package emu.grasscutter.server.packet.send; import emu.grasscutter.Grasscutter; import emu.grasscutter.game.player.Player; import emu.grasscutter.game.entity.EntityVehicle; import emu.grasscutter.game.props.FightProperty; import emu.grasscutter.game.entity.GameEntity; import emu.grasscutter.net.packet.BasePacket; import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.proto.VehicleMemberOuterClass.VehicleMember; import emu.grasscutter.net.proto.VehicleSpawnRspOuterClass.VehicleSpawnRsp; import emu.grasscutter.utils.Position; import java.util.List; import static emu.grasscutter.net.proto.VehicleInteractTypeOuterClass.VehicleInteractType.VEHICLE_INTERACT_OUT; public class PacketVehicleSpawnRsp extends BasePacket { public PacketVehicleSpawnRsp(Player player, int vehicleId, int pointId, Position pos, Position rot) { super(PacketOpcodes.VehicleSpawnRsp); VehicleSpawnRsp.Builder proto = VehicleSpawnRsp.newBuilder(); // Eject vehicle members and Kill previous vehicles if there are any List previousVehicles = player.getScene().getEntities().values().stream() .filter(entity -> entity instanceof EntityVehicle && ((EntityVehicle) entity).getGadgetId() == vehicleId && ((EntityVehicle) entity).getOwner().equals(player)) .toList(); previousVehicles.stream().forEach(entity -> { List vehicleMembers = ((EntityVehicle) entity).getVehicleMembers().stream().toList(); vehicleMembers.stream().forEach(vehicleMember -> { player.getScene().broadcastPacket(new PacketVehicleInteractRsp(((EntityVehicle) entity), vehicleMember, VEHICLE_INTERACT_OUT)); }); player.getScene().killEntity(entity, 0); }); EntityVehicle vehicle = new EntityVehicle(player.getScene(), player, vehicleId, pointId, pos, rot); switch (vehicleId) { // TODO: Not hardcode this. Waverider (skiff) case 45001001,45001002 -> { vehicle.addFightProperty(FightProperty.FIGHT_PROP_BASE_HP, 10000); vehicle.addFightProperty(FightProperty.FIGHT_PROP_BASE_ATTACK, 100); vehicle.addFightProperty(FightProperty.FIGHT_PROP_CUR_ATTACK, 100); vehicle.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 10000); vehicle.addFightProperty(FightProperty.FIGHT_PROP_CUR_DEFENSE, 0); vehicle.addFightProperty(FightProperty.FIGHT_PROP_CUR_SPEED, 0); vehicle.addFightProperty(FightProperty.FIGHT_PROP_CHARGE_EFFICIENCY, 0); vehicle.addFightProperty(FightProperty.FIGHT_PROP_MAX_HP, 10000); } default -> {} } player.getScene().addEntity(vehicle); proto.setVehicleId(vehicleId); proto.setEntityId(vehicle.getId()); this.setData(proto.build()); } }