package emu.grasscutter.game.world; import emu.grasscutter.game.inventory.ItemDef; import lombok.AccessLevel; import lombok.Data; import lombok.experimental.FieldDefaults; import java.util.List; @Data @FieldDefaults(level = AccessLevel.PRIVATE) public class ChestReward { List objNames; int advExp; int resin; int mora; int sigil; List content; int randomCount; List randomContent; }