游æˆ?下å?¯ç”¨ã€‚"; // Teleport public String Teleport_usage_server = "用法: /tp @<玩家ID> <x> <y> <z> [场景ID]"; public String Teleport_usage = "用法: /tp @<玩家ID,ä¸?指定则为你自己> <x> <y> <z> [场景ID]"; public String Teleport_specify_player_id = "你必须指定一个玩家。"; public String Teleport_invalid_position = "无效的ä½?置。"; public String Teleport_message = "已将 {name} ä¼ é€?到场景 {id} ,å??æ ‡ {x},{y},{z}"; // Weather public String Weather_usage = "用法: weather <天气ID> [气候ID]"; public String Weather_message = "已修改天气为 {weatherId} 气候为 {climateId}"; public String Weather_invalid_id = "无效的ID。"; }