package emu.grasscutter.data.excels; import emu.grasscutter.data.GameResource; import emu.grasscutter.data.ResourceType; import emu.grasscutter.game.props.ElementType; @ResourceType(name = "WorldAreaConfigData.json") public class WorldAreaData extends GameResource { private int ID; private int AreaID1; private int AreaID2; private int SceneID; private ElementType elementType; @Override public int getId() { return (this.AreaID2 << 16) + this.AreaID1; } public int getSceneID() { return this.SceneID; } public ElementType getElementType() { return this.elementType; } @Override public void onLoad() { } }