package emu.grasscutter.game.entity; import emu.grasscutter.data.GameData; import emu.grasscutter.game.ability.*; import emu.grasscutter.game.player.Player; import emu.grasscutter.game.props.*; import emu.grasscutter.game.world.*; import emu.grasscutter.net.proto.FightPropPairOuterClass.FightPropPair; import emu.grasscutter.net.proto.GadgetInteractReqOuterClass.GadgetInteractReq; import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo; import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState; import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo; import emu.grasscutter.net.proto.VectorOuterClass.Vector; import emu.grasscutter.scripts.data.controller.EntityController; import emu.grasscutter.server.event.entity.*; import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify; import it.unimi.dsi.fastutil.ints.*; import lombok.*; import java.util.*; public abstract class GameEntity { @Getter private final Scene scene; @Getter protected int id; @Getter @Setter private SpawnDataEntry spawnEntry; @Getter @Setter private int blockId; @Getter @Setter private int configId; @Getter @Setter private int groupId; @Getter @Setter private MotionState motionState; @Getter @Setter private int lastMoveSceneTimeMs; @Getter @Setter private int lastMoveReliableSeq; @Getter @Setter private boolean lockHP; @Setter(AccessLevel.PROTECTED) @Getter private boolean isDead = false; // Lua controller for specific actions @Getter @Setter private EntityController entityController; @Getter private ElementType lastAttackType = ElementType.None; @Getter private List instancedAbilities = new ArrayList<>(); @Getter private Int2ObjectMap instancedModifiers = new Int2ObjectOpenHashMap<>(); @Getter private Map globalAbilityValues = new HashMap<>(); public GameEntity(Scene scene) { this.scene = scene; this.motionState = MotionState.MOTION_STATE_NONE; } public abstract void initAbilities(); public EntityType getEntityType() { return EntityIdType.toEntityType(this.getId() >> 24); } public abstract int getEntityTypeId(); public World getWorld() { return this.getScene().getWorld(); } public boolean isAlive() { return !this.isDead; } public LifeState getLifeState() { return this.isAlive() ? LifeState.LIFE_ALIVE : LifeState.LIFE_DEAD; } public abstract Int2FloatMap getFightProperties(); public abstract Position getPosition(); public abstract Position getRotation(); public void setFightProperty(FightProperty prop, float value) { this.getFightProperties().put(prop.getId(), value); } public void setFightProperty(int id, float value) { this.getFightProperties().put(id, value); } public void addFightProperty(FightProperty prop, float value) { this.getFightProperties().put(prop.getId(), this.getFightProperty(prop) + value); } public float getFightProperty(FightProperty prop) { return this.getFightProperties().getOrDefault(prop.getId(), 0f); } public boolean hasFightProperty(FightProperty prop) { return this.getFightProperties().containsKey(prop.getId()); } public void addAllFightPropsToEntityInfo(SceneEntityInfo.Builder entityInfo) { this.getFightProperties() .forEach( (key, value) -> { if (key == 0) return; entityInfo.addFightPropList( FightPropPair.newBuilder().setPropType(key).setPropValue(value).build()); }); } protected MotionInfo getMotionInfo() { return MotionInfo.newBuilder() .setPos(this.getPosition().toProto()) .setRot(this.getRotation().toProto()) .setSpeed(Vector.newBuilder()) .setState(this.getMotionState()) .build(); } public float heal(float amount) { return heal(amount, false); } public float heal(float amount, boolean mute) { if (this.getFightProperties() == null) { return 0f; } float curHp = this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP); float maxHp = this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP); if (curHp >= maxHp) { return 0f; } float healed = Math.min(maxHp - curHp, amount); this.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, healed); this.getScene() .broadcastPacket( new PacketEntityFightPropUpdateNotify(this, FightProperty.FIGHT_PROP_CUR_HP)); return healed; } public void damage(float amount) { this.damage(amount, 0, ElementType.None); } public void damage(float amount, ElementType attackType) { this.damage(amount, 0, attackType); } public void damage(float amount, int killerId, ElementType attackType) { // Check if the entity has properties. if (this.getFightProperties() == null || !hasFightProperty(FightProperty.FIGHT_PROP_CUR_HP)) { return; } // Invoke entity damage event. EntityDamageEvent event = new EntityDamageEvent(this, amount, attackType, this.getScene().getEntityById(killerId)); event.call(); if (event.isCanceled()) { return; // If the event is canceled, do not damage the entity. } float curHp = getFightProperty(FightProperty.FIGHT_PROP_CUR_HP); if (curHp != Float.POSITIVE_INFINITY && !lockHP || lockHP && curHp <= event.getDamage()) { // Add negative HP to the current HP property. this.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, -(event.getDamage())); } this.lastAttackType = attackType; // Check if dead if (this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) { this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f); this.isDead = true; } this.runLuaCallbacks(event); // Packets this.getScene() .broadcastPacket( new PacketEntityFightPropUpdateNotify(this, FightProperty.FIGHT_PROP_CUR_HP)); // Check if dead. if (this.isDead) { this.getScene().killEntity(this, killerId); } } /** * Runs the Lua callbacks for {@link EntityDamageEvent}. * * @param event The damage event. */ public void runLuaCallbacks(EntityDamageEvent event) { if (entityController != null) { entityController.onBeHurt(this, event.getAttackElementType(), true); // todo is host handling } } /** * Move this entity to a new position. * * @param position The new position. * @param rotation The new rotation. */ public void move(Position position, Position rotation) { // Set the position and rotation. this.getPosition().set(position); this.getRotation().set(rotation); } /** * Called when a player interacts with this entity * * @param player Player that is interacting with this entity * @param interactReq Interact request protobuf data */ public void onInteract(Player player, GadgetInteractReq interactReq) {} /** Called when this entity is added to the world */ public void onCreate() {} public void onRemoved() {} private int[] parseCountRange(String range) { var split = range.split(";"); if (split.length == 1) return new int[] {Integer.parseInt(split[0]), Integer.parseInt(split[0])}; return new int[] {Integer.parseInt(split[0]), Integer.parseInt(split[1])}; } public boolean dropSubfieldItem(int dropId) { var drop = GameData.getDropSubfieldMappingMap().get(dropId); if (drop == null) return false; var dropTableEntry = GameData.getDropTableExcelConfigDataMap().get(drop.getItemId()); if (dropTableEntry == null) return false; Int2ObjectMap itemsToDrop = new Int2ObjectOpenHashMap<>(); switch (dropTableEntry.getRandomType()) { case 0: // select one { int weightCount = 0; for (var entry : dropTableEntry.getDropVec()) weightCount += entry.getWeight(); int randomValue = new Random().nextInt(weightCount); weightCount = 0; for (var entry : dropTableEntry.getDropVec()) { if (randomValue >= weightCount && randomValue < (weightCount + entry.getWeight())) { var countRange = parseCountRange(entry.getCountRange()); itemsToDrop.put( entry.getItemId(), Integer.valueOf((new Random().nextBoolean() ? countRange[0] : countRange[1]))); } } } break; case 1: // Select various { for (var entry : dropTableEntry.getDropVec()) { if (entry.getWeight() < new Random().nextInt(10000)) { var countRange = parseCountRange(entry.getCountRange()); itemsToDrop.put( entry.getItemId(), Integer.valueOf((new Random().nextBoolean() ? countRange[0] : countRange[1]))); } } } break; } for (var entry : itemsToDrop.int2ObjectEntrySet()) { var item = new EntityItem( scene, null, GameData.getItemDataMap().get(entry.getIntKey()), getPosition().nearby2d(1f).addY(0.5f), entry.getValue(), true); scene.addEntity(item); } return true; } public boolean dropSubfield(String subfieldName) { var subfieldMapping = GameData.getSubfieldMappingMap().get(getEntityTypeId()); if (subfieldMapping == null || subfieldMapping.getSubfields() == null) return false; for (var entry : subfieldMapping.getSubfields()) { if (entry.getSubfieldName().compareTo(subfieldName) == 0) { return dropSubfieldItem(entry.getDrop_id()); } } return false; } public void onTick(int sceneTime) { if (entityController != null) { entityController.onTimer(this, sceneTime); } } public int onClientExecuteRequest(int param1, int param2, int param3) { if (entityController != null) { return entityController.onClientExecuteRequest(this, param1, param2, param3); } return 0; } /** * Called when this entity dies * * @param killerId Entity id of the entity that killed this entity */ public void onDeath(int killerId) { // Invoke entity death event. EntityDeathEvent event = new EntityDeathEvent(this, killerId); event.call(); // Run Lua callbacks. if (entityController != null) { entityController.onDie(this, getLastAttackType()); } } /** Invoked when a global ability value is updated. */ public void onAbilityValueUpdate() { // Does nothing. } public abstract SceneEntityInfo toProto(); @Override public String toString() { return "Entity ID: %s; Group ID: %s; Config ID: %s" .formatted(this.getId(), this.getGroupId(), this.getConfigId()); } }