Remove log for 'unimplemented' SetWeatherAreaState Lua function

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KingRainbow44 2023-08-27 16:04:21 -04:00
parent 53db5def4e
commit aa3e23f5f3
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@ -1261,10 +1261,9 @@ public class ScriptLib {
return new int[] {0,0}; return new int[] {0,0};
} }
//TODO check public int SetWeatherAreaState(int var1, int var2) {
public int SetWeatherAreaState(int var1, int var2){ this.getSceneScriptManager().getScene().getPlayers()
logger.warn("[LUA] Call unimplemented SetWeatherAreaState with {} {}", var1, var2); .forEach(p -> p.setWeather(var1, ClimateType.getTypeByValue(var2)));
getSceneScriptManager().getScene().getPlayers().forEach(p -> p.setWeather(var1, ClimateType.getTypeByValue(var2)));
return 0; return 0;
} }
@ -1285,10 +1284,8 @@ public class ScriptLib {
return 0; return 0;
} }
//TODO check
public boolean CheckIsInMpMode(){ public boolean CheckIsInMpMode(){
logger.debug("[LUA] Call CheckIsInMpMode"); return this.getSceneScriptManager().getScene().getWorld().isMultiplayer();
return getSceneScriptManager().getScene().getWorld().isMultiplayer();
} }
/** /**