package emu.grasscutter.server.packet.send; import emu.grasscutter.game.player.Player; import emu.grasscutter.game.world.Scene; import emu.grasscutter.net.packet.BasePacket; import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.proto.ScenePlayerLocationNotifyOuterClass.ScenePlayerLocationNotify; public class PacketScenePlayerLocationNotify extends BasePacket { public PacketScenePlayerLocationNotify(Scene scene) { super(PacketOpcodes.ScenePlayerLocationNotify); ScenePlayerLocationNotify.Builder proto = ScenePlayerLocationNotify.newBuilder() .setSceneId(scene.getId()); for (Player p : scene.getPlayers()) { proto.addPlayerLocList(p.getPlayerLocationInfo()); } this.setData(proto); } }