turnbasedgamedata/Config/ConfigAbility/Avatar/Avatar_DanHengIL_00_Ability.json
2025-02-24 07:50:34 -03:00

7160 lines
208 KiB
JSON

{
"AbilityList": [
{
"Name": "Avatar_DanHengIL_00_Skill01_Phase01",
"TargetInfo": {
"TargetType": "SkillTargetEntityList"
},
"OnStart": [
{
"$type": "RPG.GameCore.TriggerAbility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AbilityName": {
"Value": "Avatar_DanHengIL_00_Skill01_Camera"
},
"IsSkillPerform": true
},
{
"$type": "RPG.GameCore.TriggerAbility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AbilityName": {
"Value": "Avatar_DanHengIL_00_Skill01_Phase02"
},
"IsSkillPerform": true
},
{
"$type": "RPG.GameCore.LookAt",
"TargetType": "AbilityTargetEntity",
"Duration": 1
},
{
"$type": "RPG.GameCore.TriggerAnimState",
"AnimStateName": "Skill01",
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 1
}
},
"NormalizedTimeWait": {
"FixedValue": {
"Value": 0.68
}
}
},
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "AbilityTargetEntity"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill01_Attack_02.prefab",
"AttachPoint": "Origin"
},
{
"$type": "RPG.GameCore.WaitAnimState",
"AnimStateName": "Skill01",
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 0.95
}
}
}
]
},
{
"Name": "Avatar_DanHengIL_00_Skill01_Phase02",
"TargetInfo": {
"TargetType": "SkillTargetEntityList"
},
"OnStart": [
{
"$type": "RPG.GameCore.WaitAnimState",
"AnimStateName": "Skill01",
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 0.34
}
}
},
{
"$type": "RPG.GameCore.SetDynamicValue",
"Value": {
"FixedValue": {
"Value": 0
}
},
"DynamicKey": {
"Value": "Flag_AttackCount"
}
},
{
"$type": "RPG.GameCore.FireProjectile",
"Projectile": {
"FlyTime": 0.15,
"AttachPoint": "Weapon_01_JNT",
"TargetAttachPoint": "SelectRoot",
"IgnoreTargetHitbox": true,
"FlyEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill01_Bullet.prefab",
"HitEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill01_Hit_01.prefab",
"FlyEffectFadeOut": true,
"WriteProgressToEffectAnimator": true
},
"OnProjectileHit": [
{
"$type": "RPG.GameCore.DamageByAttackProperty",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "AbilityTargetEntity"
},
"AttackProperty": {
"$type": "RPG.GameCore.AttackData",
"DamageType": {
"DamageType": "Imaginary"
},
"DamagePercentage": {
"IsDynamic": true,
"PostfixExpr": {
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"FixedValues": [],
"DynamicHashes": [
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]
}
},
"StanceValue": {
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"PostfixExpr": {
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"FixedValues": [],
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}
},
"HitSplitRatio": {
"FixedValue": {
"Value": 0.3
}
},
"SPHitRatio": {
"FixedValue": {
"Value": 1
}
},
"HitAnimation": "Hit"
},
"DisplayData": {
"UIMessageHeight": 0.8,
"DitherRangeX": 0,
"DitherRangeY": 0
}
},
{
"$type": "RPG.GameCore.VCameraConfigChange",
"CameraConfig": {
"ShakeConfigV2": {
"ShakeRange": 0.05,
"ShakeTime": 0.2,
"ShakeDir": {
"Z": 0.05
},
"BaseCycle": 0.2,
"CycleDamping": 0,
"RangeAttenuation": 0.95
}
}
}
],
"WaitProjectileFinish": true
},
{
"$type": "RPG.GameCore.SetDynamicValue",
"Value": {
"IsDynamic": true,
"PostfixExpr": {
"OpCodes": "AQAAAAIR",
"FixedValues": [
{
"Value": 1
}
],
"DynamicHashes": [
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}
},
"DynamicKey": {
"Value": "Flag_AttackCount"
}
},
{
"$type": "RPG.GameCore.WaitAnimState",
"AnimStateName": "Skill01",
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 0.7
}
}
},
{
"$type": "RPG.GameCore.DamageByAttackProperty",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "AbilityTargetEntity"
},
"AttackProperty": {
"$type": "RPG.GameCore.AttackData",
"DamageType": {
"DamageType": "Imaginary"
},
"DamagePercentage": {
"IsDynamic": true,
"PostfixExpr": {
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"FixedValues": [],
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},
"StanceValue": {
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"FixedValues": [],
"DynamicHashes": [
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}
},
"HitSplitRatio": {
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"Value": 0.7
}
},
"SPHitRatio": {
"FixedValue": {
"Value": 1
}
},
"HitAnimation": "Hit_H",
"HitEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill01_Hit_02.prefab",
"HitEffectHeight": 0.5,
"HitPosHeight": 0.5
},
"CanTriggerLastKill": true,
"DisplayData": {
"UIMessageHeight": 0.5,
"DitherRangeX": 0,
"DitherRangeY": 0
}
},
{
"$type": "RPG.GameCore.DamagePerformFinish"
},
{
"$type": "RPG.GameCore.SetDynamicValue",
"Value": {
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"PostfixExpr": {
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"FixedValues": [
{
"Value": 1
}
],
"DynamicHashes": [
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}
},
"DynamicKey": {
"Value": "Flag_AttackCount"
}
},
{
"$type": "RPG.GameCore.SkillPerformFinish"
}
]
},
{
"Name": "Avatar_DanHengIL_00_Skill11_Phase01",
"TargetInfo": {
"TargetType": "SkillTargetEntityList"
},
"OnStart": [
{
"$type": "RPG.GameCore.TriggerAbility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AbilityName": {
"Value": "Avatar_DanHengIL_00_Skill11_Camera"
},
"IsSkillPerform": true
},
{
"$type": "RPG.GameCore.TriggerAbility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AbilityName": {
"Value": "Avatar_DanHengIL_00_Skill11_Phase02"
},
"IsSkillPerform": true
},
{
"$type": "RPG.GameCore.LookAt",
"TargetType": "AbilityTargetEntity",
"Duration": 5
},
{
"$type": "RPG.GameCore.MoveToTargetList",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AnimStateName": "Skill11",
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 1
}
},
"NormalizedTransitionDuration": {
"FixedValue": {
"Value": 0.05
}
},
"NormalizedTimeWait": {
"FixedValue": {
"Value": 0.155
}
},
"MovingRangeList": [
{
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "AbilityTargetEntity"
},
"OffsetTargetDistance": {
"FixedValue": {
"Value": 3
}
},
"NormalizedTimeStart": {
"FixedValue": {
"Value": 0.155
}
},
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 0.2
}
}
}
]
},
{
"$type": "RPG.GameCore.SetEntityVisible",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
}
},
{
"$type": "RPG.GameCore.WaitAnimState",
"AnimStateName": "Skill11",
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 0.17
}
}
},
{
"$type": "RPG.GameCore.RadialBlurEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "AbilityTargetEntity"
},
"BlurRadius": 0.8,
"Iteration": 4,
"BlurFeather": 0.2
},
{
"$type": "RPG.GameCore.WaitAnimState",
"AnimStateName": "Skill11",
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 0.212
}
}
},
{
"$type": "RPG.GameCore.SetEntityVisible",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"Visible": true
},
{
"$type": "RPG.GameCore.RadialBlurEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "AbilityTargetEntity"
},
"Active": false
},
{
"$type": "RPG.GameCore.WaitAnimState",
"AnimStateName": "Skill11",
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 0.8
}
}
}
]
},
{
"Name": "Avatar_DanHengIL_00_Skill11_Phase02",
"TargetInfo": {
"TargetType": "SkillTargetEntityList"
},
"OnStart": [
{
"$type": "RPG.GameCore.SetEnergyBarState",
"ActiveCount": {
"FixedValue": {
"Value": 0
}
}
},
{
"$type": "RPG.GameCore.SetDynamicValue",
"Value": {
"IsDynamic": true,
"PostfixExpr": {
"OpCodes": "AQAAAAMR",
"FixedValues": [
{
"Value": 1
}
],
"DynamicHashes": [
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]
}
},
"DynamicKey": {
"Value": "BPExChange"
}
},
{
"$type": "RPG.GameCore.PredicateTaskList",
"Predicate": {
"$type": "RPG.GameCore.ByCompareDynamicValue",
"DynamicKey": {
"Value": "BPExChange"
},
"CompareType": "LessEqual",
"CompareValue": {
"FixedValue": {
"Value": 0
}
}
},
"SuccessTaskList": [
{
"$type": "RPG.GameCore.SetEnergyBarState",
"Active": "False",
"BarType": 6,
"CD": {
"FixedValue": {
"Value": 0
}
},
"MaxCount": {
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"PostfixExpr": {
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}
},
"CurrentCount": {
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"PostfixExpr": {
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"FixedValues": [],
"DynamicHashes": [
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}
},
"PrefabPath": "UI/Battle/Widget/PassiveSkill/SpecialPassive1213.prefab",
"EnergyDotPrefabPaths": [
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]
},
{
"$type": "RPG.GameCore.RemoveModifier",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"ModifierName": {
"Value": "MAvatar_DanHengIL_00_BPCostChange"
}
}
],
"FailedTaskList": [
{
"$type": "RPG.GameCore.SetModifierValue",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"ModifierName": {
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},
"Value": {
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}
}
},
{
"$type": "RPG.GameCore.SetEnergyBarState",
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"BarType": 6,
"CD": {
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},
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},
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}
},
"PrefabPath": "UI/Battle/Widget/PassiveSkill/SpecialPassive1213.prefab",
"EnergyDotPrefabPaths": [
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]
}
]
},
{
"$type": "RPG.GameCore.WaitAnimState",
"AnimStateName": "Skill11",
"NormalizedTimeEnd": {
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"Value": 0.22
}
}
},
{
"$type": "RPG.GameCore.SetDynamicValue",
"Value": {
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"Value": 0
}
},
"DynamicKey": {
"Value": "Flag_AttackCount"
}
},
{
"$type": "RPG.GameCore.DamageByAttackProperty",
"TargetType": {
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"Alias": "AbilityTargetEntity"
},
"AttackProperty": {
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"DamageType": {
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},
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},
"StanceValue": {
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}
},
"HitSplitRatio": {
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}
},
"SPHitRatio": {
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}
},
"HitAnimation": "Hit",
"HitEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B1_Hit_01.prefab",
"HitEffectHeight": 1.4,
"HitPosHeight": 1,
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"HitAngleVertical": -15
}
},
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},
"DynamicKey": {
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}
},
{
"$type": "RPG.GameCore.WaitAnimState",
"AnimStateName": "Skill11",
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}
}
},
{
"$type": "RPG.GameCore.DamageByAttackProperty",
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},
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"DamageType": {
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"StanceValue": {
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},
"HitSplitRatio": {
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},
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},
"HitAnimation": "Hit",
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}
},
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}
},
{
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},
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}
},
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},
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},
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}
},
{
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},
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},
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},
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}
},
{
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}
]
},
{
"Name": "Avatar_DanHengIL_00_Skill12_Phase01",
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},
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{
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},
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},
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},
{
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},
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},
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{
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}
},
{
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},
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{
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}
}
},
{
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},
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},
{
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}
}
},
{
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{
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