package emu.grasscutter.server.packet.recv; import emu.grasscutter.net.packet.Opcodes; import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.packet.PacketHandler; import emu.grasscutter.server.game.GameSession; import emu.grasscutter.server.packet.send.PacketEnterScenePeerNotify; import emu.grasscutter.server.packet.send.PacketEnterSceneReadyRsp; @Opcodes(PacketOpcodes.EnterSceneReadyReq) public class HandlerEnterSceneReadyReq extends PacketHandler { @Override public void handle(GameSession session, byte[] header, byte[] payload) { session.send(new PacketEnterScenePeerNotify(session.getPlayer())); session.send(new PacketEnterSceneReadyRsp(session.getPlayer())); } }