turnbasedgamedata/Config/Props/Chap02/Prop_Chap02_PrisonEntrance_01_Config.json
2024-10-21 03:16:22 -03:00

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{
"ResidentEffects": [
{
"$type": "RPG.GameCore.TriggerEffect",
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap02_Prop_VortexEntrance_01_Idle_Lod0.prefab"
}
],
"DisableAnimEventLayers": [
"Dissolve Layer"
]
}