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https://gitlab.com/Dimbreath/turnbasedgamedata.git
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155 lines
4.0 KiB
JSON
155 lines
4.0 KiB
JSON
{
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"States": [
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{
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"AnimName": "Closed"
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},
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{
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"State": "Open",
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"AnimName": "Opened"
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},
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{
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"State": "Locked",
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"AnimName": "Broken"
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}
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],
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"AnimEventConfigList": [
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"Config/ConfigAnimEvents/Prop/Audio/Prop_Chap02_Huntianyi_01_Audio_AnimEvent.json"
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],
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"DisableAnimEventLayers": [
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"Emission Layer",
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"Collider Layer"
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],
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"AnimatorStateGroupEvents": [
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{
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"States": [
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{
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"Name": "Closed"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_amb_xianzhou_matrixcorer_pre_idle"
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}
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},
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{
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"$type": "RPG.GameCore.PropEnableCollider",
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"OPType": "ColliderOnly",
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"Enabled": true,
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"SpecifiedRelativePaths": [],
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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}
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_amb_xianzhou_matrixcorer_pre_idle_stop"
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}
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}
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]
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},
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{
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"States": [
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{
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"Name": "Opened"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_amb_xianzhou_matrixcorer_start_idle"
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}
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},
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap02_MAZ_Prop_HunTianYi_01_Loop_Lod0.prefab"
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}
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]
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},
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{
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"$type": "RPG.GameCore.PropEnableCollider",
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"OPType": "ColliderOnly",
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"SpecifiedRelativePaths": [],
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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}
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_amb_xianzhou_matrixcorer_start_idle_stop"
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}
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},
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap02_MAZ_Prop_HunTianYi_01_Loop_Lod0.prefab"
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}
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]
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},
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{
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"States": [
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{
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"Name": "Broken"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap02_Prop_HunTianYi_01_Broken01_Lod0.prefab"
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}
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]
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},
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{
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"$type": "RPG.GameCore.PropEnableCollider",
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"OPType": "ColliderOnly",
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"SpecifiedRelativePaths": [],
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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}
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},
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_amb_taibusi_celestial_globe_machine_broken"
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}
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap02_Prop_HunTianYi_01_Broken01_Lod0.prefab"
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},
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_amb_taibusi_celestial_globe_machine_stop"
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}
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}
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]
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}
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],
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"DefaultLevelGraphPath": "Config/Level/Props/Chap02/InitLevelGraph_Prop_Chap02_HunTianYi_01.json"
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} |