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@ -58,7 +58,7 @@ sourceCompatibility = JavaVersion.VERSION_17
|
|||||||
targetCompatibility = JavaVersion.VERSION_17
|
targetCompatibility = JavaVersion.VERSION_17
|
||||||
|
|
||||||
group = 'io.grasscutter'
|
group = 'io.grasscutter'
|
||||||
version = '1.7.1'
|
version = '1.7.3'
|
||||||
|
|
||||||
java {
|
java {
|
||||||
withJavadocJar()
|
withJavadocJar()
|
||||||
|
188
docs/events/windtrace/README.md
Normal file
188
docs/events/windtrace/README.md
Normal file
@ -0,0 +1,188 @@
|
|||||||
|
# Hide and Seek!
|
||||||
|
Documentation on how the **Hide and Seek** game works.\
|
||||||
|
Externally dubbed: `Windtrace`.
|
||||||
|
|
||||||
|
# Map IDs
|
||||||
|
TODO: Document the map IDs of Windtrace.
|
||||||
|
|
||||||
|
TODO: Investigate `ServerGlobalValueChangeNotify`
|
||||||
|
|
||||||
|
# Asking Players to Play in a Co-Op Game
|
||||||
|
1. The client will send `DraftOwnerStartInviteReq`
|
||||||
|
2. The server will send `DraftOwnerInviteNotify` to all clients.
|
||||||
|
3. The server will send `DraftOwnerStartInviteRsp`
|
||||||
|
|
||||||
|
# Matching in a Co-Op Game
|
||||||
|
1. World owner talks to Gygax and begins a Windtrace game.
|
||||||
|
2. The packet `DraftOwnerInviteNotify` is sent to clients.
|
||||||
|
3. Clients will respond with `DraftGuestReplyInviteReq` (client-side)
|
||||||
|
4. The server will respond with `DraftGuestReplyInviteRsp`
|
||||||
|
5. The server will respond with `DraftInviteResultNotify`
|
||||||
|
|
||||||
|
# Starting Windtrace
|
||||||
|
1. If `DraftInviteResultNotify` is a success, the server will send a series of packets.
|
||||||
|
1. A series of `SceneEntityAppearNotify` packets.
|
||||||
|
2. `NpcTalkStateNotify`
|
||||||
|
3. `PlayerEnterSceneNotify`
|
||||||
|
4. `MultistagePlayInfoNotify`
|
||||||
|
2. The players are then teleported to the Windtrace map in their locations.
|
||||||
|
3. Server will send packets to clients. (this is server boilerplate)
|
||||||
|
4. The server sends another `MultistagePlayInfoNotify` to clients.
|
||||||
|
|
||||||
|
# Changing Avatars - Others
|
||||||
|
1. The server will send a `AvatarEquipChangeNotify` packet to clients.
|
||||||
|
2. The server will send a `SceneTeamUpdateNotify` packet to clients.
|
||||||
|
3. The server will send a `HideAndSeekPlayerSetAvatarNotify` packet to clients.
|
||||||
|
|
||||||
|
# Getting Ready
|
||||||
|
1. The client will send `HideAndSeekSetReadyReq` to the server.
|
||||||
|
2. The server will reply with `HideAndSeekPlayerReadyNotify` to clients.
|
||||||
|
3. The server will send `MultistagePlayInfoNotify` to clients.
|
||||||
|
4. The server will reply with `HideAndSeekSetReadyRsp` to the client.
|
||||||
|
5. If all players are ready, the server will move on to start Windtrace.
|
||||||
|
|
||||||
|
# Starting Windtrace
|
||||||
|
1. When all players are ready, the server will send a series of packets to players.
|
||||||
|
1. `GalleryStartNotify`
|
||||||
|
2. `SceneGalleryInfoNotify`
|
||||||
|
3. `MultistagePlayInfoNotify`
|
||||||
|
4. `MultistagePlayStageEndNotify`
|
||||||
|
5. This will only get sent at the `1.` countdown.
|
||||||
|
|
||||||
|
### Notes:
|
||||||
|
- `GuestReplyInviteRsp` is sent **after** `DraftInviteResultNotify`.
|
||||||
|
|
||||||
|
## `DraftOwnerInviteNotify`
|
||||||
|
- `invite_deadline_time` - This is the time when the invite expires.
|
||||||
|
- `draft_id` - The value is always `3001` for Windtrace.
|
||||||
|
|
||||||
|
## `DraftOwnerStartInviteReq`
|
||||||
|
- `draft_id` - The value is always `3001` for Windtrace.
|
||||||
|
|
||||||
|
## `DraftOwnerStartInviteRsp`
|
||||||
|
- `draft_id` - The value is always `3001` for Windtrace.
|
||||||
|
- `invite_fail_info_list` - A list of players who weren't invited.
|
||||||
|
- `retcode` - The response code.
|
||||||
|
- `wrong_uid` - Always `0`. (undocumented)
|
||||||
|
|
||||||
|
## `DraftGuestReplyInviteReq`
|
||||||
|
- `draft_id` - The value is always `3001` for Windtrace.
|
||||||
|
- `is_agree` - A boolean value for whether the client accepts the invite.
|
||||||
|
|
||||||
|
## `DraftGuestReplyInviteRsp`
|
||||||
|
- `draft_id` - The value is always `3001` for Windtrace.
|
||||||
|
- `retcode` - Response code for the request.
|
||||||
|
- `is_agree` - A boolean value for whether the server acknowledges the client's invite acceptation.
|
||||||
|
|
||||||
|
## `DraftInviteResultNotify`
|
||||||
|
- `draft_id` - The value is always `3001` for Windtrace.
|
||||||
|
- `is_all_agree` - A boolean value for whether all clients accepted the invite.
|
||||||
|
|
||||||
|
## `NpcTalkStateNotify`
|
||||||
|
- `is_ban` - This value is always true when entering Windtrace.
|
||||||
|
|
||||||
|
## `PlayerEnterSceneNotify`
|
||||||
|
- `pos` - This is where the player will be teleported to.
|
||||||
|
- This value depends on if the player is a hunter or a runner.
|
||||||
|
- This value is set by the server and must be hardcoded/read from a JSON file.
|
||||||
|
|
||||||
|
## `MultistagePlayStageEndNotify`
|
||||||
|
- `play_index` - Value picked by the server. (use 1)
|
||||||
|
- `group_id` - This value is always `133002121` for Windtrace.
|
||||||
|
|
||||||
|
## `MultistagePlayInfoNotify` - Initial + PostEnterSceneReq
|
||||||
|
- Image Reference: 
|
||||||
|
- `info` - MultistagePlayInfo data.
|
||||||
|
- `group_id` - The value is always `133002121` for Windtrace.
|
||||||
|
- `play_index` - Value picked by the server. (use 1)
|
||||||
|
- `hide_and_seek_info` - Information about Windtrace.
|
||||||
|
- `hider_uid_list` - A list of UIDs (ints) of the hiders.
|
||||||
|
- `hunter_uid` - The UID (int) of the hunter.
|
||||||
|
- `map_id` - The ID of the Windtrace map.
|
||||||
|
- `stage_type` - Windtrace state.
|
||||||
|
- This will be `HIDE_AND_SEEK_STAGE_TYPE_PREPARE`.
|
||||||
|
- `battle_info_map` - Contains a dictionary of UID -> `HideAndSeekPlayerBattleInfo` objects.
|
||||||
|
- `skill_list` - Array of 3 values of skill IDs chosen by the player.
|
||||||
|
- `avatar_id` - The ID of the avatar the player wants to use.
|
||||||
|
- `is_ready` - The player's in-game ready state.
|
||||||
|
- `costume_id` - The costume the player's avatar is wearing.
|
||||||
|
|
||||||
|
## `MultistagePlayInfoNotify` - Picking Avatars
|
||||||
|
- Image Reference: 
|
||||||
|
- **Note:** This packet matches the initial structure and data.
|
||||||
|
- `info.hide_and_seek_info.stage_type` - This will be `HIDE_AND_SEEK_STAGE_TYPE_PICK`.
|
||||||
|
|
||||||
|
## `MultistagePlayInfoNotify` - Starting Windtrace
|
||||||
|
- Image Reference: 
|
||||||
|
- **Note:** This packet matches the initial structure and data.
|
||||||
|
- `info.hide_and_seek_info.stage_type` - This will be `HIDE_AND_SEEK_STAGE_TYPE_HIDE`.
|
||||||
|
|
||||||
|
## `MultistagePlayInfoNotify` - Seeking Time
|
||||||
|
- Image Reference: 
|
||||||
|
- **Note:** This packet matches the initial structure and data.
|
||||||
|
- `info.hide_and_seek_info.stage_type` - This will be `HIDE_AND_SEEK_STAGE_TYPE_SEEK`.
|
||||||
|
|
||||||
|
## `MultistagePlayInfoNotify` - Finish Windtrace
|
||||||
|
- Image Reference: 
|
||||||
|
- **Note:** This packet matches the initial structure and data.
|
||||||
|
- `info.hide_and_seek_info.stage_type` - This will be `HIDE_AND_SEEK_STAGE_TYPE_SETTLE`.
|
||||||
|
|
||||||
|
## `HideAndSeekPlayerSetAvatarNotify`
|
||||||
|
- `avatar_id` - The ID of the new avatar the player wants to use.
|
||||||
|
- `uid` - The UID of the player who changed their avatar.
|
||||||
|
- `costume_id` - The costume the player's avatar is wearing.
|
||||||
|
|
||||||
|
## `HideAndSeekSetReadyRsp`
|
||||||
|
- `retcode` - Response code for the request.
|
||||||
|
|
||||||
|
## `HideAndSeekPlayerReadyNotify`
|
||||||
|
- `uid_list` - A list of UIDs (ints) of the players who are ready.
|
||||||
|
|
||||||
|
## `GalleryStartNotify`
|
||||||
|
- `gallery_id` - TODO: Check if this value is always `7056` for Windtrace.
|
||||||
|
- `start_time` - This value is always `2444` for Windtrace.
|
||||||
|
- This value is `200` when displaying game end statistics.
|
||||||
|
- `owner_uid` - The UID of the player who started the Windtrace game.
|
||||||
|
- `player_count` - The number of players in the Windtrace game.
|
||||||
|
- `end_time` - This value is always the same as `start_time`.
|
||||||
|
|
||||||
|
## `SceneGalleryInfoNotify` - Starting Windtrace
|
||||||
|
- `gallery_info` - SceneGalleryInfo data.
|
||||||
|
- `end_time` - This value is always the same as `start_time`.
|
||||||
|
- `start_time` - This value is always `2444` for Windtrace.
|
||||||
|
- This value is `200` when displaying game end statistics.
|
||||||
|
- `gallery_id` - This value is always the same as `gallery_id` from `GalleryStartNotify`.
|
||||||
|
- `stage` - The current stage of the gallery.
|
||||||
|
- This will be `GALLERY_STAGE_TYPE_START`.
|
||||||
|
- `owner_uid` - The UID of the player who started the Windtrace game.
|
||||||
|
- `hide_and_seek_info` - SceneGalleryHideAndSeekInfo
|
||||||
|
- `visible_uid_list` - List of UIDs (ints) of the players who were left alive.
|
||||||
|
- `caught_uid_list` - List of UIDs (ints) of the players who have been caught.
|
||||||
|
- `player_count` - The amount of players in the Windtrace game.
|
||||||
|
- `pre_start_end_time` - This value is always `0` for Windtrace.
|
||||||
|
|
||||||
|
## `HideAndSeekSettleNotify`
|
||||||
|
- `reason` - The reason for the game ending.
|
||||||
|
- `winner_list` - A list of UIDs (ints) of the players who won the game.
|
||||||
|
- `settle_info_list` - HideAndSeekSettleInfo data.
|
||||||
|
- This is a list of players who participated in the game.
|
||||||
|
|
||||||
|
## `HideAndSeekSettleInfo`
|
||||||
|
- `card_list` - A collection of `ExhibitionDisplayInfo`
|
||||||
|
- If unknown: hardcode the specified values. 
|
||||||
|
- These values are repeated during testing.
|
||||||
|
- `uid` - The UID of the player who participated in the game.
|
||||||
|
- `nickname` - The player's nickname.
|
||||||
|
- `head_image` - This value is always `0`.
|
||||||
|
- `online_id` - This value is always blank.
|
||||||
|
- `profile_picture` - `ProfilePicture` object.
|
||||||
|
- `play_index` - Value picked by the server. (use 1)
|
||||||
|
- `stage_type` - The stage type. (inconclusive; TODO)
|
||||||
|
- `cost_time` - The amount of time the player took to complete the game.
|
||||||
|
- `score_list` - A list of player scores.
|
||||||
|
|
||||||
|
## `ExhibitionDisplayInfo`
|
||||||
|
- `id` - The ID of the reward.
|
||||||
|
- `param` - The amount of the reward given.
|
||||||
|
- `detail_param` - This value is *mostly* 0.
|
||||||
|
- This value **matches** param when the reward is of the amount of time spent playing. (participation reward)
|
BIN
docs/events/windtrace/images/defaultexhibitioninfo.png
Normal file
BIN
docs/events/windtrace/images/defaultexhibitioninfo.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 7.9 KiB |
BIN
docs/events/windtrace/images/multistageplayinfo.png
Normal file
BIN
docs/events/windtrace/images/multistageplayinfo.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 30 KiB |
BIN
docs/events/windtrace/images/pickavatar.png
Normal file
BIN
docs/events/windtrace/images/pickavatar.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 42 KiB |
BIN
docs/events/windtrace/images/seektime.png
Normal file
BIN
docs/events/windtrace/images/seektime.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 44 KiB |
BIN
docs/events/windtrace/images/startwindtrace.png
Normal file
BIN
docs/events/windtrace/images/startwindtrace.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 47 KiB |
@ -32,9 +32,12 @@ public final class DebugCommand implements CommandHandler {
|
|||||||
|
|
||||||
var scene = sender.getScene();
|
var scene = sender.getScene();
|
||||||
var entityId = Integer.parseInt(args.get(0));
|
var entityId = Integer.parseInt(args.get(0));
|
||||||
|
// TODO Might want to allow groupId specification,
|
||||||
|
// because there can be more than one entity with
|
||||||
|
// the given config ID.
|
||||||
var entity =
|
var entity =
|
||||||
args.size() > 1 && args.get(1).equals("config")
|
args.size() > 1 && args.get(1).equals("config")
|
||||||
? scene.getEntityByConfigId(entityId)
|
? scene.getFirstEntityByConfigId(entityId)
|
||||||
: scene.getEntityById(entityId);
|
: scene.getEntityById(entityId);
|
||||||
if (entity == null) {
|
if (entity == null) {
|
||||||
sender.dropMessage("Entity not found.");
|
sender.dropMessage("Entity not found.");
|
||||||
|
@ -51,7 +51,10 @@ public final class EntityCommand implements CommandHandler {
|
|||||||
}
|
}
|
||||||
|
|
||||||
param.scene = targetPlayer.getScene();
|
param.scene = targetPlayer.getScene();
|
||||||
var entity = param.scene.getEntityByConfigId(param.configId);
|
// TODO Might want to allow groupId specification,
|
||||||
|
// because there can be more than one entity with
|
||||||
|
// the given config ID.
|
||||||
|
var entity = param.scene.getFirstEntityByConfigId(param.configId);
|
||||||
|
|
||||||
if (entity == null) {
|
if (entity == null) {
|
||||||
CommandHandler.sendMessage(sender, translate(sender, "commands.entity.not_found_error"));
|
CommandHandler.sendMessage(sender, translate(sender, "commands.entity.not_found_error"));
|
||||||
|
@ -12,7 +12,7 @@ import lombok.val;
|
|||||||
@Command(
|
@Command(
|
||||||
label = "setSceneTag",
|
label = "setSceneTag",
|
||||||
aliases = {"tag"},
|
aliases = {"tag"},
|
||||||
usage = {"<add|remove|unlockall> <sceneTagId>"},
|
usage = {"<add|remove|unlockall|reset> <sceneTagId>"},
|
||||||
permission = "player.setscenetag",
|
permission = "player.setscenetag",
|
||||||
permissionTargeted = "player.setscenetag.others")
|
permissionTargeted = "player.setscenetag.others")
|
||||||
public final class SetSceneTagCommand implements CommandHandler {
|
public final class SetSceneTagCommand implements CommandHandler {
|
||||||
@ -20,7 +20,7 @@ public final class SetSceneTagCommand implements CommandHandler {
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||||
if (args.size() == 0) {
|
if (args.isEmpty()) {
|
||||||
sendUsageMessage(sender);
|
sendUsageMessage(sender);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -39,6 +39,9 @@ public final class SetSceneTagCommand implements CommandHandler {
|
|||||||
if (actionStr.equals("unlockall")) {
|
if (actionStr.equals("unlockall")) {
|
||||||
unlockAllSceneTags(targetPlayer);
|
unlockAllSceneTags(targetPlayer);
|
||||||
return;
|
return;
|
||||||
|
} else if (actionStr.equals("reset") || actionStr.equals("restore")) {
|
||||||
|
resetAllSceneTags(targetPlayer);
|
||||||
|
return;
|
||||||
} else {
|
} else {
|
||||||
CommandHandler.sendTranslatedMessage(sender, "commands.execution.argument_error");
|
CommandHandler.sendTranslatedMessage(sender, "commands.execution.argument_error");
|
||||||
return;
|
return;
|
||||||
@ -49,7 +52,7 @@ public final class SetSceneTagCommand implements CommandHandler {
|
|||||||
|
|
||||||
var sceneData =
|
var sceneData =
|
||||||
sceneTagData.values().stream().filter(sceneTag -> sceneTag.getId() == userVal).findFirst();
|
sceneTagData.values().stream().filter(sceneTag -> sceneTag.getId() == userVal).findFirst();
|
||||||
if (sceneData == null) {
|
if (sceneData.isEmpty()) {
|
||||||
CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.id");
|
CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.id");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -80,15 +83,15 @@ public final class SetSceneTagCommand implements CommandHandler {
|
|||||||
.toList()
|
.toList()
|
||||||
.forEach(
|
.forEach(
|
||||||
sceneTag -> {
|
sceneTag -> {
|
||||||
if (targetPlayer.getSceneTags().get(sceneTag.getSceneId()) == null) {
|
targetPlayer
|
||||||
targetPlayer.getSceneTags().put(sceneTag.getSceneId(), new HashSet<>());
|
.getSceneTags()
|
||||||
}
|
.computeIfAbsent(sceneTag.getSceneId(), k -> new HashSet<>());
|
||||||
targetPlayer.getSceneTags().get(sceneTag.getSceneId()).add(sceneTag.getId());
|
targetPlayer.getSceneTags().get(sceneTag.getSceneId()).add(sceneTag.getId());
|
||||||
});
|
});
|
||||||
|
|
||||||
// Remove default SceneTags, as most are "before" or "locked" states
|
// Remove default SceneTags, as most are "before" or "locked" states
|
||||||
allData.stream()
|
allData.stream()
|
||||||
.filter(sceneTag -> sceneTag.isDefaultValid())
|
.filter(SceneTagData::isDefaultValid)
|
||||||
// Only remove for big world as some other scenes only have defaults
|
// Only remove for big world as some other scenes only have defaults
|
||||||
.filter(sceneTag -> sceneTag.getSceneId() == 3)
|
.filter(sceneTag -> sceneTag.getSceneId() == 3)
|
||||||
.forEach(
|
.forEach(
|
||||||
@ -99,6 +102,22 @@ public final class SetSceneTagCommand implements CommandHandler {
|
|||||||
this.setSceneTags(targetPlayer);
|
this.setSceneTags(targetPlayer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void resetAllSceneTags(Player targetPlayer) {
|
||||||
|
targetPlayer.getSceneTags().clear();
|
||||||
|
// targetPlayer.applyStartingSceneTags(); // private
|
||||||
|
GameData.getSceneTagDataMap().values().stream()
|
||||||
|
.filter(SceneTagData::isDefaultValid)
|
||||||
|
.forEach(
|
||||||
|
sceneTag -> {
|
||||||
|
targetPlayer
|
||||||
|
.getSceneTags()
|
||||||
|
.computeIfAbsent(sceneTag.getSceneId(), k -> new HashSet<>());
|
||||||
|
targetPlayer.getSceneTags().get(sceneTag.getSceneId()).add(sceneTag.getId());
|
||||||
|
});
|
||||||
|
|
||||||
|
this.setSceneTags(targetPlayer);
|
||||||
|
}
|
||||||
|
|
||||||
private void setSceneTags(Player targetPlayer) {
|
private void setSceneTags(Player targetPlayer) {
|
||||||
targetPlayer.sendPacket(new PacketPlayerWorldSceneInfoListNotify(targetPlayer));
|
targetPlayer.sendPacket(new PacketPlayerWorldSceneInfoListNotify(targetPlayer));
|
||||||
}
|
}
|
||||||
|
@ -19,6 +19,7 @@ public final class PointData {
|
|||||||
@Getter private Position size;
|
@Getter private Position size;
|
||||||
@Getter private boolean forbidSimpleUnlock;
|
@Getter private boolean forbidSimpleUnlock;
|
||||||
@Getter private boolean unlocked;
|
@Getter private boolean unlocked;
|
||||||
|
@Getter private boolean groupLimit;
|
||||||
|
|
||||||
@SerializedName(
|
@SerializedName(
|
||||||
value = "dungeonIds",
|
value = "dungeonIds",
|
||||||
@ -28,7 +29,7 @@ public final class PointData {
|
|||||||
|
|
||||||
@SerializedName(
|
@SerializedName(
|
||||||
value = "dungeonRandomList",
|
value = "dungeonRandomList",
|
||||||
alternate = {"OIBKFJNBLHO"})
|
alternate = {"GLEKJMEEOMH"})
|
||||||
@Getter
|
@Getter
|
||||||
private int[] dungeonRandomList;
|
private int[] dungeonRandomList;
|
||||||
|
|
||||||
|
@ -1,6 +1,8 @@
|
|||||||
package emu.grasscutter.data.excels.dungeon;
|
package emu.grasscutter.data.excels.dungeon;
|
||||||
|
|
||||||
import emu.grasscutter.data.*;
|
import emu.grasscutter.data.*;
|
||||||
|
import emu.grasscutter.game.dungeons.enums.*;
|
||||||
|
import java.util.List;
|
||||||
import lombok.*;
|
import lombok.*;
|
||||||
|
|
||||||
@ResourceType(name = "DungeonEntryExcelConfigData.json")
|
@ResourceType(name = "DungeonEntryExcelConfigData.json")
|
||||||
@ -12,4 +14,46 @@ public class DungeonEntryData extends GameResource {
|
|||||||
|
|
||||||
private int dungeonEntryId;
|
private int dungeonEntryId;
|
||||||
private int sceneId;
|
private int sceneId;
|
||||||
|
private DungunEntryType type;
|
||||||
|
private DungeonEntryCondCombType condComb;
|
||||||
|
private List<DungeonEntryCondition> satisfiedCond;
|
||||||
|
|
||||||
|
public static class DungeonEntryCondition {
|
||||||
|
private DungeonEntrySatisfiedConditionType type;
|
||||||
|
private int param1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public DungunEntryType getType() {
|
||||||
|
if (type == null) {
|
||||||
|
return DungunEntryType.DUNGEN_ENTRY_TYPE_NONE;
|
||||||
|
}
|
||||||
|
return type;
|
||||||
|
}
|
||||||
|
|
||||||
|
public DungeonEntryCondCombType getCondComb() {
|
||||||
|
if (condComb == null) {
|
||||||
|
return DungeonEntryCondCombType.DUNGEON_ENTRY_COND_COMB_NONE;
|
||||||
|
}
|
||||||
|
return condComb;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getLevelCondition() {
|
||||||
|
for (var cond : satisfiedCond) {
|
||||||
|
if (cond.type != null
|
||||||
|
&& cond.type.equals(DungeonEntrySatisfiedConditionType.DUNGEON_ENTRY_CONDITION_LEVEL)) {
|
||||||
|
return cond.param1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getQuestCondition() {
|
||||||
|
for (var cond : satisfiedCond) {
|
||||||
|
if (cond.type != null
|
||||||
|
&& cond.type.equals(DungeonEntrySatisfiedConditionType.DUNGEON_ENTRY_CONDITION_QUEST)) {
|
||||||
|
return cond.param1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,33 +1,82 @@
|
|||||||
package emu.grasscutter.data.excels.tower;
|
package emu.grasscutter.data.excels.tower;
|
||||||
|
|
||||||
import emu.grasscutter.data.*;
|
import emu.grasscutter.data.*;
|
||||||
|
import java.util.List;
|
||||||
|
import lombok.*;
|
||||||
|
|
||||||
@ResourceType(name = "TowerLevelExcelConfigData.json")
|
@ResourceType(name = "TowerLevelExcelConfigData.json")
|
||||||
|
@Getter
|
||||||
public class TowerLevelData extends GameResource {
|
public class TowerLevelData extends GameResource {
|
||||||
|
|
||||||
private int levelId;
|
private int levelId;
|
||||||
private int levelIndex;
|
private int levelIndex;
|
||||||
private int levelGroupId;
|
private int levelGroupId;
|
||||||
private int dungeonId;
|
private int dungeonId;
|
||||||
|
private List<TowerLevelCond> conds;
|
||||||
|
|
||||||
|
public static class TowerLevelCond {
|
||||||
|
private TowerCondType towerCondType;
|
||||||
|
private List<Integer> argumentList;
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum TowerCondType {
|
||||||
|
TOWER_COND_NONE,
|
||||||
|
TOWER_COND_CHALLENGE_LEFT_TIME_MORE_THAN,
|
||||||
|
TOWER_COND_LEFT_HP_GREATER_THAN
|
||||||
|
}
|
||||||
|
|
||||||
|
// Not actual data in TowerLevelExcelConfigData.
|
||||||
|
// Just packaging condition parameters for convenience.
|
||||||
|
@Getter
|
||||||
|
public class TowerCondTimeParams {
|
||||||
|
private int param1;
|
||||||
|
private int minimumTimeInSeconds;
|
||||||
|
|
||||||
|
public TowerCondTimeParams(int param1, int minimumTimeInSeconds) {
|
||||||
|
this.param1 = param1;
|
||||||
|
this.minimumTimeInSeconds = minimumTimeInSeconds;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Getter
|
||||||
|
public class TowerCondHpParams {
|
||||||
|
private int sceneId;
|
||||||
|
private int configId;
|
||||||
|
private int minimumHpPercentage;
|
||||||
|
|
||||||
|
public TowerCondHpParams(int sceneId, int configId, int minimumHpPercentage) {
|
||||||
|
this.sceneId = sceneId;
|
||||||
|
this.configId = configId;
|
||||||
|
this.minimumHpPercentage = minimumHpPercentage;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public int getId() {
|
public int getId() {
|
||||||
return this.getLevelId();
|
return this.getLevelId();
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getLevelId() {
|
public TowerCondType getCondType(int star) {
|
||||||
return levelId;
|
if (star < 0 || conds == null || star >= conds.size()) {
|
||||||
|
return TowerCondType.TOWER_COND_NONE;
|
||||||
|
}
|
||||||
|
var condType = conds.get(star).towerCondType;
|
||||||
|
return condType == null ? TowerCondType.TOWER_COND_NONE : condType;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getLevelGroupId() {
|
public TowerCondTimeParams getTimeCond(int star) {
|
||||||
return levelGroupId;
|
if (star < 0 || conds == null || star >= conds.size()) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
var params = conds.get(star).argumentList;
|
||||||
|
return new TowerCondTimeParams(params.get(0), params.get(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getLevelIndex() {
|
public TowerCondHpParams getHpCond(int star) {
|
||||||
return levelIndex;
|
if (star < 0 || conds == null || star >= conds.size()) {
|
||||||
}
|
return null;
|
||||||
|
}
|
||||||
public int getDungeonId() {
|
var params = conds.get(star).argumentList;
|
||||||
return dungeonId;
|
return new TowerCondHpParams(params.get(0), params.get(1), params.get(2));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,6 +7,7 @@ import emu.grasscutter.data.binout.*;
|
|||||||
import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
|
import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
|
||||||
import emu.grasscutter.game.ability.actions.*;
|
import emu.grasscutter.game.ability.actions.*;
|
||||||
import emu.grasscutter.game.ability.mixins.*;
|
import emu.grasscutter.game.ability.mixins.*;
|
||||||
|
import emu.grasscutter.game.entity.EntityAvatar;
|
||||||
import emu.grasscutter.game.entity.GameEntity;
|
import emu.grasscutter.game.entity.GameEntity;
|
||||||
import emu.grasscutter.game.player.*;
|
import emu.grasscutter.game.player.*;
|
||||||
import emu.grasscutter.game.props.FightProperty;
|
import emu.grasscutter.game.props.FightProperty;
|
||||||
@ -562,6 +563,14 @@ public final class AbilityManager extends BasePlayerManager {
|
|||||||
if (killState.getKilled()) {
|
if (killState.getKilled()) {
|
||||||
scene.killEntity(entity);
|
scene.killEntity(entity);
|
||||||
} else if (!entity.isAlive()) {
|
} else if (!entity.isAlive()) {
|
||||||
|
if (entity instanceof EntityAvatar) {
|
||||||
|
// TODO Should EntityAvatar act on this invocation?
|
||||||
|
// It bugs revival due to resetting HP to max when
|
||||||
|
// the avatar should just stay dead.
|
||||||
|
Grasscutter.getLogger()
|
||||||
|
.trace("Entity of ID {} is EntityAvatar. Ignoring", invoke.getEntityId());
|
||||||
|
return;
|
||||||
|
}
|
||||||
entity.setFightProperty(
|
entity.setFightProperty(
|
||||||
FightProperty.FIGHT_PROP_CUR_HP,
|
FightProperty.FIGHT_PROP_CUR_HP,
|
||||||
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP));
|
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP));
|
||||||
|
@ -38,6 +38,7 @@ public final class DungeonManager {
|
|||||||
private boolean ended = false;
|
private boolean ended = false;
|
||||||
private int newestWayPoint = 0;
|
private int newestWayPoint = 0;
|
||||||
@Getter private int startSceneTime = 0;
|
@Getter private int startSceneTime = 0;
|
||||||
|
@Setter @Getter private boolean towerDungeon = false;
|
||||||
|
|
||||||
DungeonTrialTeam trialTeam = null;
|
DungeonTrialTeam trialTeam = null;
|
||||||
|
|
||||||
@ -323,15 +324,31 @@ public final class DungeonManager {
|
|||||||
p.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_FINISH_DUNGEON);
|
p.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_FINISH_DUNGEON);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
scene
|
var future =
|
||||||
.getScriptManager()
|
scene
|
||||||
.callEvent(new ScriptArgs(0, EventType.EVENT_DUNGEON_SETTLE, successfully ? 1 : 0));
|
.getScriptManager()
|
||||||
|
.callEvent(new ScriptArgs(0, EventType.EVENT_DUNGEON_SETTLE, successfully ? 1 : 0));
|
||||||
|
// Note: There is a possible race condition with calling
|
||||||
|
// EVENT_DUNGEON_SETTLE here asynchronously:
|
||||||
|
// 1. EVENT_DUNGEON_SETTLE triggers some Lua-side logic,
|
||||||
|
// which may happen after 2 (below) finishes.
|
||||||
|
// 2. Some DungeonSettleListener could be comparing some
|
||||||
|
// Lua variable before its setting in 1 (above) finishes.
|
||||||
|
// For safety, ensure all events have finished before returning.
|
||||||
|
try {
|
||||||
|
future.get();
|
||||||
|
} catch (Exception e) {
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void endDungeon(BaseDungeonResult.DungeonEndReason endReason) {
|
public void endDungeon(BaseDungeonResult.DungeonEndReason endReason) {
|
||||||
if (scene.getDungeonSettleListeners() != null) {
|
if (scene.getDungeonSettleListeners() != null) {
|
||||||
scene.getDungeonSettleListeners().forEach(o -> o.onDungeonSettle(this, endReason));
|
scene.getDungeonSettleListeners().forEach(o -> o.onDungeonSettle(this, endReason));
|
||||||
}
|
}
|
||||||
|
if (isTowerDungeon()) {
|
||||||
|
scene.getPlayers().get(0).getTowerManager().onEnd();
|
||||||
|
}
|
||||||
ended = true;
|
ended = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -131,7 +131,11 @@ public final class DungeonSystem extends BaseGameSystem {
|
|||||||
dungeonId);
|
dungeonId);
|
||||||
|
|
||||||
if (player.getWorld().transferPlayerToScene(player, data.getSceneId(), data)) {
|
if (player.getWorld().transferPlayerToScene(player, data.getSceneId(), data)) {
|
||||||
dungeonSettleListeners.forEach(player.getScene()::addDungeonSettleObserver);
|
var scene = player.getScene();
|
||||||
|
var dungeonManager = new DungeonManager(scene, data);
|
||||||
|
dungeonManager.setTowerDungeon(true);
|
||||||
|
scene.setDungeonManager(dungeonManager);
|
||||||
|
dungeonSettleListeners.forEach(scene::addDungeonSettleObserver);
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -164,11 +168,40 @@ public final class DungeonSystem extends BaseGameSystem {
|
|||||||
dungeonManager.unsetTrialTeam(player);
|
dungeonManager.unsetTrialTeam(player);
|
||||||
}
|
}
|
||||||
// clean temp team if it has
|
// clean temp team if it has
|
||||||
player.getTeamManager().cleanTemporaryTeam();
|
if (!player.getTeamManager().cleanTemporaryTeam()) {
|
||||||
|
// no temp team. Will use real current team, but check
|
||||||
|
// for any dead avatar to prevent switching into them.
|
||||||
|
player.getTeamManager().checkCurrentAvatarIsAlive(null);
|
||||||
|
}
|
||||||
player.getTowerManager().clearEntry();
|
player.getTowerManager().clearEntry();
|
||||||
|
dungeonManager.setTowerDungeon(false);
|
||||||
|
|
||||||
// Transfer player back to world
|
// Transfer player back to world after a small delay.
|
||||||
player.getWorld().transferPlayerToScene(player, prevScene, prevPos);
|
// This wait is important for avoiding double teleports,
|
||||||
player.sendPacket(new BasePacket(PacketOpcodes.PlayerQuitDungeonRsp));
|
// which specifically happen when player quits a dungeon
|
||||||
|
// by teleporting to map waypoints.
|
||||||
|
// From testing, 200ms seem reasonable.
|
||||||
|
player.getWorld().queueTransferPlayerToScene(player, prevScene, prevPos, 200);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void restartDungeon(Player player) {
|
||||||
|
var scene = player.getScene();
|
||||||
|
var dungeonManager = scene.getDungeonManager();
|
||||||
|
var dungeonData = dungeonManager.getDungeonData();
|
||||||
|
var sceneId = dungeonData.getSceneId();
|
||||||
|
|
||||||
|
// Forward over previous scene and scene point
|
||||||
|
var prevScene = scene.getPrevScene();
|
||||||
|
var pointId = scene.getPrevScenePoint();
|
||||||
|
|
||||||
|
// Destroy then create scene again to reinitialize script state
|
||||||
|
scene.getPlayers().forEach(scene::removePlayer);
|
||||||
|
if (player.getWorld().transferPlayerToScene(player, sceneId, dungeonData)) {
|
||||||
|
scene = player.getScene();
|
||||||
|
scene.setPrevScene(prevScene);
|
||||||
|
scene.setPrevScenePoint(pointId);
|
||||||
|
scene.setDungeonManager(new DungeonManager(scene, dungeonData));
|
||||||
|
scene.addDungeonSettleObserver(basicDungeonSettleObserver);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -9,6 +9,7 @@ public class TowerDungeonSettleListener implements DungeonSettleListener {
|
|||||||
@Override
|
@Override
|
||||||
public void onDungeonSettle(DungeonManager dungeonManager, DungeonEndReason endReason) {
|
public void onDungeonSettle(DungeonManager dungeonManager, DungeonEndReason endReason) {
|
||||||
var scene = dungeonManager.getScene();
|
var scene = dungeonManager.getScene();
|
||||||
|
|
||||||
var dungeonData = dungeonManager.getDungeonData();
|
var dungeonData = dungeonManager.getDungeonData();
|
||||||
if (scene.getLoadedGroups().stream()
|
if (scene.getLoadedGroups().stream()
|
||||||
.anyMatch(
|
.anyMatch(
|
||||||
@ -22,17 +23,18 @@ public class TowerDungeonSettleListener implements DungeonSettleListener {
|
|||||||
}
|
}
|
||||||
|
|
||||||
var towerManager = scene.getPlayers().get(0).getTowerManager();
|
var towerManager = scene.getPlayers().get(0).getTowerManager();
|
||||||
|
var stars = towerManager.getCurLevelStars();
|
||||||
|
|
||||||
towerManager.notifyCurLevelRecordChangeWhenDone(3);
|
towerManager.notifyCurLevelRecordChangeWhenDone(stars);
|
||||||
scene.broadcastPacket(
|
scene.broadcastPacket(
|
||||||
new PacketTowerFloorRecordChangeNotify(
|
new PacketTowerFloorRecordChangeNotify(
|
||||||
towerManager.getCurrentFloorId(), 3, towerManager.canEnterScheduleFloor()));
|
towerManager.getCurrentFloorId(), stars, towerManager.canEnterScheduleFloor()));
|
||||||
|
|
||||||
var challenge = scene.getChallenge();
|
var challenge = scene.getChallenge();
|
||||||
var dungeonStats =
|
var dungeonStats =
|
||||||
new DungeonEndStats(
|
new DungeonEndStats(
|
||||||
scene.getKilledMonsterCount(), challenge.getFinishedTime(), 0, endReason);
|
scene.getKilledMonsterCount(), challenge.getFinishedTime(), 0, endReason);
|
||||||
var result = new TowerResult(dungeonData, dungeonStats, towerManager, challenge);
|
var result = new TowerResult(dungeonData, dungeonStats, towerManager, challenge, stars);
|
||||||
|
|
||||||
scene.broadcastPacket(new PacketDungeonSettleNotify(result));
|
scene.broadcastPacket(new PacketDungeonSettleNotify(result));
|
||||||
}
|
}
|
||||||
|
@ -80,9 +80,16 @@ public class WorldChallenge {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
this.progress = true;
|
this.progress = true;
|
||||||
this.startedAt = System.currentTimeMillis();
|
this.startedAt = getScene().getSceneTimeSeconds();
|
||||||
getScene().broadcastPacket(new PacketDungeonChallengeBeginNotify(this));
|
getScene().broadcastPacket(new PacketDungeonChallengeBeginNotify(this));
|
||||||
challengeTriggers.forEach(t -> t.onBegin(this));
|
challengeTriggers.forEach(t -> t.onBegin(this));
|
||||||
|
|
||||||
|
var player = scene.getPlayers().get(0);
|
||||||
|
var dungeonManager = scene.getDungeonManager();
|
||||||
|
var towerManager = player.getTowerManager();
|
||||||
|
if (dungeonManager != null && dungeonManager.isTowerDungeon() && towerManager != null) {
|
||||||
|
towerManager.onBegin();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void done() {
|
public void done() {
|
||||||
|
@ -1,10 +1,29 @@
|
|||||||
package emu.grasscutter.game.dungeons.challenge.trigger;
|
package emu.grasscutter.game.dungeons.challenge.trigger;
|
||||||
|
|
||||||
import emu.grasscutter.game.dungeons.challenge.WorldChallenge;
|
import emu.grasscutter.game.dungeons.challenge.WorldChallenge;
|
||||||
|
import emu.grasscutter.server.packet.send.PacketChallengeDataNotify;
|
||||||
|
|
||||||
public class InTimeTrigger extends ChallengeTrigger {
|
public class InTimeTrigger extends ChallengeTrigger {
|
||||||
|
@Override
|
||||||
|
public void onBegin(WorldChallenge challenge) {
|
||||||
|
// Show time remaining UI
|
||||||
|
var scene = challenge.getScene();
|
||||||
|
scene.broadcastPacket(
|
||||||
|
new PacketChallengeDataNotify(
|
||||||
|
challenge,
|
||||||
|
2,
|
||||||
|
// Compensate for time passed so far in scene.
|
||||||
|
challenge.getTimeLimit() + scene.getSceneTimeSeconds()));
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void onCheckTimeout(WorldChallenge challenge) {
|
public void onCheckTimeout(WorldChallenge challenge) {
|
||||||
|
// In Tower challenges, time can run out without
|
||||||
|
// causing the challenge to fail. (Player just
|
||||||
|
// gets 0 stars when they ultimately finish.)
|
||||||
|
var dungeonManager = challenge.getScene().getDungeonManager();
|
||||||
|
if (dungeonManager != null && dungeonManager.isTowerDungeon()) return;
|
||||||
|
|
||||||
var current = challenge.getScene().getSceneTimeSeconds();
|
var current = challenge.getScene().getSceneTimeSeconds();
|
||||||
if (current - challenge.getStartedAt() > challenge.getTimeLimit()) {
|
if (current - challenge.getStartedAt() > challenge.getTimeLimit()) {
|
||||||
challenge.fail();
|
challenge.fail();
|
||||||
|
@ -13,17 +13,20 @@ public class TowerResult extends BaseDungeonResult {
|
|||||||
boolean canJump;
|
boolean canJump;
|
||||||
boolean hasNextLevel;
|
boolean hasNextLevel;
|
||||||
int nextFloorId;
|
int nextFloorId;
|
||||||
|
int currentStars;
|
||||||
|
|
||||||
public TowerResult(
|
public TowerResult(
|
||||||
DungeonData dungeonData,
|
DungeonData dungeonData,
|
||||||
DungeonEndStats dungeonStats,
|
DungeonEndStats dungeonStats,
|
||||||
TowerManager towerManager,
|
TowerManager towerManager,
|
||||||
WorldChallenge challenge) {
|
WorldChallenge challenge,
|
||||||
|
int currentStars) {
|
||||||
super(dungeonData, dungeonStats);
|
super(dungeonData, dungeonStats);
|
||||||
this.challenge = challenge;
|
this.challenge = challenge;
|
||||||
this.canJump = towerManager.hasNextFloor();
|
this.canJump = towerManager.hasNextFloor();
|
||||||
this.hasNextLevel = towerManager.hasNextLevel();
|
this.hasNextLevel = towerManager.hasNextLevel();
|
||||||
this.nextFloorId = hasNextLevel ? 0 : towerManager.getNextFloorId();
|
this.nextFloorId = hasNextLevel ? 0 : towerManager.getNextFloorId();
|
||||||
|
this.currentStars = currentStars;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@ -40,14 +43,16 @@ public class TowerResult extends BaseDungeonResult {
|
|||||||
TowerLevelEndNotify.newBuilder()
|
TowerLevelEndNotify.newBuilder()
|
||||||
.setIsSuccess(challenge.isSuccess())
|
.setIsSuccess(challenge.isSuccess())
|
||||||
.setContinueState(continueStatus)
|
.setContinueState(continueStatus)
|
||||||
.addFinishedStarCondList(1)
|
|
||||||
.addFinishedStarCondList(2)
|
|
||||||
.addFinishedStarCondList(3)
|
|
||||||
.addRewardItemList(
|
.addRewardItemList(
|
||||||
ItemParamOuterClass.ItemParam.newBuilder().setItemId(201).setCount(1000).build());
|
ItemParamOuterClass.ItemParam.newBuilder().setItemId(201).setCount(1000));
|
||||||
|
|
||||||
|
for (int i = 1; i <= currentStars; i++) {
|
||||||
|
towerLevelEndNotify.addFinishedStarCondList(i);
|
||||||
|
}
|
||||||
|
|
||||||
if (nextFloorId > 0 && canJump) {
|
if (nextFloorId > 0 && canJump) {
|
||||||
towerLevelEndNotify.setNextFloorId(nextFloorId);
|
towerLevelEndNotify.setNextFloorId(nextFloorId);
|
||||||
}
|
}
|
||||||
builder.setTowerLevelEndNotify(towerLevelEndNotify);
|
builder.setTowerLevelEndNotify(towerLevelEndNotify.build());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,7 @@
|
|||||||
|
package emu.grasscutter.game.dungeons.enums;
|
||||||
|
|
||||||
|
public enum DungeonEntryCondCombType {
|
||||||
|
DUNGEON_ENTRY_COND_COMB_NONE,
|
||||||
|
DUNGEON_ENTRY_COND_COMB_LOGIC_OR,
|
||||||
|
DUNGEON_ENTRY_COND_COMB_LOGIC_AND
|
||||||
|
}
|
@ -67,6 +67,11 @@ public class EntityAvatar extends GameEntity {
|
|||||||
}
|
}
|
||||||
|
|
||||||
this.initAbilities();
|
this.initAbilities();
|
||||||
|
|
||||||
|
// New EntityAvatar instances are created on every scene transition.
|
||||||
|
// Ensure that isDead is properly carried over between scenes.
|
||||||
|
// Otherwise avatars could have 0 HP but not considered dead.
|
||||||
|
this.checkIfDead();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@ -1,5 +1,7 @@
|
|||||||
package emu.grasscutter.game.entity;
|
package emu.grasscutter.game.entity;
|
||||||
|
|
||||||
|
import static emu.grasscutter.scripts.constants.EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE;
|
||||||
|
|
||||||
import emu.grasscutter.data.GameData;
|
import emu.grasscutter.data.GameData;
|
||||||
import emu.grasscutter.data.binout.config.ConfigEntityMonster;
|
import emu.grasscutter.data.binout.config.ConfigEntityMonster;
|
||||||
import emu.grasscutter.data.common.PropGrowCurve;
|
import emu.grasscutter.data.common.PropGrowCurve;
|
||||||
@ -28,12 +30,9 @@ import emu.grasscutter.scripts.data.*;
|
|||||||
import emu.grasscutter.server.event.entity.EntityDamageEvent;
|
import emu.grasscutter.server.event.entity.EntityDamageEvent;
|
||||||
import emu.grasscutter.utils.helpers.ProtoHelper;
|
import emu.grasscutter.utils.helpers.ProtoHelper;
|
||||||
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
|
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
|
||||||
import lombok.*;
|
|
||||||
|
|
||||||
import javax.annotation.Nullable;
|
|
||||||
import java.util.*;
|
import java.util.*;
|
||||||
|
import javax.annotation.Nullable;
|
||||||
import static emu.grasscutter.scripts.constants.EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE;
|
import lombok.*;
|
||||||
|
|
||||||
public class EntityMonster extends GameEntity {
|
public class EntityMonster extends GameEntity {
|
||||||
@Getter(onMethod_ = @Override)
|
@Getter(onMethod_ = @Override)
|
||||||
@ -41,8 +40,10 @@ public class EntityMonster extends GameEntity {
|
|||||||
|
|
||||||
@Getter(onMethod_ = @Override)
|
@Getter(onMethod_ = @Override)
|
||||||
private final Position position;
|
private final Position position;
|
||||||
|
|
||||||
@Getter(onMethod_ = @Override)
|
@Getter(onMethod_ = @Override)
|
||||||
private final Position rotation;
|
private final Position rotation;
|
||||||
|
|
||||||
@Getter private final MonsterData monsterData;
|
@Getter private final MonsterData monsterData;
|
||||||
@Getter private final ConfigEntityMonster configEntityMonster;
|
@Getter private final ConfigEntityMonster configEntityMonster;
|
||||||
@Getter private final Position bornPos;
|
@Getter private final Position bornPos;
|
||||||
@ -54,7 +55,8 @@ public class EntityMonster extends GameEntity {
|
|||||||
@Getter private List<Player> playerOnBattle;
|
@Getter private List<Player> playerOnBattle;
|
||||||
@Nullable @Getter @Setter private SceneMonster metaMonster;
|
@Nullable @Getter @Setter private SceneMonster metaMonster;
|
||||||
|
|
||||||
public EntityMonster(Scene scene, MonsterData monsterData, Position pos, Position rot, int level) {
|
public EntityMonster(
|
||||||
|
Scene scene, MonsterData monsterData, Position pos, Position rot, int level) {
|
||||||
super(scene);
|
super(scene);
|
||||||
|
|
||||||
this.id = this.getWorld().getNextEntityId(EntityIdType.MONSTER);
|
this.id = this.getWorld().getNextEntityId(EntityIdType.MONSTER);
|
||||||
@ -67,8 +69,9 @@ public class EntityMonster extends GameEntity {
|
|||||||
this.playerOnBattle = new ArrayList<>();
|
this.playerOnBattle = new ArrayList<>();
|
||||||
|
|
||||||
if (GameData.getMonsterMappingMap().containsKey(this.getMonsterId())) {
|
if (GameData.getMonsterMappingMap().containsKey(this.getMonsterId())) {
|
||||||
this.configEntityMonster = GameData.getMonsterConfigData().get(
|
this.configEntityMonster =
|
||||||
GameData.getMonsterMappingMap().get(this.getMonsterId()).getMonsterJson());
|
GameData.getMonsterConfigData()
|
||||||
|
.get(GameData.getMonsterMappingMap().get(this.getMonsterId()).getMonsterJson());
|
||||||
} else {
|
} else {
|
||||||
this.configEntityMonster = null;
|
this.configEntityMonster = null;
|
||||||
}
|
}
|
||||||
@ -77,7 +80,7 @@ public class EntityMonster extends GameEntity {
|
|||||||
if (getMonsterWeaponId() > 0) {
|
if (getMonsterWeaponId() > 0) {
|
||||||
this.weaponEntity = new EntityWeapon(scene, getMonsterWeaponId());
|
this.weaponEntity = new EntityWeapon(scene, getMonsterWeaponId());
|
||||||
scene.getWeaponEntities().put(this.weaponEntity.getId(), this.weaponEntity);
|
scene.getWeaponEntities().put(this.weaponEntity.getId(), this.weaponEntity);
|
||||||
//this.weaponEntityId = getWorld().getNextEntityId(EntityIdType.WEAPON);
|
// this.weaponEntityId = getWorld().getNextEntityId(EntityIdType.WEAPON);
|
||||||
}
|
}
|
||||||
|
|
||||||
this.recalcStats();
|
this.recalcStats();
|
||||||
@ -87,18 +90,15 @@ public class EntityMonster extends GameEntity {
|
|||||||
private void addConfigAbility(String name) {
|
private void addConfigAbility(String name) {
|
||||||
var data = GameData.getAbilityData(name);
|
var data = GameData.getAbilityData(name);
|
||||||
if (data != null) {
|
if (data != null) {
|
||||||
this.getWorld().getHost()
|
this.getWorld().getHost().getAbilityManager().addAbilityToEntity(this, data);
|
||||||
.getAbilityManager()
|
|
||||||
.addAbilityToEntity(this, data);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void initAbilities() {
|
public void initAbilities() {
|
||||||
// Affix abilities
|
// Affix abilities
|
||||||
var optionalGroup = this.getScene().getLoadedGroups().stream()
|
var optionalGroup =
|
||||||
.filter(g -> g.id == this.getGroupId())
|
this.getScene().getLoadedGroups().stream().filter(g -> g.id == this.getGroupId()).findAny();
|
||||||
.findAny();
|
|
||||||
List<Integer> affixes = null;
|
List<Integer> affixes = null;
|
||||||
if (optionalGroup.isPresent()) {
|
if (optionalGroup.isPresent()) {
|
||||||
var group = optionalGroup.get();
|
var group = optionalGroup.get();
|
||||||
@ -118,7 +118,7 @@ public class EntityMonster extends GameEntity {
|
|||||||
var affix = GameData.getMonsterAffixDataMap().get(affixId.intValue());
|
var affix = GameData.getMonsterAffixDataMap().get(affixId.intValue());
|
||||||
if (!affix.isPreAdd()) continue;
|
if (!affix.isPreAdd()) continue;
|
||||||
|
|
||||||
//Add the ability
|
// Add the ability
|
||||||
for (var name : affix.getAbilityName()) {
|
for (var name : affix.getAbilityName()) {
|
||||||
this.addConfigAbility(name);
|
this.addConfigAbility(name);
|
||||||
}
|
}
|
||||||
@ -126,14 +126,12 @@ public class EntityMonster extends GameEntity {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Research if any monster is non humanoid
|
// TODO: Research if any monster is non humanoid
|
||||||
for(var ability : GameData.getConfigGlobalCombat()
|
for (var ability :
|
||||||
.getDefaultAbilities()
|
GameData.getConfigGlobalCombat().getDefaultAbilities().getNonHumanoidMoveAbilities()) {
|
||||||
.getNonHumanoidMoveAbilities()) {
|
|
||||||
this.addConfigAbility(ability);
|
this.addConfigAbility(ability);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.configEntityMonster != null &&
|
if (this.configEntityMonster != null && this.configEntityMonster.getAbilities() != null) {
|
||||||
this.configEntityMonster.getAbilities() != null) {
|
|
||||||
for (var configAbilityData : this.configEntityMonster.getAbilities()) {
|
for (var configAbilityData : this.configEntityMonster.getAbilities()) {
|
||||||
this.addConfigAbility(configAbilityData.abilityName);
|
this.addConfigAbility(configAbilityData.abilityName);
|
||||||
}
|
}
|
||||||
@ -143,9 +141,8 @@ public class EntityMonster extends GameEntity {
|
|||||||
var group = optionalGroup.get();
|
var group = optionalGroup.get();
|
||||||
var monster = group.monsters.get(getConfigId());
|
var monster = group.monsters.get(getConfigId());
|
||||||
if (monster != null && monster.isElite) {
|
if (monster != null && monster.isElite) {
|
||||||
this.addConfigAbility(GameData.getConfigGlobalCombat()
|
this.addConfigAbility(
|
||||||
.getDefaultAbilities()
|
GameData.getConfigGlobalCombat().getDefaultAbilities().getMonterEliteAbilityName());
|
||||||
.getMonterEliteAbilityName());
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -154,8 +151,8 @@ public class EntityMonster extends GameEntity {
|
|||||||
var affix = GameData.getMonsterAffixDataMap().get(affixId.intValue());
|
var affix = GameData.getMonsterAffixDataMap().get(affixId.intValue());
|
||||||
if (affix.isPreAdd()) continue;
|
if (affix.isPreAdd()) continue;
|
||||||
|
|
||||||
//Add the ability
|
// Add the ability
|
||||||
for(var name : affix.getAbilityName()) {
|
for (var name : affix.getAbilityName()) {
|
||||||
this.addConfigAbility(name);
|
this.addConfigAbility(name);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -163,7 +160,7 @@ public class EntityMonster extends GameEntity {
|
|||||||
|
|
||||||
var levelEntityConfig = getScene().getSceneData().getLevelEntityConfig();
|
var levelEntityConfig = getScene().getSceneData().getLevelEntityConfig();
|
||||||
var config = GameData.getConfigLevelEntityDataMap().get(levelEntityConfig);
|
var config = GameData.getConfigLevelEntityDataMap().get(levelEntityConfig);
|
||||||
if (config == null){
|
if (config == null) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -194,7 +191,8 @@ public class EntityMonster extends GameEntity {
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void onInteract(Player player, GadgetInteractReq interactReq) {
|
public void onInteract(Player player, GadgetInteractReq interactReq) {
|
||||||
EnvAnimalGatherConfigData gatherData = GameData.getEnvAnimalGatherConfigDataMap().get(this.getMonsterData().getId());
|
EnvAnimalGatherConfigData gatherData =
|
||||||
|
GameData.getEnvAnimalGatherConfigDataMap().get(this.getMonsterData().getId());
|
||||||
|
|
||||||
if (gatherData == null) {
|
if (gatherData == null) {
|
||||||
return;
|
return;
|
||||||
@ -208,7 +206,11 @@ public class EntityMonster extends GameEntity {
|
|||||||
@Override
|
@Override
|
||||||
public void onCreate() {
|
public void onCreate() {
|
||||||
// Lua event
|
// Lua event
|
||||||
getScene().getScriptManager().callEvent(new ScriptArgs(this.getGroupId(), EventType.EVENT_ANY_MONSTER_LIVE, this.getConfigId()));
|
getScene()
|
||||||
|
.getScriptManager()
|
||||||
|
.callEvent(
|
||||||
|
new ScriptArgs(
|
||||||
|
this.getGroupId(), EventType.EVENT_ANY_MONSTER_LIVE, this.getConfigId()));
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@ -231,10 +233,17 @@ public class EntityMonster extends GameEntity {
|
|||||||
@Override
|
@Override
|
||||||
public void runLuaCallbacks(EntityDamageEvent event) {
|
public void runLuaCallbacks(EntityDamageEvent event) {
|
||||||
super.runLuaCallbacks(event);
|
super.runLuaCallbacks(event);
|
||||||
getScene().getScriptManager().callEvent(new ScriptArgs(this.getGroupId(), EVENT_SPECIFIC_MONSTER_HP_CHANGE, getConfigId(), monsterData.getId())
|
getScene()
|
||||||
.setSourceEntityId(getId())
|
.getScriptManager()
|
||||||
.setParam3((int) this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP))
|
.callEvent(
|
||||||
.setEventSource(getConfigId()));
|
new ScriptArgs(
|
||||||
|
this.getGroupId(),
|
||||||
|
EVENT_SPECIFIC_MONSTER_HP_CHANGE,
|
||||||
|
getConfigId(),
|
||||||
|
monsterData.getId())
|
||||||
|
.setSourceEntityId(getId())
|
||||||
|
.setParam3((int) this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP))
|
||||||
|
.setEventSource(getConfigId()));
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@ -250,29 +259,63 @@ public class EntityMonster extends GameEntity {
|
|||||||
challenge.ifPresent(c -> c.onMonsterDeath(this));
|
challenge.ifPresent(c -> c.onMonsterDeath(this));
|
||||||
|
|
||||||
if (scriptManager.isInit() && this.getGroupId() > 0) {
|
if (scriptManager.isInit() && this.getGroupId() > 0) {
|
||||||
Optional.ofNullable(scriptManager.getScriptMonsterSpawnService()).ifPresent(s -> s.onMonsterDead(this));
|
Optional.ofNullable(scriptManager.getScriptMonsterSpawnService())
|
||||||
|
.ifPresent(s -> s.onMonsterDead(this));
|
||||||
|
|
||||||
// prevent spawn monster after success
|
// Ensure each EVENT_ANY_MONSTER_DIE runs to completion.
|
||||||
/*if (challenge.map(c -> c.inProgress()).orElse(true)) {
|
// Multiple such events firing at the same time may cause
|
||||||
scriptManager.callEvent(new ScriptArgs(EventType.EVENT_ANY_MONSTER_DIE, this.getConfigId()).setGroupId(this.getGroupId()));
|
// the same lua trigger to fire multiple times, when it
|
||||||
} else if (getScene().getChallenge() == null) {
|
// should happen only once.
|
||||||
}*/
|
var future =
|
||||||
scriptManager.callEvent(new ScriptArgs(this.getGroupId(), EventType.EVENT_ANY_MONSTER_DIE, this.getConfigId()));
|
scriptManager.callEvent(
|
||||||
|
new ScriptArgs(
|
||||||
|
this.getGroupId(), EventType.EVENT_ANY_MONSTER_DIE, this.getConfigId()));
|
||||||
|
try {
|
||||||
|
future.get();
|
||||||
|
} catch (Exception e) {
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
// Battle Pass trigger
|
// Battle Pass trigger
|
||||||
scene.getPlayers().forEach(p -> p.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_MONSTER_DIE, this.getMonsterId(), 1));
|
scene
|
||||||
|
.getPlayers()
|
||||||
|
.forEach(
|
||||||
|
p ->
|
||||||
|
p.getBattlePassManager()
|
||||||
|
.triggerMission(
|
||||||
|
WatcherTriggerType.TRIGGER_MONSTER_DIE, this.getMonsterId(), 1));
|
||||||
|
|
||||||
scene.getPlayers().forEach(p -> p.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_MONSTER_DIE, this.getMonsterId()));
|
scene
|
||||||
scene.getPlayers().forEach(p -> p.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_KILL_MONSTER, this.getMonsterId()));
|
.getPlayers()
|
||||||
scene.getPlayers().forEach(p -> p.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_CLEAR_GROUP_MONSTER, this.getGroupId()));
|
.forEach(
|
||||||
|
p ->
|
||||||
|
p.getQuestManager()
|
||||||
|
.queueEvent(QuestContent.QUEST_CONTENT_MONSTER_DIE, this.getMonsterId()));
|
||||||
|
scene
|
||||||
|
.getPlayers()
|
||||||
|
.forEach(
|
||||||
|
p ->
|
||||||
|
p.getQuestManager()
|
||||||
|
.queueEvent(QuestContent.QUEST_CONTENT_KILL_MONSTER, this.getMonsterId()));
|
||||||
|
scene
|
||||||
|
.getPlayers()
|
||||||
|
.forEach(
|
||||||
|
p ->
|
||||||
|
p.getQuestManager()
|
||||||
|
.queueEvent(QuestContent.QUEST_CONTENT_CLEAR_GROUP_MONSTER, this.getGroupId()));
|
||||||
|
|
||||||
SceneGroupInstance groupInstance = scene.getScriptManager().getGroupInstanceById(this.getGroupId());
|
SceneGroupInstance groupInstance =
|
||||||
if(groupInstance != null && metaMonster != null)
|
scene.getScriptManager().getGroupInstanceById(this.getGroupId());
|
||||||
|
if (groupInstance != null && metaMonster != null)
|
||||||
groupInstance.getDeadEntities().add(metaMonster.config_id);
|
groupInstance.getDeadEntities().add(metaMonster.config_id);
|
||||||
|
|
||||||
scene.triggerDungeonEvent(DungeonPassConditionType.DUNGEON_COND_KILL_GROUP_MONSTER, this.getGroupId());
|
scene.triggerDungeonEvent(
|
||||||
scene.triggerDungeonEvent(DungeonPassConditionType.DUNGEON_COND_KILL_TYPE_MONSTER, this.getMonsterData().getType().getValue());
|
DungeonPassConditionType.DUNGEON_COND_KILL_GROUP_MONSTER, this.getGroupId());
|
||||||
scene.triggerDungeonEvent(DungeonPassConditionType.DUNGEON_COND_KILL_MONSTER, this.getMonsterId());
|
scene.triggerDungeonEvent(
|
||||||
|
DungeonPassConditionType.DUNGEON_COND_KILL_TYPE_MONSTER,
|
||||||
|
this.getMonsterData().getType().getValue());
|
||||||
|
scene.triggerDungeonEvent(
|
||||||
|
DungeonPassConditionType.DUNGEON_COND_KILL_MONSTER, this.getMonsterId());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void recalcStats() {
|
public void recalcStats() {
|
||||||
@ -280,86 +323,107 @@ public class EntityMonster extends GameEntity {
|
|||||||
MonsterData data = this.getMonsterData();
|
MonsterData data = this.getMonsterData();
|
||||||
|
|
||||||
// Get hp percent, set to 100% if none
|
// Get hp percent, set to 100% if none
|
||||||
float hpPercent = this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) <= 0 ? 1f : this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) / this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
|
float hpPercent =
|
||||||
|
this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) <= 0
|
||||||
|
? 1f
|
||||||
|
: this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP)
|
||||||
|
/ this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
|
||||||
|
|
||||||
// Clear properties
|
// Clear properties
|
||||||
this.getFightProperties().clear();
|
this.getFightProperties().clear();
|
||||||
|
|
||||||
// Base stats
|
// Base stats
|
||||||
MonsterData.definedFightProperties.forEach(prop -> this.setFightProperty(prop, data.getFightProperty(prop)));
|
MonsterData.definedFightProperties.forEach(
|
||||||
|
prop -> this.setFightProperty(prop, data.getFightProperty(prop)));
|
||||||
|
|
||||||
// Level curve
|
// Level curve
|
||||||
MonsterCurveData curve = GameData.getMonsterCurveDataMap().get(this.getLevel());
|
MonsterCurveData curve = GameData.getMonsterCurveDataMap().get(this.getLevel());
|
||||||
if (curve != null) {
|
if (curve != null) {
|
||||||
for (PropGrowCurve growCurve : data.getPropGrowCurves()) {
|
for (PropGrowCurve growCurve : data.getPropGrowCurves()) {
|
||||||
FightProperty prop = FightProperty.getPropByName(growCurve.getType());
|
FightProperty prop = FightProperty.getPropByName(growCurve.getType());
|
||||||
this.setFightProperty(prop, this.getFightProperty(prop) * curve.getMultByProp(growCurve.getGrowCurve()));
|
this.setFightProperty(
|
||||||
|
prop, this.getFightProperty(prop) * curve.getMultByProp(growCurve.getGrowCurve()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Set % stats
|
// Set % stats
|
||||||
FightProperty.forEachCompoundProperty(c -> this.setFightProperty(c.getResult(),
|
FightProperty.forEachCompoundProperty(
|
||||||
this.getFightProperty(c.getFlat()) + (this.getFightProperty(c.getBase()) * (1f + this.getFightProperty(c.getPercent())))));
|
c ->
|
||||||
|
this.setFightProperty(
|
||||||
|
c.getResult(),
|
||||||
|
this.getFightProperty(c.getFlat())
|
||||||
|
+ (this.getFightProperty(c.getBase())
|
||||||
|
* (1f + this.getFightProperty(c.getPercent())))));
|
||||||
|
|
||||||
// Set current hp
|
// Set current hp
|
||||||
this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * hpPercent);
|
this.setFightProperty(
|
||||||
|
FightProperty.FIGHT_PROP_CUR_HP,
|
||||||
|
this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * hpPercent);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public SceneEntityInfo toProto() {
|
public SceneEntityInfo toProto() {
|
||||||
var data = this.getMonsterData();
|
var data = this.getMonsterData();
|
||||||
|
|
||||||
var authority = EntityAuthorityInfo.newBuilder()
|
var authority =
|
||||||
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
|
EntityAuthorityInfo.newBuilder()
|
||||||
.setRendererChangedInfo(EntityRendererChangedInfo.newBuilder())
|
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
|
||||||
.setAiInfo(SceneEntityAiInfo.newBuilder()
|
.setRendererChangedInfo(EntityRendererChangedInfo.newBuilder())
|
||||||
.setIsAiOpen(true)
|
.setAiInfo(
|
||||||
.setBornPos(this.getBornPos().toProto()))
|
SceneEntityAiInfo.newBuilder()
|
||||||
.setBornPos(this.getBornPos().toProto())
|
.setIsAiOpen(true)
|
||||||
.build();
|
.setBornPos(this.getBornPos().toProto()))
|
||||||
|
.setBornPos(this.getBornPos().toProto())
|
||||||
|
.build();
|
||||||
|
|
||||||
var entityInfo = SceneEntityInfo.newBuilder()
|
var entityInfo =
|
||||||
.setEntityId(this.getId())
|
SceneEntityInfo.newBuilder()
|
||||||
.setEntityType(ProtEntityType.PROT_ENTITY_TYPE_MONSTER)
|
.setEntityId(this.getId())
|
||||||
.setMotionInfo(this.getMotionInfo())
|
.setEntityType(ProtEntityType.PROT_ENTITY_TYPE_MONSTER)
|
||||||
.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
|
.setMotionInfo(this.getMotionInfo())
|
||||||
.setEntityClientData(EntityClientData.newBuilder())
|
.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
|
||||||
.setEntityAuthorityInfo(authority)
|
.setEntityClientData(EntityClientData.newBuilder())
|
||||||
.setLifeState(this.getLifeState().getValue());
|
.setEntityAuthorityInfo(authority)
|
||||||
|
.setLifeState(this.getLifeState().getValue());
|
||||||
|
|
||||||
this.addAllFightPropsToEntityInfo(entityInfo);
|
this.addAllFightPropsToEntityInfo(entityInfo);
|
||||||
|
|
||||||
entityInfo.addPropList(PropPair.newBuilder()
|
entityInfo.addPropList(
|
||||||
.setType(PlayerProperty.PROP_LEVEL.getId())
|
PropPair.newBuilder()
|
||||||
.setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, this.getLevel()))
|
.setType(PlayerProperty.PROP_LEVEL.getId())
|
||||||
.build());
|
.setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, this.getLevel()))
|
||||||
|
.build());
|
||||||
|
|
||||||
var monsterInfo = SceneMonsterInfo.newBuilder()
|
var monsterInfo =
|
||||||
.setMonsterId(getMonsterId())
|
SceneMonsterInfo.newBuilder()
|
||||||
.setGroupId(this.getGroupId())
|
.setMonsterId(getMonsterId())
|
||||||
.setConfigId(this.getConfigId())
|
.setGroupId(this.getGroupId())
|
||||||
.addAllAffixList(data.getAffix())
|
.setConfigId(this.getConfigId())
|
||||||
.setAuthorityPeerId(this.getWorld().getHostPeerId())
|
.addAllAffixList(data.getAffix())
|
||||||
.setPoseId(this.getPoseId())
|
.setAuthorityPeerId(this.getWorld().getHostPeerId())
|
||||||
.setBlockId(this.getScene().getId())
|
.setPoseId(this.getPoseId())
|
||||||
.setBornType(MonsterBornType.MONSTER_BORN_TYPE_DEFAULT);
|
.setBlockId(this.getScene().getId())
|
||||||
|
.setBornType(MonsterBornType.MONSTER_BORN_TYPE_DEFAULT);
|
||||||
|
|
||||||
if (this.metaMonster != null) {
|
if (this.metaMonster != null) {
|
||||||
if (this.metaMonster.special_name_id != 0) {
|
if (this.metaMonster.special_name_id != 0) {
|
||||||
monsterInfo.setTitleId(this.metaMonster.title_id)
|
monsterInfo
|
||||||
.setSpecialNameId(this.metaMonster.special_name_id);
|
.setTitleId(this.metaMonster.title_id)
|
||||||
|
.setSpecialNameId(this.metaMonster.special_name_id);
|
||||||
} else if (data.getDescribeData() != null) {
|
} else if (data.getDescribeData() != null) {
|
||||||
monsterInfo.setTitleId(data.getDescribeData().getTitleId())
|
monsterInfo
|
||||||
.setSpecialNameId(data.getSpecialNameId());
|
.setTitleId(data.getDescribeData().getTitleId())
|
||||||
|
.setSpecialNameId(data.getSpecialNameId());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.getMonsterWeaponId() > 0) {
|
if (this.getMonsterWeaponId() > 0) {
|
||||||
SceneWeaponInfo weaponInfo = SceneWeaponInfo.newBuilder()
|
SceneWeaponInfo weaponInfo =
|
||||||
.setEntityId(this.getWeaponEntity() != null ? this.getWeaponEntity().getId() : 0)
|
SceneWeaponInfo.newBuilder()
|
||||||
.setGadgetId(this.getMonsterWeaponId())
|
.setEntityId(this.getWeaponEntity() != null ? this.getWeaponEntity().getId() : 0)
|
||||||
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
|
.setGadgetId(this.getMonsterWeaponId())
|
||||||
.build();
|
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
|
||||||
|
.build();
|
||||||
|
|
||||||
monsterInfo.addWeaponList(weaponInfo);
|
monsterInfo.addWeaponList(weaponInfo);
|
||||||
}
|
}
|
||||||
|
@ -174,13 +174,7 @@ public abstract class GameEntity {
|
|||||||
}
|
}
|
||||||
|
|
||||||
this.lastAttackType = attackType;
|
this.lastAttackType = attackType;
|
||||||
|
this.checkIfDead();
|
||||||
// Check if dead
|
|
||||||
if (this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
|
|
||||||
this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
|
|
||||||
this.isDead = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
this.runLuaCallbacks(event);
|
this.runLuaCallbacks(event);
|
||||||
|
|
||||||
// Packets
|
// Packets
|
||||||
@ -194,6 +188,17 @@ public abstract class GameEntity {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void checkIfDead() {
|
||||||
|
if (this.getFightProperties() == null || !hasFightProperty(FightProperty.FIGHT_PROP_CUR_HP)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
|
||||||
|
this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
|
||||||
|
this.isDead = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Runs the Lua callbacks for {@link EntityDamageEvent}.
|
* Runs the Lua callbacks for {@link EntityDamageEvent}.
|
||||||
*
|
*
|
||||||
@ -333,6 +338,8 @@ public abstract class GameEntity {
|
|||||||
if (entityController != null) {
|
if (entityController != null) {
|
||||||
entityController.onDie(this, getLastAttackType());
|
entityController.onDie(this, getLastAttackType());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
this.isDead = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Invoked when a global ability value is updated. */
|
/** Invoked when a global ability value is updated. */
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
package emu.grasscutter.game.entity.gadget;
|
package emu.grasscutter.game.entity.gadget;
|
||||||
|
|
||||||
import emu.grasscutter.game.dungeons.challenge.DungeonChallenge;
|
import emu.grasscutter.game.dungeons.challenge.WorldChallenge;
|
||||||
import emu.grasscutter.game.entity.EntityGadget;
|
import emu.grasscutter.game.entity.EntityGadget;
|
||||||
import emu.grasscutter.game.player.Player;
|
import emu.grasscutter.game.player.Player;
|
||||||
import emu.grasscutter.net.proto.GadgetInteractReqOuterClass.GadgetInteractReq;
|
import emu.grasscutter.net.proto.GadgetInteractReqOuterClass.GadgetInteractReq;
|
||||||
@ -18,7 +18,7 @@ public final class GadgetRewardStatue extends GadgetContent {
|
|||||||
public boolean onInteract(Player player, GadgetInteractReq req) {
|
public boolean onInteract(Player player, GadgetInteractReq req) {
|
||||||
var dungeonManager = player.getScene().getDungeonManager();
|
var dungeonManager = player.getScene().getDungeonManager();
|
||||||
|
|
||||||
if (player.getScene().getChallenge() instanceof DungeonChallenge) {
|
if (player.getScene().getChallenge() instanceof WorldChallenge) {
|
||||||
var useCondensed =
|
var useCondensed =
|
||||||
req.getResinCostType() == ResinCostTypeOuterClass.ResinCostType.RESIN_COST_TYPE_CONDENSE;
|
req.getResinCostType() == ResinCostTypeOuterClass.ResinCostType.RESIN_COST_TYPE_CONDENSE;
|
||||||
dungeonManager.getStatueDrops(player, useCondensed, getGadget().getGroupId());
|
dungeonManager.getStatueDrops(player, useCondensed, getGadget().getGroupId());
|
||||||
|
@ -394,10 +394,11 @@ public class EnergyManager extends BasePlayerManager {
|
|||||||
public void refillTeamEnergy(PropChangeReason changeReason, boolean isFlat) {
|
public void refillTeamEnergy(PropChangeReason changeReason, boolean isFlat) {
|
||||||
for (var entityAvatar : this.player.getTeamManager().getActiveTeam()) {
|
for (var entityAvatar : this.player.getTeamManager().getActiveTeam()) {
|
||||||
// giving the exact amount read off the AvatarSkillData.json
|
// giving the exact amount read off the AvatarSkillData.json
|
||||||
entityAvatar.addEnergy(
|
var skillDepot = entityAvatar.getAvatar().getSkillDepot();
|
||||||
entityAvatar.getAvatar().getSkillDepot().getEnergySkillData().getCostElemVal(),
|
if (skillDepot != null) {
|
||||||
changeReason,
|
entityAvatar.addEnergy(
|
||||||
isFlat);
|
skillDepot.getEnergySkillData().getCostElemVal(), changeReason, isFlat);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -176,6 +176,7 @@ public class Player implements PlayerHook, FieldFetch {
|
|||||||
@Getter @Setter private Set<Date> moonCardGetTimes;
|
@Getter @Setter private Set<Date> moonCardGetTimes;
|
||||||
|
|
||||||
@Transient @Getter private boolean paused;
|
@Transient @Getter private boolean paused;
|
||||||
|
@Transient @Getter @Setter private Future<?> queuedTeleport;
|
||||||
@Transient @Getter @Setter private int enterSceneToken;
|
@Transient @Getter @Setter private int enterSceneToken;
|
||||||
@Transient @Getter @Setter private SceneLoadState sceneLoadState = SceneLoadState.NONE;
|
@Transient @Getter @Setter private SceneLoadState sceneLoadState = SceneLoadState.NONE;
|
||||||
@Transient private boolean hasSentLoginPackets;
|
@Transient private boolean hasSentLoginPackets;
|
||||||
@ -1530,6 +1531,31 @@ public class Player implements PlayerHook, FieldFetch {
|
|||||||
getServer().getPlayers().values().removeIf(player1 -> player1 == this);
|
getServer().getPlayers().values().removeIf(player1 -> player1 == this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void unfreezeUnlockedScenePoints(int sceneId) {
|
||||||
|
// Unfreeze previously unlocked scene points. For example,
|
||||||
|
// the first weapon mats domain needs some script interaction
|
||||||
|
// to unlock. It needs to be unfrozen when GetScenePointReq
|
||||||
|
// comes in to be interactable again.
|
||||||
|
GameData.getScenePointEntryMap().values().stream()
|
||||||
|
.filter(scenePointEntry ->
|
||||||
|
// Note: Only DungeonEntry scene points need to be unfrozen
|
||||||
|
scenePointEntry.getPointData().getType().equals("DungeonEntry")
|
||||||
|
// groupLimit says this scene point needs to be unfrozen
|
||||||
|
&& scenePointEntry.getPointData().isGroupLimit())
|
||||||
|
.forEach(scenePointEntry -> {
|
||||||
|
// If this is a previously unlocked scene point,
|
||||||
|
// send unfreeze packet.
|
||||||
|
val pointId = scenePointEntry.getPointData().getId();
|
||||||
|
if (unlockedScenePoints.get(sceneId).contains(pointId)) {
|
||||||
|
this.sendPacket(new PacketUnfreezeGroupLimitNotify(pointId, sceneId));
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void unfreezeUnlockedScenePoints() {
|
||||||
|
unlockedScenePoints.keySet().forEach(sceneId -> unfreezeUnlockedScenePoints(sceneId));
|
||||||
|
}
|
||||||
|
|
||||||
public int getLegendaryKey() {
|
public int getLegendaryKey() {
|
||||||
return this.getProperty(PlayerProperty.PROP_PLAYER_LEGENDARY_KEY);
|
return this.getProperty(PlayerProperty.PROP_PLAYER_LEGENDARY_KEY);
|
||||||
}
|
}
|
||||||
|
@ -425,6 +425,30 @@ public final class TeamManager extends BasePlayerDataManager {
|
|||||||
this.getPlayer().sendPacket(responsePacket);
|
this.getPlayer().sendPacket(responsePacket);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Ensure new selected character index is alive.
|
||||||
|
// If not, change to another alive one or revive.
|
||||||
|
checkCurrentAvatarIsAlive(currentEntity);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void checkCurrentAvatarIsAlive(EntityAvatar currentEntity) {
|
||||||
|
if (currentEntity == null) {
|
||||||
|
currentEntity = this.getCurrentAvatarEntity();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ensure currently selected character is still alive
|
||||||
|
if (!this.getActiveTeam().get(this.currentCharacterIndex).isAlive()) {
|
||||||
|
// Character died in a dungeon challenge...
|
||||||
|
int replaceIndex = getDeadAvatarReplacement();
|
||||||
|
if (0 <= replaceIndex && replaceIndex < this.getActiveTeam().size()) {
|
||||||
|
this.currentCharacterIndex = replaceIndex;
|
||||||
|
} else {
|
||||||
|
// Team wiped in dungeon...
|
||||||
|
// Revive and change to first avatar.
|
||||||
|
this.currentCharacterIndex = 0;
|
||||||
|
this.reviveAvatar(this.getCurrentAvatarEntity().getAvatar());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Check if character changed
|
// Check if character changed
|
||||||
var newAvatarEntity = this.getCurrentAvatarEntity();
|
var newAvatarEntity = this.getCurrentAvatarEntity();
|
||||||
if (currentEntity != null && newAvatarEntity != null && currentEntity != newAvatarEntity) {
|
if (currentEntity != null && newAvatarEntity != null && currentEntity != newAvatarEntity) {
|
||||||
@ -700,15 +724,16 @@ public final class TeamManager extends BasePlayerDataManager {
|
|||||||
this.updateTeamEntities(null);
|
this.updateTeamEntities(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void cleanTemporaryTeam() {
|
public boolean cleanTemporaryTeam() {
|
||||||
// check if using temporary team
|
// check if using temporary team
|
||||||
if (useTemporarilyTeamIndex < 0) {
|
if (useTemporarilyTeamIndex < 0) {
|
||||||
return;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
this.useTemporarilyTeamIndex = -1;
|
this.useTemporarilyTeamIndex = -1;
|
||||||
this.temporaryTeam = null;
|
this.temporaryTeam = null;
|
||||||
this.updateTeamEntities(null);
|
this.updateTeamEntities(null);
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public synchronized void setCurrentTeam(int teamId) {
|
public synchronized void setCurrentTeam(int teamId) {
|
||||||
@ -810,20 +835,13 @@ public final class TeamManager extends BasePlayerDataManager {
|
|||||||
// TODO: Perhaps find a way to get vanilla experience?
|
// TODO: Perhaps find a way to get vanilla experience?
|
||||||
this.getPlayer().sendPacket(new PacketWorldPlayerDieNotify(dieType, killedBy));
|
this.getPlayer().sendPacket(new PacketWorldPlayerDieNotify(dieType, killedBy));
|
||||||
} else {
|
} else {
|
||||||
// Replacement avatar
|
// Find replacement avatar
|
||||||
EntityAvatar replacement = null;
|
int replaceIndex = getDeadAvatarReplacement();
|
||||||
int replaceIndex = -1;
|
if (0 <= replaceIndex && replaceIndex < this.getActiveTeam().size()) {
|
||||||
|
// Set index and spawn replacement member
|
||||||
for (int i = 0; i < this.getActiveTeam().size(); i++) {
|
this.setCurrentCharacterIndex(replaceIndex);
|
||||||
EntityAvatar entity = this.getActiveTeam().get(i);
|
this.getPlayer().getScene().addEntity(this.getActiveTeam().get(replaceIndex));
|
||||||
if (entity.isAlive()) {
|
} else {
|
||||||
replaceIndex = i;
|
|
||||||
replacement = entity;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (replacement == null) {
|
|
||||||
// No more living team members...
|
// No more living team members...
|
||||||
this.getPlayer().sendPacket(new PacketWorldPlayerDieNotify(dieType, killedBy));
|
this.getPlayer().sendPacket(new PacketWorldPlayerDieNotify(dieType, killedBy));
|
||||||
// Invoke player team death event.
|
// Invoke player team death event.
|
||||||
@ -831,10 +849,6 @@ public final class TeamManager extends BasePlayerDataManager {
|
|||||||
new PlayerTeamDeathEvent(
|
new PlayerTeamDeathEvent(
|
||||||
this.getPlayer(), this.getActiveTeam().get(this.getCurrentCharacterIndex()));
|
this.getPlayer(), this.getActiveTeam().get(this.getCurrentCharacterIndex()));
|
||||||
event.call();
|
event.call();
|
||||||
} else {
|
|
||||||
// Set index and spawn replacement member
|
|
||||||
this.setCurrentCharacterIndex(replaceIndex);
|
|
||||||
this.getPlayer().getScene().addEntity(replacement);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -842,6 +856,20 @@ public final class TeamManager extends BasePlayerDataManager {
|
|||||||
this.getPlayer().sendPacket(new PacketAvatarDieAnimationEndRsp(deadAvatar.getId(), 0));
|
this.getPlayer().sendPacket(new PacketAvatarDieAnimationEndRsp(deadAvatar.getId(), 0));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int getDeadAvatarReplacement() {
|
||||||
|
int replaceIndex = -1;
|
||||||
|
|
||||||
|
for (int i = 0; i < this.getActiveTeam().size(); i++) {
|
||||||
|
EntityAvatar entity = this.getActiveTeam().get(i);
|
||||||
|
if (entity.isAlive()) {
|
||||||
|
replaceIndex = i;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return replaceIndex;
|
||||||
|
}
|
||||||
|
|
||||||
public boolean reviveAvatar(Avatar avatar) {
|
public boolean reviveAvatar(Avatar avatar) {
|
||||||
for (EntityAvatar entity : this.getActiveTeam()) {
|
for (EntityAvatar entity : this.getActiveTeam()) {
|
||||||
if (entity.getAvatar() == avatar) {
|
if (entity.getAvatar() == avatar) {
|
||||||
|
@ -295,6 +295,17 @@ public final class QuestManager extends BasePlayerManager {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void enableQuests() {
|
public void enableQuests() {
|
||||||
|
GameData.getBeginCondQuestMap()
|
||||||
|
.keySet()
|
||||||
|
.forEach(
|
||||||
|
x -> {
|
||||||
|
if (x.contains("QUEST_COND_STATE_NOT_EQUAL"))
|
||||||
|
this.triggerEvent(
|
||||||
|
QuestCond.QUEST_COND_STATE_NOT_EQUAL, null, Integer.parseInt(x.substring(26)));
|
||||||
|
if (x.contains("QUEST_COND_STATE_EQUAL"))
|
||||||
|
this.triggerEvent(
|
||||||
|
QuestCond.QUEST_COND_STATE_EQUAL, null, Integer.parseInt(x.substring(22)));
|
||||||
|
});
|
||||||
this.triggerEvent(QuestCond.QUEST_COND_NONE, null, 0);
|
this.triggerEvent(QuestCond.QUEST_COND_NONE, null, 0);
|
||||||
this.triggerEvent(QuestCond.QUEST_COND_PLAYER_LEVEL_EQUAL_GREATER, null, 1);
|
this.triggerEvent(QuestCond.QUEST_COND_PLAYER_LEVEL_EQUAL_GREATER, null, 1);
|
||||||
}
|
}
|
||||||
|
@ -20,6 +20,9 @@ public class ConditionStateEqual extends BaseCondition {
|
|||||||
var questStateValue = condition.getParam()[1];
|
var questStateValue = condition.getParam()[1];
|
||||||
var checkQuest = owner.getQuestManager().getQuestById(questId);
|
var checkQuest = owner.getQuestManager().getQuestById(questId);
|
||||||
|
|
||||||
return checkQuest != null && checkQuest.getState().getValue() == questStateValue;
|
if (checkQuest == null) {
|
||||||
|
return questStateValue == 0;
|
||||||
|
}
|
||||||
|
return checkQuest.getState().getValue() == questStateValue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -20,6 +20,9 @@ public class ConditionStateNotEqual extends BaseCondition {
|
|||||||
var questStateValue = condition.getParam()[1];
|
var questStateValue = condition.getParam()[1];
|
||||||
var checkQuest = owner.getQuestManager().getQuestById(questId);
|
var checkQuest = owner.getQuestManager().getQuestById(questId);
|
||||||
|
|
||||||
return checkQuest != null && checkQuest.getState().getValue() != questStateValue;
|
if (checkQuest == null) {
|
||||||
|
return questStateValue != 0;
|
||||||
|
}
|
||||||
|
return checkQuest.getState().getValue() != questStateValue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -25,6 +25,10 @@ public class TowerLevelRecord {
|
|||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int getLevelStars(int levelId) {
|
||||||
|
return passedLevelMap.get(levelId);
|
||||||
|
}
|
||||||
|
|
||||||
public int getStarCount() {
|
public int getStarCount() {
|
||||||
return passedLevelMap.values().stream().mapToInt(Integer::intValue).sum();
|
return passedLevelMap.values().stream().mapToInt(Integer::intValue).sum();
|
||||||
}
|
}
|
||||||
|
@ -1,16 +1,22 @@
|
|||||||
package emu.grasscutter.game.tower;
|
package emu.grasscutter.game.tower;
|
||||||
|
|
||||||
|
import emu.grasscutter.Grasscutter;
|
||||||
import emu.grasscutter.data.GameData;
|
import emu.grasscutter.data.GameData;
|
||||||
import emu.grasscutter.data.excels.tower.TowerLevelData;
|
import emu.grasscutter.data.excels.tower.TowerLevelData;
|
||||||
import emu.grasscutter.game.dungeons.*;
|
import emu.grasscutter.game.dungeons.*;
|
||||||
import emu.grasscutter.game.player.*;
|
import emu.grasscutter.game.player.*;
|
||||||
import emu.grasscutter.server.packet.send.*;
|
import emu.grasscutter.server.packet.send.*;
|
||||||
import java.util.*;
|
import java.util.*;
|
||||||
|
import lombok.*;
|
||||||
|
|
||||||
public class TowerManager extends BasePlayerManager {
|
public class TowerManager extends BasePlayerManager {
|
||||||
private static final List<DungeonSettleListener> towerDungeonSettleListener =
|
private static final List<DungeonSettleListener> towerDungeonSettleListener =
|
||||||
List.of(new TowerDungeonSettleListener());
|
List.of(new TowerDungeonSettleListener());
|
||||||
|
|
||||||
|
private int currentPossibleStars = 0;
|
||||||
|
@Getter private boolean inProgress;
|
||||||
|
@Getter private int currentTimeLimit;
|
||||||
|
|
||||||
public TowerManager(Player player) {
|
public TowerManager(Player player) {
|
||||||
super(player);
|
super(player);
|
||||||
}
|
}
|
||||||
@ -32,6 +38,32 @@ public class TowerManager extends BasePlayerManager {
|
|||||||
return this.getTowerData().currentLevel + 1;
|
return this.getTowerData().currentLevel + 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void onTick() {
|
||||||
|
var challenge = player.getScene().getChallenge();
|
||||||
|
if (challenge == null || !challenge.inProgress()) return;
|
||||||
|
|
||||||
|
// Check star conditions and notify client if any failed.
|
||||||
|
int stars = getCurLevelStars();
|
||||||
|
while (stars < currentPossibleStars) {
|
||||||
|
player
|
||||||
|
.getSession()
|
||||||
|
.send(
|
||||||
|
new PacketTowerLevelStarCondNotify(
|
||||||
|
getTowerData().currentFloorId, getCurrentLevel(), currentPossibleStars));
|
||||||
|
currentPossibleStars--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onBegin() {
|
||||||
|
var challenge = player.getScene().getChallenge();
|
||||||
|
inProgress = true;
|
||||||
|
currentTimeLimit = challenge.getTimeLimit();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onEnd() {
|
||||||
|
inProgress = false;
|
||||||
|
}
|
||||||
|
|
||||||
public Map<Integer, TowerLevelRecord> getRecordMap() {
|
public Map<Integer, TowerLevelRecord> getRecordMap() {
|
||||||
Map<Integer, TowerLevelRecord> recordMap = getTowerData().recordMap;
|
Map<Integer, TowerLevelRecord> recordMap = getTowerData().recordMap;
|
||||||
if (recordMap == null || recordMap.size() == 0) {
|
if (recordMap == null || recordMap.size() == 0) {
|
||||||
@ -84,9 +116,12 @@ public class TowerManager extends BasePlayerManager {
|
|||||||
// stop using skill
|
// stop using skill
|
||||||
player.getSession().send(new PacketCanUseSkillNotify(false));
|
player.getSession().send(new PacketCanUseSkillNotify(false));
|
||||||
// notify the cond of stars
|
// notify the cond of stars
|
||||||
|
currentPossibleStars = 3;
|
||||||
player
|
player
|
||||||
.getSession()
|
.getSession()
|
||||||
.send(new PacketTowerLevelStarCondNotify(getTowerData().currentFloorId, getCurrentLevel()));
|
.send(
|
||||||
|
new PacketTowerLevelStarCondNotify(
|
||||||
|
getTowerData().currentFloorId, getCurrentLevel(), currentPossibleStars + 1));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void notifyCurLevelRecordChange() {
|
public void notifyCurLevelRecordChange() {
|
||||||
@ -97,6 +132,41 @@ public class TowerManager extends BasePlayerManager {
|
|||||||
getTowerData().currentFloorId, getCurrentLevel()));
|
getTowerData().currentFloorId, getCurrentLevel()));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int getCurLevelStars() {
|
||||||
|
var scene = player.getScene();
|
||||||
|
var challenge = scene.getChallenge();
|
||||||
|
if (challenge == null) {
|
||||||
|
Grasscutter.getLogger().error("getCurLevelStars: no challenge registered!");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
var levelData = GameData.getTowerLevelDataMap().get(getCurrentLevelId());
|
||||||
|
// 0-based indexing. "star" = 0 means checking for 1-star conditions.
|
||||||
|
int star;
|
||||||
|
for (star = 2; star >= 0; star--) {
|
||||||
|
var cond = levelData.getCondType(star);
|
||||||
|
if (cond == TowerLevelData.TowerCondType.TOWER_COND_CHALLENGE_LEFT_TIME_MORE_THAN) {
|
||||||
|
var params = levelData.getTimeCond(star);
|
||||||
|
var timeRemaining =
|
||||||
|
challenge.getTimeLimit() - (scene.getSceneTimeSeconds() - challenge.getStartedAt());
|
||||||
|
if (timeRemaining >= params.getMinimumTimeInSeconds()) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
} else if (cond == TowerLevelData.TowerCondType.TOWER_COND_LEFT_HP_GREATER_THAN) {
|
||||||
|
// TODO: Check monolith health
|
||||||
|
break;
|
||||||
|
} else {
|
||||||
|
Grasscutter.getLogger()
|
||||||
|
.error(
|
||||||
|
"getCurLevelStars: Tower level {} has no or unknown condition defined for {} stars",
|
||||||
|
getCurrentLevelId(),
|
||||||
|
star + 1);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return star + 1;
|
||||||
|
}
|
||||||
|
|
||||||
public void notifyCurLevelRecordChangeWhenDone(int stars) {
|
public void notifyCurLevelRecordChangeWhenDone(int stars) {
|
||||||
Map<Integer, TowerLevelRecord> recordMap = this.getRecordMap();
|
Map<Integer, TowerLevelRecord> recordMap = this.getRecordMap();
|
||||||
int currentFloorId = getTowerData().currentFloorId;
|
int currentFloorId = getTowerData().currentFloorId;
|
||||||
@ -105,8 +175,16 @@ public class TowerManager extends BasePlayerManager {
|
|||||||
currentFloorId,
|
currentFloorId,
|
||||||
new TowerLevelRecord(currentFloorId).setLevelStars(getCurrentLevelId(), stars));
|
new TowerLevelRecord(currentFloorId).setLevelStars(getCurrentLevelId(), stars));
|
||||||
} else {
|
} else {
|
||||||
recordMap.put(
|
// Only update record if better than previous
|
||||||
currentFloorId, recordMap.get(currentFloorId).setLevelStars(getCurrentLevelId(), stars));
|
var prevRecord = recordMap.get(currentFloorId);
|
||||||
|
var passedLevelMap = prevRecord.getPassedLevelMap();
|
||||||
|
int prevStars = 0;
|
||||||
|
if (passedLevelMap.containsKey(getCurrentLevelId())) {
|
||||||
|
prevStars = prevRecord.getLevelStars(getCurrentLevelId());
|
||||||
|
}
|
||||||
|
if (stars > prevStars) {
|
||||||
|
recordMap.put(currentFloorId, prevRecord.setLevelStars(getCurrentLevelId(), stars));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
this.getTowerData().currentLevel++;
|
this.getTowerData().currentLevel++;
|
||||||
|
@ -5,6 +5,13 @@ import lombok.Data;
|
|||||||
|
|
||||||
@Data
|
@Data
|
||||||
public class GroupReplacementData {
|
public class GroupReplacementData {
|
||||||
int id;
|
public int id;
|
||||||
List<Integer> replace_groups;
|
public List<Integer> replace_groups;
|
||||||
|
|
||||||
|
public GroupReplacementData() {}
|
||||||
|
|
||||||
|
public GroupReplacementData(int id, List<Integer> replace_groups) {
|
||||||
|
this.id = id;
|
||||||
|
this.replace_groups = replace_groups;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -158,7 +158,7 @@ public class Scene {
|
|||||||
return entity;
|
return entity;
|
||||||
}
|
}
|
||||||
|
|
||||||
public GameEntity getEntityByConfigId(int configId) {
|
public GameEntity getFirstEntityByConfigId(int configId) {
|
||||||
return this.entities.values().stream()
|
return this.entities.values().stream()
|
||||||
.filter(x -> x.getConfigId() == configId)
|
.filter(x -> x.getConfigId() == configId)
|
||||||
.findFirst()
|
.findFirst()
|
||||||
@ -597,6 +597,13 @@ public class Scene {
|
|||||||
|
|
||||||
blossomManager.onTick();
|
blossomManager.onTick();
|
||||||
|
|
||||||
|
// Should be OK to check only player 0,
|
||||||
|
// as no other players could enter Tower
|
||||||
|
var towerManager = getPlayers().get(0).getTowerManager();
|
||||||
|
if (towerManager != null) {
|
||||||
|
towerManager.onTick();
|
||||||
|
}
|
||||||
|
|
||||||
this.checkNpcGroup();
|
this.checkNpcGroup();
|
||||||
|
|
||||||
this.finishLoading();
|
this.finishLoading();
|
||||||
@ -1103,6 +1110,9 @@ public class Scene {
|
|||||||
if (group.regions != null) {
|
if (group.regions != null) {
|
||||||
group.regions.values().forEach(getScriptManager()::deregisterRegion);
|
group.regions.values().forEach(getScriptManager()::deregisterRegion);
|
||||||
}
|
}
|
||||||
|
if (challenge != null && group.id == challenge.getGroup().id) {
|
||||||
|
challenge.fail();
|
||||||
|
}
|
||||||
|
|
||||||
scriptManager.getLoadedGroupSetPerBlock().get(block.id).remove(group);
|
scriptManager.getLoadedGroupSetPerBlock().get(block.id).remove(group);
|
||||||
this.loadedGroups.remove(group);
|
this.loadedGroups.remove(group);
|
||||||
|
@ -2,6 +2,7 @@ package emu.grasscutter.game.world;
|
|||||||
|
|
||||||
import static emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType.SCRIPT;
|
import static emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType.SCRIPT;
|
||||||
|
|
||||||
|
import emu.grasscutter.Grasscutter;
|
||||||
import emu.grasscutter.data.GameData;
|
import emu.grasscutter.data.GameData;
|
||||||
import emu.grasscutter.data.excels.dungeon.DungeonData;
|
import emu.grasscutter.data.excels.dungeon.DungeonData;
|
||||||
import emu.grasscutter.game.entity.*;
|
import emu.grasscutter.game.entity.*;
|
||||||
@ -19,8 +20,10 @@ import emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType;
|
|||||||
import emu.grasscutter.server.game.GameServer;
|
import emu.grasscutter.server.game.GameServer;
|
||||||
import emu.grasscutter.server.packet.send.*;
|
import emu.grasscutter.server.packet.send.*;
|
||||||
import emu.grasscutter.utils.ConversionUtils;
|
import emu.grasscutter.utils.ConversionUtils;
|
||||||
|
import io.netty.util.concurrent.FastThreadLocalThread;
|
||||||
import it.unimi.dsi.fastutil.ints.*;
|
import it.unimi.dsi.fastutil.ints.*;
|
||||||
import java.util.*;
|
import java.util.*;
|
||||||
|
import java.util.concurrent.*;
|
||||||
import lombok.*;
|
import lombok.*;
|
||||||
import org.jetbrains.annotations.NotNull;
|
import org.jetbrains.annotations.NotNull;
|
||||||
|
|
||||||
@ -43,6 +46,16 @@ public class World implements Iterable<Player> {
|
|||||||
@Getter private boolean isPaused = false;
|
@Getter private boolean isPaused = false;
|
||||||
@Getter private long currentWorldTime;
|
@Getter private long currentWorldTime;
|
||||||
|
|
||||||
|
private static final ExecutorService eventExecutor =
|
||||||
|
new ThreadPoolExecutor(
|
||||||
|
4,
|
||||||
|
4,
|
||||||
|
60,
|
||||||
|
TimeUnit.SECONDS,
|
||||||
|
new LinkedBlockingDeque<>(1000),
|
||||||
|
FastThreadLocalThread::new,
|
||||||
|
new ThreadPoolExecutor.AbortPolicy());
|
||||||
|
|
||||||
public World(Player player) {
|
public World(Player player) {
|
||||||
this(player, false);
|
this(player, false);
|
||||||
}
|
}
|
||||||
@ -311,6 +324,21 @@ public class World implements Iterable<Player> {
|
|||||||
this.getScenes().values().forEach(Scene::saveGroups);
|
this.getScenes().values().forEach(Scene::saveGroups);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void queueTransferPlayerToScene(Player player, int sceneId, Position pos, int delayMs) {
|
||||||
|
player.setQueuedTeleport(
|
||||||
|
eventExecutor.submit(
|
||||||
|
() -> {
|
||||||
|
try {
|
||||||
|
Thread.sleep(delayMs);
|
||||||
|
transferPlayerToScene(player, sceneId, pos);
|
||||||
|
} catch (InterruptedException e) {
|
||||||
|
Grasscutter.getLogger()
|
||||||
|
.trace(
|
||||||
|
"queueTransferPlayerToScene: teleport to scene {} is interrupted", sceneId);
|
||||||
|
}
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
|
||||||
public boolean transferPlayerToScene(Player player, int sceneId, Position pos) {
|
public boolean transferPlayerToScene(Player player, int sceneId, Position pos) {
|
||||||
return this.transferPlayerToScene(player, sceneId, TeleportType.INTERNAL, null, pos);
|
return this.transferPlayerToScene(player, sceneId, TeleportType.INTERNAL, null, pos);
|
||||||
}
|
}
|
||||||
@ -381,6 +409,16 @@ public class World implements Iterable<Player> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public boolean transferPlayerToScene(Player player, TeleportProperties teleportProperties) {
|
public boolean transferPlayerToScene(Player player, TeleportProperties teleportProperties) {
|
||||||
|
// If a queued teleport already exists, cancel it. This prevents the player from
|
||||||
|
// becoming stranded in a dungeon due to quitting it by teleporting to a map waypoint.
|
||||||
|
synchronized (player) {
|
||||||
|
var queuedTeleport = player.getQueuedTeleport();
|
||||||
|
if (queuedTeleport != null) {
|
||||||
|
player.setQueuedTeleport(null);
|
||||||
|
queuedTeleport.cancel(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Check if the teleport properties are valid.
|
// Check if the teleport properties are valid.
|
||||||
if (teleportProperties.getTeleportTo() == null)
|
if (teleportProperties.getTeleportTo() == null)
|
||||||
teleportProperties.setTeleportTo(player.getPosition());
|
teleportProperties.setTeleportTo(player.getPosition());
|
||||||
|
@ -17,6 +17,7 @@ import emu.grasscutter.net.proto.VisionTypeOuterClass;
|
|||||||
import emu.grasscutter.scripts.constants.EventType;
|
import emu.grasscutter.scripts.constants.EventType;
|
||||||
import emu.grasscutter.scripts.data.*;
|
import emu.grasscutter.scripts.data.*;
|
||||||
import emu.grasscutter.scripts.service.*;
|
import emu.grasscutter.scripts.service.*;
|
||||||
|
import emu.grasscutter.server.event.game.SceneMetaLoadEvent;
|
||||||
import emu.grasscutter.server.packet.send.PacketGroupSuiteNotify;
|
import emu.grasscutter.server.packet.send.PacketGroupSuiteNotify;
|
||||||
import emu.grasscutter.utils.*;
|
import emu.grasscutter.utils.*;
|
||||||
import io.netty.util.concurrent.FastThreadLocalThread;
|
import io.netty.util.concurrent.FastThreadLocalThread;
|
||||||
@ -38,6 +39,7 @@ public class SceneScriptManager {
|
|||||||
private final Map<String, Integer> variables;
|
private final Map<String, Integer> variables;
|
||||||
private SceneMeta meta;
|
private SceneMeta meta;
|
||||||
private boolean isInit;
|
private boolean isInit;
|
||||||
|
private boolean noCacheGroupGridsToDisk;
|
||||||
|
|
||||||
private final Map<String, SceneTimeAxis> timeAxis = new ConcurrentHashMap<>();
|
private final Map<String, SceneTimeAxis> timeAxis = new ConcurrentHashMap<>();
|
||||||
|
|
||||||
@ -134,7 +136,9 @@ public class SceneScriptManager {
|
|||||||
public void registerTrigger(SceneTrigger trigger) {
|
public void registerTrigger(SceneTrigger trigger) {
|
||||||
this.triggerInvocations.put(trigger.getName(), new AtomicInteger(0));
|
this.triggerInvocations.put(trigger.getName(), new AtomicInteger(0));
|
||||||
this.getTriggersByEvent(trigger.getEvent()).add(trigger);
|
this.getTriggersByEvent(trigger.getEvent()).add(trigger);
|
||||||
Grasscutter.getLogger().trace("Registered trigger {}", trigger.getName());
|
Grasscutter.getLogger()
|
||||||
|
.trace(
|
||||||
|
"Registered trigger {} from group {}", trigger.getName(), trigger.getCurrentGroup().id);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void deregisterTrigger(List<SceneTrigger> triggers) {
|
public void deregisterTrigger(List<SceneTrigger> triggers) {
|
||||||
@ -143,7 +147,11 @@ public class SceneScriptManager {
|
|||||||
|
|
||||||
public void deregisterTrigger(SceneTrigger trigger) {
|
public void deregisterTrigger(SceneTrigger trigger) {
|
||||||
this.getTriggersByEvent(trigger.getEvent()).remove(trigger);
|
this.getTriggersByEvent(trigger.getEvent()).remove(trigger);
|
||||||
Grasscutter.getLogger().trace("deregistered trigger {}", trigger.getName());
|
Grasscutter.getLogger()
|
||||||
|
.trace(
|
||||||
|
"deregistered trigger {} from group {}",
|
||||||
|
trigger.getName(),
|
||||||
|
trigger.getCurrentGroup().id);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void resetTriggers(int eventId) {
|
public void resetTriggers(int eventId) {
|
||||||
@ -265,6 +273,10 @@ public class SceneScriptManager {
|
|||||||
|
|
||||||
groupInstance.setActiveSuiteId(suiteIndex);
|
groupInstance.setActiveSuiteId(suiteIndex);
|
||||||
groupInstance.setLastTimeRefreshed(getScene().getWorld().getGameTime());
|
groupInstance.setLastTimeRefreshed(getScene().getWorld().getGameTime());
|
||||||
|
|
||||||
|
// Call EVENT_GROUP_REFRESH for any action trigger waiting for it
|
||||||
|
callEvent(new ScriptArgs(groupInstance.getGroupId(), EventType.EVENT_GROUP_REFRESH));
|
||||||
|
|
||||||
return suiteIndex;
|
return suiteIndex;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -323,7 +335,7 @@ public class SceneScriptManager {
|
|||||||
group.monsters.values().stream()
|
group.monsters.values().stream()
|
||||||
.filter(
|
.filter(
|
||||||
m -> {
|
m -> {
|
||||||
var entity = scene.getEntityByConfigId(m.config_id);
|
var entity = scene.getEntityByConfigId(m.config_id, groupId);
|
||||||
return (entity == null
|
return (entity == null
|
||||||
|| entity.getGroupId()
|
|| entity.getGroupId()
|
||||||
!= group
|
!= group
|
||||||
@ -434,6 +446,17 @@ public class SceneScriptManager {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void init() {
|
private void init() {
|
||||||
|
var event = new SceneMetaLoadEvent(getScene());
|
||||||
|
event.call();
|
||||||
|
|
||||||
|
if (event.isOverride()) {
|
||||||
|
// Group grids should not be cached to disk when a scene
|
||||||
|
// group override is in effect. Otherwise, when the server
|
||||||
|
// next runs without that override, the cached content
|
||||||
|
// will not make sense.
|
||||||
|
noCacheGroupGridsToDisk = true;
|
||||||
|
}
|
||||||
|
|
||||||
var meta = ScriptLoader.getSceneMeta(getScene().getId());
|
var meta = ScriptLoader.getSceneMeta(getScene().getId());
|
||||||
if (meta == null) {
|
if (meta == null) {
|
||||||
return;
|
return;
|
||||||
@ -451,7 +474,9 @@ public class SceneScriptManager {
|
|||||||
return groupGridsCache.get(sceneId);
|
return groupGridsCache.get(sceneId);
|
||||||
} else {
|
} else {
|
||||||
var path = FileUtils.getCachePath("scene" + sceneId + "_grid.json");
|
var path = FileUtils.getCachePath("scene" + sceneId + "_grid.json");
|
||||||
if (path.toFile().isFile() && !Grasscutter.config.server.game.cacheSceneEntitiesEveryRun) {
|
if (path.toFile().isFile()
|
||||||
|
&& !Grasscutter.config.server.game.cacheSceneEntitiesEveryRun
|
||||||
|
&& !noCacheGroupGridsToDisk) {
|
||||||
try {
|
try {
|
||||||
var groupGrids = JsonUtils.loadToList(path, Grid.class);
|
var groupGrids = JsonUtils.loadToList(path, Grid.class);
|
||||||
groupGridsCache.put(sceneId, groupGrids);
|
groupGridsCache.put(sceneId, groupGrids);
|
||||||
@ -581,15 +606,18 @@ public class SceneScriptManager {
|
|||||||
}
|
}
|
||||||
groupGridsCache.put(scene.getId(), groupGrids);
|
groupGridsCache.put(scene.getId(), groupGrids);
|
||||||
|
|
||||||
try {
|
if (!noCacheGroupGridsToDisk) {
|
||||||
Files.createDirectories(path.getParent());
|
try {
|
||||||
} catch (IOException ignored) {
|
Files.createDirectories(path.getParent());
|
||||||
}
|
} catch (IOException ignored) {
|
||||||
try (var file = new FileWriter(path.toFile())) {
|
}
|
||||||
file.write(JsonUtils.encode(groupGrids));
|
try (var file = new FileWriter(path.toFile())) {
|
||||||
Grasscutter.getLogger().info("Scene {} saved grid file.", getScene().getId());
|
file.write(JsonUtils.encode(groupGrids));
|
||||||
} catch (Exception e) {
|
Grasscutter.getLogger().info("Scene {} saved grid file.", getScene().getId());
|
||||||
Grasscutter.getLogger().error("Scene {} unable to save grid file.", getScene().getId(), e);
|
} catch (Exception e) {
|
||||||
|
Grasscutter.getLogger()
|
||||||
|
.error("Scene {} unable to save grid file.", getScene().getId(), e);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
return groupGrids;
|
return groupGrids;
|
||||||
}
|
}
|
||||||
@ -694,7 +722,7 @@ public class SceneScriptManager {
|
|||||||
return suite.sceneGadgets.stream()
|
return suite.sceneGadgets.stream()
|
||||||
.filter(
|
.filter(
|
||||||
m -> {
|
m -> {
|
||||||
var entity = scene.getEntityByConfigId(m.config_id);
|
var entity = scene.getEntityByConfigId(m.config_id, group.id);
|
||||||
return (entity == null || entity.getGroupId() != group.id)
|
return (entity == null || entity.getGroupId() != group.id)
|
||||||
&& (!m.isOneoff
|
&& (!m.isOneoff
|
||||||
|| !m.persistent
|
|| !m.persistent
|
||||||
@ -712,7 +740,7 @@ public class SceneScriptManager {
|
|||||||
return suite.sceneMonsters.stream()
|
return suite.sceneMonsters.stream()
|
||||||
.filter(
|
.filter(
|
||||||
m -> {
|
m -> {
|
||||||
var entity = scene.getEntityByConfigId(m.config_id);
|
var entity = scene.getEntityByConfigId(m.config_id, group.id);
|
||||||
return (entity == null
|
return (entity == null
|
||||||
|| entity.getGroupId()
|
|| entity.getGroupId()
|
||||||
!= group
|
!= group
|
||||||
@ -774,9 +802,9 @@ public class SceneScriptManager {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void startMonsterTideInGroup(
|
public void startMonsterTideInGroup(
|
||||||
SceneGroup group, Integer[] ordersConfigId, int tideCount, int sceneLimit) {
|
String source, SceneGroup group, Integer[] ordersConfigId, int tideCount, int sceneLimit) {
|
||||||
this.scriptMonsterTideService =
|
this.scriptMonsterTideService =
|
||||||
new ScriptMonsterTideService(this, group, tideCount, sceneLimit, ordersConfigId);
|
new ScriptMonsterTideService(this, source, group, tideCount, sceneLimit, ordersConfigId);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void unloadCurrentMonsterTide() {
|
public void unloadCurrentMonsterTide() {
|
||||||
@ -788,7 +816,7 @@ public class SceneScriptManager {
|
|||||||
|
|
||||||
public void spawnMonstersByConfigId(SceneGroup group, int configId, int delayTime) {
|
public void spawnMonstersByConfigId(SceneGroup group, int configId, int delayTime) {
|
||||||
// TODO delay
|
// TODO delay
|
||||||
var entity = scene.getEntityByConfigId(configId);
|
var entity = scene.getEntityByConfigId(configId, group.id);
|
||||||
if (entity != null && entity.getGroupId() == group.id) {
|
if (entity != null && entity.getGroupId() == group.id) {
|
||||||
Grasscutter.getLogger()
|
Grasscutter.getLogger()
|
||||||
.debug("entity already exists failed in group {} with config {}", group.id, configId);
|
.debug("entity already exists failed in group {} with config {}", group.id, configId);
|
||||||
@ -803,11 +831,11 @@ public class SceneScriptManager {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Events
|
// Events
|
||||||
public void callEvent(int groupId, int eventType) {
|
public Future<?> callEvent(int groupId, int eventType) {
|
||||||
callEvent(new ScriptArgs(groupId, eventType));
|
return callEvent(new ScriptArgs(groupId, eventType));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void callEvent(@Nonnull ScriptArgs params) {
|
public Future<?> callEvent(@Nonnull ScriptArgs params) {
|
||||||
/**
|
/**
|
||||||
* We use ThreadLocal to trans SceneScriptManager context to ScriptLib, to avoid eval script for
|
* We use ThreadLocal to trans SceneScriptManager context to ScriptLib, to avoid eval script for
|
||||||
* every groups' trigger in every scene instances. But when callEvent is called in a ScriptLib
|
* every groups' trigger in every scene instances. But when callEvent is called in a ScriptLib
|
||||||
@ -815,7 +843,7 @@ public class SceneScriptManager {
|
|||||||
* not get it. e.g. CallEvent -> set -> ScriptLib.xxx -> CallEvent -> set -> remove -> NPE ->
|
* not get it. e.g. CallEvent -> set -> ScriptLib.xxx -> CallEvent -> set -> remove -> NPE ->
|
||||||
* (remove) So we use thread pool to clean the stack to avoid this new issue.
|
* (remove) So we use thread pool to clean the stack to avoid this new issue.
|
||||||
*/
|
*/
|
||||||
eventExecutor.submit(() -> this.realCallEvent(params));
|
return eventExecutor.submit(() -> this.realCallEvent(params));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void realCallEvent(@Nonnull ScriptArgs params) {
|
private void realCallEvent(@Nonnull ScriptArgs params) {
|
||||||
@ -884,9 +912,11 @@ public class SceneScriptManager {
|
|||||||
private boolean evaluateTriggerCondition(SceneTrigger trigger, ScriptArgs params) {
|
private boolean evaluateTriggerCondition(SceneTrigger trigger, ScriptArgs params) {
|
||||||
Grasscutter.getLogger()
|
Grasscutter.getLogger()
|
||||||
.trace(
|
.trace(
|
||||||
"Call Condition Trigger {}, [{},{},{}]",
|
"Call Condition Trigger {}, [{},{},{}], source_eid {}, target_eid {}",
|
||||||
trigger.getCondition(),
|
trigger.getCondition(),
|
||||||
params.param1,
|
params.param1,
|
||||||
|
params.param2,
|
||||||
|
params.param3,
|
||||||
params.source_eid,
|
params.source_eid,
|
||||||
params.target_eid);
|
params.target_eid);
|
||||||
LuaValue ret = this.callScriptFunc(trigger.getCondition(), trigger.currentGroup, params);
|
LuaValue ret = this.callScriptFunc(trigger.getCondition(), trigger.currentGroup, params);
|
||||||
@ -1194,7 +1224,7 @@ public class SceneScriptManager {
|
|||||||
return monsters.values().stream()
|
return monsters.values().stream()
|
||||||
.noneMatch(
|
.noneMatch(
|
||||||
m -> {
|
m -> {
|
||||||
val entity = scene.getEntityByConfigId(m.config_id);
|
val entity = scene.getEntityByConfigId(m.config_id, groupId);
|
||||||
return entity != null && entity.getGroupId() == groupId;
|
return entity != null && entity.getGroupId() == groupId;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -11,7 +11,7 @@ import emu.grasscutter.scripts.serializer.*;
|
|||||||
import emu.grasscutter.utils.FileUtils;
|
import emu.grasscutter.utils.FileUtils;
|
||||||
import java.io.IOException;
|
import java.io.IOException;
|
||||||
import java.lang.ref.SoftReference;
|
import java.lang.ref.SoftReference;
|
||||||
import java.nio.file.Files;
|
import java.nio.file.*;
|
||||||
import java.util.*;
|
import java.util.*;
|
||||||
import java.util.concurrent.ConcurrentHashMap;
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
import java.util.concurrent.atomic.AtomicReference;
|
import java.util.concurrent.atomic.AtomicReference;
|
||||||
@ -172,6 +172,17 @@ public class ScriptLoader {
|
|||||||
* @return The sources of the script.
|
* @return The sources of the script.
|
||||||
*/
|
*/
|
||||||
public static String readScript(String path) {
|
public static String readScript(String path) {
|
||||||
|
return readScript(path, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Loads the sources of a script.
|
||||||
|
*
|
||||||
|
* @param path The path of the script.
|
||||||
|
* @param useAbsPath Use path as-is; don't look under Scripts resources.
|
||||||
|
* @return The sources of the script.
|
||||||
|
*/
|
||||||
|
public static String readScript(String path, boolean useAbsPath) {
|
||||||
// Check if the path is cached.
|
// Check if the path is cached.
|
||||||
var cached = ScriptLoader.tryGet(ScriptLoader.scriptSources.get(path));
|
var cached = ScriptLoader.tryGet(ScriptLoader.scriptSources.get(path));
|
||||||
if (cached.isPresent()) {
|
if (cached.isPresent()) {
|
||||||
@ -179,8 +190,11 @@ public class ScriptLoader {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Attempt to load the script.
|
// Attempt to load the script.
|
||||||
var scriptPath = FileUtils.getScriptPath(path);
|
var scriptPath = useAbsPath ? Paths.get(path) : FileUtils.getScriptPath(path);
|
||||||
if (!Files.exists(scriptPath)) return null;
|
if (!Files.exists(scriptPath)) {
|
||||||
|
Grasscutter.getLogger().error("Could not find script at path {}", path);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
try {
|
try {
|
||||||
var source = Files.readString(scriptPath);
|
var source = Files.readString(scriptPath);
|
||||||
@ -201,6 +215,17 @@ public class ScriptLoader {
|
|||||||
* @return The compiled script.
|
* @return The compiled script.
|
||||||
*/
|
*/
|
||||||
public static CompiledScript getScript(String path) {
|
public static CompiledScript getScript(String path) {
|
||||||
|
return getScript(path, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fetches a script and compiles it, or uses the cached varient.
|
||||||
|
*
|
||||||
|
* @param path The path of the script.
|
||||||
|
* @param useAbsPath Use path as-is; don't look under Scripts resources.
|
||||||
|
* @return The compiled script.
|
||||||
|
*/
|
||||||
|
public static CompiledScript getScript(String path, boolean useAbsPath) {
|
||||||
// Check if the script is cached.
|
// Check if the script is cached.
|
||||||
var sc = ScriptLoader.tryGet(ScriptLoader.scriptsCache.get(path));
|
var sc = ScriptLoader.tryGet(ScriptLoader.scriptsCache.get(path));
|
||||||
if (sc.isPresent()) {
|
if (sc.isPresent()) {
|
||||||
@ -211,15 +236,18 @@ public class ScriptLoader {
|
|||||||
CompiledScript script;
|
CompiledScript script;
|
||||||
if (Configuration.FAST_REQUIRE) {
|
if (Configuration.FAST_REQUIRE) {
|
||||||
// Attempt to load the script.
|
// Attempt to load the script.
|
||||||
var scriptPath = FileUtils.getScriptPath(path);
|
var scriptPath = useAbsPath ? Paths.get(path) : FileUtils.getScriptPath(path);
|
||||||
if (!Files.exists(scriptPath)) return null;
|
if (!Files.exists(scriptPath)) {
|
||||||
|
Grasscutter.getLogger().error("Could not find script at path {}", path);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
// Compile the script from the file.
|
// Compile the script from the file.
|
||||||
var source = Files.newBufferedReader(scriptPath);
|
var source = Files.newBufferedReader(scriptPath);
|
||||||
script = ScriptLoader.getEngine().compile(source);
|
script = ScriptLoader.getEngine().compile(source);
|
||||||
} else {
|
} else {
|
||||||
// Load the script sources.
|
// Load the script sources.
|
||||||
var sources = ScriptLoader.readScript(path);
|
var sources = ScriptLoader.readScript(path, useAbsPath);
|
||||||
if (sources == null) return null;
|
if (sources == null) return null;
|
||||||
|
|
||||||
// Check to see if the script references other scripts.
|
// Check to see if the script references other scripts.
|
||||||
@ -237,7 +265,7 @@ public class ScriptLoader {
|
|||||||
var scriptName = line.substring(9, line.length() - 1);
|
var scriptName = line.substring(9, line.length() - 1);
|
||||||
// Resolve the script path.
|
// Resolve the script path.
|
||||||
var scriptPath = "Common/" + scriptName + ".lua";
|
var scriptPath = "Common/" + scriptName + ".lua";
|
||||||
var scriptSource = ScriptLoader.readScript(scriptPath);
|
var scriptSource = ScriptLoader.readScript(scriptPath, useAbsPath);
|
||||||
if (scriptSource == null) continue;
|
if (scriptSource == null) continue;
|
||||||
|
|
||||||
// Append the script source.
|
// Append the script source.
|
||||||
|
@ -5,6 +5,7 @@ import com.github.davidmoten.rtreemulti.geometry.*;
|
|||||||
import emu.grasscutter.Grasscutter;
|
import emu.grasscutter.Grasscutter;
|
||||||
import emu.grasscutter.game.world.Position;
|
import emu.grasscutter.game.world.Position;
|
||||||
import emu.grasscutter.scripts.*;
|
import emu.grasscutter.scripts.*;
|
||||||
|
import emu.grasscutter.server.event.game.SceneBlockLoadedEvent;
|
||||||
import java.util.Map;
|
import java.util.Map;
|
||||||
import java.util.stream.Collectors;
|
import java.util.stream.Collectors;
|
||||||
import javax.script.*;
|
import javax.script.*;
|
||||||
@ -64,6 +65,10 @@ public class SceneBlock {
|
|||||||
.collect(Collectors.toMap(x -> x.id, y -> y, (a, b) -> a));
|
.collect(Collectors.toMap(x -> x.id, y -> y, (a, b) -> a));
|
||||||
|
|
||||||
this.groups.values().forEach(g -> g.block_id = this.id);
|
this.groups.values().forEach(g -> g.block_id = this.id);
|
||||||
|
|
||||||
|
var event = new SceneBlockLoadedEvent(this);
|
||||||
|
event.call();
|
||||||
|
|
||||||
this.sceneGroupIndex =
|
this.sceneGroupIndex =
|
||||||
SceneIndexManager.buildIndex(3, this.groups.values(), g -> g.pos.toPoint());
|
SceneIndexManager.buildIndex(3, this.groups.values(), g -> g.pos.toPoint());
|
||||||
} catch (ScriptException exception) {
|
} catch (ScriptException exception) {
|
||||||
|
@ -3,6 +3,7 @@ package emu.grasscutter.scripts.data;
|
|||||||
import emu.grasscutter.Grasscutter;
|
import emu.grasscutter.Grasscutter;
|
||||||
import emu.grasscutter.game.world.Position;
|
import emu.grasscutter.game.world.Position;
|
||||||
import emu.grasscutter.scripts.ScriptLoader;
|
import emu.grasscutter.scripts.ScriptLoader;
|
||||||
|
import java.io.*;
|
||||||
import java.util.*;
|
import java.util.*;
|
||||||
import java.util.stream.Collectors;
|
import java.util.stream.Collectors;
|
||||||
import javax.script.*;
|
import javax.script.*;
|
||||||
@ -39,6 +40,7 @@ public final class SceneGroup {
|
|||||||
private transient boolean loaded;
|
private transient boolean loaded;
|
||||||
private transient CompiledScript script;
|
private transient CompiledScript script;
|
||||||
private transient Bindings bindings;
|
private transient Bindings bindings;
|
||||||
|
public String overrideScriptPath;
|
||||||
|
|
||||||
public static SceneGroup of(int groupId) {
|
public static SceneGroup of(int groupId) {
|
||||||
var group = new SceneGroup();
|
var group = new SceneGroup();
|
||||||
@ -86,8 +88,14 @@ public final class SceneGroup {
|
|||||||
// Create the bindings.
|
// Create the bindings.
|
||||||
this.bindings = ScriptLoader.getEngine().createBindings();
|
this.bindings = ScriptLoader.getEngine().createBindings();
|
||||||
|
|
||||||
var cs =
|
CompiledScript cs;
|
||||||
ScriptLoader.getScript("Scene/%s/scene%s_group%s.lua".formatted(sceneId, sceneId, this.id));
|
if (overrideScriptPath != null && !overrideScriptPath.equals("")) {
|
||||||
|
cs = ScriptLoader.getScript(overrideScriptPath, true);
|
||||||
|
} else {
|
||||||
|
cs =
|
||||||
|
ScriptLoader.getScript(
|
||||||
|
"Scene/%s/scene%s_group%s.lua".formatted(sceneId, sceneId, this.id));
|
||||||
|
}
|
||||||
|
|
||||||
if (cs == null) {
|
if (cs == null) {
|
||||||
return this;
|
return this;
|
||||||
|
@ -20,9 +20,11 @@ public final class ScriptMonsterTideService {
|
|||||||
private final List<Integer> monsterConfigIds;
|
private final List<Integer> monsterConfigIds;
|
||||||
private final OnMonsterCreated onMonsterCreated = new OnMonsterCreated();
|
private final OnMonsterCreated onMonsterCreated = new OnMonsterCreated();
|
||||||
private final OnMonsterDead onMonsterDead = new OnMonsterDead();
|
private final OnMonsterDead onMonsterDead = new OnMonsterDead();
|
||||||
|
private final String source;
|
||||||
|
|
||||||
public ScriptMonsterTideService(
|
public ScriptMonsterTideService(
|
||||||
SceneScriptManager sceneScriptManager,
|
SceneScriptManager sceneScriptManager,
|
||||||
|
String source,
|
||||||
SceneGroup group,
|
SceneGroup group,
|
||||||
int tideCount,
|
int tideCount,
|
||||||
int monsterSceneLimit,
|
int monsterSceneLimit,
|
||||||
@ -35,6 +37,7 @@ public final class ScriptMonsterTideService {
|
|||||||
this.monsterAlive = new AtomicInteger(0);
|
this.monsterAlive = new AtomicInteger(0);
|
||||||
this.monsterConfigOrders = new ConcurrentLinkedQueue<>(List.of(ordersConfigId));
|
this.monsterConfigOrders = new ConcurrentLinkedQueue<>(List.of(ordersConfigId));
|
||||||
this.monsterConfigIds = List.of(ordersConfigId);
|
this.monsterConfigIds = List.of(ordersConfigId);
|
||||||
|
this.source = source;
|
||||||
|
|
||||||
this.sceneScriptManager
|
this.sceneScriptManager
|
||||||
.getScriptMonsterSpawnService()
|
.getScriptMonsterSpawnService()
|
||||||
@ -83,11 +86,11 @@ public final class ScriptMonsterTideService {
|
|||||||
sceneScriptManager.createMonster(
|
sceneScriptManager.createMonster(
|
||||||
currentGroup.id, currentGroup.block_id, getNextMonster()));
|
currentGroup.id, currentGroup.block_id, getNextMonster()));
|
||||||
}
|
}
|
||||||
// spawn the last turn of monsters
|
// call registered events that may spawn in more monsters
|
||||||
// fix the 5-2
|
var scriptArgs =
|
||||||
sceneScriptManager.callEvent(
|
new ScriptArgs(currentGroup.id, EventType.EVENT_MONSTER_TIDE_DIE, monsterKillCount.get());
|
||||||
new ScriptArgs(
|
scriptArgs.setEventSource(source);
|
||||||
currentGroup.id, EventType.EVENT_MONSTER_TIDE_DIE, monsterKillCount.get()));
|
sceneScriptManager.callEvent(scriptArgs);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -0,0 +1,16 @@
|
|||||||
|
package emu.grasscutter.server.event.game;
|
||||||
|
|
||||||
|
import emu.grasscutter.scripts.data.SceneBlock;
|
||||||
|
import emu.grasscutter.server.event.types.ServerEvent;
|
||||||
|
import lombok.*;
|
||||||
|
|
||||||
|
@Getter
|
||||||
|
public final class SceneBlockLoadedEvent extends ServerEvent {
|
||||||
|
private SceneBlock block;
|
||||||
|
|
||||||
|
public SceneBlockLoadedEvent(SceneBlock block) {
|
||||||
|
super(Type.GAME);
|
||||||
|
|
||||||
|
this.block = block;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,17 @@
|
|||||||
|
package emu.grasscutter.server.event.game;
|
||||||
|
|
||||||
|
import emu.grasscutter.game.world.Scene;
|
||||||
|
import emu.grasscutter.server.event.types.ServerEvent;
|
||||||
|
import lombok.*;
|
||||||
|
|
||||||
|
@Getter
|
||||||
|
public final class SceneMetaLoadEvent extends ServerEvent {
|
||||||
|
private Scene scene;
|
||||||
|
@Setter private boolean override;
|
||||||
|
|
||||||
|
public SceneMetaLoadEvent(Scene scene) {
|
||||||
|
super(Type.GAME);
|
||||||
|
|
||||||
|
this.scene = scene;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,20 @@
|
|||||||
|
package emu.grasscutter.server.packet.recv;
|
||||||
|
|
||||||
|
import emu.grasscutter.net.packet.*;
|
||||||
|
import emu.grasscutter.net.proto.DungeonDieOptionReqOuterClass.DungeonDieOptionReq;
|
||||||
|
import emu.grasscutter.server.game.GameSession;
|
||||||
|
|
||||||
|
@Opcodes(PacketOpcodes.DungeonDieOptionReq)
|
||||||
|
public class HandlerDungeonDieOptionReq extends PacketHandler {
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
|
||||||
|
DungeonDieOptionReq req = DungeonDieOptionReq.parseFrom(payload);
|
||||||
|
var dieOption = req.getDieOption();
|
||||||
|
// TODO Handle other die options
|
||||||
|
if (req.getIsQuitImmediately()) {
|
||||||
|
session.getPlayer().getServer().getDungeonSystem().exitDungeon(session.getPlayer());
|
||||||
|
}
|
||||||
|
session.getPlayer().sendPacket(new BasePacket(PacketOpcodes.DungeonDieOptionRsp));
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,13 @@
|
|||||||
|
package emu.grasscutter.server.packet.recv;
|
||||||
|
|
||||||
|
import emu.grasscutter.net.packet.*;
|
||||||
|
import emu.grasscutter.server.game.GameSession;
|
||||||
|
|
||||||
|
@Opcodes(PacketOpcodes.DungeonRestartReq)
|
||||||
|
public class HandlerDungeonRestartReq extends PacketHandler {
|
||||||
|
@Override
|
||||||
|
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
|
||||||
|
session.getPlayer().getServer().getDungeonSystem().restartDungeon(session.getPlayer());
|
||||||
|
session.getPlayer().sendPacket(new BasePacket(PacketOpcodes.DungeonRestartRsp));
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,24 @@
|
|||||||
|
package emu.grasscutter.server.packet.recv;
|
||||||
|
|
||||||
|
import emu.grasscutter.net.packet.*;
|
||||||
|
import emu.grasscutter.net.proto.GetDungeonEntryExploreConditionReqOuterClass.GetDungeonEntryExploreConditionReq;
|
||||||
|
import emu.grasscutter.server.game.GameSession;
|
||||||
|
import emu.grasscutter.server.packet.send.PacketDungeonEntryToBeExploreNotify;
|
||||||
|
|
||||||
|
@Opcodes(PacketOpcodes.GetDungeonEntryExploreConditionReq)
|
||||||
|
public class HandlerGetDungeonEntryExploreConditionReq extends PacketHandler {
|
||||||
|
@Override
|
||||||
|
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
|
||||||
|
var req = GetDungeonEntryExploreConditionReq.parseFrom(payload);
|
||||||
|
|
||||||
|
// TODO Send GetDungeonEntryExploreConditionRsp if condition
|
||||||
|
// (adventurer rank or quest completion) is not met. Parse
|
||||||
|
// dungeon entry conditions from DungeonEntryExcelConfigData.json.
|
||||||
|
// session.send(new PacketGetDungeonEntryExploreConditionRsp(req.getDungeonEntryConfigId()));
|
||||||
|
|
||||||
|
// For now, just unlock any domain the player touches.
|
||||||
|
session.send(
|
||||||
|
new PacketDungeonEntryToBeExploreNotify(
|
||||||
|
req.getDungeonEntryScenePointId(), req.getSceneId(), req.getDungeonEntryConfigId()));
|
||||||
|
}
|
||||||
|
}
|
@ -15,10 +15,11 @@ public class HandlerPersonalSceneJumpReq extends PacketHandler {
|
|||||||
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
|
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
|
||||||
PersonalSceneJumpReq req = PersonalSceneJumpReq.parseFrom(payload);
|
PersonalSceneJumpReq req = PersonalSceneJumpReq.parseFrom(payload);
|
||||||
var player = session.getPlayer();
|
var player = session.getPlayer();
|
||||||
|
var prevSceneId = player.getSceneId();
|
||||||
|
|
||||||
// get the scene point
|
// get the scene point
|
||||||
ScenePointEntry scenePointEntry =
|
ScenePointEntry scenePointEntry =
|
||||||
GameData.getScenePointEntryById(player.getSceneId(), req.getPointId());
|
GameData.getScenePointEntryById(prevSceneId, req.getPointId());
|
||||||
|
|
||||||
if (scenePointEntry != null) {
|
if (scenePointEntry != null) {
|
||||||
Position pos =
|
Position pos =
|
||||||
@ -26,6 +27,7 @@ public class HandlerPersonalSceneJumpReq extends PacketHandler {
|
|||||||
int sceneId = scenePointEntry.getPointData().getTranSceneId();
|
int sceneId = scenePointEntry.getPointData().getTranSceneId();
|
||||||
|
|
||||||
player.getWorld().transferPlayerToScene(player, sceneId, pos);
|
player.getWorld().transferPlayerToScene(player, sceneId, pos);
|
||||||
|
player.getScene().setPrevScene(prevSceneId);
|
||||||
session.send(new PacketPersonalSceneJumpRsp(sceneId, pos));
|
session.send(new PacketPersonalSceneJumpRsp(sceneId, pos));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,21 @@
|
|||||||
|
package emu.grasscutter.server.packet.send;
|
||||||
|
|
||||||
|
import emu.grasscutter.net.packet.*;
|
||||||
|
import emu.grasscutter.net.proto.DungeonEntryToBeExploreNotifyOuterClass.DungeonEntryToBeExploreNotify;
|
||||||
|
|
||||||
|
public class PacketDungeonEntryToBeExploreNotify extends BasePacket {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Marks the dungeon as pending exploration. This creates the "Unknown" text bubble above the
|
||||||
|
* dungeon entry in the world map.
|
||||||
|
*/
|
||||||
|
public PacketDungeonEntryToBeExploreNotify(
|
||||||
|
int dungeonEntryScenePointId, int sceneId, int dungeonEntryConfigId) {
|
||||||
|
super(PacketOpcodes.DungeonEntryToBeExploreNotify);
|
||||||
|
this.setData(
|
||||||
|
DungeonEntryToBeExploreNotify.newBuilder()
|
||||||
|
.setDungeonEntryScenePointId(dungeonEntryScenePointId)
|
||||||
|
.setSceneId(sceneId)
|
||||||
|
.setDungeonEntryConfigId(dungeonEntryConfigId));
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,34 @@
|
|||||||
|
package emu.grasscutter.server.packet.send;
|
||||||
|
|
||||||
|
import emu.grasscutter.data.GameData;
|
||||||
|
import emu.grasscutter.net.packet.*;
|
||||||
|
import emu.grasscutter.net.proto.DungeonEntryBlockReasonOuterClass.DungeonEntryBlockReason;
|
||||||
|
import emu.grasscutter.net.proto.DungeonEntryCondOuterClass.DungeonEntryCond;
|
||||||
|
import emu.grasscutter.net.proto.GetDungeonEntryExploreConditionRspOuterClass.GetDungeonEntryExploreConditionRsp;
|
||||||
|
|
||||||
|
public class PacketGetDungeonEntryExploreConditionRsp extends BasePacket {
|
||||||
|
public PacketGetDungeonEntryExploreConditionRsp(int dungeonId) {
|
||||||
|
super(PacketOpcodes.GetDungeonEntryExploreConditionRsp);
|
||||||
|
|
||||||
|
var data =
|
||||||
|
GameData.getDungeonEntryDataMap().values().stream()
|
||||||
|
.filter(d -> d.getId() == dungeonId)
|
||||||
|
.toList()
|
||||||
|
.get(0);
|
||||||
|
|
||||||
|
var level = data.getLevelCondition();
|
||||||
|
var quest = data.getQuestCondition();
|
||||||
|
var proto =
|
||||||
|
GetDungeonEntryExploreConditionRsp.newBuilder()
|
||||||
|
.setRetcode(0)
|
||||||
|
.setDungeonEntryCond(
|
||||||
|
DungeonEntryCond.newBuilder()
|
||||||
|
// There is also a DUNGEON_ENTRY_REASON_MULIPLE but only one param1
|
||||||
|
// field to put values in. Only report the required level for now, then.
|
||||||
|
.setCondReason(DungeonEntryBlockReason.DUNGEON_ENTRY_REASON_LEVEL)
|
||||||
|
.setParam1(level))
|
||||||
|
.build();
|
||||||
|
|
||||||
|
this.setData(proto);
|
||||||
|
}
|
||||||
|
}
|
@ -12,6 +12,11 @@ public class PacketPostEnterSceneRsp extends BasePacket {
|
|||||||
PostEnterSceneRsp p =
|
PostEnterSceneRsp p =
|
||||||
PostEnterSceneRsp.newBuilder().setEnterSceneToken(player.getEnterSceneToken()).build();
|
PostEnterSceneRsp.newBuilder().setEnterSceneToken(player.getEnterSceneToken()).build();
|
||||||
|
|
||||||
|
//
|
||||||
|
// On moving to new scene:
|
||||||
|
// Unfreeze dungeon entry points that have already been unlocked in this scene.
|
||||||
|
player.unfreezeUnlockedScenePoints();
|
||||||
|
|
||||||
this.setData(p);
|
this.setData(p);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,27 +6,29 @@ import emu.grasscutter.net.proto.TowerLevelStarCondNotifyOuterClass.TowerLevelSt
|
|||||||
|
|
||||||
public class PacketTowerLevelStarCondNotify extends BasePacket {
|
public class PacketTowerLevelStarCondNotify extends BasePacket {
|
||||||
|
|
||||||
public PacketTowerLevelStarCondNotify(int floorId, int levelIndex) {
|
public PacketTowerLevelStarCondNotify(int floorId, int levelIndex, int lostStar) {
|
||||||
super(PacketOpcodes.TowerLevelStarCondNotify);
|
super(PacketOpcodes.TowerLevelStarCondNotify);
|
||||||
|
|
||||||
TowerLevelStarCondNotify proto =
|
var proto = TowerLevelStarCondNotify.newBuilder().setFloorId(floorId).setLevelIndex(levelIndex);
|
||||||
TowerLevelStarCondNotify.newBuilder()
|
|
||||||
.setFloorId(floorId)
|
|
||||||
.setLevelIndex(levelIndex)
|
|
||||||
.addCondDataList(
|
|
||||||
TowerLevelStarCondData.newBuilder()
|
|
||||||
// .setCondValue(1)
|
|
||||||
.build())
|
|
||||||
.addCondDataList(
|
|
||||||
TowerLevelStarCondData.newBuilder()
|
|
||||||
// .setCondValue(2)
|
|
||||||
.build())
|
|
||||||
.addCondDataList(
|
|
||||||
TowerLevelStarCondData.newBuilder()
|
|
||||||
// .setCondValue(3)
|
|
||||||
.build())
|
|
||||||
.build();
|
|
||||||
|
|
||||||
this.setData(proto);
|
if (1 <= lostStar && lostStar <= 3) {
|
||||||
|
proto.addCondDataList(
|
||||||
|
TowerLevelStarCondData.newBuilder()
|
||||||
|
// If these are still obfuscated in the next client version,
|
||||||
|
// just set all int fields to the star (1 <= star <= 3)
|
||||||
|
// that failed and set all boolean fields to true.
|
||||||
|
.setNGHNFHCLFBH(lostStar)
|
||||||
|
.setIBGHBFANCBK(true)
|
||||||
|
.setOILLLBMMABH(true)
|
||||||
|
.setOMOECEGOALC(lostStar)
|
||||||
|
.build());
|
||||||
|
} else {
|
||||||
|
proto
|
||||||
|
.addCondDataList(TowerLevelStarCondData.newBuilder().build())
|
||||||
|
.addCondDataList(TowerLevelStarCondData.newBuilder().build())
|
||||||
|
.addCondDataList(TowerLevelStarCondData.newBuilder().build());
|
||||||
|
}
|
||||||
|
|
||||||
|
this.setData(proto.build());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,11 @@
|
|||||||
|
package emu.grasscutter.server.packet.send;
|
||||||
|
|
||||||
|
import emu.grasscutter.net.packet.*;
|
||||||
|
import emu.grasscutter.net.proto.UnfreezeGroupLimitNotifyOuterClass.UnfreezeGroupLimitNotify;
|
||||||
|
|
||||||
|
public class PacketUnfreezeGroupLimitNotify extends BasePacket {
|
||||||
|
public PacketUnfreezeGroupLimitNotify(int pointId, int sceneId) {
|
||||||
|
super(PacketOpcodes.UnfreezeGroupLimitNotify);
|
||||||
|
this.setData(UnfreezeGroupLimitNotify.newBuilder().setPointId(pointId).setSceneId(sceneId));
|
||||||
|
}
|
||||||
|
}
|
@ -29,7 +29,7 @@ if exist "%CUR_PATH%%CONFIG%.cmd" (
|
|||||||
|
|
||||||
if not "%JAVA_PATH%" == "DO_NOT_CHECK_PATH" (
|
if not "%JAVA_PATH%" == "DO_NOT_CHECK_PATH" (
|
||||||
if "%JAVA_PATH%" == "\bin\" (
|
if "%JAVA_PATH%" == "\bin\" (
|
||||||
call :LOG [ERROR] JAVA_HOME not found, please setup your windows enviroment for installed java.
|
call :LOG [ERROR] JAVA_HOME not found, please setup your windows environment for installed java.
|
||||||
goto :EXIT
|
goto :EXIT
|
||||||
)
|
)
|
||||||
if not exist "%JAVA_PATH%java.exe" (
|
if not exist "%JAVA_PATH%java.exe" (
|
||||||
|
Reference in New Issue
Block a user