mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
synced 2025-05-11 22:45:53 +08:00
265 lines
6.6 KiB
JSON
265 lines
6.6 KiB
JSON
{
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"AnimEventConfigList": [
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"Config/ConfigAnimEvents/Prop/Audio/Prop_Chap03_Door_01_Audio_AnimEvent.json"
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],
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"DisableAnimEventLayers": [
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"Dissolve Layer"
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],
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"AnimatorStateGroupEvents": [
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{
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"States": [
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{
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"Name": "PreOpening01"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_Door_01_Light01_Lod0_PreOpening01.prefab",
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"AttachPoint": "Forward"
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}
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]
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}
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],
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"OnExit": []
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},
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{
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"States": [
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{
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"Name": "PreOpening01"
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},
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{
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"Name": "PreOpen01"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_Door_01_Light01_Lod0_Idle_PreOpen01.prefab",
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"AttachPoint": "Forward"
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}
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]
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_Door_01_Light01_Lod0_Idle_PreOpen01.prefab"
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}
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]
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},
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{
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"States": [
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{
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"Name": "PreOpening02"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_Door_01_Light01_Lod0_PreOpening01.prefab",
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"AttachPoint": "Backward"
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}
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]
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}
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],
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"OnExit": []
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},
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{
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"States": [
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{
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"Name": "PreOpening02"
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},
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{
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"Name": "PreOpen02"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_Door_01_Light01_Lod0_Idle_PreOpen01.prefab",
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"AttachPoint": "Backward"
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}
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]
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_Door_01_Light01_Lod0_Idle_PreOpen01.prefab"
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}
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]
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},
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{
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"States": [
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{
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"Name": "Opening01"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_Door_01_Light01_Lod0_Opening01.prefab",
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"AttachPoint": "Forward"
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}
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]
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}
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],
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"OnExit": []
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},
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{
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"States": [
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{
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"Name": "Opening02"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_Door_01_Light01_Lod0_Opening01.prefab",
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"AttachPoint": "Backward"
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}
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]
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}
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],
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"OnExit": []
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},
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{
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"States": [
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{
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"Name": "Closing01"
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},
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{
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"Name": "Closing04"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_Door_01_Light01_Closing01_Lod0.prefab",
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"AttachPoint": "Forward"
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}
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]
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}
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],
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"OnExit": []
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},
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{
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"States": [
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{
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"Name": "Closing02"
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},
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{
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"Name": "Closing03"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_Door_01_Light01_Closing01_Lod0.prefab",
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"AttachPoint": "Backward"
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}
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]
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}
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],
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"OnExit": []
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},
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{
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"States": [
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{
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"Name": "Closed"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_Door_01_Light01_Closed_Lod0.prefab",
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"AttachPoint": "Backward"
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}
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]
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_Door_01_Light01_Closed_Lod0.prefab"
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}
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]
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}
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],
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"DefaultLevelGraphPath": "Config/Level/Props/Chap03/InitLevelGraph_Prop_Chap03_Door_01.json",
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"PropButtonConfigs": [
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{
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"ID": "Interact",
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"ButtonIcon": {
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"Value": "SpriteOutput/TalkIcon/TriggerProp.png"
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},
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"ButtonText": {
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"Value": "MazeText_Maze_Train_OpenDoor"
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}
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},
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{
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"ID": "Lock",
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"ButtonIcon": {
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"Value": "SpriteOutput/TalkIcon/TriggerProp.png"
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},
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"ButtonText": {
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"Value": "PropInteractTitle_1"
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}
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}
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]
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} |