turnbasedgamedata/Config/Props/Chap03/Prop_Chap03_Door_01_Config.json
2024-10-21 03:16:22 -03:00

265 lines
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{
"AnimEventConfigList": [
"Config/ConfigAnimEvents/Prop/Audio/Prop_Chap03_Door_01_Audio_AnimEvent.json"
],
"DisableAnimEventLayers": [
"Dissolve Layer"
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "PreOpening01"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_Door_01_Light01_Lod0_PreOpening01.prefab",
"AttachPoint": "Forward"
}
]
}
],
"OnExit": []
},
{
"States": [
{
"Name": "PreOpening01"
},
{
"Name": "PreOpen01"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_Door_01_Light01_Lod0_Idle_PreOpen01.prefab",
"AttachPoint": "Forward"
}
]
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_Door_01_Light01_Lod0_Idle_PreOpen01.prefab"
}
]
},
{
"States": [
{
"Name": "PreOpening02"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_Door_01_Light01_Lod0_PreOpening01.prefab",
"AttachPoint": "Backward"
}
]
}
],
"OnExit": []
},
{
"States": [
{
"Name": "PreOpening02"
},
{
"Name": "PreOpen02"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_Door_01_Light01_Lod0_Idle_PreOpen01.prefab",
"AttachPoint": "Backward"
}
]
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_Door_01_Light01_Lod0_Idle_PreOpen01.prefab"
}
]
},
{
"States": [
{
"Name": "Opening01"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_Door_01_Light01_Lod0_Opening01.prefab",
"AttachPoint": "Forward"
}
]
}
],
"OnExit": []
},
{
"States": [
{
"Name": "Opening02"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_Door_01_Light01_Lod0_Opening01.prefab",
"AttachPoint": "Backward"
}
]
}
],
"OnExit": []
},
{
"States": [
{
"Name": "Closing01"
},
{
"Name": "Closing04"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_Door_01_Light01_Closing01_Lod0.prefab",
"AttachPoint": "Forward"
}
]
}
],
"OnExit": []
},
{
"States": [
{
"Name": "Closing02"
},
{
"Name": "Closing03"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_Door_01_Light01_Closing01_Lod0.prefab",
"AttachPoint": "Backward"
}
]
}
],
"OnExit": []
},
{
"States": [
{
"Name": "Closed"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_Door_01_Light01_Closed_Lod0.prefab",
"AttachPoint": "Backward"
}
]
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_Door_01_Light01_Closed_Lod0.prefab"
}
]
}
],
"DefaultLevelGraphPath": "Config/Level/Props/Chap03/InitLevelGraph_Prop_Chap03_Door_01.json",
"PropButtonConfigs": [
{
"ID": "Interact",
"ButtonIcon": {
"Value": "SpriteOutput/TalkIcon/TriggerProp.png"
},
"ButtonText": {
"Value": "MazeText_Maze_Train_OpenDoor"
}
},
{
"ID": "Lock",
"ButtonIcon": {
"Value": "SpriteOutput/TalkIcon/TriggerProp.png"
},
"ButtonText": {
"Value": "PropInteractTitle_1"
}
}
]
}