package emu.grasscutter.server.packet.recv; import emu.grasscutter.game.entity.GenshinEntity; import emu.grasscutter.game.props.LifeState; import emu.grasscutter.net.packet.Opcodes; import emu.grasscutter.net.packet.PacketHandler; import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.proto.SceneEntityDrownReqOuterClass.SceneEntityDrownReq; import emu.grasscutter.net.proto.VisionTypeOuterClass; import emu.grasscutter.server.game.GameSession; import emu.grasscutter.server.packet.send.PacketAvatarChangeCostumeRsp; import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify; import emu.grasscutter.server.packet.send.PacketSceneEntityDisappearNotify; import emu.grasscutter.server.packet.send.PacketSceneEntityDrownRsp; @Opcodes(PacketOpcodes.SceneEntityDrownReq) public class HandlerSceneEntityDrownReq extends PacketHandler { @Override public void handle(GameSession session, byte[] header, byte[] payload) throws Exception { SceneEntityDrownReq req = SceneEntityDrownReq.parseFrom(payload); GenshinEntity entity = session.getPlayer().getScene().getEntityById(req.getEntityId()); PacketLifeStateChangeNotify lifeStateChangeNotify = new PacketLifeStateChangeNotify(entity, entity, LifeState.LIFE_DEAD); PacketSceneEntityDrownRsp drownRsp = new PacketSceneEntityDrownRsp(req.getEntityId()); //kill entity + broadcast it session.getPlayer().getScene().broadcastPacket(lifeStateChangeNotify); session.getPlayer().getScene().broadcastPacket(drownRsp); //TODO: make a list somewhere of all entities to remove per tick rather than one by one session.getPlayer().getScene().removeEntity(entity, VisionTypeOuterClass.VisionType.VisionDie); } }