package emu.grasscutter.server.packet.send; import emu.grasscutter.game.player.Player; import emu.grasscutter.net.packet.BasePacket; import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.proto.SceneTimeNotifyOuterClass.SceneTimeNotify; public class PacketSceneTimeNotify extends BasePacket { public PacketSceneTimeNotify(Player player) { super(PacketOpcodes.SceneTimeNotify); SceneTimeNotify proto = SceneTimeNotify.newBuilder() .setSceneId(player.getSceneId()) .setSceneTime(0) .build(); this.setData(proto); } }