package emu.grasscutter.server.packet.recv; import emu.grasscutter.Grasscutter; import emu.grasscutter.game.player.Player.SceneLoadState; import emu.grasscutter.game.quest.QuestGroupSuite; import emu.grasscutter.net.packet.Opcodes; import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.packet.PacketHandler; import emu.grasscutter.server.game.GameSession; import emu.grasscutter.server.packet.send.*; @Opcodes(PacketOpcodes.EnterSceneDoneReq) public class HandlerEnterSceneDoneReq extends PacketHandler { @Override public void handle(GameSession session, byte[] header, byte[] payload) throws Exception { // Finished loading session.getPlayer().setSceneLoadState(SceneLoadState.LOADED); // Done session.send(new PacketPlayerTimeNotify(session.getPlayer())); // Probably not the right place // Spawn player in world session.getPlayer().getScene().spawnPlayer(session.getPlayer()); // Spawn other entites already in world session.getPlayer().getScene().showOtherEntities(session.getPlayer()); // Locations session.send(new PacketWorldPlayerLocationNotify(session.getPlayer().getWorld())); session.send(new PacketScenePlayerLocationNotify(session.getPlayer().getScene())); session.send(new PacketWorldPlayerRTTNotify(session.getPlayer().getWorld())); // spawn NPC session.getPlayer().getScene().loadNpcForPlayerEnter(session.getPlayer()); // notify client to load the npc for quest var questGroupSuites = session.getPlayer().getQuestManager().getSceneGroupSuite(session.getPlayer().getSceneId()); session.getPlayer().getScene().loadGroupForQuest(questGroupSuites); Grasscutter.getLogger().debug("Loaded Scene {} Quest(s) Groupsuite(s): {}", session.getPlayer().getSceneId(), questGroupSuites); session.send(new PacketGroupSuiteNotify(questGroupSuites)); // Reset timer for sending player locations session.getPlayer().resetSendPlayerLocTime(); //Rsp session.send(new PacketEnterSceneDoneRsp(session.getPlayer())); } }