package emu.grasscutter.server.packet.send; import emu.grasscutter.game.entity.GameEntity; import emu.grasscutter.game.props.FightProperty; import emu.grasscutter.net.packet.BasePacket; import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.proto.EntityFightPropUpdateNotifyOuterClass.EntityFightPropUpdateNotify; public class PacketEntityFightPropUpdateNotify extends BasePacket { public PacketEntityFightPropUpdateNotify(GameEntity entity, FightProperty prop) { super(PacketOpcodes.EntityFightPropUpdateNotify); EntityFightPropUpdateNotify proto = EntityFightPropUpdateNotify.newBuilder() .setEntityId(entity.getId()) .putFightPropMap(prop.getId(), entity.getFightProperty(prop)) .build(); this.setData(proto); } }