改进了clear命令的逻辑,使他在不输入uid时默认为当前玩家。

This commit is contained in:
yangjiahao 2022-04-28 11:06:10 +08:00 committed by memetrollsXD
parent fa7ce68d0b
commit f03c3e94a9

View File

@ -18,19 +18,21 @@ public final class ClearCommand implements CommandHandler {
@Override @Override
public void execute(Player sender, List<String> args) { public void execute(Player sender, List<String> args) {
int target; int target;
String cmdSwitch = "";
if (sender == null) { if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game."); CommandHandler.sendMessage(null, "Run this command in-game.");
return; return;
} }
String cmdSwitch = args.get(1);
Inventory playerInventory = sender.getInventory(); Inventory playerInventory = sender.getInventory();
try { try {
target = Integer.parseInt(args.get(0)); if (args.size() == 1) {
Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target); cmdSwitch = args.get(0);
if (targetPlayer == null) {
target = sender.getUid(); target = sender.getUid();
}else { }else {
cmdSwitch = args.get(1);
target = Integer.parseInt(args.get(0));
}
Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
switch (cmdSwitch) { switch (cmdSwitch) {
case "wp" -> { case "wp" -> {
playerInventory.getItems().values().stream() playerInventory.getItems().values().stream()
@ -61,31 +63,36 @@ public final class ClearCommand implements CommandHandler {
.filter(item1 -> item1.getLevel() == 1 && item1.getExp() == 0) .filter(item1 -> item1.getLevel() == 1 && item1.getExp() == 0)
.filter(item1 -> !item1.isLocked() && !item1.isEquipped()) .filter(item1 -> !item1.isLocked() && !item1.isEquipped())
.forEach(item1 -> playerInventory.removeItem(item1, item1.getCount())); .forEach(item1 -> playerInventory.removeItem(item1, item1.getCount()));
sender.dropMessage("Cleared artifacts for " + targetPlayer.getNickname() + " .");
playerInventory.getItems().values().stream() playerInventory.getItems().values().stream()
.filter(item2 -> item2.getItemType() == ItemType.ITEM_MATERIAL) .filter(item2 -> item2.getItemType() == ItemType.ITEM_MATERIAL)
.filter(item2 -> !item2.isLocked() && !item2.isEquipped()) .filter(item2 -> !item2.isLocked() && !item2.isEquipped())
.forEach(item2 -> playerInventory.removeItem(item2, item2.getCount())); .forEach(item2 -> playerInventory.removeItem(item2, item2.getCount()));
sender.dropMessage("Cleared materials for " + targetPlayer.getNickname() + " .");
playerInventory.getItems().values().stream() playerInventory.getItems().values().stream()
.filter(item3 -> item3.getItemType() == ItemType.ITEM_WEAPON) .filter(item3 -> item3.getItemType() == ItemType.ITEM_WEAPON)
.filter(item3 -> item3.getLevel() == 1 && item3.getExp() == 0) .filter(item3 -> item3.getLevel() == 1 && item3.getExp() == 0)
.filter(item3 -> !item3.isLocked() && !item3.isEquipped()) .filter(item3 -> !item3.isLocked() && !item3.isEquipped())
.forEach(item3 -> playerInventory.removeItem(item3, item3.getCount())); .forEach(item3 -> playerInventory.removeItem(item3, item3.getCount()));
sender.dropMessage("Cleared weapons for " + targetPlayer.getNickname() + " .");
playerInventory.getItems().values().stream() playerInventory.getItems().values().stream()
.filter(item4 -> item4.getItemType() == ItemType.ITEM_FURNITURE) .filter(item4 -> item4.getItemType() == ItemType.ITEM_FURNITURE)
.filter(item4 -> !item4.isLocked() && !item4.isEquipped()) .filter(item4 -> !item4.isLocked() && !item4.isEquipped())
.forEach(item4 -> playerInventory.removeItem(item4, item4.getCount())); .forEach(item4 -> playerInventory.removeItem(item4, item4.getCount()));
sender.dropMessage("Cleared furniture for " + targetPlayer.getNickname() + " .");
playerInventory.getItems().values().stream() playerInventory.getItems().values().stream()
.filter(item5 -> item5.getItemType() == ItemType.ITEM_DISPLAY) .filter(item5 -> item5.getItemType() == ItemType.ITEM_DISPLAY)
.filter(item5 -> !item5.isLocked() && !item5.isEquipped()) .filter(item5 -> !item5.isLocked() && !item5.isEquipped())
.forEach(item5 -> playerInventory.removeItem(item5, item5.getCount())); .forEach(item5 -> playerInventory.removeItem(item5, item5.getCount()));
sender.dropMessage("Cleared displays for " + targetPlayer.getNickname() + " .");
playerInventory.getItems().values().stream() playerInventory.getItems().values().stream()
.filter(item6 -> item6.getItemType() == ItemType.ITEM_VIRTUAL) .filter(item6 -> item6.getItemType() == ItemType.ITEM_VIRTUAL)
.filter(item6 -> !item6.isLocked() && !item6.isEquipped()) .filter(item6 -> !item6.isLocked() && !item6.isEquipped())
.forEach(item6 -> playerInventory.removeItem(item6, item6.getCount())); .forEach(item6 -> playerInventory.removeItem(item6, item6.getCount()));
sender.dropMessage("Cleared virtuals for " + targetPlayer.getNickname() + " .");
sender.dropMessage("Cleared everything for " + targetPlayer.getNickname() + " ."); sender.dropMessage("Cleared everything for " + targetPlayer.getNickname() + " .");
} }
} }
}
} catch (NumberFormatException ignored) { } catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook. // TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(sender, "Invalid playerId."); CommandHandler.sendMessage(sender, "Invalid playerId.");