AnimeGitB
85f44ebdf3
Refactor out some EntrySets
2022-10-17 20:47:52 +10:30
AnimeGitB
1ecc3f4390
Remove constellation charge and talent level bonuses from db
2022-10-17 16:13:28 +10:30
github-actions
6e5d986687
Fix whitespace [skip actions]
2022-09-03 03:36:51 +00:00
Melledy
dbf2b91d03
Fix healing skills being able to heal dead characters
2022-08-21 22:35:05 -07:00
github-actions
c517b8a2c9
Fix whitespace [skip actions]
2022-08-21 11:33:54 +00:00
KingRainbow44
886c2e2f43
Add EntityDeathEvent
and implementations
2022-07-24 13:20:42 -04:00
KingRainbow44
956d4023c7
Merge branch 'development' into more-events
...
# Conflicts:
# src/main/java/emu/grasscutter/command/commands/TeleportAllCommand.java
# src/main/java/emu/grasscutter/game/entity/EntityAvatar.java
# src/main/java/emu/grasscutter/game/entity/GameEntity.java
# src/main/java/emu/grasscutter/game/managers/mapmark/MapMarksManager.java
2022-07-22 17:52:58 -04:00
github-actions
ae2d1fe438
Fix whitespace [skip actions]
2022-07-21 00:22:26 -07:00
Melledy
cc5b292bc3
Refactor Player::GetPos()
-> Player::GetPosition()
2022-07-21 00:21:00 -07:00
AnimeGitB
591ca4805a
Some proto name changes
2022-07-17 13:43:45 +09:30
KingRainbow44
80e75fd023
Implement PlayerMoveEvent
2022-07-15 12:43:49 -04:00
ImmuState
e0d386105a
Only send full clear notification on burst cast.
2022-06-14 18:08:55 -07:00
ImmuState
0db1472195
Adapt protocol for clearing energy.
2022-06-14 18:08:55 -07:00
Melledy
a23b29b65a
Rename excel classes
2022-05-30 20:06:25 -07:00
Yazawazi
f139818224
[Anime Game Version update] Support 2.7 ( #1072 )
...
* feature(2.7 version): support 2.7 version & upload new protos
1. Support GC in GI 2.7.0;
2. Upload new protos;
3. Fix some bugs cuz by new protos.
BREAKING CHANGE: all
* fix(database helper): fix player uid issues
* fix(ability embryo): uint32 to fixed32
* fix(proto): map mark
rename MAP_MARK_FROM_TYPE_NOE to MAP_MARK_FROM_TYPE_NONE
* fix(game version): change game version to 2.7.0
* perf(proto): remove unused protos
1. Remove unused protos;
2. Temporarily commented out some of the proto fields.
* fix(proto): uint32 to fixed32
2022-05-30 20:06:25 -07:00
logictc
af381dcf42
clear energy on death
2022-05-24 14:43:02 -07:00
logictc
e0593554b6
implement persist energy
2022-05-24 14:43:02 -07:00
ImmuState
88781fdd82
Remove debug stuff
2022-05-22 12:55:55 -07:00
ImmuState
28323fed66
Move energy-related logic to a new EnergyManager.
2022-05-22 12:55:55 -07:00
ImmuState
8f5bd2f220
Give correct amount of energy for collecting particles/orbs, and consume energy on burst cast.
2022-05-22 12:55:55 -07:00
Melledy
2dfdc62743
Implement energy balls (orbs)
2022-05-08 06:05:50 -07:00
Melledy
897f082b12
Implement AbilityManager
2022-05-08 06:05:50 -07:00
gentlespoon
93b3265d72
Add drowning. Better movement ticking.
2022-05-05 23:42:34 -07:00
Melledy
d1fc8c1faa
Moved some files around
2022-04-26 21:27:35 -07:00
Melledy
1c36f0785b
Renamed all references to a certain game
2022-04-26 21:27:35 -07:00
WetABQ
addfb5eb5d
[BREAKING CHANGE] proto auto compiled by gradle ( #226 )
...
* [BREAK] proto auto compiled by gradle
* [BREAK] move proto to submodule
* update gitmodules
* [BREAK] move proto to submodule
* move proto to submodule
* fix merge conflict
* fix github action after merging
* fix merge conflicts and del submodule
* upload the proto
2022-04-26 14:44:30 -07:00
Melledy
1250194480
Fix weapon skills (and artifact sets) not working when you equip them
2022-04-20 21:03:18 -07:00
Melledy
d9fc159550
Refactor some commands and move inventory/team limits to the config
2022-04-19 02:22:21 -07:00
Melledy
bee654c64f
Implement support for multiple scenes in a world
2022-04-18 09:39:29 -07:00
Melledy
7925d1cda3
Initial commit
2022-04-17 05:43:07 -07:00