turnbasedgamedata/Config/Props/Chap02/Prop_Chap02_GaintDoor_01_Config.json
2025-02-24 07:50:34 -03:00

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{
"ResidentEffects": [
{
"$type": "RPG.GameCore.TriggerEffect",
"IsAttachToTargetEntity": true,
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap02_Prop_GaintDoor_Light_02_Lod0.prefab",
"AttachPoint": "RightRoot",
"PositionOffset": {
"X": -7.668363,
"Y": -10.0086,
"Z": -0.546543
},
"RotationOffset": {
"Y": 180
},
"SyncPropState": true
},
{
"$type": "RPG.GameCore.TriggerEffect",
"IsAttachToTargetEntity": true,
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap02_Prop_GaintDoor_Light_01_Lod0.prefab",
"AttachPoint": "LeftRoot",
"PositionOffset": {
"X": 7.668363,
"Y": -10.0086,
"Z": -0.546543
},
"RotationOffset": {
"Y": 180
},
"SyncPropState": true
}
],
"AnimEventConfigList": [
"Config/ConfigAnimEvents/Prop/Audio/Prop_Chap02_GaintDoor_01_Audio_AnimEvent.json"
],
"DisableAnimEventLayers": [
"Dissolve Layer"
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "Opening01"
},
{
"Name": "Opening02"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap02_Prop_GaintDoor_01_Opening_Lod0.prefab"
}
]
},
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_xianzhou_hugedoor_open"
}
}
]
},
{
"States": [
{
"Name": "Closing"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap02_Prop_GaintDoor_01_Closing_Lod0.prefab"
}
]
},
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_xianzhou_hugedoor_close"
}
}
]
}
],
"DefaultLevelGraphPath": "Config/Level/Props/Chap03/InitLevelGraph_Prop_Chap03_Door_05.json",
"PropButtonConfigs": [
{
"ID": "Interact",
"ButtonIcon": {
"Value": "SpriteOutput/TalkIcon/TriggerProp.png"
},
"ButtonText": {
"Value": "MazeText_Maze_Train_OpenDoor"
}
},
{
"ID": "Lock",
"ButtonIcon": {
"Value": "SpriteOutput/TalkIcon/TriggerProp.png"
},
"ButtonText": {
"Value": "PropInteractTitle_1"
}
}
]
}