turnbasedgamedata/Config/Props/Chap02/Prop_Chap02_PillarFlame_01_Config.json
2024-10-21 03:16:22 -03:00

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{
"DisableAnimEventLayers": [
"Dissolve Layer"
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "Opened"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap02_Prop_SequencePillarFlame.prefab",
"AttachPoint": "Root"
}
]
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap02_Prop_SequencePillarFlame.prefab"
}
]
},
{
"States": [
{
"Name": "Closed"
}
],
"OnEnter": [],
"OnExit": [
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_xianzhou_lamp_big_fire_finished"
}
}
]
}
],
"LodTemplate": "Prop_Global"
}