mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
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129 lines
2.9 KiB
JSON
129 lines
2.9 KiB
JSON
{
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"States": [
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{
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"State": "Locked",
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"AnimName": "Locked"
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},
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{
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"AnimName": "Idle_Overload"
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},
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{
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"State": "Open",
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"AnimName": "Idle_Runing"
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}
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],
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"DisableAnimEventLayers": [
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"Emission Layer"
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],
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"AnimatorStateGroupEvents": [
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{
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"States": [
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{
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"Name": "Locked"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.PropSetVisibility",
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"Visible": true,
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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}
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},
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_PropBlockade_Idle_Locked.prefab",
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"AttachPoint": "Root",
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"PositionOffset": {
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"Y": 0.85
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}
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}
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]
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_PropBlockade_Idle_Locked.prefab"
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},
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_PropBlockade_Unlock.prefab",
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"AttachPoint": "Root",
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"PositionOffset": {
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"Y": 0.85
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}
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}
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]
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}
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]
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},
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{
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"States": [
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{
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"Name": "Idle_Runing"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_rogue_gacha_working"
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}
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_rogue_gacha_working_stop"
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}
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}
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]
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},
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{
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"States": [
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{
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"Name": "RuningToOverload"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_rogue_gacha_overload"
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}
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}
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]
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},
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{
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"States": [
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{
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"Name": "OverloadToRuning"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_rogue_gacha_enable"
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}
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}
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]
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}
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],
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"DefaultLevelGraphPath": "Config/Level/Maze/MazeRogue/Maze_Rogue_Prop_GachaMachine.json"
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} |