package emu.grasscutter.server.packet.recv; import emu.grasscutter.data.GameData; import emu.grasscutter.data.binout.MainQuestData; import emu.grasscutter.game.inventory.GameItem; import emu.grasscutter.game.quest.GameMainQuest; import emu.grasscutter.game.quest.enums.ParentQuestState; import emu.grasscutter.game.quest.enums.QuestTrigger; import emu.grasscutter.net.packet.Opcodes; import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.proto.NpcTalkReqOuterClass.NpcTalkReq; import emu.grasscutter.net.packet.PacketHandler; import emu.grasscutter.server.game.GameSession; import emu.grasscutter.server.packet.send.PacketNpcTalkRsp; @Opcodes(PacketOpcodes.NpcTalkReq) public class HandlerNpcTalkReq extends PacketHandler { @Override public void handle(GameSession session, byte[] header, byte[] payload) throws Exception { NpcTalkReq req = NpcTalkReq.parseFrom(payload); //Check if mainQuest exists int talkId = req.getTalkId(); //remove last 2 digits to get a mainQuestId int mainQuestId = talkId/100; MainQuestData mainQuestData = GameData.getMainQuestDataMap().get(mainQuestId); if(mainQuestData != null) { MainQuestData.TalkData talk = mainQuestData.getTalks().stream().filter(p -> p.getId() == talkId).toList().get(0); if(talk != null) { //talk is finished session.getPlayer().getQuestManager().getMainQuestById(mainQuestId).getTalks().put(Integer.valueOf(talkId),talk); session.getPlayer().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_COMPLETE_ANY_TALK,String.valueOf(req.getTalkId()), 0, 0); // Why are there 2 quest triggers that do the same thing... session.getPlayer().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_COMPLETE_TALK, req.getTalkId(),0); session.getPlayer().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_FINISH_PLOT, req.getTalkId(),0); } } session.send(new PacketNpcTalkRsp(req.getNpcEntityId(), req.getTalkId(), req.getEntityId())); } }