turnbasedgamedata/Config/Props/Chap02/Prop_Chap02_Huntianyi_01_Config.json
2024-10-21 03:16:22 -03:00

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{
"States": [
{
"AnimName": "Closed"
},
{
"State": "Open",
"AnimName": "Opened"
},
{
"State": "Locked",
"AnimName": "Broken"
}
],
"AnimEventConfigList": [
"Config/ConfigAnimEvents/Prop/Audio/Prop_Chap02_Huntianyi_01_Audio_AnimEvent.json"
],
"DisableAnimEventLayers": [
"Emission Layer",
"Collider Layer"
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "Closed"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_amb_xianzhou_matrixcorer_pre_idle"
}
},
{
"$type": "RPG.GameCore.PropEnableCollider",
"OPType": "ColliderOnly",
"Enabled": true,
"SpecifiedRelativePaths": [],
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
}
],
"OnExit": [
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_amb_xianzhou_matrixcorer_pre_idle_stop"
}
}
]
},
{
"States": [
{
"Name": "Opened"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_amb_xianzhou_matrixcorer_start_idle"
}
},
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap02_MAZ_Prop_HunTianYi_01_Loop_Lod0.prefab"
}
]
},
{
"$type": "RPG.GameCore.PropEnableCollider",
"OPType": "ColliderOnly",
"SpecifiedRelativePaths": [],
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
}
],
"OnExit": [
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_amb_xianzhou_matrixcorer_start_idle_stop"
}
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap02_MAZ_Prop_HunTianYi_01_Loop_Lod0.prefab"
}
]
},
{
"States": [
{
"Name": "Broken"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap02_Prop_HunTianYi_01_Broken01_Lod0.prefab"
}
]
},
{
"$type": "RPG.GameCore.PropEnableCollider",
"OPType": "ColliderOnly",
"SpecifiedRelativePaths": [],
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
},
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_amb_taibusi_celestial_globe_machine_broken"
}
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap02_Prop_HunTianYi_01_Broken01_Lod0.prefab"
},
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_amb_taibusi_celestial_globe_machine_stop"
}
}
]
}
],
"DefaultLevelGraphPath": "Config/Level/Props/Chap02/InitLevelGraph_Prop_Chap02_HunTianYi_01.json"
}