turnbasedgamedata/Config/Level/Props/Chap03/InitLevelGraph_Prop_Chap03_W3Clock00_02.json
2024-10-21 03:16:22 -03:00

147 lines
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{
"OnInitSequece": [],
"OnStartSequece": [
{
"TaskList": [
{
"$type": "RPG.GameCore.SelectorConfig",
"TaskList": [
{
"$type": "RPG.GameCore.PropStateExecute",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"State": "CustomState01",
"Execute": [
{
"$type": "RPG.GameCore.SetNavMeshState",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"Name": {
"Value": "DeathPose01"
}
},
{
"$type": "RPG.GameCore.AdvSetColliderGroupState",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"GroupName": "DeathPose01"
}
]
},
{
"$type": "RPG.GameCore.PropStateExecute",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"State": "CustomState02",
"Execute": [
{
"$type": "RPG.GameCore.AdvSetColliderGroupState",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"GroupName": "DeathPose02"
},
{
"$type": "RPG.GameCore.SetNavMeshState",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"Name": {
"Value": "DeathPose02"
}
}
]
}
]
}
]
},
{
"IsLoop": true,
"TaskList": [
{
"$type": "RPG.GameCore.PropStateChangeListenerConfig",
"FromState": "CustomState01",
"ToState": "CustomState02",
"OnChange": [
{
"$type": "RPG.GameCore.PropStateExecute",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"State": "CustomState02",
"Execute": [
{
"$type": "RPG.GameCore.AdvSetColliderGroupState",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"GroupName": "DeathPose02"
},
{
"$type": "RPG.GameCore.SetNavMeshState",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"Name": {
"Value": "DeathPose02"
}
}
]
}
],
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
}
]
},
{
"IsLoop": true,
"TaskList": [
{
"$type": "RPG.GameCore.PropStateChangeListenerConfig",
"FromState": "CustomState02",
"ToState": "CustomState01",
"OnChange": [
{
"$type": "RPG.GameCore.PropStateExecute",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"State": "CustomState01",
"Execute": [
{
"$type": "RPG.GameCore.SetNavMeshState",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"Name": {
"Value": "DeathPose01"
}
},
{
"$type": "RPG.GameCore.AdvSetColliderGroupState",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"GroupName": "DeathPose01"
}
]
}
],
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
}
]
}
],
"ValueSource": {
"Values": []
}
}