* Fix Dvalin battle
See https://github.com/Anime-Game-Servers/Grasscutter-Quests/pull/25.
This is entirely untested and there's a 99% chance it's broken, I'm just submitting it as a draft PR so that I don't forget about its existence.
Co-Authored-By: mjolsic <21289772+mjolsic@users.noreply.github.com>
* Update protos
* 3.4 protos
* Fix
Now builds successfully, don't have the time to check if I should have specified true instead of false for withChildQuests, or if this functions as intended.
* Change from false to true
Per what smileoflove has been told on Discord
* 3.5
* Remove the Dvalin crap from this PR
Git is so confusing
* Update version
* Apply README changes from `origin/development`
* Remove unnecessary debugging information
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Co-authored-by: mjolsic <21289772+mjolsic@users.noreply.github.com>
Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
* [ScriptLib] Query player when not get entity from scene
* Fix NPE when doing quests
* Add QUEST_CONTENT_SKILL trigger
Q353 need it
* Add some missing fields that contain in scene scripts
* Add a lua table serializer implement with jackson
This do not replace the original one,it is useful when debug
* Fix point_array type error
* feat: fix space
* Add realm switching
Fix realm unlock items
* Implement exiting teapot
* Implement home level rewards
* Fix small issues
* Fix call issue
* Add 'seen unlock' packets
* Fix Sumeru Main House bricking accounts
This is only for the house, not the full realm
* Fixed realm 5
Main house needs to be placed manually for Sumeru realm (module 5) as the resources for defaults in Sumeru realm are missing. Sumeru main house cannot be exited from the door, issue due to the same missing res.
* Fix Grass main house bricking accounts
* Remove references
* Formatting change (web editor)
* Whitespace & Formatting
* Whitespace
* Make 'seen' status persistent
* Fix misnamed field
* Revert "Fix misnamed field"
This reverts commit 21ef404e14b3111db47c25a15ba86bbd2eaab6db.
* Implement gaining trust (realm exp)
Add gaining trust by crafting
Add gaining trust via `/give`
Show trust in djinn menu
* Interior check for prevScene
* Correct positions & rotations
Return to front of main house when exiting from inside
* Update HandlerBackMyWorldReq.java
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Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
Co-authored-by: GanyusLeftHorn <1244229+GanyusLeftHorn@users.noreply.github.com>
* replace the deprecated api
* update proto
* delete music game
* fixed codes
* fix costume switch
* fix mail bug
* Bump version number.
* Re-add max boss chest number
Co-authored-by: GanyusLeftHorn <1244229+GanyusLeftHorn@users.noreply.github.com>
* feat:cooking food ingredient(aka:compound) implementation
Implement food ingredient(compound) feature.Need a thorough test and still has some work to do.
* small bug fix;implement fish processing
* Update src/main/java/emu/grasscutter/server/packet/send/PacketItemAddHintNotify.java
Co-authored-by: Luke H-W <Birdulon@users.noreply.github.com>
* Update Inventory.java
* Update Inventory.java
Co-authored-by: Luke H-W <Birdulon@users.noreply.github.com>
-De-hardcode elemental orb values
-De-hardcode exp items
-Change ShopChest format (temporary, drop system overhaul will replace it entirely)
-Food healing actually uses Ability data for real HP amounts
* will be able to change home bgm.
* feat: unlock homeworld bgm and set homeworld bgm.
* Update src/main/java/emu/grasscutter/game/home/GameHome.java
* Update GameHome.java
* Get default unlocked home bgms from HomeWorldBgmData
* fix: duplicate home items by sending packet
Ensures Traveler retains talent levels and constellations on inactive elements when switching elements.
Relevant for any other skillDepot-changing activities like Windtrace too, though keeping those in the db might not be as useful.
Refactor avatar talent upgrade and access
Refactor skillExtraCharges
* Refactor a couple of iterators
* Use side-effect instead of second iterator
* Make World::onTick return shouldDelete instead of success
* Replace Shop iterator with side effects
* Scene
* Clean up Expeditions
* Refactor Expeditions
* Clean up Expeditions, Player
* Limit Expeditions by AR
* Lombokify props
Co-authored-by: AnimeGitB <AnimeGitB@bigblueball.in>
Original commits:
* Add necessary protos for scene point/area unlocking.
* Rename PlayerOpenStateManager to PlayerProgressManager and move data to Player.
* Handle unlocking of waypoints.
* Add primo rewards for waypoint unlock.
* Statue unlocking.
* Add statue quest on player login.
* I forgor to add an unlock command.
* Give EXP as reward, fire quest trigger, make EXP UI show up.