turnbasedgamedata/Config/Level/Props/Common/InitLevelGraph_Prop_Common_CheckPoint_InvisibleModel.json
2025-02-24 07:50:34 -03:00

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{
"OnInitSequece": [
{
"TaskList": [
{
"$type": "RPG.GameCore.PropTriggerAnimState",
"AnimStateName": "Hidden",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
},
{
"$type": "RPG.GameCore.PropSetVisibility",
"SpecifiedRelativePaths": [],
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
},
{
"$type": "RPG.GameCore.PropEnableCollider",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_CheckPoint_Idle_Disable02.prefab",
"Flags": []
}
]
}
],
"OnStartSequece": [],
"ValueSource": {
"Values": []
},
"Type": "Entity"
}