turnbasedgamedata/Config/Props/Chap02/Prop_Chap02_Portal_02_Config.json
2024-10-21 03:16:22 -03:00

235 lines
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{
"States": [
{
"AnimName": "Idle",
"Behavior": "EnableTrigger"
},
{
"State": "Open",
"AnimName": "Used",
"Behavior": "DisableTrigger"
}
],
"AnimEventConfigList": [
"Config/ConfigAnimEvents/Prop/Effect/Prop_Chap02_Portal_02_Effect_AnimEvent.json"
],
"DisableAnimEventLayers": [
"Emission Layer",
"LightLayer"
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "Closed"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_Prop_Portal_01_Closed_Lod0.prefab",
"AttachPoint": "EffectRoot"
}
]
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_Prop_Portal_01_Closed_Lod0.prefab"
}
]
},
{
"States": [
{
"Name": "Activing"
}
],
"OnEnter": [],
"OnExit": []
},
{
"States": [
{
"Name": "Opened"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_Prop_Portal_01_Opened_Lod0.prefab",
"AttachPoint": "EffectRoot"
}
]
}
],
"OnExit": []
},
{
"States": [
{
"Name": "Connected"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_xianzhou_teleportgate_matching"
}
},
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Common_Prop_Portal_02_Connecting_Lod0.prefab",
"AttachPoint": "EffectRoot"
}
]
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Common_Prop_Portal_02_Connected_Lod0.prefab"
},
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Common_Prop_Portal_02_Disconnecting_Lod0.prefab",
"AttachPoint": "EffectRoot"
}
]
}
]
},
{
"States": [
{
"Name": "Connecting"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Common_Prop_Portal_02_Connecting_Lod0.prefab",
"AttachPoint": "EffectRoot"
}
]
},
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Common_Prop_Portal_02_Connected_Lod0.prefab",
"AttachPoint": "EffectRoot"
}
]
},
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_xianzhou_teleportgate_matching"
}
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Common_Prop_Portal_02_Connecting_Lod0.prefab"
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Common_Prop_Portal_02_Connected_Lod0.prefab"
}
]
},
{
"States": [
{
"Name": "Disconnecting"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Common_Prop_Portal_02_Disconnecting_Lod0.prefab",
"AttachPoint": "EffectRoot"
}
]
},
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_Prop_Portal_01_Opened_Lod0.prefab",
"AttachPoint": "EffectRoot"
}
]
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Common_Prop_Portal_02_Disconnecting_Lod0.prefab"
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_Prop_Portal_01_Opened_Lod0.prefab"
}
]
}
]
}