turnbasedgamedata/Config/Level/LevelInstanceGraph/F43003001/LG_Prop_F43003001_G36_300001.json
2024-10-21 03:16:22 -03:00

108 lines
3.2 KiB
JSON

{
"OnInitSequece": [],
"OnStartSequece": [
{
"TaskList": [
{
"$type": "RPG.GameCore.SetStageItemState",
"ItemList": [
{
"BlockAlias": "Chap00_CloseView_MAZ_INT_N401_A_BlockData",
"PrefabAlias": "N4_A_1FLighting_1"
},
{
"BlockAlias": "Chap00_CloseView_MAZ_INT_N401_A_BlockData",
"PrefabAlias": "N4_A_1FLighting_2"
},
{
"BlockAlias": "Chap00_CloseView_MAZ_INT_N401_A_BlockData",
"PrefabAlias": "N4_A_1F_IslandLight_On"
},
{
"BlockAlias": "Chap00_CloseView_MAZ_INT_N401_A_BlockData",
"PrefabAlias": "N4_A_1F_SpinAD_1_On"
},
{
"BlockAlias": "Chap00_CloseView_MAZ_INT_N401_A_BlockData",
"PrefabAlias": "N4_A_1F_SpinAD_2_On"
},
{
"BlockAlias": "Chap00_CloseView_MAZ_INT_N401_A_BlockData",
"PrefabAlias": "N4_A_1F_SpinAD_3_On"
},
{
"BlockAlias": "Chap00_CloseView_MAZ_INT_N401_A_BlockData",
"PrefabAlias": "N4_A_1F_SpinAD_4_On"
},
{
"BlockAlias": "Chap00_CloseView_MAZ_INT_N401_A_BlockData",
"PrefabAlias": "N4_A_1FLighting_Pad_1"
},
{
"BlockAlias": "Chap00_CloseView_MAZ_INT_N401_A_BlockData",
"PrefabAlias": "N4_A_1FLighting_Pad_2"
},
{
"BlockAlias": "Chap00_CloseView_MAZ_INT_N401_A_BlockData",
"PrefabAlias": "N4_A_1F_BossRoadLight_Blue"
}
],
"EnableState": true
},
{
"$type": "RPG.GameCore.SetStageItemState",
"ItemList": [
{
"BlockAlias": "Chap00_CloseView_MAZ_INT_N401_A_BlockData",
"PrefabAlias": "N4_A_1FLighting_SpinAD_Off"
},
{
"BlockAlias": "Chap00_CloseView_MAZ_INT_N401_A_BlockData",
"PrefabAlias": "N4_A_1F_IslandLight_Off"
},
{
"BlockAlias": "Chap00_CloseView_MAZ_INT_N401_A_BlockData",
"PrefabAlias": "N4_A_1F_BossRoadLight_Red"
}
]
}
]
},
{
"TaskList": [
{
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"ItemList": [
{
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}
]
},
{
"$type": "RPG.GameCore.SetStageItemState",
"ItemList": [
{
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}
],
"EnableState": true
}
]
},
{
"TaskList": [
{
"$type": "RPG.GameCore.SetStageItemState",
"ItemList": [
{
"BlockAlias": "Chap00_CloseView_MAZ_INT_N401_F_BlockData",
"PrefabAlias": "N4_F_Splinter"
}
]
}
]
}
]
}