// Generated by the protocol buffer compiler. DO NOT EDIT! // source: MotionState.proto package emu.grasscutter.net.proto; public final class MotionStateOuterClass { private MotionStateOuterClass() {} public static void registerAllExtensions( com.google.protobuf.ExtensionRegistryLite registry) { } public static void registerAllExtensions( com.google.protobuf.ExtensionRegistry registry) { registerAllExtensions( (com.google.protobuf.ExtensionRegistryLite) registry); } /** *
* Obf: KGHLDGDMFOB ** * Protobuf enum {@code MotionState} */ public enum MotionState implements com.google.protobuf.ProtocolMessageEnum { /** *
MOTION_STATE_NONE = 0;
*/
MOTION_STATE_NONE(0),
/**
* MOTION_STATE_RESET = 1;
*/
MOTION_STATE_RESET(1),
/**
* MOTION_STATE_STANDBY = 2;
*/
MOTION_STATE_STANDBY(2),
/**
* MOTION_STATE_STANDBY_MOVE = 3;
*/
MOTION_STATE_STANDBY_MOVE(3),
/**
* MOTION_STATE_WALK = 4;
*/
MOTION_STATE_WALK(4),
/**
* MOTION_STATE_RUN = 5;
*/
MOTION_STATE_RUN(5),
/**
* MOTION_STATE_DASH = 6;
*/
MOTION_STATE_DASH(6),
/**
* MOTION_STATE_CLIMB = 7;
*/
MOTION_STATE_CLIMB(7),
/**
* MOTION_STATE_CLIMB_JUMP = 8;
*/
MOTION_STATE_CLIMB_JUMP(8),
/**
* MOTION_STATE_STANDBY_TO_CLIMB = 9;
*/
MOTION_STATE_STANDBY_TO_CLIMB(9),
/**
* MOTION_STATE_FIGHT = 10;
*/
MOTION_STATE_FIGHT(10),
/**
* MOTION_STATE_JUMP = 11;
*/
MOTION_STATE_JUMP(11),
/**
* MOTION_STATE_DROP = 12;
*/
MOTION_STATE_DROP(12),
/**
* MOTION_STATE_FLY = 13;
*/
MOTION_STATE_FLY(13),
/**
* MOTION_STATE_SWIM_MOVE = 14;
*/
MOTION_STATE_SWIM_MOVE(14),
/**
* MOTION_STATE_SWIM_IDLE = 15;
*/
MOTION_STATE_SWIM_IDLE(15),
/**
* MOTION_STATE_SWIM_DASH = 16;
*/
MOTION_STATE_SWIM_DASH(16),
/**
* MOTION_STATE_SWIM_JUMP = 17;
*/
MOTION_STATE_SWIM_JUMP(17),
/**
* MOTION_STATE_SLIP = 18;
*/
MOTION_STATE_SLIP(18),
/**
* MOTION_STATE_GO_UPSTAIRS = 19;
*/
MOTION_STATE_GO_UPSTAIRS(19),
/**
* MOTION_STATE_FALL_ON_GROUND = 20;
*/
MOTION_STATE_FALL_ON_GROUND(20),
/**
* MOTION_STATE_JUMP_UP_WALL_FOR_STANDBY = 21;
*/
MOTION_STATE_JUMP_UP_WALL_FOR_STANDBY(21),
/**
* MOTION_STATE_JUMP_OFF_WALL = 22;
*/
MOTION_STATE_JUMP_OFF_WALL(22),
/**
* MOTION_STATE_POWERED_FLY = 23;
*/
MOTION_STATE_POWERED_FLY(23),
/**
* MOTION_STATE_LADDER_IDLE = 24;
*/
MOTION_STATE_LADDER_IDLE(24),
/**
* MOTION_STATE_LADDER_MOVE = 25;
*/
MOTION_STATE_LADDER_MOVE(25),
/**
* MOTION_STATE_LADDER_SLIP = 26;
*/
MOTION_STATE_LADDER_SLIP(26),
/**
* MOTION_STATE_STANDBY_TO_LADDER = 27;
*/
MOTION_STATE_STANDBY_TO_LADDER(27),
/**
* MOTION_STATE_LADDER_TO_STANDBY = 28;
*/
MOTION_STATE_LADDER_TO_STANDBY(28),
/**
* MOTION_STATE_DANGER_STANDBY = 29;
*/
MOTION_STATE_DANGER_STANDBY(29),
/**
* MOTION_STATE_DANGER_STANDBY_MOVE = 30;
*/
MOTION_STATE_DANGER_STANDBY_MOVE(30),
/**
* MOTION_STATE_DANGER_WALK = 31;
*/
MOTION_STATE_DANGER_WALK(31),
/**
* MOTION_STATE_DANGER_RUN = 32;
*/
MOTION_STATE_DANGER_RUN(32),
/**
* MOTION_STATE_DANGER_DASH = 33;
*/
MOTION_STATE_DANGER_DASH(33),
/**
* MOTION_STATE_CROUCH_IDLE = 34;
*/
MOTION_STATE_CROUCH_IDLE(34),
/**
* MOTION_STATE_CROUCH_MOVE = 35;
*/
MOTION_STATE_CROUCH_MOVE(35),
/**
* MOTION_STATE_CROUCH_ROLL = 36;
*/
MOTION_STATE_CROUCH_ROLL(36),
/**
* MOTION_STATE_NOTIFY = 37;
*/
MOTION_STATE_NOTIFY(37),
/**
* MOTION_STATE_LAND_SPEED = 38;
*/
MOTION_STATE_LAND_SPEED(38),
/**
* MOTION_STATE_MOVE_FAIL_ACK = 39;
*/
MOTION_STATE_MOVE_FAIL_ACK(39),
/**
* MOTION_STATE_WATERFALL = 40;
*/
MOTION_STATE_WATERFALL(40),
/**
* MOTION_STATE_DASH_BEFORE_SHAKE = 41;
*/
MOTION_STATE_DASH_BEFORE_SHAKE(41),
/**
* MOTION_STATE_SIT_IDLE = 42;
*/
MOTION_STATE_SIT_IDLE(42),
/**
* MOTION_STATE_FORCE_SET_POS = 43;
*/
MOTION_STATE_FORCE_SET_POS(43),
/**
* MOTION_STATE_QUEST_FORCE_DRAG = 44;
*/
MOTION_STATE_QUEST_FORCE_DRAG(44),
/**
* MOTION_STATE_FOLLOW_ROUTE = 45;
*/
MOTION_STATE_FOLLOW_ROUTE(45),
/**
* MOTION_STATE_SKIFF_BOARDING = 46;
*/
MOTION_STATE_SKIFF_BOARDING(46),
/**
* MOTION_STATE_SKIFF_NORMAL = 47;
*/
MOTION_STATE_SKIFF_NORMAL(47),
/**
* MOTION_STATE_SKIFF_DASH = 48;
*/
MOTION_STATE_SKIFF_DASH(48),
/**
* MOTION_STATE_SKIFF_POWERED_DASH = 49;
*/
MOTION_STATE_SKIFF_POWERED_DASH(49),
/**
* MOTION_STATE_DESTROY_VEHICLE = 50;
*/
MOTION_STATE_DESTROY_VEHICLE(50),
/**
* MOTION_STATE_FLY_IDLE = 51;
*/
MOTION_STATE_FLY_IDLE(51),
/**
* MOTION_STATE_FLY_SLOW = 52;
*/
MOTION_STATE_FLY_SLOW(52),
/**
* MOTION_STATE_FLY_FAST = 53;
*/
MOTION_STATE_FLY_FAST(53),
/**
* MOTION_STATE_AIM_MOVE = 54;
*/
MOTION_STATE_AIM_MOVE(54),
/**
* MOTION_STATE_AIR_COMPENSATION = 55;
*/
MOTION_STATE_AIR_COMPENSATION(55),
/**
* MOTION_STATE_SORUSH_NORMAL = 56;
*/
MOTION_STATE_SORUSH_NORMAL(56),
/**
* MOTION_STATE_ROLLER_COASTER = 57;
*/
MOTION_STATE_ROLLER_COASTER(57),
/**
* MOTION_STATE_DIVE_IDLE = 58;
*/
MOTION_STATE_DIVE_IDLE(58),
/**
* MOTION_STATE_DIVE_MOVE = 59;
*/
MOTION_STATE_DIVE_MOVE(59),
/**
* MOTION_STATE_DIVE_DASH = 60;
*/
MOTION_STATE_DIVE_DASH(60),
/**
* MOTION_STATE_DIVE_DOLPHINE = 61;
*/
MOTION_STATE_DIVE_DOLPHINE(61),
/**
* MOTION_STATE_DEBUG = 62;
*/
MOTION_STATE_DEBUG(62),
/**
* MOTION_STATE_OCEAN_CURRENT = 63;
*/
MOTION_STATE_OCEAN_CURRENT(63),
/**
* MOTION_STATE_DIVE_SWIM_MOVE = 64;
*/
MOTION_STATE_DIVE_SWIM_MOVE(64),
/**
* MOTION_STATE_DIVE_SWIM_IDLE = 65;
*/
MOTION_STATE_DIVE_SWIM_IDLE(65),
/**
* MOTION_STATE_DIVE_SWIM_DASH = 66;
*/
MOTION_STATE_DIVE_SWIM_DASH(66),
/**
* MOTION_STATE_NUM = 67;
*/
MOTION_STATE_NUM(67),
UNRECOGNIZED(-1),
;
/**
* MOTION_STATE_NONE = 0;
*/
public static final int MOTION_STATE_NONE_VALUE = 0;
/**
* MOTION_STATE_RESET = 1;
*/
public static final int MOTION_STATE_RESET_VALUE = 1;
/**
* MOTION_STATE_STANDBY = 2;
*/
public static final int MOTION_STATE_STANDBY_VALUE = 2;
/**
* MOTION_STATE_STANDBY_MOVE = 3;
*/
public static final int MOTION_STATE_STANDBY_MOVE_VALUE = 3;
/**
* MOTION_STATE_WALK = 4;
*/
public static final int MOTION_STATE_WALK_VALUE = 4;
/**
* MOTION_STATE_RUN = 5;
*/
public static final int MOTION_STATE_RUN_VALUE = 5;
/**
* MOTION_STATE_DASH = 6;
*/
public static final int MOTION_STATE_DASH_VALUE = 6;
/**
* MOTION_STATE_CLIMB = 7;
*/
public static final int MOTION_STATE_CLIMB_VALUE = 7;
/**
* MOTION_STATE_CLIMB_JUMP = 8;
*/
public static final int MOTION_STATE_CLIMB_JUMP_VALUE = 8;
/**
* MOTION_STATE_STANDBY_TO_CLIMB = 9;
*/
public static final int MOTION_STATE_STANDBY_TO_CLIMB_VALUE = 9;
/**
* MOTION_STATE_FIGHT = 10;
*/
public static final int MOTION_STATE_FIGHT_VALUE = 10;
/**
* MOTION_STATE_JUMP = 11;
*/
public static final int MOTION_STATE_JUMP_VALUE = 11;
/**
* MOTION_STATE_DROP = 12;
*/
public static final int MOTION_STATE_DROP_VALUE = 12;
/**
* MOTION_STATE_FLY = 13;
*/
public static final int MOTION_STATE_FLY_VALUE = 13;
/**
* MOTION_STATE_SWIM_MOVE = 14;
*/
public static final int MOTION_STATE_SWIM_MOVE_VALUE = 14;
/**
* MOTION_STATE_SWIM_IDLE = 15;
*/
public static final int MOTION_STATE_SWIM_IDLE_VALUE = 15;
/**
* MOTION_STATE_SWIM_DASH = 16;
*/
public static final int MOTION_STATE_SWIM_DASH_VALUE = 16;
/**
* MOTION_STATE_SWIM_JUMP = 17;
*/
public static final int MOTION_STATE_SWIM_JUMP_VALUE = 17;
/**
* MOTION_STATE_SLIP = 18;
*/
public static final int MOTION_STATE_SLIP_VALUE = 18;
/**
* MOTION_STATE_GO_UPSTAIRS = 19;
*/
public static final int MOTION_STATE_GO_UPSTAIRS_VALUE = 19;
/**
* MOTION_STATE_FALL_ON_GROUND = 20;
*/
public static final int MOTION_STATE_FALL_ON_GROUND_VALUE = 20;
/**
* MOTION_STATE_JUMP_UP_WALL_FOR_STANDBY = 21;
*/
public static final int MOTION_STATE_JUMP_UP_WALL_FOR_STANDBY_VALUE = 21;
/**
* MOTION_STATE_JUMP_OFF_WALL = 22;
*/
public static final int MOTION_STATE_JUMP_OFF_WALL_VALUE = 22;
/**
* MOTION_STATE_POWERED_FLY = 23;
*/
public static final int MOTION_STATE_POWERED_FLY_VALUE = 23;
/**
* MOTION_STATE_LADDER_IDLE = 24;
*/
public static final int MOTION_STATE_LADDER_IDLE_VALUE = 24;
/**
* MOTION_STATE_LADDER_MOVE = 25;
*/
public static final int MOTION_STATE_LADDER_MOVE_VALUE = 25;
/**
* MOTION_STATE_LADDER_SLIP = 26;
*/
public static final int MOTION_STATE_LADDER_SLIP_VALUE = 26;
/**
* MOTION_STATE_STANDBY_TO_LADDER = 27;
*/
public static final int MOTION_STATE_STANDBY_TO_LADDER_VALUE = 27;
/**
* MOTION_STATE_LADDER_TO_STANDBY = 28;
*/
public static final int MOTION_STATE_LADDER_TO_STANDBY_VALUE = 28;
/**
* MOTION_STATE_DANGER_STANDBY = 29;
*/
public static final int MOTION_STATE_DANGER_STANDBY_VALUE = 29;
/**
* MOTION_STATE_DANGER_STANDBY_MOVE = 30;
*/
public static final int MOTION_STATE_DANGER_STANDBY_MOVE_VALUE = 30;
/**
* MOTION_STATE_DANGER_WALK = 31;
*/
public static final int MOTION_STATE_DANGER_WALK_VALUE = 31;
/**
* MOTION_STATE_DANGER_RUN = 32;
*/
public static final int MOTION_STATE_DANGER_RUN_VALUE = 32;
/**
* MOTION_STATE_DANGER_DASH = 33;
*/
public static final int MOTION_STATE_DANGER_DASH_VALUE = 33;
/**
* MOTION_STATE_CROUCH_IDLE = 34;
*/
public static final int MOTION_STATE_CROUCH_IDLE_VALUE = 34;
/**
* MOTION_STATE_CROUCH_MOVE = 35;
*/
public static final int MOTION_STATE_CROUCH_MOVE_VALUE = 35;
/**
* MOTION_STATE_CROUCH_ROLL = 36;
*/
public static final int MOTION_STATE_CROUCH_ROLL_VALUE = 36;
/**
* MOTION_STATE_NOTIFY = 37;
*/
public static final int MOTION_STATE_NOTIFY_VALUE = 37;
/**
* MOTION_STATE_LAND_SPEED = 38;
*/
public static final int MOTION_STATE_LAND_SPEED_VALUE = 38;
/**
* MOTION_STATE_MOVE_FAIL_ACK = 39;
*/
public static final int MOTION_STATE_MOVE_FAIL_ACK_VALUE = 39;
/**
* MOTION_STATE_WATERFALL = 40;
*/
public static final int MOTION_STATE_WATERFALL_VALUE = 40;
/**
* MOTION_STATE_DASH_BEFORE_SHAKE = 41;
*/
public static final int MOTION_STATE_DASH_BEFORE_SHAKE_VALUE = 41;
/**
* MOTION_STATE_SIT_IDLE = 42;
*/
public static final int MOTION_STATE_SIT_IDLE_VALUE = 42;
/**
* MOTION_STATE_FORCE_SET_POS = 43;
*/
public static final int MOTION_STATE_FORCE_SET_POS_VALUE = 43;
/**
* MOTION_STATE_QUEST_FORCE_DRAG = 44;
*/
public static final int MOTION_STATE_QUEST_FORCE_DRAG_VALUE = 44;
/**
* MOTION_STATE_FOLLOW_ROUTE = 45;
*/
public static final int MOTION_STATE_FOLLOW_ROUTE_VALUE = 45;
/**
* MOTION_STATE_SKIFF_BOARDING = 46;
*/
public static final int MOTION_STATE_SKIFF_BOARDING_VALUE = 46;
/**
* MOTION_STATE_SKIFF_NORMAL = 47;
*/
public static final int MOTION_STATE_SKIFF_NORMAL_VALUE = 47;
/**
* MOTION_STATE_SKIFF_DASH = 48;
*/
public static final int MOTION_STATE_SKIFF_DASH_VALUE = 48;
/**
* MOTION_STATE_SKIFF_POWERED_DASH = 49;
*/
public static final int MOTION_STATE_SKIFF_POWERED_DASH_VALUE = 49;
/**
* MOTION_STATE_DESTROY_VEHICLE = 50;
*/
public static final int MOTION_STATE_DESTROY_VEHICLE_VALUE = 50;
/**
* MOTION_STATE_FLY_IDLE = 51;
*/
public static final int MOTION_STATE_FLY_IDLE_VALUE = 51;
/**
* MOTION_STATE_FLY_SLOW = 52;
*/
public static final int MOTION_STATE_FLY_SLOW_VALUE = 52;
/**
* MOTION_STATE_FLY_FAST = 53;
*/
public static final int MOTION_STATE_FLY_FAST_VALUE = 53;
/**
* MOTION_STATE_AIM_MOVE = 54;
*/
public static final int MOTION_STATE_AIM_MOVE_VALUE = 54;
/**
* MOTION_STATE_AIR_COMPENSATION = 55;
*/
public static final int MOTION_STATE_AIR_COMPENSATION_VALUE = 55;
/**
* MOTION_STATE_SORUSH_NORMAL = 56;
*/
public static final int MOTION_STATE_SORUSH_NORMAL_VALUE = 56;
/**
* MOTION_STATE_ROLLER_COASTER = 57;
*/
public static final int MOTION_STATE_ROLLER_COASTER_VALUE = 57;
/**
* MOTION_STATE_DIVE_IDLE = 58;
*/
public static final int MOTION_STATE_DIVE_IDLE_VALUE = 58;
/**
* MOTION_STATE_DIVE_MOVE = 59;
*/
public static final int MOTION_STATE_DIVE_MOVE_VALUE = 59;
/**
* MOTION_STATE_DIVE_DASH = 60;
*/
public static final int MOTION_STATE_DIVE_DASH_VALUE = 60;
/**
* MOTION_STATE_DIVE_DOLPHINE = 61;
*/
public static final int MOTION_STATE_DIVE_DOLPHINE_VALUE = 61;
/**
* MOTION_STATE_DEBUG = 62;
*/
public static final int MOTION_STATE_DEBUG_VALUE = 62;
/**
* MOTION_STATE_OCEAN_CURRENT = 63;
*/
public static final int MOTION_STATE_OCEAN_CURRENT_VALUE = 63;
/**
* MOTION_STATE_DIVE_SWIM_MOVE = 64;
*/
public static final int MOTION_STATE_DIVE_SWIM_MOVE_VALUE = 64;
/**
* MOTION_STATE_DIVE_SWIM_IDLE = 65;
*/
public static final int MOTION_STATE_DIVE_SWIM_IDLE_VALUE = 65;
/**
* MOTION_STATE_DIVE_SWIM_DASH = 66;
*/
public static final int MOTION_STATE_DIVE_SWIM_DASH_VALUE = 66;
/**
* MOTION_STATE_NUM = 67;
*/
public static final int MOTION_STATE_NUM_VALUE = 67;
public final int getNumber() {
if (this == UNRECOGNIZED) {
throw new java.lang.IllegalArgumentException(
"Can't get the number of an unknown enum value.");
}
return value;
}
/**
* @param value The numeric wire value of the corresponding enum entry.
* @return The enum associated with the given numeric wire value.
* @deprecated Use {@link #forNumber(int)} instead.
*/
@java.lang.Deprecated
public static MotionState valueOf(int value) {
return forNumber(value);
}
/**
* @param value The numeric wire value of the corresponding enum entry.
* @return The enum associated with the given numeric wire value.
*/
public static MotionState forNumber(int value) {
switch (value) {
case 0: return MOTION_STATE_NONE;
case 1: return MOTION_STATE_RESET;
case 2: return MOTION_STATE_STANDBY;
case 3: return MOTION_STATE_STANDBY_MOVE;
case 4: return MOTION_STATE_WALK;
case 5: return MOTION_STATE_RUN;
case 6: return MOTION_STATE_DASH;
case 7: return MOTION_STATE_CLIMB;
case 8: return MOTION_STATE_CLIMB_JUMP;
case 9: return MOTION_STATE_STANDBY_TO_CLIMB;
case 10: return MOTION_STATE_FIGHT;
case 11: return MOTION_STATE_JUMP;
case 12: return MOTION_STATE_DROP;
case 13: return MOTION_STATE_FLY;
case 14: return MOTION_STATE_SWIM_MOVE;
case 15: return MOTION_STATE_SWIM_IDLE;
case 16: return MOTION_STATE_SWIM_DASH;
case 17: return MOTION_STATE_SWIM_JUMP;
case 18: return MOTION_STATE_SLIP;
case 19: return MOTION_STATE_GO_UPSTAIRS;
case 20: return MOTION_STATE_FALL_ON_GROUND;
case 21: return MOTION_STATE_JUMP_UP_WALL_FOR_STANDBY;
case 22: return MOTION_STATE_JUMP_OFF_WALL;
case 23: return MOTION_STATE_POWERED_FLY;
case 24: return MOTION_STATE_LADDER_IDLE;
case 25: return MOTION_STATE_LADDER_MOVE;
case 26: return MOTION_STATE_LADDER_SLIP;
case 27: return MOTION_STATE_STANDBY_TO_LADDER;
case 28: return MOTION_STATE_LADDER_TO_STANDBY;
case 29: return MOTION_STATE_DANGER_STANDBY;
case 30: return MOTION_STATE_DANGER_STANDBY_MOVE;
case 31: return MOTION_STATE_DANGER_WALK;
case 32: return MOTION_STATE_DANGER_RUN;
case 33: return MOTION_STATE_DANGER_DASH;
case 34: return MOTION_STATE_CROUCH_IDLE;
case 35: return MOTION_STATE_CROUCH_MOVE;
case 36: return MOTION_STATE_CROUCH_ROLL;
case 37: return MOTION_STATE_NOTIFY;
case 38: return MOTION_STATE_LAND_SPEED;
case 39: return MOTION_STATE_MOVE_FAIL_ACK;
case 40: return MOTION_STATE_WATERFALL;
case 41: return MOTION_STATE_DASH_BEFORE_SHAKE;
case 42: return MOTION_STATE_SIT_IDLE;
case 43: return MOTION_STATE_FORCE_SET_POS;
case 44: return MOTION_STATE_QUEST_FORCE_DRAG;
case 45: return MOTION_STATE_FOLLOW_ROUTE;
case 46: return MOTION_STATE_SKIFF_BOARDING;
case 47: return MOTION_STATE_SKIFF_NORMAL;
case 48: return MOTION_STATE_SKIFF_DASH;
case 49: return MOTION_STATE_SKIFF_POWERED_DASH;
case 50: return MOTION_STATE_DESTROY_VEHICLE;
case 51: return MOTION_STATE_FLY_IDLE;
case 52: return MOTION_STATE_FLY_SLOW;
case 53: return MOTION_STATE_FLY_FAST;
case 54: return MOTION_STATE_AIM_MOVE;
case 55: return MOTION_STATE_AIR_COMPENSATION;
case 56: return MOTION_STATE_SORUSH_NORMAL;
case 57: return MOTION_STATE_ROLLER_COASTER;
case 58: return MOTION_STATE_DIVE_IDLE;
case 59: return MOTION_STATE_DIVE_MOVE;
case 60: return MOTION_STATE_DIVE_DASH;
case 61: return MOTION_STATE_DIVE_DOLPHINE;
case 62: return MOTION_STATE_DEBUG;
case 63: return MOTION_STATE_OCEAN_CURRENT;
case 64: return MOTION_STATE_DIVE_SWIM_MOVE;
case 65: return MOTION_STATE_DIVE_SWIM_IDLE;
case 66: return MOTION_STATE_DIVE_SWIM_DASH;
case 67: return MOTION_STATE_NUM;
default: return null;
}
}
public static com.google.protobuf.Internal.EnumLiteMap