Neutralino.init(); document.addEventListener('DOMContentLoaded', async () => { setBackgroundImage(); displayGenshinFolder(); }) async function getCfg() { const cfgStr = await Neutralino.storage.getData('config').catch(e => { // The data isn't set, so this is our first time opening Neutralino.storage.setData('config', JSON.stringify({ genshinImpactFolder: '', lastConnect: '' })) }) if (!cfgStr) return { genshinImpactFolder: '', lastConnect: '' } return JSON.parse(cfgStr) } async function displayGenshinFolder() { const elm = document.querySelector('#genshinPath') const config = await getCfg() elm.innerHTML = config.genshinImpactFolder } async function setBackgroundImage() { const config = await getCfg() const images = (await Neutralino.filesystem.readDirectory(config.genshinImpactFolder + '/bg')).filter(file => file.type === 'FILE') // Pick one of the images const image = images[Math.floor(Math.random() * images.length)].entry const path = config.genshinImpactFolder.replace('\\', '/') + '/bg/' + image // Check if resources folder exists const mainDir = await Neutralino.filesystem.readDirectory(NL_CWD) if (!mainDir.find(dir => dir.entry === 'resources')) { await Neutralino.filesystem.createDirectory(NL_CWD + '/resources') } // Ensure bg folder exists const bgDir = await Neutralino.filesystem.readDirectory(NL_CWD + '/resources') if (!bgDir.find(dir => dir.entry === 'bg')) { await Neutralino.filesystem.createDirectory(NL_CWD + '/resources/bg') await Neutralino.filesystem.createDirectory(NL_CWD + '/resources/bg/official') } // Copy to backgrounds folder const bgs = (await Neutralino.filesystem.readDirectory(NL_CWD + '/resources/bg/official/')).filter(file => file.type === 'FILE') if (!bgs.find(file => file.entry === image)) { await Neutralino.filesystem.copyFile(path, NL_CWD + '/resources/bg/official/' + image) } // Set the background image document.querySelector('#firstHalf').style.backgroundImage = `url("../bg/official/${image}")` } async function setGenshinImpactFolder() { const folder = await Neutralino.os.showFolderDialog('Select Genshin Impact folder') // Set the folder in our configuration const config = await getCfg() config.genshinImpactFolder = folder Neutralino.storage.setData('config', JSON.stringify(config)) // Refresh background and path setBackgroundImage() displayGenshinFolder() } async function getGenshinExecName() { // Scan genshin dir const config = await getCfg() const genshinDir = await Neutralino.filesystem.readDirectory(config.genshinImpactFolder + '/Genshin Impact Game') // Find the executable const genshinExec = genshinDir.find(file => file.entry.endsWith('.exe')) return genshinExec.entry } async function launchOfficial() { const config = await getCfg() Neutralino.os.execCommand(config.genshinImpactFolder + '/Genshin Impact Game/' + await getGenshinExecName()) } async function launchPrivate() { const ip = document.getElementById('ip').value || 'localhost' const config = await getCfg() console.log('connecting to ' + ip) // Pass IP and game folder to the private server launcher Neutralino.os.execCommand(`${NL_CWD}/scripts/private_server_launch.cmd ${ip} "${config.genshinImpactFolder}/Genshin Impact Game/${await getGenshinExecName()}"`).catch(e => console.log(e)) }