turnbasedgamedata/Config/Props/Rogue/Prop_Rogue_Gashapon_01_Config.json
2025-02-24 07:50:34 -03:00

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{
"States": [
{
"State": "Locked",
"AnimName": "Locked"
},
{
"AnimName": "Idle_Overload"
},
{
"State": "Open",
"AnimName": "Idle_Runing"
}
],
"DisableAnimEventLayers": [
"Emission Layer"
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "Locked"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.PropSetVisibility",
"Visible": true,
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
},
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_PropBlockade_Idle_Locked.prefab",
"AttachPoint": "Root",
"PositionOffset": {
"Y": 0.85
}
}
]
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_PropBlockade_Idle_Locked.prefab"
},
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_PropBlockade_Unlock.prefab",
"AttachPoint": "Root",
"PositionOffset": {
"Y": 0.85
}
}
]
}
]
},
{
"States": [
{
"Name": "Idle_Runing"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_rogue_gacha_working"
}
}
],
"OnExit": [
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_rogue_gacha_working_stop"
}
}
]
},
{
"States": [
{
"Name": "RuningToOverload"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_rogue_gacha_overload"
}
}
]
},
{
"States": [
{
"Name": "OverloadToRuning"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_rogue_gacha_enable"
}
}
]
}
],
"DefaultLevelGraphPath": "Config/Level/Maze/MazeRogue/Maze_Rogue_Prop_GachaMachine.json"
}