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https://github.com/Grasscutters/Grasscutter.git
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13 Commits
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@ -29,7 +29,7 @@
|
||||
- Get game version REL4.0.x (4.0.x client can be found here if you don't have it): https://github.com/MAnggiarMustofa/GI-Download-Library/blob/main/GenshinImpact/Client/4.0.0.md
|
||||
|
||||
- Download the [latest Cultivation version](https://github.com/Grasscutters/Cultivation/releases/latest). Use the `.msi` installer.
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- After opening Culivation (as admin), press the download button in the upper right corner.
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||||
- After opening Cultivation (as admin), press the download button in the upper right corner.
|
||||
- Click `Download All-in-One`
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||||
- Click the gear in the upper right corner
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||||
- Set the game Install path to where your game is located.
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||||
|
@ -58,7 +58,7 @@ sourceCompatibility = JavaVersion.VERSION_17
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targetCompatibility = JavaVersion.VERSION_17
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group = 'io.grasscutter'
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version = '1.7.3'
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version = '1.7.4'
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java {
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withJavadocJar()
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|
@ -3,81 +3,65 @@
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||||
<div align="center"><a href="https://discord.gg/T5vZU6UyeG"><img alt="Discord - Grasscutter" src="https://img.shields.io/discord/965284035985305680?label=Discord&logo=discord&style=for-the-badge"></a></div>
|
||||
|
||||
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md) | [हिंदी](README_hn-IN.md)
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||||
[EN](README.md) | [简中](docs/README_zh-CN.md) | [繁中](docs/README_zh-TW.md) | [FR](docs/README_fr-FR.md) | [ES](docs/README_es-ES.md) | [HE](docs/README_HE.md) | [RU](docs/README_ru-RU.md) | [PL](docs/README_pl-PL.md) | [ID](docs/README_id-ID.md) | [KR](docs/README_ko-KR.md) | [FIL/PH](docs/README_fil-PH.md) | [NL](docs/README_NL.md) | [JP](docs/README_ja-JP.md) | [IT](docs/README_it-IT.md) | [VI](docs/README_vi-VN.md)
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||||
|
||||
|
||||
***:** 私たちはプロジェクトへの貢献者をいつでも歓迎します。貢献を追加する前に、我々の [行動規範](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md)をよくお読みください。
|
||||
**Attention:** 私たちはプロジェクトへのコントリビュータをいつでも歓迎します。コントリビュートする前に、私たちの [行動規範](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md)をよくお読みください。
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|
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## 現在機能している物
|
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## 現在実装されている機能
|
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|
||||
* ログイン
|
||||
* 戦闘
|
||||
* フレンドリスト
|
||||
* テレポート
|
||||
* 祈願(ガチャ)
|
||||
* マルチプレイは一部機能しています
|
||||
* コンソールを使用してモンスターをスポーンさせる
|
||||
* 祈願 (ガチャ)
|
||||
* マルチプレイ (一部)
|
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* コンソールを通したモンスターのスポーン
|
||||
* インベントリ機能 (アイテム/キャラクターの受け取り、アイテム/キャラクターのアップグレードなど)
|
||||
|
||||
## クイックセットアップガイド
|
||||
## かんたんセットアップガイド
|
||||
|
||||
***:** サポートが必要な場合はGrasscutterの[Discord](https://discord.gg/T5vZU6UyeG)に参加してください。
|
||||
**Note:** サポートが必要な場合はGrasscutterの[Discordサーバー](https://discord.gg/T5vZU6UyeG)に参加してください。
|
||||
|
||||
### 動作環境
|
||||
### パパっとスタートアップ
|
||||
|
||||
* [JAVAのバージョン17以降](https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html)
|
||||
- [Java (バージョン17以降)](https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html) を用意する
|
||||
- [MongoDB Community Server](https://www.mongodb.com/try/download/community) を用意する
|
||||
- ゲームバージョンがREL4.0.Xのものを用意する (4.0.Xのクライアントを持っていない場合は右のリンクからダウンロード): https://github.com/MAnggiarMustofa/GI-Download-Library/blob/main/GenshinImpact/Client/4.0.0.md
|
||||
- [最新の Cultivation](https://github.com/Grasscutters/Cultivation/releases/latest)をダウンロードする。`.msi`インストーラを使ってください。
|
||||
- 管理者権限を付与して Cultivation を実行した後、右上端にあるダウンロードアイコンのボタンを押す。
|
||||
- `Download All-in-One` をクリックする
|
||||
- 右上端にある歯車アイコンのボタンをクリックする。
|
||||
- `Game Install Path` にゲームファイルのパスを指定する。
|
||||
- `Custom Java Path` に、自分が用意したJavaのパスを指定する。 (例: `C:\Program Files\Java\jdk-17\bin\java.exe`)
|
||||
- その他の設定には手を付けず次の段階に進む。
|
||||
|
||||
***:** サーバーを動作させるだけならjreのみで十分です。 開発をしたい場合JDKが必要になるかもしれません。
|
||||
- Launch の隣にある小さいボタンを押す。
|
||||
- Launchボタンを押す
|
||||
- 好きなユーザ名でログインする。パスワードは特段気にすることはない。
|
||||
|
||||
* [MongoDB](https://www.mongodb.com/try/download/community) (バージョン4.0以降を推奨)
|
||||
|
||||
* プロキシツール: [mitmproxy](https://mitmproxy.org/) (mitmdump, 推奨)、[Fiddler Classic](https://telerik-fiddler.s3.amazonaws.com/fiddler/FiddlerSetup.exe)、その他。
|
||||
|
||||
### 起動方法
|
||||
|
||||
***:** もしサーバーをアップデートしたい場合は`config.json`を削除してから再生成してください。
|
||||
|
||||
1. `grasscutter.jar`を入手する
|
||||
- [releases](https://github.com/Grasscutters/Grasscutter/releases/latest) か [action](https://github.com/Grasscutters/Grasscutter/actions) からダウンロードするか、[自分でビルド](#ビルド)してください。
|
||||
2. `grasscutter.jar` があるディレクトリに `resources` フォルダーを作成し、そこに `BinOutput, ExcelBinOutput, Readables, Scripts, Subtitle, TextMap` を移動してください *(`resources` フォルダの中身の入手方法については [wiki](https://github.com/Grasscutters/Grasscutter/wiki) を参照してください.)*
|
||||
3. コマンドプロンプトに`java -jar grasscutter.jar`を入力しGrasscutterを起動してください。**このときMongoDBも実行する必要があります。**
|
||||
|
||||
### クライアントとの接続
|
||||
|
||||
½. [このコマンド](https://github.com/Grasscutters/Grasscutter/wiki/Commands#commands-for-server-admins)をサーバーコンソールから使用してアカウントを作成してください。
|
||||
|
||||
1. 通信内容をリダイレクトする: (どちらか一つを選択してください)
|
||||
- mitmdump: `mitmdump -s proxy.py -k`
|
||||
|
||||
- CA証明書を信頼する:
|
||||
|
||||
- ***:** CA証明書は`%USERPROFILE%\.mitmproxy`に保存されています。ダブルクリックして[インストール](https://docs.microsoft.com/en-us/skype-sdk/sdn/articles/installing-the-trusted-root-certificate#installing-a-trusted-root-certificate)するか...
|
||||
|
||||
- コマンドライン経由でインストールします
|
||||
|
||||
```shell
|
||||
certutil -addstore root %USERPROFILE%\.mitmproxy\mitmproxy-ca-cert.cer
|
||||
```
|
||||
|
||||
- Fiddler Classic: Fiddler Classicを起動し(Tools -> Options -> HTTPS)から`Decrypt https traffic`をオンにしてください。 (Tools -> Options -> Connections) に有るポート番号の設定を`8888`以外に設定してください。その後この[スクリプト](https://github.com/Grasscutters/Grasscutter/wiki/Resources#fiddler-classic-jscript)をFiddlerScriptタブにコピペしてロードします。
|
||||
|
||||
- [ホストファイル](https://github.com/Grasscutters/Grasscutter/wiki/Resources#hosts-file)
|
||||
|
||||
2. ネットワークプロキシを `127.0.0.1:(自分で設定したポート番号)` に設定してください。
|
||||
- mitmproxyを使用した場合:プロキシの設定と証明書のインストールが終わった後、http://mitm.it/ でトラフィックがmitmproxyを通過しているか確認しましょう。
|
||||
|
||||
**`start.cmd`でmitmdumpとサーバーをまとめて起動することが出来ます。ただ、事前に`start_config.cmd`でJAVAのパスを指定している必要があります。**
|
||||
|
||||
### ビルド
|
||||
|
||||
GrasscutterはGradleを使用して依存関係とビルドを処理しています。
|
||||
Grasscutterは依存関係とビルドの処理にGradleを使用しています。
|
||||
|
||||
**要件:**
|
||||
**必要要件:**
|
||||
|
||||
- [Java SE Development Kits - 17以降](https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html)
|
||||
- [Java SE Development Kit 17以降](https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html)
|
||||
- [Git](https://git-scm.com/downloads)
|
||||
- [NodeJS](https://nodejs.org/en/download) (任意、ハンドブックの生成に必要)
|
||||
|
||||
##### Windows
|
||||
##### Clone
|
||||
```shell
|
||||
git clone --recurse-submodules https://github.com/Grasscutters/Grasscutter.git
|
||||
cd Grasscutter
|
||||
```
|
||||
|
||||
##### Compile
|
||||
|
||||
**Note:** 環境によってはハンドブックの生成が失敗する場合があります。ハンドブックの生成をさせない場合は `gradlew jar` コマンドに `-PskipHandbook=1` を付け加えてください。
|
||||
|
||||
Windows:
|
||||
|
||||
```shell
|
||||
git clone https://github.com/Grasscutters/Grasscutter.git
|
||||
@ -86,7 +70,7 @@ cd Grasscutter
|
||||
.\gradlew jar # コンパイル
|
||||
```
|
||||
|
||||
##### Linux
|
||||
Linux:
|
||||
|
||||
```bash
|
||||
git clone https://github.com/Grasscutters/Grasscutter.git
|
||||
@ -95,13 +79,8 @@ chmod +x gradlew
|
||||
./gradlew jar # コンパイル
|
||||
```
|
||||
|
||||
生成されたjarファイルはプロジェクトフォルダのルートに有ります。
|
||||
生成されたjarファイルはプロジェクトフォルダのルートにあります。
|
||||
|
||||
### コマンドリストは[wiki](https://github.com/Grasscutters/Grasscutter/wiki/Commands)へ移動しました。
|
||||
### トラブルシューティング
|
||||
|
||||
# トラブルシューティング
|
||||
|
||||
* コンパイルが失敗した場合JDKがインストールされているか確認してください。(JDKのバージョンが17以降であることと、環境変数でJDKのパスが設定されている必要があります)
|
||||
* クライアントが接続できない・ログインできない・エラーコード4206・またその他場合、ほとんどは、プロキシデーモンの設定が問題です。Fiddlerを使っている場合はデフォルトポートを8888以外の別のポートに変更してみてください。
|
||||
Fiddlerを使用している場合はポートが8888以外に設定されていることを確認してください。
|
||||
* 起動シーケンス(順番): MongoDB > Grasscutter > プロキシツール (mitmdumpかfiddler、その他) > ゲーム
|
||||
よく散見されるトラブルとそれに対する解決策のまとめリストや、質問し誰かの助けを得たい場合は、Grasscutterの[Discordサーバー](https://discord.gg/T5vZU6UyeG)に参加し、サポートチャンネルを参照してください。
|
||||
|
@ -29,7 +29,7 @@
|
||||
- 获取游戏4.0正式版 (如果你没有4.0的客户端,可以在这里找到):https://github.com/MAnggiarMustofa/GI-Download-Library/blob/main/GenshinImpact/Client/4.0.0.md)
|
||||
|
||||
- 下载[最新的Cultivation版本](https://github.com/Grasscutters/Cultivation/releases/latest)(使用以“.msi”为后缀的安装包)。
|
||||
- 以管理员身份打开Culivation,按右上角的下载按钮。
|
||||
- 以管理员身份打开Cultivation,按右上角的下载按钮。
|
||||
- 点击“下载 Grasscutter 一体化”
|
||||
- 点击右上角的齿轮
|
||||
- 将游戏安装路径设置为你游戏所在的位置。
|
||||
|
@ -29,7 +29,7 @@
|
||||
- 下載遊戲版本 REL3.7(如果你沒有的話,可以在[這裡](https://github.com/MAnggiarMustofa/GI-Download-Library/blob/main/GenshinImpact/Client/3.7.0.md)找到 3.7 客戶端)
|
||||
|
||||
- 下載 [最新的 Cultivation 版本](https://github.com/Grasscutters/Cultivation/releases/latest)。使用 `.msi` 安裝程式。
|
||||
- 以管理員身分打開 Culivation,按右上角的下載按鈕。
|
||||
- 以管理員身分打開 Cultivation,按右上角的下載按鈕。
|
||||
- 點擊 `Download All-in-One`
|
||||
- 點擊右上角的齒輪
|
||||
- 將遊戲安裝路徑設置為你的遊戲所在的位置。
|
||||
|
@ -302,6 +302,10 @@ public final class GameData {
|
||||
private static final Int2ObjectMap<HomeWorldLevelData> homeWorldLevelDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<HomeWorldModuleData> homeWorldModuleDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<HomeWorldNPCData> homeWorldNPCDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
@ -42,6 +42,7 @@ public class AbilityModifier implements Serializable {
|
||||
public String stacking;
|
||||
|
||||
public AbilityMixinData[] modifierMixins;
|
||||
public AbilityModifierProperty properties;
|
||||
|
||||
public ElementType elementType;
|
||||
public DynamicFloat elementDurability = DynamicFloat.ZERO;
|
||||
@ -327,6 +328,9 @@ public class AbilityModifier implements Serializable {
|
||||
public String srcKey, dstKey;
|
||||
|
||||
public int skillID;
|
||||
public int resistanceListID;
|
||||
public int monsterID;
|
||||
public int summonTag;
|
||||
|
||||
public AbilityModifierAction[] actions;
|
||||
public AbilityModifierAction[] successActions;
|
||||
@ -369,6 +373,11 @@ public class AbilityModifier implements Serializable {
|
||||
}
|
||||
}
|
||||
|
||||
public static class AbilityModifierProperty implements Serializable {
|
||||
public float Actor_HpThresholdRatio;
|
||||
// Add more properties here when GC needs them.
|
||||
}
|
||||
|
||||
public enum State {
|
||||
LockHP,
|
||||
Invincible,
|
||||
|
@ -8,4 +8,5 @@ import lombok.experimental.FieldDefaults;
|
||||
public class ConfigCombat {
|
||||
// There are more values that can be added that might be useful in the json
|
||||
ConfigCombatProperty property;
|
||||
ConfigCombatSummon summon;
|
||||
}
|
||||
|
@ -0,0 +1,14 @@
|
||||
package emu.grasscutter.data.binout.config.fields;
|
||||
|
||||
import java.util.List;
|
||||
import lombok.*;
|
||||
|
||||
@Data
|
||||
public class ConfigCombatSummon {
|
||||
List<SummonTag> summonTags;
|
||||
|
||||
@Getter
|
||||
public final class SummonTag {
|
||||
int summonTag;
|
||||
}
|
||||
}
|
@ -0,0 +1,17 @@
|
||||
package emu.grasscutter.data.excels;
|
||||
|
||||
import emu.grasscutter.data.GameResource;
|
||||
import emu.grasscutter.data.ResourceType;
|
||||
import lombok.AccessLevel;
|
||||
import lombok.Getter;
|
||||
import lombok.experimental.FieldDefaults;
|
||||
|
||||
@ResourceType(name = "HomeworldModuleExcelConfigData.json")
|
||||
@FieldDefaults(level = AccessLevel.PRIVATE)
|
||||
@Getter
|
||||
public class HomeWorldModuleData extends GameResource {
|
||||
int Id;
|
||||
boolean isFree;
|
||||
int worldSceneId;
|
||||
int defaultRoomSceneId;
|
||||
}
|
@ -13,6 +13,7 @@ public class TowerLevelData extends GameResource {
|
||||
private int levelGroupId;
|
||||
private int dungeonId;
|
||||
private List<TowerLevelCond> conds;
|
||||
private int monsterLevel;
|
||||
|
||||
public static class TowerLevelCond {
|
||||
private TowerCondType towerCondType;
|
||||
|
@ -2,6 +2,7 @@ package emu.grasscutter.game.ability;
|
||||
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.binout.AbilityData;
|
||||
import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
|
||||
import emu.grasscutter.game.entity.GameEntity;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.net.proto.AbilityStringOuterClass.AbilityString;
|
||||
@ -24,6 +25,7 @@ public class Ability {
|
||||
private static Map<String, Object2FloatMap<String>> abilitySpecialsModified = new HashMap<>();
|
||||
|
||||
@Getter private int hash;
|
||||
@Getter private Set<Integer> avatarSkillStartIds;
|
||||
|
||||
public Ability(AbilityData data, GameEntity owner, Player playerOwner) {
|
||||
this.data = data;
|
||||
@ -44,6 +46,49 @@ public class Ability {
|
||||
hash = Utils.abilityHash(data.abilityName);
|
||||
|
||||
data.initialize();
|
||||
|
||||
//
|
||||
// Collect skill IDs referenced by AvatarSkillStart modifier actions
|
||||
// in onAbilityStart and in every modifier's onAdded action set.
|
||||
// These skill IDs will be used by AbilityManager to determine whether
|
||||
// an elemental burst has fired correctly.
|
||||
//
|
||||
avatarSkillStartIds = new HashSet<>();
|
||||
if (data.onAbilityStart != null) {
|
||||
avatarSkillStartIds.addAll(
|
||||
Arrays.stream(data.onAbilityStart)
|
||||
.filter(action -> action.type == AbilityModifierAction.Type.AvatarSkillStart)
|
||||
.map(action -> action.skillID)
|
||||
.toList());
|
||||
}
|
||||
avatarSkillStartIds.addAll(
|
||||
data.modifiers.values().stream()
|
||||
.map(
|
||||
m ->
|
||||
(List<AbilityModifierAction>)
|
||||
(m.onAdded == null ? Collections.emptyList() : Arrays.asList(m.onAdded)))
|
||||
.flatMap(List::stream)
|
||||
.filter(action -> action.type == AbilityModifierAction.Type.AvatarSkillStart)
|
||||
.map(action -> action.skillID)
|
||||
.toList());
|
||||
|
||||
if (data.onAdded != null) {
|
||||
processOnAddedAbilityModifiers();
|
||||
}
|
||||
}
|
||||
|
||||
public void processOnAddedAbilityModifiers() {
|
||||
for (AbilityModifierAction modifierAction : data.onAdded) {
|
||||
if (modifierAction.type == null) continue;
|
||||
|
||||
if (modifierAction.type == AbilityModifierAction.Type.ApplyModifier) {
|
||||
if (modifierAction.modifierName == null) continue;
|
||||
else if (!data.modifiers.containsKey(modifierAction.modifierName)) continue;
|
||||
|
||||
var modifierData = data.modifiers.get(modifierAction.modifierName);
|
||||
owner.onAddAbilityModifier(modifierData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static String getAbilityName(AbilityString abString) {
|
||||
|
@ -21,7 +21,7 @@ import emu.grasscutter.net.proto.AbilityScalarValueEntryOuterClass.AbilityScalar
|
||||
import emu.grasscutter.net.proto.ModifierActionOuterClass.ModifierAction;
|
||||
import emu.grasscutter.server.event.player.PlayerUseSkillEvent;
|
||||
import io.netty.util.concurrent.FastThreadLocalThread;
|
||||
import java.util.HashMap;
|
||||
import java.util.*;
|
||||
import java.util.concurrent.*;
|
||||
import lombok.Getter;
|
||||
|
||||
@ -48,9 +48,64 @@ public final class AbilityManager extends BasePlayerManager {
|
||||
}
|
||||
|
||||
@Getter private boolean abilityInvulnerable = false;
|
||||
private int burstCasterId;
|
||||
private int burstSkillId;
|
||||
|
||||
public AbilityManager(Player player) {
|
||||
super(player);
|
||||
removePendingEnergyClear();
|
||||
}
|
||||
|
||||
public void removePendingEnergyClear() {
|
||||
this.burstCasterId = 0;
|
||||
this.burstSkillId = 0;
|
||||
}
|
||||
|
||||
private void onPossibleElementalBurst(Ability ability, AbilityModifier modifier, int entityId) {
|
||||
//
|
||||
// Possibly clear avatar energy spent on elemental burst
|
||||
// and set invulnerability.
|
||||
//
|
||||
// Problem: Burst can misfire occasionally, like hitting Q when
|
||||
// dashing, doing E, or switching avatars. The client would
|
||||
// still send EvtDoSkillSuccNotify, but the burst may not
|
||||
// actually happen. We don't know when to clear avatar energy.
|
||||
//
|
||||
// When burst does happen, a number of AbilityInvokeEntry will
|
||||
// come in. Use the Ability it references and search for any
|
||||
// modifier with type=AvatarSkillStart, skillID=burst skill ID.
|
||||
//
|
||||
// If that is missing, search for modifier action that sets
|
||||
// invulnerability as a fallback.
|
||||
//
|
||||
if (this.burstCasterId == 0) return;
|
||||
|
||||
boolean skillInvincibility = modifier.state == AbilityModifier.State.Invincible;
|
||||
if (modifier.onAdded != null) {
|
||||
skillInvincibility |=
|
||||
Arrays.stream(modifier.onAdded)
|
||||
.filter(
|
||||
action ->
|
||||
action.type == AbilityModifierAction.Type.AttachAbilityStateResistance
|
||||
&& action.resistanceListID == 11002)
|
||||
.toList()
|
||||
.size()
|
||||
> 0;
|
||||
}
|
||||
|
||||
if (this.burstCasterId == entityId
|
||||
&& (ability.getAvatarSkillStartIds().contains(this.burstSkillId) || skillInvincibility)) {
|
||||
Grasscutter.getLogger()
|
||||
.trace(
|
||||
"Caster ID's {} burst successful, clearing energy and setting invulnerability",
|
||||
entityId);
|
||||
this.abilityInvulnerable = true;
|
||||
this.player
|
||||
.getEnergyManager()
|
||||
.handleEvtDoSkillSuccNotify(
|
||||
this.player.getSession(), this.burstSkillId, this.burstCasterId);
|
||||
this.removePendingEnergyClear();
|
||||
}
|
||||
}
|
||||
|
||||
public static void registerHandlers() {
|
||||
@ -280,8 +335,9 @@ public final class AbilityManager extends BasePlayerManager {
|
||||
return;
|
||||
}
|
||||
|
||||
// Set the player as invulnerable.
|
||||
this.abilityInvulnerable = true;
|
||||
// Track this elemental burst to possibly clear avatar energy later.
|
||||
this.burstSkillId = skillId;
|
||||
this.burstCasterId = casterId;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -454,6 +510,8 @@ public final class AbilityManager extends BasePlayerManager {
|
||||
modifierData);
|
||||
}
|
||||
|
||||
onPossibleElementalBurst(instancedAbility, modifierData, invoke.getEntityId());
|
||||
|
||||
AbilityModifierController modifier =
|
||||
new AbilityModifierController(instancedAbility, instancedAbilityData, modifierData);
|
||||
|
||||
|
@ -0,0 +1,70 @@
|
||||
package emu.grasscutter.game.ability.actions;
|
||||
|
||||
import com.google.protobuf.ByteString;
|
||||
import com.google.protobuf.InvalidProtocolBufferException;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
|
||||
import emu.grasscutter.game.ability.Ability;
|
||||
import emu.grasscutter.game.entity.*;
|
||||
import emu.grasscutter.game.world.*;
|
||||
import emu.grasscutter.net.proto.EPKDEHOJFLIOuterClass.EPKDEHOJFLI;
|
||||
import emu.grasscutter.server.packet.send.PacketMonsterSummonTagNotify;
|
||||
import emu.grasscutter.utils.*;
|
||||
|
||||
@AbilityAction(AbilityModifierAction.Type.Summon)
|
||||
public class ActionSummon extends AbilityActionHandler {
|
||||
@Override
|
||||
public synchronized boolean execute(
|
||||
Ability ability, AbilityModifierAction action, ByteString abilityData, GameEntity target) {
|
||||
EPKDEHOJFLI summonPosRot = null;
|
||||
try {
|
||||
// In game version 4.0, summoned entity's
|
||||
// position and rotation are packed in EPKDEHOJFLI.
|
||||
// This is packet AbilityActionSummon and has two fields:
|
||||
// 4: Vector pos
|
||||
// 13: Vector rot
|
||||
summonPosRot = EPKDEHOJFLI.parseFrom(abilityData);
|
||||
} catch (InvalidProtocolBufferException e) {
|
||||
Grasscutter.getLogger()
|
||||
.error("Failed to parse abilityData: {}", Utils.bytesToHex(abilityData.toByteArray()));
|
||||
return false;
|
||||
}
|
||||
|
||||
var pos = new Position(summonPosRot.getPos());
|
||||
var rot = new Position(summonPosRot.getRot());
|
||||
var monsterId = action.monsterID;
|
||||
|
||||
var scene = target.getScene();
|
||||
|
||||
var monsterData = GameData.getMonsterDataMap().get(monsterId);
|
||||
if (monsterData == null) {
|
||||
Grasscutter.getLogger().error("Failed to find monster by ID {}", monsterId);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (target instanceof EntityMonster ownerEntity) {
|
||||
var level = scene.getLevelForMonster(0, ownerEntity.getLevel());
|
||||
var entity = new EntityMonster(scene, monsterData, pos, rot, level);
|
||||
ownerEntity.getSummonTagMap().put(action.summonTag, entity);
|
||||
entity.setSummonedTag(action.summonTag);
|
||||
entity.setOwnerEntityId(target.getId());
|
||||
scene.addEntity(entity);
|
||||
scene.getPlayers().get(0).sendPacket(new PacketMonsterSummonTagNotify(ownerEntity));
|
||||
|
||||
Grasscutter.getLogger()
|
||||
.trace(
|
||||
"Spawned entityId {} monsterId {} pos {} rot {}, target { {} }, action { {} }",
|
||||
entity.getId(),
|
||||
monsterId,
|
||||
pos,
|
||||
rot,
|
||||
target,
|
||||
action);
|
||||
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@ -68,6 +68,10 @@ public final class DungeonManager {
|
||||
}
|
||||
|
||||
if (isFinishedSuccessfully()) {
|
||||
// Set ended now because calling EVENT_DUNGEON_SETTLE
|
||||
// during finishDungeon() may cause reentrance into
|
||||
// this function, leading to double settles.
|
||||
ended = true;
|
||||
finishDungeon();
|
||||
}
|
||||
}
|
||||
@ -78,8 +82,13 @@ public final class DungeonManager {
|
||||
}
|
||||
|
||||
public int getLevelForMonster(int id) {
|
||||
// TODO should use levelConfigMap? and how?
|
||||
return dungeonData.getShowLevel();
|
||||
if (isTowerDungeon()) {
|
||||
// Tower dungeons have their own level setting in TowerLevelData
|
||||
return scene.getPlayers().get(0).getTowerManager().getCurrentMonsterLevel();
|
||||
} else {
|
||||
// TODO should use levelConfigMap? and how?
|
||||
return dungeonData.getShowLevel();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean activateRespawnPoint(int pointId) {
|
||||
|
@ -1,5 +1,6 @@
|
||||
package emu.grasscutter.game.dungeons;
|
||||
|
||||
import emu.grasscutter.game.dungeons.dungeon_results.BaseDungeonResult;
|
||||
import emu.grasscutter.game.dungeons.dungeon_results.BaseDungeonResult.DungeonEndReason;
|
||||
import emu.grasscutter.game.dungeons.dungeon_results.TowerResult;
|
||||
import emu.grasscutter.server.packet.send.*;
|
||||
@ -25,16 +26,22 @@ public class TowerDungeonSettleListener implements DungeonSettleListener {
|
||||
var towerManager = scene.getPlayers().get(0).getTowerManager();
|
||||
var stars = towerManager.getCurLevelStars();
|
||||
|
||||
towerManager.notifyCurLevelRecordChangeWhenDone(stars);
|
||||
scene.broadcastPacket(
|
||||
new PacketTowerFloorRecordChangeNotify(
|
||||
towerManager.getCurrentFloorId(), stars, towerManager.canEnterScheduleFloor()));
|
||||
if (endReason == DungeonEndReason.COMPLETED) {
|
||||
// Update star record only when challenge completes successfully.
|
||||
towerManager.notifyCurLevelRecordChangeWhenDone(stars);
|
||||
scene.broadcastPacket(
|
||||
new PacketTowerFloorRecordChangeNotify(
|
||||
towerManager.getCurrentFloorId(), stars, towerManager.canEnterScheduleFloor()));
|
||||
}
|
||||
|
||||
var challenge = scene.getChallenge();
|
||||
var finishedTime = challenge == null ? challenge.getFinishedTime() : 0;
|
||||
var dungeonStats =
|
||||
new DungeonEndStats(
|
||||
scene.getKilledMonsterCount(), challenge.getFinishedTime(), 0, endReason);
|
||||
var result = new TowerResult(dungeonData, dungeonStats, towerManager, challenge, stars);
|
||||
new DungeonEndStats(scene.getKilledMonsterCount(), finishedTime, 0, endReason);
|
||||
var result =
|
||||
endReason == DungeonEndReason.COMPLETED
|
||||
? new TowerResult(dungeonData, dungeonStats, towerManager, challenge, stars)
|
||||
: new BaseDungeonResult(dungeonData, dungeonStats);
|
||||
|
||||
scene.broadcastPacket(new PacketDungeonSettleNotify(result));
|
||||
}
|
||||
|
@ -4,6 +4,7 @@ import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.game.dungeons.challenge.trigger.ChallengeTrigger;
|
||||
import emu.grasscutter.game.dungeons.enums.DungeonPassConditionType;
|
||||
import emu.grasscutter.game.entity.*;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.game.props.WatcherTriggerType;
|
||||
import emu.grasscutter.game.world.Scene;
|
||||
import emu.grasscutter.scripts.constants.EventType;
|
||||
@ -22,6 +23,7 @@ public class WorldChallenge {
|
||||
private final int challengeIndex;
|
||||
private final List<Integer> paramList;
|
||||
private int timeLimit;
|
||||
private GameEntity guardEntity;
|
||||
private final List<ChallengeTrigger> challengeTriggers;
|
||||
private final int goal;
|
||||
private final AtomicInteger score;
|
||||
@ -58,6 +60,7 @@ public class WorldChallenge {
|
||||
this.challengeTriggers = challengeTriggers;
|
||||
this.goal = goal;
|
||||
this.score = new AtomicInteger(0);
|
||||
this.guardEntity = null;
|
||||
}
|
||||
|
||||
public boolean inProgress() {
|
||||
@ -143,6 +146,10 @@ public class WorldChallenge {
|
||||
this.progress = false;
|
||||
this.success = success;
|
||||
this.finishedTime = (int) ((this.scene.getSceneTimeSeconds() - this.startedAt));
|
||||
|
||||
// Despawn all leftover mobs in this challenge's SceneGroup
|
||||
getScene().getScriptManager().removeMonstersInGroup(group);
|
||||
|
||||
getScene().broadcastPacket(new PacketDungeonChallengeFinishNotify(this));
|
||||
}
|
||||
|
||||
@ -150,6 +157,20 @@ public class WorldChallenge {
|
||||
return score.incrementAndGet();
|
||||
}
|
||||
|
||||
public int getGuardEntityHpPercent() {
|
||||
if (guardEntity == null) {
|
||||
Grasscutter.getLogger()
|
||||
.warn(
|
||||
"getGuardEntityHpPercent: Could not find guardEntity for this challenge = {}", this);
|
||||
return 100;
|
||||
}
|
||||
|
||||
var curHp = guardEntity.getFightProperties().get(FightProperty.FIGHT_PROP_CUR_HP.getId());
|
||||
var maxHp = guardEntity.getFightProperties().get(FightProperty.FIGHT_PROP_BASE_HP.getId());
|
||||
int percent = (int) (curHp * 100 / maxHp);
|
||||
return percent;
|
||||
}
|
||||
|
||||
public void onMonsterDeath(EntityMonster monster) {
|
||||
if (!inProgress()) {
|
||||
return;
|
||||
|
@ -33,7 +33,7 @@ public class KillAndGuardChallengeFactoryHandler implements ChallengeFactoryHand
|
||||
realGroup,
|
||||
challengeId, // Id
|
||||
challengeIndex, // Index
|
||||
List.of(monstersToKill, 0),
|
||||
List.of(monstersToKill, gadgetCFGId),
|
||||
0, // Limit
|
||||
monstersToKill, // Goal
|
||||
List.of(new KillMonsterCountTrigger(), new GuardTrigger(gadgetCFGId)));
|
||||
|
@ -2,7 +2,6 @@ package emu.grasscutter.game.dungeons.challenge.trigger;
|
||||
|
||||
import emu.grasscutter.game.dungeons.challenge.WorldChallenge;
|
||||
import emu.grasscutter.game.entity.EntityGadget;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.server.packet.send.PacketChallengeDataNotify;
|
||||
|
||||
public class GuardTrigger extends ChallengeTrigger {
|
||||
@ -14,7 +13,12 @@ public class GuardTrigger extends ChallengeTrigger {
|
||||
}
|
||||
|
||||
public void onBegin(WorldChallenge challenge) {
|
||||
challenge.getScene().broadcastPacket(new PacketChallengeDataNotify(challenge, 2, 100));
|
||||
challenge.setGuardEntity(
|
||||
challenge.getScene().getEntityByConfigId(entityToProtectCFGId, challenge.getGroup().id));
|
||||
lastSendPercent = challenge.getGuardEntityHpPercent();
|
||||
challenge
|
||||
.getScene()
|
||||
.broadcastPacket(new PacketChallengeDataNotify(challenge, 2, lastSendPercent));
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -22,9 +26,7 @@ public class GuardTrigger extends ChallengeTrigger {
|
||||
if (gadget.getConfigId() != entityToProtectCFGId) {
|
||||
return;
|
||||
}
|
||||
var curHp = gadget.getFightProperties().get(FightProperty.FIGHT_PROP_CUR_HP.getId());
|
||||
var maxHp = gadget.getFightProperties().get(FightProperty.FIGHT_PROP_BASE_HP.getId());
|
||||
int percent = (int) (curHp / maxHp);
|
||||
var percent = challenge.getGuardEntityHpPercent();
|
||||
|
||||
if (percent != lastSendPercent) {
|
||||
challenge.getScene().broadcastPacket(new PacketChallengeDataNotify(challenge, 2, percent));
|
||||
|
@ -18,12 +18,6 @@ public class InTimeTrigger extends ChallengeTrigger {
|
||||
|
||||
@Override
|
||||
public void onCheckTimeout(WorldChallenge challenge) {
|
||||
// In Tower challenges, time can run out without
|
||||
// causing the challenge to fail. (Player just
|
||||
// gets 0 stars when they ultimately finish.)
|
||||
var dungeonManager = challenge.getScene().getDungeonManager();
|
||||
if (dungeonManager != null && dungeonManager.isTowerDungeon()) return;
|
||||
|
||||
var current = challenge.getScene().getSceneTimeSeconds();
|
||||
if (current - challenge.getStartedAt() > challenge.getTimeLimit()) {
|
||||
challenge.fail();
|
||||
|
@ -32,11 +32,12 @@ public class TowerResult extends BaseDungeonResult {
|
||||
@Override
|
||||
protected void onProto(DungeonSettleNotifyOuterClass.DungeonSettleNotify.Builder builder) {
|
||||
var continueStatus = ContinueStateType.CONTINUE_STATE_TYPE_CAN_NOT_CONTINUE_VALUE;
|
||||
if (challenge.isSuccess() && canJump) {
|
||||
continueStatus =
|
||||
hasNextLevel
|
||||
? ContinueStateType.CONTINUE_STATE_TYPE_CAN_ENTER_NEXT_LEVEL_VALUE
|
||||
: ContinueStateType.CONTINUE_STATE_TYPE_CAN_ENTER_NEXT_FLOOR_VALUE;
|
||||
if (challenge.isSuccess()) {
|
||||
if (hasNextLevel) {
|
||||
continueStatus = ContinueStateType.CONTINUE_STATE_TYPE_CAN_ENTER_NEXT_LEVEL_VALUE;
|
||||
} else if (canJump) {
|
||||
continueStatus = ContinueStateType.CONTINUE_STATE_TYPE_CAN_ENTER_NEXT_FLOOR_VALUE;
|
||||
}
|
||||
}
|
||||
|
||||
var towerLevelEndNotify =
|
||||
|
@ -70,6 +70,11 @@ public abstract class EntityBaseGadget extends GameEntity {
|
||||
.setSourceEntityId(getId())
|
||||
.setParam3((int) this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP))
|
||||
.setEventSource(getConfigId()));
|
||||
|
||||
var challenge = getScene().getChallenge();
|
||||
if (challenge != null && this instanceof EntityGadget gadget) {
|
||||
challenge.onGadgetDamage(gadget);
|
||||
}
|
||||
}
|
||||
|
||||
protected void fillFightProps(ConfigEntityGadget configGadget) {
|
||||
|
@ -5,6 +5,7 @@ import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.binout.config.ConfigEntityGadget;
|
||||
import emu.grasscutter.data.binout.config.fields.ConfigAbilityData;
|
||||
import emu.grasscutter.data.excels.GadgetData;
|
||||
import emu.grasscutter.data.excels.monster.MonsterCurveData;
|
||||
import emu.grasscutter.game.entity.gadget.*;
|
||||
import emu.grasscutter.game.entity.gadget.platform.*;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
@ -104,6 +105,25 @@ public class EntityGadget extends EntityBaseGadget {
|
||||
this.bornRot = this.getRotation().clone();
|
||||
this.fillFightProps(configGadget);
|
||||
|
||||
// Check if this gadget is the abyss defense objective's gadget.
|
||||
// That doesn't have a level and defaults to having 5000 hp, so it dies in like 2 hits on 11-1.
|
||||
// I'll forgive player skill issues and scale its hp up here.
|
||||
// TODO: find out how its fight props are actually scaled
|
||||
if (gadgetData.getJsonName().equals("SceneObj_Gear_Operator_Mamolu_Entity")) {
|
||||
MonsterCurveData curve = GameData.getMonsterCurveDataMap().get(11);
|
||||
if (curve != null) {
|
||||
FightProperty[] hpProps = {
|
||||
FightProperty.FIGHT_PROP_MAX_HP,
|
||||
FightProperty.FIGHT_PROP_BASE_HP,
|
||||
FightProperty.FIGHT_PROP_CUR_HP
|
||||
};
|
||||
for (var prop : hpProps) {
|
||||
setFightProperty(
|
||||
prop, this.getFightProperty(prop) * curve.getMultByProp("GROW_CURVE_HP_ENVIRONMENT"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (GameData.getGadgetMappingMap().containsKey(gadgetId)) {
|
||||
var controllerName = GameData.getGadgetMappingMap().get(gadgetId).getServerController();
|
||||
this.setEntityController(EntityControllerScriptManager.getGadgetController(controllerName));
|
||||
|
@ -25,6 +25,7 @@ import emu.grasscutter.net.proto.SceneEntityAiInfoOuterClass.SceneEntityAiInfo;
|
||||
import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
|
||||
import emu.grasscutter.net.proto.SceneMonsterInfoOuterClass.SceneMonsterInfo;
|
||||
import emu.grasscutter.net.proto.SceneWeaponInfoOuterClass.SceneWeaponInfo;
|
||||
import emu.grasscutter.net.proto.ServantInfoOuterClass.ServantInfo;
|
||||
import emu.grasscutter.scripts.constants.EventType;
|
||||
import emu.grasscutter.scripts.data.*;
|
||||
import emu.grasscutter.server.event.entity.EntityDamageEvent;
|
||||
@ -49,6 +50,9 @@ public class EntityMonster extends GameEntity {
|
||||
@Getter private final Position bornPos;
|
||||
@Getter private final int level;
|
||||
@Getter private EntityWeapon weaponEntity;
|
||||
@Getter private Map<Integer, EntityMonster> summonTagMap;
|
||||
@Getter @Setter private int summonedTag;
|
||||
@Getter @Setter private int ownerEntityId;
|
||||
@Getter @Setter private int poseId;
|
||||
@Getter @Setter private int aiId = -1;
|
||||
|
||||
@ -67,6 +71,9 @@ public class EntityMonster extends GameEntity {
|
||||
this.bornPos = this.getPosition().clone();
|
||||
this.level = level;
|
||||
this.playerOnBattle = new ArrayList<>();
|
||||
this.summonTagMap = new HashMap<>();
|
||||
this.summonedTag = 0;
|
||||
this.ownerEntityId = 0;
|
||||
|
||||
if (GameData.getMonsterMappingMap().containsKey(this.getMonsterId())) {
|
||||
this.configEntityMonster =
|
||||
@ -76,6 +83,17 @@ public class EntityMonster extends GameEntity {
|
||||
this.configEntityMonster = null;
|
||||
}
|
||||
|
||||
if (this.configEntityMonster != null
|
||||
&& this.configEntityMonster.getCombat() != null
|
||||
&& this.configEntityMonster.getCombat().getSummon() != null
|
||||
&& this.configEntityMonster.getCombat().getSummon().getSummonTags() != null) {
|
||||
this.configEntityMonster
|
||||
.getCombat()
|
||||
.getSummon()
|
||||
.getSummonTags()
|
||||
.forEach(t -> this.summonTagMap.put(t.getSummonTag(), null));
|
||||
}
|
||||
|
||||
// Monster weapon
|
||||
if (getMonsterWeaponId() > 0) {
|
||||
this.weaponEntity = new EntityWeapon(scene, getMonsterWeaponId());
|
||||
@ -316,6 +334,11 @@ public class EntityMonster extends GameEntity {
|
||||
this.getMonsterData().getType().getValue());
|
||||
scene.triggerDungeonEvent(
|
||||
DungeonPassConditionType.DUNGEON_COND_KILL_MONSTER, this.getMonsterId());
|
||||
|
||||
// If this entity spawned servants, kill those too.
|
||||
summonTagMap.values().stream()
|
||||
.filter(Objects::nonNull)
|
||||
.forEach(entity -> scene.killEntity(entity, killerId));
|
||||
}
|
||||
|
||||
public void recalcStats() {
|
||||
@ -355,6 +378,28 @@ public class EntityMonster extends GameEntity {
|
||||
+ (this.getFightProperty(c.getBase())
|
||||
* (1f + this.getFightProperty(c.getPercent())))));
|
||||
|
||||
// If in tower, scale max hp by
|
||||
// +50%: Floors 3 – 7
|
||||
// +100%: Floors 8 – 11
|
||||
// +150%: Floor 12
|
||||
var dungeonManager = getScene().getDungeonManager();
|
||||
var towerManager = getScene().getPlayers().get(0).getTowerManager();
|
||||
if (dungeonManager != null && dungeonManager.isTowerDungeon() && towerManager != null) {
|
||||
var floor = towerManager.getCurrentFloorNumber();
|
||||
float additionalScaleFactor = 0f;
|
||||
if (floor >= 12) {
|
||||
additionalScaleFactor = 1.5f;
|
||||
} else if (floor >= 8) {
|
||||
additionalScaleFactor = 1.f;
|
||||
} else if (floor >= 3) {
|
||||
additionalScaleFactor = .5f;
|
||||
}
|
||||
|
||||
this.setFightProperty(
|
||||
FightProperty.FIGHT_PROP_MAX_HP,
|
||||
this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * (1 + additionalScaleFactor));
|
||||
}
|
||||
|
||||
// Set current hp
|
||||
this.setFightProperty(
|
||||
FightProperty.FIGHT_PROP_CUR_HP,
|
||||
@ -365,14 +410,17 @@ public class EntityMonster extends GameEntity {
|
||||
public SceneEntityInfo toProto() {
|
||||
var data = this.getMonsterData();
|
||||
|
||||
var aiInfo =
|
||||
SceneEntityAiInfo.newBuilder().setIsAiOpen(true).setBornPos(this.getBornPos().toProto());
|
||||
if (ownerEntityId != 0) {
|
||||
aiInfo.setServantInfo(ServantInfo.newBuilder().setMasterEntityId(ownerEntityId));
|
||||
}
|
||||
|
||||
var authority =
|
||||
EntityAuthorityInfo.newBuilder()
|
||||
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
|
||||
.setRendererChangedInfo(EntityRendererChangedInfo.newBuilder())
|
||||
.setAiInfo(
|
||||
SceneEntityAiInfo.newBuilder()
|
||||
.setIsAiOpen(true)
|
||||
.setBornPos(this.getBornPos().toProto()))
|
||||
.setAiInfo(aiInfo)
|
||||
.setBornPos(this.getBornPos().toProto())
|
||||
.build();
|
||||
|
||||
@ -403,7 +451,10 @@ public class EntityMonster extends GameEntity {
|
||||
.setAuthorityPeerId(this.getWorld().getHostPeerId())
|
||||
.setPoseId(this.getPoseId())
|
||||
.setBlockId(this.getScene().getId())
|
||||
.setSummonedTag(this.summonedTag)
|
||||
.setOwnerEntityId(this.ownerEntityId)
|
||||
.setBornType(MonsterBornType.MONSTER_BORN_TYPE_DEFAULT);
|
||||
summonTagMap.forEach((k, v) -> monsterInfo.putSummonTagMap(k, v == null ? 0 : 1));
|
||||
|
||||
if (this.metaMonster != null) {
|
||||
if (this.metaMonster.special_name_id != 0) {
|
||||
|
@ -1,6 +1,7 @@
|
||||
package emu.grasscutter.game.entity;
|
||||
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.binout.*;
|
||||
import emu.grasscutter.game.ability.*;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.*;
|
||||
@ -32,6 +33,8 @@ public abstract class GameEntity {
|
||||
@Getter @Setter private int lastMoveReliableSeq;
|
||||
|
||||
@Getter @Setter private boolean lockHP;
|
||||
private boolean limbo;
|
||||
private float limboHpThreshold;
|
||||
|
||||
@Setter(AccessLevel.PROTECTED)
|
||||
@Getter
|
||||
@ -110,6 +113,21 @@ public abstract class GameEntity {
|
||||
});
|
||||
}
|
||||
|
||||
protected void setLimbo(float hpThreshold) {
|
||||
limbo = true;
|
||||
limboHpThreshold = hpThreshold;
|
||||
}
|
||||
|
||||
public void onAddAbilityModifier(AbilityModifier data) {
|
||||
// Set limbo state (invulnerability at a certain HP threshold)
|
||||
// if ability modifier calls for it
|
||||
if (data.state == AbilityModifier.State.Limbo
|
||||
&& data.properties != null
|
||||
&& data.properties.Actor_HpThresholdRatio > .0f) {
|
||||
this.setLimbo(data.properties.Actor_HpThresholdRatio);
|
||||
}
|
||||
}
|
||||
|
||||
protected MotionInfo getMotionInfo() {
|
||||
return MotionInfo.newBuilder()
|
||||
.setPos(this.getPosition().toProto())
|
||||
@ -167,12 +185,27 @@ public abstract class GameEntity {
|
||||
return; // If the event is canceled, do not damage the entity.
|
||||
}
|
||||
|
||||
float effectiveDamage = 0;
|
||||
float curHp = getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
|
||||
if (curHp != Float.POSITIVE_INFINITY && !lockHP || lockHP && curHp <= event.getDamage()) {
|
||||
// Add negative HP to the current HP property.
|
||||
this.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, -(event.getDamage()));
|
||||
if (limbo) {
|
||||
float maxHp = getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
|
||||
float curRatio = curHp / maxHp;
|
||||
if (curRatio > limboHpThreshold) {
|
||||
// OK if this hit takes HP below threshold.
|
||||
effectiveDamage = event.getDamage();
|
||||
}
|
||||
if (effectiveDamage >= curHp && limboHpThreshold > .0f) {
|
||||
// Don't let entity die while in limbo.
|
||||
effectiveDamage = curHp - 1;
|
||||
}
|
||||
} else if (curHp != Float.POSITIVE_INFINITY && !lockHP
|
||||
|| lockHP && curHp <= event.getDamage()) {
|
||||
effectiveDamage = event.getDamage();
|
||||
}
|
||||
|
||||
// Add negative HP to the current HP property.
|
||||
this.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, -effectiveDamage);
|
||||
|
||||
this.lastAttackType = attackType;
|
||||
this.checkIfDead();
|
||||
this.runLuaCallbacks(event);
|
||||
|
@ -9,9 +9,10 @@ import emu.grasscutter.database.DatabaseHelper;
|
||||
import emu.grasscutter.game.avatar.Avatar;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.SceneType;
|
||||
import emu.grasscutter.net.proto.HomeAvatarTalkFinishInfoOuterClass;
|
||||
import emu.grasscutter.net.proto.HomeAvatarTalkFinishInfoOuterClass.HomeAvatarTalkFinishInfo;
|
||||
import emu.grasscutter.server.packet.send.*;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.IntSets;
|
||||
import java.time.ZonedDateTime;
|
||||
import java.time.temporal.ChronoUnit;
|
||||
import java.util.*;
|
||||
@ -36,6 +37,10 @@ public class GameHome {
|
||||
|| sceneData.getSceneType() == SceneType.SCENE_HOME_ROOM)
|
||||
.map(SceneData::getId)
|
||||
.collect(Collectors.toUnmodifiableSet());
|
||||
public static final Set<Integer> HOME_MODULE_IDS =
|
||||
GameData.getHomeWorldModuleDataMap().isEmpty()
|
||||
? IntSets.fromTo(1, 6)
|
||||
: GameData.getHomeWorldModuleDataMap().keySet();
|
||||
|
||||
@Id String id;
|
||||
|
||||
@ -181,6 +186,7 @@ public class GameHome {
|
||||
|
||||
public void onOwnerLogin(Player player) {
|
||||
this.player = player; // update player pointer. (prevent offline player from sending packet)
|
||||
this.fixModuleIdIfInvalid();
|
||||
player.getSession().send(new PacketHomeBasicInfoNotify(player, false));
|
||||
player.getSession().send(new PacketPlayerHomeCompInfoNotify(player));
|
||||
player.getSession().send(new PacketHomeComfortInfoNotify(player));
|
||||
@ -194,6 +200,35 @@ public class GameHome {
|
||||
player.getSession().send(new PacketHomeResourceNotify(player));
|
||||
}
|
||||
|
||||
private void fixModuleIdIfInvalid() {
|
||||
if (this.player.hasSentLoginPackets() || this.player.getRealmList() == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.player
|
||||
.getRealmList()
|
||||
.removeIf(integer -> !HOME_MODULE_IDS.contains(integer)); // Delete invalid module ids.
|
||||
|
||||
if (this.player.getRealmList().isEmpty()) {
|
||||
this.player.setRealmList(null);
|
||||
this.player.save();
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.player.getCurrentRealmId() <= 0 || !this.player.getCurHomeWorld().isRealmIdValid()) {
|
||||
int firstRId = this.player.getRealmList().iterator().next();
|
||||
this.player.setCurrentRealmId(firstRId);
|
||||
this.player.save();
|
||||
Grasscutter.getLogger()
|
||||
.info(
|
||||
"Set player {}'s current realm id to {} cuz the id is invalid.",
|
||||
this.player.getUid(),
|
||||
firstRId);
|
||||
}
|
||||
|
||||
this.player.getCurHomeWorld().refreshModuleManager(); // Apply module id fix.
|
||||
}
|
||||
|
||||
public void onPlayerChangedAvatarCostume(Avatar avatar) {
|
||||
var world = this.player.getServer().getHomeWorldOrCreate(this.player);
|
||||
world.broadcastPacket(
|
||||
@ -239,8 +274,7 @@ public class GameHome {
|
||||
return this.finishedTalkIdMap.get(avatarId);
|
||||
}
|
||||
|
||||
public List<HomeAvatarTalkFinishInfoOuterClass.HomeAvatarTalkFinishInfo>
|
||||
toAvatarTalkFinishInfoProto() {
|
||||
public List<HomeAvatarTalkFinishInfo> toAvatarTalkFinishInfoProto() {
|
||||
if (this.finishedTalkIdMap == null) {
|
||||
this.finishedTalkIdMap = new HashMap<>();
|
||||
}
|
||||
@ -248,7 +282,7 @@ public class GameHome {
|
||||
return this.finishedTalkIdMap.entrySet().stream()
|
||||
.map(
|
||||
e -> {
|
||||
return HomeAvatarTalkFinishInfoOuterClass.HomeAvatarTalkFinishInfo.newBuilder()
|
||||
return HomeAvatarTalkFinishInfo.newBuilder()
|
||||
.setAvatarId(e.getKey())
|
||||
.addAllFinishTalkIdList(e.getValue())
|
||||
.build();
|
||||
|
@ -1,18 +1,20 @@
|
||||
package emu.grasscutter.game.home;
|
||||
|
||||
import com.github.davidmoten.guavamini.Lists;
|
||||
import emu.grasscutter.game.home.suite.HomeSuiteItem;
|
||||
import emu.grasscutter.game.home.suite.event.HomeAvatarRewardEvent;
|
||||
import emu.grasscutter.game.home.suite.event.HomeAvatarSummonEvent;
|
||||
import emu.grasscutter.game.home.suite.event.SuiteEventType;
|
||||
import emu.grasscutter.game.inventory.GameItem;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.net.proto.HomeAvatarRewardEventNotifyOuterClass;
|
||||
import emu.grasscutter.net.proto.HomeAvatarSummonAllEventNotifyOuterClass;
|
||||
import emu.grasscutter.net.proto.RetcodeOuterClass;
|
||||
import emu.grasscutter.net.proto.HomeAvatarRewardEventNotifyOuterClass.HomeAvatarRewardEventNotify;
|
||||
import emu.grasscutter.net.proto.HomeAvatarSummonAllEventNotifyOuterClass.HomeAvatarSummonAllEventNotify;
|
||||
import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
|
||||
import emu.grasscutter.server.packet.send.PacketHomeAvatarSummonAllEventNotify;
|
||||
import emu.grasscutter.utils.Either;
|
||||
import java.util.*;
|
||||
import java.util.stream.Stream;
|
||||
import javax.annotation.Nullable;
|
||||
import lombok.AccessLevel;
|
||||
import lombok.Getter;
|
||||
import lombok.experimental.FieldDefaults;
|
||||
@ -24,8 +26,8 @@ public class HomeModuleManager {
|
||||
final HomeWorld homeWorld;
|
||||
final GameHome home;
|
||||
final int moduleId;
|
||||
final HomeScene outdoor;
|
||||
HomeScene indoor;
|
||||
@Nullable final HomeScene outdoor;
|
||||
@Nullable HomeScene indoor;
|
||||
final List<HomeAvatarRewardEvent> rewardEvents;
|
||||
final List<HomeAvatarSummonEvent> summonEvents;
|
||||
|
||||
@ -45,8 +47,14 @@ public class HomeModuleManager {
|
||||
return;
|
||||
}
|
||||
|
||||
this.outdoor.onTick();
|
||||
this.indoor.onTick();
|
||||
if (this.outdoor != null) {
|
||||
this.outdoor.onTick();
|
||||
}
|
||||
|
||||
if (this.indoor != null) {
|
||||
this.indoor.onTick();
|
||||
}
|
||||
|
||||
this.summonEvents.removeIf(HomeAvatarSummonEvent::isTimeOver);
|
||||
}
|
||||
|
||||
@ -67,6 +75,7 @@ public class HomeModuleManager {
|
||||
this.rewardEvents.clear();
|
||||
var allBlockItems =
|
||||
Stream.of(this.getOutdoorSceneItem(), this.getIndoorSceneItem())
|
||||
.filter(Objects::nonNull)
|
||||
.map(HomeSceneItem::getBlockItems)
|
||||
.map(Map::values)
|
||||
.flatMap(Collection::stream)
|
||||
@ -114,6 +123,7 @@ public class HomeModuleManager {
|
||||
private void cancelSummonEventsIfAvatarLeave() {
|
||||
var avatars =
|
||||
Stream.of(this.getOutdoorSceneItem(), this.getIndoorSceneItem())
|
||||
.filter(Objects::nonNull)
|
||||
.map(HomeSceneItem::getBlockItems)
|
||||
.map(Map::values)
|
||||
.flatMap(Collection::stream)
|
||||
@ -127,16 +137,16 @@ public class HomeModuleManager {
|
||||
|
||||
public Either<List<GameItem>, Integer> claimAvatarRewards(int eventId) {
|
||||
if (this.rewardEvents.isEmpty()) {
|
||||
return Either.right(RetcodeOuterClass.Retcode.RET_FAIL_VALUE);
|
||||
return Either.right(Retcode.RET_FAIL_VALUE);
|
||||
}
|
||||
|
||||
var event = this.rewardEvents.remove(0);
|
||||
if (event.getEventId() != eventId) {
|
||||
return Either.right(RetcodeOuterClass.Retcode.RET_FAIL_VALUE);
|
||||
return Either.right(Retcode.RET_FAIL_VALUE);
|
||||
}
|
||||
|
||||
if (!this.homeOwner.getHome().onClaimAvatarRewards(eventId)) {
|
||||
return Either.right(RetcodeOuterClass.Retcode.RET_FAIL_VALUE);
|
||||
return Either.right(Retcode.RET_FAIL_VALUE);
|
||||
}
|
||||
|
||||
return Either.left(event.giveRewards());
|
||||
@ -144,32 +154,34 @@ public class HomeModuleManager {
|
||||
|
||||
public Either<HomeAvatarSummonEvent, Integer> fireAvatarSummonEvent(
|
||||
Player owner, int avatarId, int guid, int suiteId) {
|
||||
var targetSuite =
|
||||
((HomeScene) owner.getScene())
|
||||
.getSceneItem().getBlockItems().values().stream()
|
||||
.map(HomeBlockItem::getSuiteList)
|
||||
.flatMap(Collection::stream)
|
||||
.filter(suite -> suite.getGuid() == guid)
|
||||
.findFirst()
|
||||
.orElse(null);
|
||||
HomeSuiteItem targetSuite = null;
|
||||
if (owner.getScene() instanceof HomeScene homeScene) {
|
||||
targetSuite =
|
||||
homeScene.getSceneItem().getBlockItems().values().stream()
|
||||
.map(HomeBlockItem::getSuiteList)
|
||||
.flatMap(Collection::stream)
|
||||
.filter(suite -> suite.getGuid() == guid)
|
||||
.findFirst()
|
||||
.orElse(null);
|
||||
}
|
||||
|
||||
if (this.isInRewardEvent(avatarId)) {
|
||||
return Either.right(RetcodeOuterClass.Retcode.RET_DUPLICATE_AVATAR_VALUE);
|
||||
return Either.right(Retcode.RET_DUPLICATE_AVATAR_VALUE);
|
||||
}
|
||||
|
||||
if (this.rewardEvents.stream().anyMatch(event -> event.getGuid() == guid)) {
|
||||
return Either.right(RetcodeOuterClass.Retcode.RET_HOME_FURNITURE_GUID_ERROR_VALUE);
|
||||
return Either.right(Retcode.RET_HOME_FURNITURE_GUID_ERROR_VALUE);
|
||||
}
|
||||
|
||||
this.summonEvents.removeIf(event -> event.getGuid() == guid || event.getAvatarId() == avatarId);
|
||||
|
||||
if (targetSuite == null) {
|
||||
return Either.right(RetcodeOuterClass.Retcode.RET_HOME_CLIENT_PARAM_INVALID_VALUE);
|
||||
return Either.right(Retcode.RET_HOME_CLIENT_PARAM_INVALID_VALUE);
|
||||
}
|
||||
|
||||
var eventData = SuiteEventType.HOME_AVATAR_SUMMON_EVENT.getEventDataFrom(avatarId, suiteId);
|
||||
if (eventData == null) {
|
||||
return Either.right(RetcodeOuterClass.Retcode.RET_HOME_CLIENT_PARAM_INVALID_VALUE);
|
||||
return Either.right(Retcode.RET_HOME_CLIENT_PARAM_INVALID_VALUE);
|
||||
}
|
||||
|
||||
var event =
|
||||
@ -184,8 +196,8 @@ public class HomeModuleManager {
|
||||
this.summonEvents.removeIf(event -> event.getEventId() == eventId);
|
||||
}
|
||||
|
||||
public HomeAvatarRewardEventNotifyOuterClass.HomeAvatarRewardEventNotify toRewardEventProto() {
|
||||
var notify = HomeAvatarRewardEventNotifyOuterClass.HomeAvatarRewardEventNotify.newBuilder();
|
||||
public HomeAvatarRewardEventNotify toRewardEventProto() {
|
||||
var notify = HomeAvatarRewardEventNotify.newBuilder();
|
||||
if (!this.rewardEvents.isEmpty()) {
|
||||
notify.setRewardEvent(this.rewardEvents.get(0).toProto()).setIsEventTrigger(true);
|
||||
|
||||
@ -198,9 +210,8 @@ public class HomeModuleManager {
|
||||
return notify.build();
|
||||
}
|
||||
|
||||
public HomeAvatarSummonAllEventNotifyOuterClass.HomeAvatarSummonAllEventNotify
|
||||
toSummonEventProto() {
|
||||
return HomeAvatarSummonAllEventNotifyOuterClass.HomeAvatarSummonAllEventNotify.newBuilder()
|
||||
public HomeAvatarSummonAllEventNotify toSummonEventProto() {
|
||||
return HomeAvatarSummonAllEventNotify.newBuilder()
|
||||
.addAllSummonEventList(
|
||||
this.summonEvents.stream().map(HomeAvatarSummonEvent::toProto).toList())
|
||||
.build();
|
||||
@ -210,12 +221,12 @@ public class HomeModuleManager {
|
||||
return this.rewardEvents.stream().anyMatch(e -> e.getAvatarId() == avatarId);
|
||||
}
|
||||
|
||||
public HomeSceneItem getOutdoorSceneItem() {
|
||||
return this.outdoor.getSceneItem();
|
||||
@Nullable public HomeSceneItem getOutdoorSceneItem() {
|
||||
return this.outdoor == null ? null : this.outdoor.getSceneItem();
|
||||
}
|
||||
|
||||
public HomeSceneItem getIndoorSceneItem() {
|
||||
return this.indoor.getSceneItem();
|
||||
@Nullable public HomeSceneItem getIndoorSceneItem() {
|
||||
return this.indoor == null ? null : this.indoor.getSceneItem();
|
||||
}
|
||||
|
||||
public void onSetModule() {
|
||||
@ -223,8 +234,14 @@ public class HomeModuleManager {
|
||||
return;
|
||||
}
|
||||
|
||||
this.outdoor.addEntities(this.getOutdoorSceneItem().getAnimals(this.outdoor));
|
||||
this.indoor.addEntities(this.getIndoorSceneItem().getAnimals(this.indoor));
|
||||
if (this.outdoor != null) {
|
||||
this.outdoor.addEntities(this.getOutdoorSceneItem().getAnimals(this.outdoor));
|
||||
}
|
||||
|
||||
if (this.indoor != null) {
|
||||
this.indoor.addEntities(this.getIndoorSceneItem().getAnimals(this.indoor));
|
||||
}
|
||||
|
||||
this.fireAllAvatarRewardEvents();
|
||||
}
|
||||
|
||||
@ -233,7 +250,12 @@ public class HomeModuleManager {
|
||||
return;
|
||||
}
|
||||
|
||||
this.outdoor.getEntities().clear();
|
||||
this.indoor.getEntities().clear();
|
||||
if (this.outdoor != null) {
|
||||
this.outdoor.getEntities().clear();
|
||||
}
|
||||
|
||||
if (this.indoor != null) {
|
||||
this.indoor.getEntities().clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,6 @@ package emu.grasscutter.game.home;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.game.entity.EntityTeam;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.world.Scene;
|
||||
import emu.grasscutter.game.world.World;
|
||||
import emu.grasscutter.net.packet.BasePacket;
|
||||
import emu.grasscutter.net.proto.ChatInfoOuterClass;
|
||||
@ -13,6 +12,7 @@ import emu.grasscutter.server.packet.send.PacketPlayerChatNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketPlayerGameTimeNotify;
|
||||
import java.util.List;
|
||||
import java.util.function.Consumer;
|
||||
import javax.annotation.Nullable;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ -66,7 +66,7 @@ public class HomeWorld extends World {
|
||||
}
|
||||
|
||||
public boolean isRealmIdValid() {
|
||||
return this.getHost().getCurrentRealmId() > 0;
|
||||
return this.getSceneById(this.getHost().getCurrentRealmId() + 2000) != null;
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -147,11 +147,13 @@ public class HomeWorld extends World {
|
||||
player.setWorld(null);
|
||||
|
||||
// Remove from scene
|
||||
Scene scene = this.getSceneById(player.getSceneId());
|
||||
scene.removePlayer(player);
|
||||
var scene = this.getSceneById(player.getSceneId());
|
||||
if (scene != null) {
|
||||
scene.removePlayer(player);
|
||||
}
|
||||
|
||||
// Info packet for other players
|
||||
if (this.getPlayers().size() > 0) {
|
||||
if (!this.getPlayers().isEmpty()) {
|
||||
this.updatePlayerInfos(player);
|
||||
}
|
||||
|
||||
@ -167,7 +169,7 @@ public class HomeWorld extends World {
|
||||
}
|
||||
|
||||
@Override
|
||||
public HomeScene getSceneById(int sceneId) {
|
||||
@Nullable public HomeScene getSceneById(int sceneId) {
|
||||
var scene = this.getScenes().get(sceneId);
|
||||
if (scene instanceof HomeScene homeScene) {
|
||||
return homeScene;
|
||||
|
@ -139,11 +139,15 @@ public class HomeWorldMPSystem extends BaseGameSystem {
|
||||
|
||||
int realmId = 2000 + owner.getCurrentRealmId();
|
||||
var item = targetHome.getHomeSceneItem(realmId);
|
||||
var scene = world.getSceneById(realmId);
|
||||
targetHome.save();
|
||||
var pos =
|
||||
toSafe
|
||||
? world.getSceneById(realmId).getScriptManager().getConfig().born_pos
|
||||
: item.getBornPos();
|
||||
|
||||
Position pos;
|
||||
if (scene != null) {
|
||||
pos = toSafe ? scene.getScriptManager().getConfig().born_pos : item.getBornPos();
|
||||
} else {
|
||||
pos = item.getBornPos();
|
||||
}
|
||||
|
||||
if (teleportPoint != 0) {
|
||||
var target = item.getTeleportPointPos(teleportPoint);
|
||||
|
@ -259,8 +259,14 @@ public class EnergyManager extends BasePlayerManager {
|
||||
return;
|
||||
}
|
||||
|
||||
// Also reference AvatarSkillData in case the burst gets a different skill ID
|
||||
// when the avatar is in a different state. For example, Wanderer's burst is
|
||||
// 10755 usually but when he floats, it becomes 10753.
|
||||
var skillData = GameData.getAvatarSkillDataMap().get(skillId);
|
||||
|
||||
// If the cast skill was a burst, consume energy.
|
||||
if (avatar.getSkillDepot() != null && skillId == avatar.getSkillDepot().getEnergySkill()) {
|
||||
if ((avatar.getSkillDepot() != null && skillId == avatar.getSkillDepot().getEnergySkill())
|
||||
|| (skillData != null && skillData.getCostElemVal() > 0)) {
|
||||
avatar.getAsEntity().clearEnergy(ChangeEnergyReason.CHANGE_ENERGY_REASON_SKILL_START);
|
||||
}
|
||||
}
|
||||
|
@ -100,7 +100,7 @@ public final class PlayerProgressManager extends BasePlayerDataManager {
|
||||
}
|
||||
|
||||
private void setOpenState(int openState, int value, boolean sendNotify) {
|
||||
int previousValue = this.player.getOpenStates().getOrDefault(openState, 0);
|
||||
int previousValue = this.player.getOpenStates().getOrDefault(openState, -1 /* non-existent */);
|
||||
|
||||
if (value != previousValue) {
|
||||
this.player.getOpenStates().put(openState, value);
|
||||
|
@ -29,6 +29,11 @@ public class TowerManager extends BasePlayerManager {
|
||||
return this.getTowerData().currentFloorId;
|
||||
}
|
||||
|
||||
/** floor number: 1 - 12 * */
|
||||
public int getCurrentFloorNumber() {
|
||||
return GameData.getTowerFloorDataMap().get(getCurrentFloorId()).getFloorIndex();
|
||||
}
|
||||
|
||||
public int getCurrentLevelId() {
|
||||
return this.getTowerData().currentLevelId + this.getTowerData().currentLevel;
|
||||
}
|
||||
@ -40,7 +45,7 @@ public class TowerManager extends BasePlayerManager {
|
||||
|
||||
public void onTick() {
|
||||
var challenge = player.getScene().getChallenge();
|
||||
if (challenge == null || !challenge.inProgress()) return;
|
||||
if (!inProgress || challenge == null || !challenge.inProgress()) return;
|
||||
|
||||
// Check star conditions and notify client if any failed.
|
||||
int stars = getCurLevelStars();
|
||||
@ -93,8 +98,17 @@ public class TowerManager extends BasePlayerManager {
|
||||
player.getTeamManager().setupTemporaryTeam(towerTeams);
|
||||
}
|
||||
|
||||
public TowerLevelData getCurrentTowerLevelDataMap() {
|
||||
return GameData.getTowerLevelDataMap().get(getCurrentLevelId());
|
||||
}
|
||||
|
||||
public int getCurrentMonsterLevel() {
|
||||
// monsterLevel given in TowerLevelExcelConfigData.json is off by one.
|
||||
return getCurrentTowerLevelDataMap().getMonsterLevel() + 1;
|
||||
}
|
||||
|
||||
public void enterLevel(int enterPointId) {
|
||||
var levelData = GameData.getTowerLevelDataMap().get(getCurrentLevelId());
|
||||
var levelData = getCurrentTowerLevelDataMap();
|
||||
|
||||
var dungeonId = levelData.getDungeonId();
|
||||
|
||||
@ -140,7 +154,7 @@ public class TowerManager extends BasePlayerManager {
|
||||
return 0;
|
||||
}
|
||||
|
||||
var levelData = GameData.getTowerLevelDataMap().get(getCurrentLevelId());
|
||||
var levelData = getCurrentTowerLevelDataMap();
|
||||
// 0-based indexing. "star" = 0 means checking for 1-star conditions.
|
||||
int star;
|
||||
for (star = 2; star >= 0; star--) {
|
||||
@ -153,8 +167,11 @@ public class TowerManager extends BasePlayerManager {
|
||||
break;
|
||||
}
|
||||
} else if (cond == TowerLevelData.TowerCondType.TOWER_COND_LEFT_HP_GREATER_THAN) {
|
||||
// TODO: Check monolith health
|
||||
break;
|
||||
var params = levelData.getHpCond(star);
|
||||
var hpPercent = challenge.getGuardEntityHpPercent();
|
||||
if (hpPercent >= params.getMinimumHpPercentage()) {
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
Grasscutter.getLogger()
|
||||
.error(
|
||||
|
@ -600,7 +600,7 @@ public class Scene {
|
||||
// Should be OK to check only player 0,
|
||||
// as no other players could enter Tower
|
||||
var towerManager = getPlayers().get(0).getTowerManager();
|
||||
if (towerManager != null) {
|
||||
if (towerManager != null && towerManager.isInProgress()) {
|
||||
towerManager.onTick();
|
||||
}
|
||||
|
||||
@ -767,6 +767,19 @@ public class Scene {
|
||||
return level;
|
||||
}
|
||||
|
||||
public int getLevelForMonster(int configId, int defaultLevel) {
|
||||
if (getDungeonManager() != null) {
|
||||
return getDungeonManager().getLevelForMonster(configId);
|
||||
} else if (getWorld().getWorldLevel() > 0) {
|
||||
var worldLevelData = GameData.getWorldLevelDataMap().get(getWorld().getWorldLevel());
|
||||
|
||||
if (worldLevelData != null) {
|
||||
return worldLevelData.getMonsterLevel();
|
||||
}
|
||||
}
|
||||
return defaultLevel;
|
||||
}
|
||||
|
||||
public void checkNpcGroup() {
|
||||
Set<SceneNpcBornEntry> npcBornEntries = ConcurrentHashMap.newKeySet();
|
||||
for (Player player : this.getPlayers()) {
|
||||
|
@ -5,14 +5,19 @@ import static emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportTy
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.excels.dungeon.DungeonData;
|
||||
import emu.grasscutter.game.entity.*;
|
||||
import emu.grasscutter.game.entity.EntityTeam;
|
||||
import emu.grasscutter.game.entity.EntityWorld;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.player.Player.SceneLoadState;
|
||||
import emu.grasscutter.game.props.*;
|
||||
import emu.grasscutter.game.props.EnterReason;
|
||||
import emu.grasscutter.game.props.EntityIdType;
|
||||
import emu.grasscutter.game.props.PlayerProperty;
|
||||
import emu.grasscutter.game.props.SceneType;
|
||||
import emu.grasscutter.game.quest.enums.QuestContent;
|
||||
import emu.grasscutter.game.world.data.TeleportProperties;
|
||||
import emu.grasscutter.net.packet.BasePacket;
|
||||
import emu.grasscutter.net.proto.ChatInfoOuterClass.ChatInfo.*;
|
||||
import emu.grasscutter.net.proto.ChatInfoOuterClass.ChatInfo.SystemHint;
|
||||
import emu.grasscutter.net.proto.ChatInfoOuterClass.ChatInfo.SystemHintType;
|
||||
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
|
||||
import emu.grasscutter.scripts.data.SceneConfig;
|
||||
import emu.grasscutter.server.event.player.PlayerTeleportEvent;
|
||||
@ -21,10 +26,20 @@ import emu.grasscutter.server.game.GameServer;
|
||||
import emu.grasscutter.server.packet.send.*;
|
||||
import emu.grasscutter.utils.ConversionUtils;
|
||||
import io.netty.util.concurrent.FastThreadLocalThread;
|
||||
import it.unimi.dsi.fastutil.ints.*;
|
||||
import java.util.*;
|
||||
import java.util.concurrent.*;
|
||||
import lombok.*;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMaps;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.LinkedBlockingDeque;
|
||||
import java.util.concurrent.ThreadPoolExecutor;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
import javax.annotation.Nullable;
|
||||
import lombok.Getter;
|
||||
import lombok.val;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
public class World implements Iterable<Player> {
|
||||
@ -124,7 +139,7 @@ public class World implements Iterable<Player> {
|
||||
* @param sceneId The scene ID.
|
||||
* @return The scene.
|
||||
*/
|
||||
public Scene getSceneById(int sceneId) {
|
||||
@Nullable public Scene getSceneById(int sceneId) {
|
||||
// Get scene normally
|
||||
var scene = this.getScenes().get(sceneId);
|
||||
if (scene != null) {
|
||||
@ -152,7 +167,7 @@ public class World implements Iterable<Player> {
|
||||
* @param idType The entity type.
|
||||
* @return The next entity ID.
|
||||
*/
|
||||
public int getNextEntityId(EntityIdType idType) {
|
||||
public synchronized int getNextEntityId(EntityIdType idType) {
|
||||
return (idType.getId() << 24) + ++this.nextEntityId;
|
||||
}
|
||||
|
||||
|
@ -46,6 +46,7 @@ public class SceneScriptManager {
|
||||
/** current triggers controlled by RefreshGroup */
|
||||
private final Map<Integer, Set<SceneTrigger>> currentTriggers;
|
||||
|
||||
private final Set<SceneTrigger> ongoingTriggers;
|
||||
private final Map<String, Set<SceneTrigger>> triggersByGroupScene;
|
||||
private final Map<Integer, Set<Pair<String, Integer>>> activeGroupTimers;
|
||||
private final Map<String, AtomicInteger> triggerInvocations;
|
||||
@ -76,6 +77,7 @@ public class SceneScriptManager {
|
||||
public SceneScriptManager(Scene scene) {
|
||||
this.scene = scene;
|
||||
this.currentTriggers = new ConcurrentHashMap<>();
|
||||
this.ongoingTriggers = ConcurrentHashMap.newKeySet();
|
||||
this.triggersByGroupScene = new ConcurrentHashMap<>();
|
||||
this.activeGroupTimers = new ConcurrentHashMap<>();
|
||||
this.triggerInvocations = new ConcurrentHashMap<>();
|
||||
@ -264,6 +266,15 @@ public class SceneScriptManager {
|
||||
|
||||
this.addGroupSuite(groupInstance, suiteData, entitiesAdded);
|
||||
|
||||
// refreshGroup may be called by a trigger.
|
||||
// If that trigger has been refreshed, ensure it does not get
|
||||
// deregistered anyway when the trigger completes its invocation.
|
||||
for (var triggerSet : currentTriggers.values()) {
|
||||
var toSave = new HashSet<SceneTrigger>(triggerSet);
|
||||
toSave.retainAll(ongoingTriggers);
|
||||
toSave.forEach(t -> t.setPreserved(true));
|
||||
}
|
||||
|
||||
// Refesh variables here
|
||||
group.variables.forEach(
|
||||
variable -> {
|
||||
@ -925,6 +936,7 @@ public class SceneScriptManager {
|
||||
|
||||
private void callTrigger(SceneTrigger trigger, ScriptArgs params) {
|
||||
// the SetGroupVariableValueByGroup in tower need the param to record the first stage time
|
||||
ongoingTriggers.add(trigger);
|
||||
var ret = this.callScriptFunc(trigger.getAction(), trigger.currentGroup, params);
|
||||
var invocationsCounter = triggerInvocations.get(trigger.getName());
|
||||
var invocations = invocationsCounter.incrementAndGet();
|
||||
@ -956,11 +968,15 @@ public class SceneScriptManager {
|
||||
}
|
||||
|
||||
// always deregister on error, otherwise only if the count is reached
|
||||
if (ret.isboolean() && !ret.checkboolean()
|
||||
// or the trigger should be preserved after a RefreshGroup call
|
||||
if (trigger.isPreserved()) {
|
||||
trigger.setPreserved(false);
|
||||
} else if (ret.isboolean() && !ret.checkboolean()
|
||||
|| ret.isint() && ret.checkint() != 0
|
||||
|| trigger.getTrigger_count() > 0 && invocations >= trigger.getTrigger_count()) {
|
||||
deregisterTrigger(trigger);
|
||||
}
|
||||
ongoingTriggers.remove(trigger);
|
||||
}
|
||||
|
||||
private LuaValue callScriptFunc(String funcName, SceneGroup group, ScriptArgs params) {
|
||||
@ -1053,18 +1069,7 @@ public class SceneScriptManager {
|
||||
}
|
||||
|
||||
// Calculate level
|
||||
int level = monster.level;
|
||||
|
||||
if (getScene().getDungeonManager() != null) {
|
||||
level = getScene().getDungeonManager().getLevelForMonster(monster.config_id);
|
||||
} else if (getScene().getWorld().getWorldLevel() > 0) {
|
||||
var worldLevelData =
|
||||
GameData.getWorldLevelDataMap().get(getScene().getWorld().getWorldLevel());
|
||||
|
||||
if (worldLevelData != null) {
|
||||
level = worldLevelData.getMonsterLevel();
|
||||
}
|
||||
}
|
||||
int level = getScene().getLevelForMonster(monster.config_id, monster.level);
|
||||
|
||||
// Spawn mob
|
||||
EntityMonster entity = new EntityMonster(getScene(), data, monster.pos, monster.rot, level);
|
||||
@ -1104,6 +1109,19 @@ public class SceneScriptManager {
|
||||
return meta.sceneBlockIndex;
|
||||
}
|
||||
|
||||
public void removeMonstersInGroup(SceneGroup group) {
|
||||
var configSet =
|
||||
group.monsters.values().stream().map(m -> m.config_id).collect(Collectors.toSet());
|
||||
var toRemove =
|
||||
getScene().getEntities().values().stream()
|
||||
.filter(e -> e instanceof EntityMonster)
|
||||
.filter(e -> e.getGroupId() == group.id)
|
||||
.filter(e -> configSet.contains(e.getConfigId()))
|
||||
.toList();
|
||||
|
||||
getScene().removeEntities(toRemove, VisionTypeOuterClass.VisionType.VISION_TYPE_MISS);
|
||||
}
|
||||
|
||||
public void removeMonstersInGroup(SceneGroup group, SceneSuite suite) {
|
||||
var configSet = suite.sceneMonsters.stream().map(m -> m.config_id).collect(Collectors.toSet());
|
||||
var toRemove =
|
||||
|
@ -201,7 +201,7 @@ public class ScriptLib {
|
||||
}
|
||||
|
||||
var towerManager = scene.getPlayers().get(0).getTowerManager();
|
||||
if (towerManager.isInProgress()) {
|
||||
if (towerManager.isInProgress() && towerManager.getCurrentTimeLimit() > 0) {
|
||||
// Tower scripts call ActiveChallenge twice in mirror stages.
|
||||
// The second call provides the time _taken_ in the first stage,
|
||||
// not the actual time limit for the challenge.
|
||||
|
@ -17,6 +17,7 @@ public final class SceneTrigger {
|
||||
private String tag;
|
||||
|
||||
public transient SceneGroup currentGroup;
|
||||
private boolean preserved;
|
||||
|
||||
@Override
|
||||
public boolean equals(Object obj) {
|
||||
|
@ -62,7 +62,11 @@ public final class ScriptMonsterTideService {
|
||||
|
||||
public SceneMonster getNextMonster() {
|
||||
var nextId = this.monsterConfigOrders.poll();
|
||||
if (currentGroup.monsters.containsKey(nextId)) {
|
||||
if (nextId == null) {
|
||||
// AutoMonsterTide has been called with fewer monster config IDs than the total tide count.
|
||||
// Get last config ID from the list, then.
|
||||
return currentGroup.monsters.get(monsterConfigIds.get(monsterConfigIds.size() - 1));
|
||||
} else if (currentGroup.monsters.containsKey(nextId)) {
|
||||
return currentGroup.monsters.get(nextId);
|
||||
}
|
||||
// TODO some monster config_id do not exist in groups, so temporarily set it to the first
|
||||
|
@ -21,7 +21,6 @@ public class HandlerEvtDoSkillSuccNotify extends PacketHandler {
|
||||
|
||||
// Handle skill notify in other managers.
|
||||
player.getStaminaManager().handleEvtDoSkillSuccNotify(session, skillId, casterId);
|
||||
player.getEnergyManager().handleEvtDoSkillSuccNotify(session, skillId, casterId);
|
||||
player.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_SKILL, skillId);
|
||||
}
|
||||
}
|
||||
|
@ -1,9 +1,11 @@
|
||||
package emu.grasscutter.server.packet.recv;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.net.packet.Opcodes;
|
||||
import emu.grasscutter.net.packet.PacketHandler;
|
||||
import emu.grasscutter.net.packet.PacketOpcodes;
|
||||
import emu.grasscutter.net.proto.HomeChangeModuleReqOuterClass;
|
||||
import emu.grasscutter.net.proto.HomeChangeModuleReqOuterClass.HomeChangeModuleReq;
|
||||
import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
|
||||
import emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType;
|
||||
import emu.grasscutter.server.game.GameSession;
|
||||
import emu.grasscutter.server.packet.send.PacketHomeAvatarTalkFinishInfoNotify;
|
||||
@ -16,12 +18,20 @@ public class HandlerHomeChangeModuleReq extends PacketHandler {
|
||||
|
||||
@Override
|
||||
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
|
||||
HomeChangeModuleReqOuterClass.HomeChangeModuleReq req =
|
||||
HomeChangeModuleReqOuterClass.HomeChangeModuleReq.parseFrom(payload);
|
||||
var req = HomeChangeModuleReq.parseFrom(payload);
|
||||
|
||||
var homeWorld = session.getPlayer().getCurHomeWorld();
|
||||
if (!homeWorld.getGuests().isEmpty()) {
|
||||
session.send(new PacketHomeChangeModuleRsp());
|
||||
session.send(new PacketHomeChangeModuleRsp(Retcode.RET_HOME_HAS_GUEST));
|
||||
return;
|
||||
}
|
||||
|
||||
int realmId = 2000 + req.getTargetModuleId();
|
||||
var scene = homeWorld.getSceneById(realmId);
|
||||
|
||||
if (scene == null) {
|
||||
Grasscutter.getLogger().warn("scene == null! Changing module will fail.");
|
||||
session.send(new PacketHomeChangeModuleRsp(Retcode.RET_INVALID_SCENE_ID));
|
||||
return;
|
||||
}
|
||||
|
||||
@ -31,8 +41,6 @@ public class HandlerHomeChangeModuleReq extends PacketHandler {
|
||||
session.send(new PacketPlayerHomeCompInfoNotify(session.getPlayer()));
|
||||
session.send(new PacketHomeComfortInfoNotify(session.getPlayer()));
|
||||
|
||||
int realmId = 2000 + req.getTargetModuleId();
|
||||
var scene = homeWorld.getSceneById(realmId);
|
||||
var pos = scene.getScriptManager().getConfig().born_pos;
|
||||
|
||||
homeWorld.transferPlayerToScene(session.getPlayer(), realmId, TeleportType.WAYPOINT, pos);
|
||||
|
@ -34,8 +34,7 @@ public class HandlerHomeSceneJumpReq extends PacketHandler {
|
||||
pos = home.getSceneMap().get(realmId).getBornPos();
|
||||
}
|
||||
|
||||
world.transferPlayerToScene(
|
||||
session.getPlayer(), req.getIsEnterRoomScene() ? homeScene.getRoomSceneId() : realmId, pos);
|
||||
world.transferPlayerToScene(session.getPlayer(), scene.getId(), pos);
|
||||
|
||||
session.send(new PacketHomeSceneJumpRsp(req.getIsEnterRoomScene()));
|
||||
}
|
||||
|
@ -2,28 +2,23 @@ package emu.grasscutter.server.packet.send;
|
||||
|
||||
import emu.grasscutter.net.packet.BasePacket;
|
||||
import emu.grasscutter.net.packet.PacketOpcodes;
|
||||
import emu.grasscutter.net.proto.HomeChangeModuleRspOuterClass;
|
||||
import emu.grasscutter.net.proto.RetcodeOuterClass;
|
||||
import emu.grasscutter.net.proto.HomeChangeModuleRspOuterClass.HomeChangeModuleRsp;
|
||||
import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
|
||||
|
||||
public class PacketHomeChangeModuleRsp extends BasePacket {
|
||||
|
||||
public PacketHomeChangeModuleRsp(int targetModuleId) {
|
||||
super(PacketOpcodes.HomeChangeModuleRsp);
|
||||
|
||||
HomeChangeModuleRspOuterClass.HomeChangeModuleRsp proto =
|
||||
HomeChangeModuleRspOuterClass.HomeChangeModuleRsp.newBuilder()
|
||||
.setRetcode(0)
|
||||
.setTargetModuleId(targetModuleId)
|
||||
.build();
|
||||
var proto =
|
||||
HomeChangeModuleRsp.newBuilder().setRetcode(0).setTargetModuleId(targetModuleId).build();
|
||||
|
||||
this.setData(proto);
|
||||
}
|
||||
|
||||
public PacketHomeChangeModuleRsp() {
|
||||
public PacketHomeChangeModuleRsp(Retcode retcode) {
|
||||
super(PacketOpcodes.HomeChangeModuleRsp);
|
||||
|
||||
this.setData(
|
||||
HomeChangeModuleRspOuterClass.HomeChangeModuleRsp.newBuilder()
|
||||
.setRetcode(RetcodeOuterClass.Retcode.RET_HOME_HAS_GUEST_VALUE));
|
||||
this.setData(HomeChangeModuleRsp.newBuilder().setRetcode(retcode.getNumber()));
|
||||
}
|
||||
}
|
||||
|
@ -1,10 +1,13 @@
|
||||
package emu.grasscutter.server.packet.send;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.game.home.HomeBlockItem;
|
||||
import emu.grasscutter.game.home.HomeMarkPointProtoFactory;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.net.packet.*;
|
||||
import emu.grasscutter.net.proto.*;
|
||||
import emu.grasscutter.net.packet.BasePacket;
|
||||
import emu.grasscutter.net.packet.PacketOpcodes;
|
||||
import emu.grasscutter.net.proto.HomeMarkPointNotifyOuterClass.HomeMarkPointNotify;
|
||||
import emu.grasscutter.net.proto.HomeMarkPointSceneDataOuterClass.HomeMarkPointSceneData;
|
||||
import java.util.Collection;
|
||||
import java.util.Set;
|
||||
|
||||
@ -13,17 +16,24 @@ public class PacketHomeMarkPointNotify extends BasePacket {
|
||||
public PacketHomeMarkPointNotify(Player player) {
|
||||
super(PacketOpcodes.HomeMarkPointNotify);
|
||||
|
||||
var proto = HomeMarkPointNotifyOuterClass.HomeMarkPointNotify.newBuilder();
|
||||
var proto = HomeMarkPointNotify.newBuilder();
|
||||
var world = player.getCurHomeWorld();
|
||||
var owner = world.getHost();
|
||||
var home = world.getHome();
|
||||
|
||||
if (owner.getRealmList() == null) {
|
||||
if (owner.getRealmList() == null || owner.getRealmList().isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// send current home mark points.
|
||||
var moduleId = owner.getCurrentRealmId();
|
||||
var scene = world.getSceneById(moduleId + 2000);
|
||||
if (scene == null) {
|
||||
Grasscutter.getLogger()
|
||||
.warn(
|
||||
"Current Realm id is invalid! SceneExcelConfigData.json, game resource not loaded correctly or the realm id maybe wrong?!");
|
||||
return;
|
||||
}
|
||||
var homeScene = home.getHomeSceneItem(moduleId + 2000);
|
||||
var mainHouse = home.getMainHouseItem(moduleId + 2000);
|
||||
|
||||
@ -31,12 +41,12 @@ public class PacketHomeMarkPointNotify extends BasePacket {
|
||||
.forEach(
|
||||
homeSceneItem -> {
|
||||
var markPointData =
|
||||
HomeMarkPointSceneDataOuterClass.HomeMarkPointSceneData.newBuilder()
|
||||
HomeMarkPointSceneData.newBuilder()
|
||||
.setModuleId(moduleId)
|
||||
.setSceneId(homeSceneItem.getSceneId());
|
||||
|
||||
if (!homeSceneItem.isRoom()) {
|
||||
var config = world.getSceneById(moduleId + 2000).getScriptManager().getConfig();
|
||||
var config = scene.getScriptManager().getConfig();
|
||||
markPointData
|
||||
.setSafePointPos(
|
||||
config == null
|
||||
|
@ -0,0 +1,18 @@
|
||||
package emu.grasscutter.server.packet.send;
|
||||
|
||||
import emu.grasscutter.game.entity.EntityMonster;
|
||||
import emu.grasscutter.net.packet.*;
|
||||
import emu.grasscutter.net.proto.MonsterSummonTagNotifyOuterClass.MonsterSummonTagNotify;
|
||||
import java.util.*;
|
||||
|
||||
public class PacketMonsterSummonTagNotify extends BasePacket {
|
||||
|
||||
public PacketMonsterSummonTagNotify(EntityMonster monsterEntity) {
|
||||
super(PacketOpcodes.MonsterSummonTagNotify);
|
||||
|
||||
var proto = MonsterSummonTagNotify.newBuilder().setMonsterEntityId(monsterEntity.getId());
|
||||
monsterEntity.getSummonTagMap().forEach((k, v) -> proto.putSummonTagMap(k, v == null ? 0 : 1));
|
||||
|
||||
this.setData(proto.build());
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user